Arcane Skills, Kit, and Potentials
Introduction — Arcane
Arcane is a 6-star Nature Arts Unit Caster Character in Arknights: Endfield. Our Arcane guide and best builds cover everything you need to know about Arcane's best builds including skills, potentials, Weapons, gear, team compositions and more. To learn more about her, use the tabs above to switch to our build information for Arcane or her team compositions guide.
Arcane's Stats
- Main Attribute: Intellect
- Sub Attribute: Will
Note that Arcane is unique, in that which stat you prioritize changes her kit and role in your team quite a bit. Make sure to check our our builds section for Arcane to find out more on how it works!
Arcane's Promotion Materials
Listed below are the materials required for each individual promotion of Arcane:
| Promotion Level | Materials |
|---|---|
| Elite 1 |
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| Elite 2 |
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| Elite 3 |
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| Elite 4 |
|
Arcane's Skill Upgrade Materials
Listed below are all the materials required to raise the level of one skill of Arcane. Please check our Arcane build guide for recommendations on skill priorities.
| Skill Level | Materials | |
|---|---|---|
| 2 to 9 (combined) |
|
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Artillery Interdiction & Yinglung Stance IV
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Jadecrushing Grid & Gloompurge
|
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Artillery Interdiction & Yinglung Stance IV
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Jadecrushing Grid & Gloompurge
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Artillery Interdiction & Yinglung Stance IV
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Jadecrushing Grid & Gloompurge
|
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Arcane's Skills
BASIC ATTACK:
An attack with up to 5 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 17 Stagger.
DIVE ATTACK:
Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
Multipliers
Basic Attack Sequence 1 Multiplier: 42%
Basic Attack Sequence 2 Multiplier: 48%
Basic Attack Sequence 3 Multiplier: 75%
Basic Attack Sequence 4 Multiplier: 80%
Basic Attack Sequence 5 Multiplier: 106%
Finisher ATK Multiplier: 900%
Dive ATK Multiplier: 180%
Creates a Jadecrushing Grid that deals Nature DMG and applies Nature Infliction to enemies within the area of effect.
Array Arcana: INT:
- Deals more DMG.
Array Arcana: WILL:
- When dealing DMG, the array also pulls in enemies within the area of effect.
Multipliers
Array Arcana: INT DMG Multiplier: 500%
Array Arcana: WILL DMG Multiplier: 300%
Stagger: 10
COMBO TRIGGER: When Nature Infliction or at least 2 stacks of non-Nature Arts Infliction are applied on an enemy.
Arcane charges at the target and sets up 4 Tactical Doubles that apply Nature Susceptibility and Cryo Susceptibility and deal Nature DMG to the target and nearby enemies, and also apply Imprisonment on the said target. When Imprisonment ends, the Tactical Doubles will attack the said target to deal Explosion DMG.
Imprisonment: A debuff that slows all actions.
Array Arcana: INT:
- Hitting an enemy under Imprisonment with Arcane's battle skill returns some SP, ends the Imprisonment early, deals Explosion DMG, applies another instance of Nature Susceptibility and Cryo Susceptibility, and deals multiple hits of bonus DMG after a short delay.
- Combo skill cooldown is shorter.
COMBO TRIGGER: When an Arts Infliction is applied on an enemy.
Arcane charges at the target and sets up 4 Tactical Doubles that deal Nature DMG and apply another stack of Arts Infliction of the same element, Nature Susceptibility, and Cryo Susceptibility to the target and nearby enemies, and also apply Imprisonment on the said target. When Imprisonment ends, the Tactical Doubles will attack the said target to deal Explosion DMG.
Imprisonment: A debuff that slows all actions.
Array Arcana: WILL:
- Applying Imprisonment by casting a combo skill will also slightly pull in enemies near the target.
- The attribute of Will can further increase the effects of Nature Susceptibility and Cryo Susceptibility applied by the combo skill.
Multipliers
Base DMG Multiplier: 80%
Base Stagger: 5
Array Arcana: INT Imprisonment and Susceptibility Duration (s): 4
Array Arcana: WILL Imprisonment and Susceptibility Duration (s): 6
Array Arcana: INT Susceptibility: 4%
Array Arcana: WILL Base Susceptibility: 4%
Array Arcana: WILL Max Bonus Susceptibility from Will: 8%
Array Arcana: WILL Will Required for Max Bonus Susceptibility: 640
Explosion DMG Multiplier: 120%
Explosion Stagger: 5
Array Arcana: INT Bonus DMG Multiplier: 500%
Array Arcana: INT Bonus Susceptibility Duration (s): 2
Array Arcana: INT SP Return: 30
Ultimate Energy Gain: 10
Arcane creates a Gloompurger Array that immediately deals Nature DMG to enemies within the area of effect (AOE).
When hitting an enemy within the Gloompurger Array with a Finisher or a Final Strike performed by the controlled operator, the Gloompurger Array unleashes a Cluster Strike that deals Area DMG to the said enemy. This effect triggers up to 2 times.
After triggering Cluster Strike 2 times, the ultimate is switched to Gloompurge Arcana.
Gloompurge Arcana: Deals Nature DMG to enemies within a large AOE.
Array Arcana: INT:
- When created, the Gloompurger Array also forcibly applies Corrosion to enemies in the AOE.
Array Arcana: WILL:
- When created, the Gloompurger Array also targets enemies with Arts Infliction within its AOE, and applies another Arts Infliction stack of the same element to them.
Multipliers
Gloompurger Array Creation DMG Multiplier: 180%
Gloompurger Array Creation Stagger: 10
Gloompurger Array Duration (s): 20
Array Arcana: INT Forced Corrosion Duration (s): 15
Array Arcana: INT Cluster Strike Total DMG Multiplier: 360%
Array Arcana: WILL Cluster Strike Total DMG Multiplier: 360%
Array Arcana: INT Gloompurge Arcana DMG Multiplier: 1440%
Array Arcana: WILL Gloompurge Arcana DMG Multiplier: 360%
Gloompurge Arcana Stagger: 10
Arcane's Talents
When Arcane's Intellect ≥ Will, switch skill type to Array Arcana: INT. If not, then switch to Array Arcana: WILL.
Ultimate Gloompurge improved:
Array Arcana: INT:
- During the ultimate, Arcane gains 24.0% Arts Amp.
Array Arcana: WILL:
- When Gloompurger Array (ultimate sequence 1) and Gloompurge Arcana (ultimate sequence 2) deal DMG to the enemy, they also apply [Will × 0.02%] Nature Susceptibility and Cryo Susceptibility (max: 12.8%) for 10s. This effect cannot stack.
Attribute requirements for the 2 types of Array Arcana only include effects from operator levels, talents, potentials, and attribute bonuses provided by equipped gear and weapons.
Multipliers
lv: 2
Corrosion applied by Arcane lasts 10s longer, and Max Resistance Reduction is increased to 1.1 times the original.
Multipliers
lv: 2
corrupt_rate: 0.1
Arcane's OMV Dijang Skills
Assign to Growth Chamber to grant rare mineral growth rate +30%
Assign to Growth Chamber to grant vitrified plant growth rate +30%
Arcane's Potentials
Combo skill Yinglung Stance IV improved:
DMG Multiplier is increased to 1.3 times the original.
Array Arcana: INT: Hitting an enemy under Imprisonment with Arcane's battle skill returns 10 additional SP.
Array Arcana: WILL: Effects of Nature Susceptibility and Cryo Susceptibility applied +6.0%.
Intellect and Will +15, Arts Intensity +16.
Talent Weapon Honing improved:
Corrosion applied by Arcane lasts 5s longer, and Max Resistance Reduction is increased by 20.0% of the original.
Ultimate Gloompurge improved: Ultimate Energy cost -15.0%.
Ultimate Gloompurge improved:
Array Arcana: INT: During the ultimate, Arcane gains 16.0% Arts Amp. DMG Multiplier of Gloompurge Arcana (ultimate sequence 2) is increased to 1.3 times the original.
Array Arcana: WILL: Further increases the effects of Nature Susceptibility and Cryo Susceptibility applied by Gloompurger Array (ultimate sequence 1) and Gloompurge Arcana (ultimate sequence 2) by +7.0%. After casting Gloompurge Arcana (ultimate sequence 2), if combo skill Yinglung Stance IV is still in its cooldown, immediately shorten the length of the cooldown by 30.0%.
Arcane Voice Actors
Arcane Guide & Best Builds
To learn all about Arcane's best weapons, gear and builds, check our dedicated Arcane build guide below:
Changelog
- 16 Jul. 2026: Updated for launch.
- 15 Jul. 2026: Page added.
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