Blade Fury Assassin (Bladesin) Build for Diablo 2 Resurrected

Last updated on Apr 28, 2022 at 12:00 by MrLlamaSC 3 comments

This build used to be one of the weakest builds but after 2.4 with Synergy additions, it now has some decent potential. The Bladesin is a quirky build of the Assassin that revolves around the Blade Sentinel Blade Sentinel-line of skills. The damage of these Traps is based on the physical damage with weapons of the Assassin, and so the build relies on heavy hitting weapons.

1.

Introduction

Although rarely played, the Blade Assassin can actually become a decent character when geared appropriately. One difficulty for players to handle is the time lag before Blade Fury Blade Fury begins to shoot, requiring a little bit of positional knowledge and skill. Otherwise, Bladesins are decent boss killers due to their fast attack speed when combined with plenty of % Chance of Crushing Blow.

You can check the viability of this build in PvM by consulting our PvM Tier List.

2.

Bladesin Skill Build

The following section shows the default skill build for the Bladesin. For a detailed breakdown of all core and optional skills as well as the recommended order for allocating skill points, refer to the Skills page of this guide.

3.

Bladesin Stat Points and Attributes

Strength Dexterity Vitality Energy
Enough for gear; around 150 total Enough for gear Everything else None

You can read more details about the Stats and Attribute requirements for this build on our Skills page.

4.

Bladesin Gear

The following section shows some of the most important Items for the Bladesin. For a detailed per-slot breakdown of all Bladesin items and alternative builds, refer to the Gear page of this guide.

5.

MrLlamaSC's Bladesin Video Guide

We also have a video guide that goes over the build, if you prefer that instead of or in addition to our written guide.

6.

Bladesin Breakpoints

In Diablo 2, stats that affect action speed (known as frames) for attacking, casting, blocking, and recovering from a hit can almost never be taken literally. For example, gaining 10% Increased Attack Speed from an item will not necessarily translate into 10% faster attacks. To achieve faster actions, certain breakpoints must be reached, which vary for every class. The tables below list how much of a given stat is required to actually improve the action speed of the class for the stated action.

6.1.

Faster Hit Recovery Breakpoints

Hit Recovery Breakpoints
Frames to perform action 9 8 7 6 5 4 3
Faster Hit Recovery required to reach frame 0% 7% 15% 27% 48% 86% 200%
6.2.

Faster Block Rate Breakpoints

Faster Block Rate Breakpoints
Frames to perform action 5 4 3 2
Faster Block Rate required to reach frame 0% 13% 32% 86%
7.

Bladesin Mercenary

You can either hire a Defensive (Holy Freeze) or Offensive (Might) Desert Guard Mercenary in Act 2, Nightmare difficulty, depending on whether you want to slow monsters for added safety or improve the overall damage of your Mercenary.

8.

Bladesin Early Leveling

The following section features a generic Bladesin Trap skill point progression.

  1. 1 point to Fire Blast Fire Blast
  2. 1 point to Claw Mastery Claw Mastery
  3. 3 points to Burst of Speed Burst of Speed between level 6 and 8
  4. All points to Blade Sentinel Blade Sentinel until level 18
  5. 1 point to Wake of Fire Wake of Fire at level 12
  6. All points to Blade Fury Blade Fury until maxed out
  7. Invest additional skill points into Fade Fade as you please
  8. Max out Venom Venom starting at level 30, after Blade Fury

For more comprehensive leveling advice, please refer to our Assassin Fastest Leveling Build.

9.

Changelog

  • 28 Apr. 2022 (skills page): Updated for Patch 2.4.
  • 30 Sep. 2021 (this page): Added video guide embed.
  • 19 Sep. 2021 (this page): Build added.
  • 31 Aug. 2021 (gear page): Page added.
  • 31 Aug. 2021 (skills page): Page added.
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