White Mage Job Changes in Endwalker Patch 6.0
This page includes all of the changes that were made to the White Mage job in the release patch of Final Fantasy XIV: Endwalker, Patch 6.0.
White Mage Spell Changes in Patch 6.0
In Endwalker, White Mage gains upgrades to its damaging spells and new tools to help keep the party alive. It now has strong external mitigation abilities with a second charge of Divine Benison and a new defensive. Its capstone action places a heart totem on the ground, healing the entire party whenever they take damage.
Changes to White Mage Spells
Stone cast time changed from 2.5 seconds to 1.5 seconds.
Cure potency changed from 450 to 500.
Medica cast time changed from 2.5 seconds to 2 seconds, and MP cost changed from 1,000 to 900.
Stone II potency changed from 200 to 190, and cast time changed from 2.5 seconds to 1.5 seconds.
Cure II potency changed from 700 to 800.
Regen cure potency changed from 200 to 250.
Cure III potency changed from 550 to 600.
Holy MP cost changed from 600 to 400.
Medica II cure potency changed from 200 to 250, potency over time changed from 100 to 150, cast time changed from 2.5 seconds to 2 seconds, and MP cost changed from 1,300 to 1,000.
Afflatus Solace cure potency changed from 700 to 800.
Stone III potency changed from 240 to 230, and cast time changed from 2.5 seconds to 1.5 seconds.
Stone IV potency changed from 280 to 270, and cast time changed from 2.5 seconds to 1.5 seconds.
Divine Benison now has two maximum charges.
Dia potency changed from 120 to 60.
Glare potency changed from 300 to 290, and cast time changed from 2.5 seconds to 1.5 seconds.
Afflatus Rapture cure potency changed from 300 to 400.
New White Mage Spells
Glare III deals unaspected damage with a potency of 310.
Holy III deals unaspected damage with a potency of 150 to all nearby enemies and stuns enemies for 4 seconds.
White Mage Ability Changes in Patch 6.0
Changes to White Mage Abilities
Presence of Mind recast time changed from 150 seconds to 120 seconds.
Thin Air no longer decreases MP cost of all actions by 100%. Instead, this ability now has two charges and allows the player to execute the next action without MP cost. Its recast time has changed from 120 to 60 seconds.
Divine Benison now has two maximum charges.
New White Mage Abilities
Aquaveil reduces damage taken by a party member of self by 15% for 8 seconds.
Liturgy of the Bell places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self with a duration of 15 seconds. Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms. This heal will have a potency of 400. The effect of this action can only be triggered once per second. The healing blossom dissipates when all stacks are expended or the effect expires. Any remaining stacks of Liturgy of the Bell when effect expires will trigger an additional healing effect. The potency of the ending heal is 200 for every remaining stack of Liturgy of the Bell. This action does not share a recast timer with any other actions.
Removed White Mage Actions
Fluid Aura was the only White Mage action deleted in 6.0.
White Mage Trait Changes in Patch 6.0
New White Mage Traits
- Glare Mastery upgrades
Glare to
Glare III.
- Holy Mastery upgrades
Holy to
Holy III.
- Enhanced Healing Magic increases the healing potency of all global cooldown healing spells.
- Glare Mastery allows the accumulation of charges for consecutive uses
of
Divine Benison (up to 2 charges).
Changelog
- 19 Dec. 2021: Page added.
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This guide has been written by Lyra, one of the Administrators on the Balance Discord. He is also an accomplished raider and has written raid guides for FFXIV for the past four years. You can follow him on Twitter and he streams raids on Twitch.
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