Zealot Paladin Build Skills for Diablo 2 Resurrected

Last updated on Sep 22, 2021 at 09:00 by MrLlamaSC 10 comments

This page shows the recommended skill point progression and priority for the Zealot. Note that the following list refers to the total number of skill points, not the character level, to best account for the 12 bonus skill points granted by quests.

1.

Zealot Skill Build

  1. 1 point to all prerequisites
  2. 20 points to Zeal Zeal — Main damage dealing skill, required
  3. 20 points to Sacrifice Sacrifice — Damage synergy for Zeal Zeal, required
  4. 20 points to Holy Shield Holy Shield — Improves Chance to Block and Defense, required
  5. 20 points to Fanaticism Fanaticism — Main Aura, increases attack speed and damage significantly, required
  6. 1 points to Salvation Salvation — Very useful for Resistances, optional
  7. Any number of points to Resist Lightning Resist Lightning, Resist Fire Resist Fire, and/or Resist Cold Resist Cold — For every 2 points in Resist skills, you passively gain +1% Maximum Resist to the relevant element, optional
2.

Zealot Paladin Discussion

The Zealot is probably the most viable melee build in the game, with high single-target damage that is easily achieved through extremely fast attacks and high Chance of Crushing Blow.

Since Zeal Zeal is a multi-hit skill, making sure it hits the maximum animation speed is vital. Fanaticism Fanaticism helps with this goal tremendously, and a little bit of Increased Attack Speed from gear will allow a Zealot to reach maximum Zeal speed with a Phase Blade. The Phase Blade is generally considered the best-in-slot base item for a Zealot due to its -30 weapon speed. Additionally, since the Zealot is a melee build, "Cannot Be Frozen" is a must-have attribute.

3.

Zealot Paladin Stats Discussion

The following section discusses how many attribute points should be allocated to each of the primary stats.

3.1.

How much Strength Does a Zealot Need?

Enough for gear — If using an Ethereal Vortex Shield this is 138 Strength. If choosing to use another shield with lower Strength requirements such as Herald of Zakarum Herald of Zakarum, then 103 Strength for an Archon Plate Archon Plate is most likely necessary. This number always changes based on the gear you are using however, so make sure to always double check the Strength requirements of each piece of gear you have as well as how much Strength each piece will provide once equipped.

3.2.

How much Dexterity Does a Zealot Need?

Enough for max block — Between 130 and 170 Dexterity total is usually enough to reach the 75% maximum chance to block. For a typical Paladin wearing the Herald of Zakarum Herald of Zakarum and using a fairly high level Holy Shield Holy Shield, 130 Dexterity should be enough. Always check your Character Sheet however, where you can track your current chance to block as you allocate Dexterity.

3.3.

How much Vitality Does a Zealot Need?

Everything else into Vitality — 250+ Vitality. Every excess attribute point should be allocated to Vitality, as long as you can meet the Strength and Dexterity requirements of your items by the time you wish to equip them, as well as the 75% maximum chance to block.

3.4.

How much Energy Does a Zealot Need?

Nothing — allocating stat points to Energy in a final build is universally considered sub-par for almost every character due to the widespread availability of Mana Potions.

4.

Changelog

  • 22 Sep. 2021: Page added.
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