Amrine Excavation Expedition Guide for New World
Welcome to our quick guide to the Amrine Excavation Expedition in New World. This guide will give you proper direction to completing this Expedition quickly and smoothly.
Location, Entrance, and General Information
The Amrine Excavation This Expedition is located directly North of the Settlement of Windsward. While its in-game recommended level is 25, we suggest going in as early as level 23, because that is when you can start to receive repeatable quests for the Expedition.
The entrance to the expedition is located inside the tunnel pictured below.
The Amrine Excavation contains solely Lost foes who are weak to Strike, Ice, and Nature damage, while being strong against Thrust and Void damage.
Like all Expeditions, you need a Tuning Orb in order to open this Expedition. Each time you open the Expedition, a Tuning Orb will be consumed from the inventory of the player that opened the Expedition. You can receive thefrom the Main Quest line and from completing Side Quests in both Everfall and Windsward.
To use the Tuning Orb walk up to the entrance of the Expedition and interact with the door. If you have the correct Tuning Orb and at least 2 other party members nearby, you will be able to click the "Join Expedition Queue" button, which should quickly create an Expedition instance for you. Once it is ready, you can press F1 to accept the Expedition invite.
The Everfall Tuning Orb comes from the quest line that starts with Opening Supply Lines and finishes with . Completing this expedition quest will give you a Tuning Orb for the level 35 Starstone Barrows Expedition.
The Windsward Tuning Orb come from the quest line that starts with No Confidence Stew and finishes with Seeing Clearly (Expedition). The NPC for the final steps of this quest line, , is notoriously difficult to reach, as she is up on a small mountain. The easiest way to get to her is to head North East out of Windsward, head just East of Inkwell Cave, and then head South. You should not have to do any extreme rock climbing in order to talk to her.
You can also craft a Tuning Orb through therecipe, requiring 10 , 1 , 50 s, and 1 . Corrupted Slivers are rewards for closing Corruption Breaches found on the map and indicated by a red marker and you can buy the Iron Chisel from your faction vendor.
At level 23 you can receive the Bones For Barkimedes (Expedition) quest, which once completed, will allow you to take the quest of the same name ( Bones For Barkimedes (Expedition)) as a repeatable. Each time you complete the Expedition, you should encounter 5 Ravagers that each drop a bone; loot them all to be awarded 4,920 XP upon completing the quest with Barkimedes.
This repeatable is great, because Amrine can be run through extremely quickly and the pick-up and hand-in for this quest is directly outside the door for the Expedition. You can also start to receive Expedition faction missions from Windsward once you reach level 23.
This expedition is not all that long and yet still has one area that you will pass through twice. The first time you go through the Grand Traverse, all the puzzle buttons will be locked; however, after going through the expedition farther, you will come back to the room and be able to interact with the puzzle buttons (see below). You will find mostly lost zombies, ghosts, abominations, and Ravagers. Make sure you pay attention when Ravagers die, because each one will drop a bone that you need for the repeatable quest. There are 5 Ravagers and you need the loot from all of them to complete the quest.
This Expedition has two bosses,and . In Expeditions, you can only be picked up from being downed one time before you are forced to respawn, and most boss rooms seal off the entrance once the boss is engaged. This effectively gives you two lives in a boss fight, assuming that your teammates can pick you up when you get knocked down.
This boss is a purple ghost that you summon by activating the Spectral Shrine in the middle of the boss platform. You can only activate this Shrine if you looted the candle out of the box in the hallway leading up to this room.
The boss will occasionally summon a medium-sized chain ring around a random player. If any player passes through the chain, it will stun everyone nearby it for a few seconds. While the chain ring is up, the Foreman will summon ghosts to charge through the space occupied by the chain ring.
Each ghost will be preceded by a faint white line that is easy to see if you move your camera to look down. After a short delay, the ghost will charge down this line dealing a large amount of damage to those hit.
This boss had no adds to worry about and can be tanked anywhere; however, to avoid being pushed through a chain ring the tank should put their back to a wall.
Everyone should make sure to not go through a chain ring, as the resulting stun almost guarantees that everyone stunned will be hit by ghosts. Also, keep an eye out because ghosts that are targeting a ring at a distance can travel far away from the ring and still hit you.
The final boss of the Expedition, an extremely large Ravager, is found shortly after a respawn point. There are three trash monsters in the room that you should clear out before approaching the boss and starting the encounter.
As the fight begins, Simon will summon three lost minions around him and he will continue to summon new minions throughout the fight. Simon will also occasionally vomit onto the ground, dealing damage to those in front of him. If any of the minions are still alive when Simon pukes, they will run over to the vomit, eat it, and then become empowered, doing additional damage.
If these empowered minions survive long enough, then Simon will eat them and become empowered himself. You can tell if Simon or a minion is empowered because of a red glow on them.
The minions that the boss spawns should be taunted by the tank (we recommend holding back taunts and AoE damage until Simon summons his minions), with an Ability like, and killed by the DPS, as otherwise they will attack the group's healer.
Once they are taunted, the DPS should focus them down quickly and then get back to dealing damage to the boss. If the healer or a DPS get aggro from the adds, the other DPS should switch to those and quickly kill them while the player with aggro avoids taking damage by running away.
After Simon is defeated a chest will be lootable next to the portal out of the expedition.
Once you clear through the Broken Vestibule, you will activate a respawn point and re-enter the Grand Traverse. Here there are 3 buttons that can be stepped on to activate them. In order to activate the bridge to the next zone all three will have to be activated at the same time. Once activated, an enemy will spawn at the West and East button.
The East button spawns a Ravager, which is needed for the Bones for Barkimedes quest. The two players who activated the West and East buttons should both run back to the middle, bringing their monster with them to the tank who should be waiting at the middle button.
In some Expeditions, there are hidden resources or treasure chests that can be easily missed if you are not investigating every corner. In the room with the 3-button puzzle there are several gatherable resources and a chest down in the water. The chest is somewhat hidden within a waterfall.
- 16 Oct. 2021: Guide created.
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