Fist of the Heavens Paladin Build Skills for Diablo 2 Resurrected

Last updated on Apr 28, 2022 at 12:00 by MrLlamaSC 1 comment

This page shows the recommended skill point progression and priority for the Fist of the Heavens Paladin. Note that the following list refers to the total number of skill points, not the character level, to best account for the 12 bonus skill points granted by quests.

1.

Fist of the Heavens Paladin Skill Build

  1. 1 point to all prerequisites
  2. 20 points to Fist of the Heavens Fist of the Heavens — Main skill of the build, required
  3. 20 points to Holy Bolt Holy Bolt — Synergy for Fist of the Heavens Fist of the Heavens, required
  4. 20 points to Conviction Conviction — Main Aura, providing both lowered Resistances, required
  5. 20 points to Holy Shock Holy Shock — Synergy for Fist of the Heavens Fist of the Heavens, required
  6. 1 point to Holy Shield Holy Shield — Used for Max Block, required
  7. 1 point to Salvation Salvation — Very useful for Resistances, optional
  8. Any number of points to Resist Lightning Resist Lightning, Resist Fire Resist Fire, and/or Resist Cold Resist Cold — For every 2 points in Resist skills, you passively gain +1% Maximum Resist to the relevant element, optional
2.

Select Fist of the Heavens Paladin Skill Discussion

Undead and Demons will be crushed by the Holy Bolt Holy Bolt portion of your main Fist of the Heavens Fist of the Heavens build, but for any other Monsters you will need to take them down with single target Lightning Damage. Your Level of Conviction should be high enough to break most Lightning Immune Monsters, allowing this Character to clear almost any area in the game, even if not always the fastest.

In Diablo 2: Resurrected Patch 2.4, this Character now wrecks Demon and Undead Monsters meaning the Chaos Sanctuary is an absolute breeze and one of the best places to farm as every Monster type in the area is either a Demon or Undead.

All of the Act Bosses are Demons, thus Holy Bolt Holy Bolt itself is actually really strong against them and can be substituted as the main attack over Fist of the Heavens Fist of the Heavens.

3.

Fist of the Heavens Paladin Stats Discussion

The following section discusses how many attribute points should be allocated to each of the primary stats.

3.1.

How much Strength Does a Fist of the Heavens Paladin Need?

Enough Strength for gear — If choosing to use a shield such as Herald of Zakarum Herald of Zakarum, then 103 Strength for an Archon Plate Archon Plate is most likely necessary unless using a lower Strength Base. This number always changes based on the gear you are using though so make sure to always double check the Strength requirements of each piece of gear you have as well as how much Strength each piece will provide once equipped.

3.2.

How much Dexterity Does a Fist of the Heavens Paladin Need?

Enough for max block — Between 130 and 170 Dexterity total is usually enough to reach the 75% maximum chance to block. For a typical Paladin wearing the Herald of Zakarum Herald of Zakarum and using a fairly high level Holy Shield Holy Shield, 130 Dexterity should be enough. Always check your Character Sheet however, where you can track your current chance to block as you allocate Dexterity.

3.3.

How much Vitality Does a Fist of the Heavens Paladin Need?

Everything else into Vitality — 250+ Vitality. Every excess attribute point should be allocated to Vitality, as long as you can meet the Strength and Dexterity requirements of your items by the time you wish to equip them, as well as the 75% maximum chance to block.

3.4.

How much Energy Does a Fist of the Heavens Paladin Need?

Nothing — allocating stat points to Energy in a final build is universally considered sub-par for almost every character due to the widespread availability of Mana Potions.

4.

Changelog

  • 28 Apr. 2022: Page added.
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