White Mage Job Changes in Endwalker Patch 6.0

Last updated on Dec 21, 2021 at 03:00 by Alhena and Lyra 1 comment

This page includes all of the changes that were made to the White Mage job in the release patch of Final Fantasy XIV: Endwalker, Patch 6.0.

1.

White Mage Spell Changes in Patch 6.0

In Endwalker, White Mage gains upgrades to its damaging spells and new tools to help keep the party alive. It now has strong external mitigation abilities with a second charge of Divine Benison and a new defensive. Its capstone action places a heart totem on the ground, healing the entire party whenever they take damage.

1.1.

Changes to White Mage Spells

  1. Stone Icon Stone cast time changed from 2.5 seconds to 1.5 seconds.
  2. Cure Icon Cure potency changed from 450 to 500.
  3. Medica Icon Medica cast time changed from 2.5 seconds to 2 seconds, and MP cost changed from 1,000 to 900.
  4. Stone II Icon Stone II potency changed from 200 to 190, and cast time changed from 2.5 seconds to 1.5 seconds.
  5. Cure II Icon Cure II potency changed from 700 to 800.
  6. Regen Icon Regen cure potency changed from 200 to 250.
  7. Cure III Icon Cure III potency changed from 550 to 600.
  8. Holy Icon Holy MP cost changed from 600 to 400.
  9. Medica II Icon Medica II cure potency changed from 200 to 250, potency over time changed from 100 to 150, cast time changed from 2.5 seconds to 2 seconds, and MP cost changed from 1,300 to 1,000.
  10. Afflatus Solace Icon Afflatus Solace cure potency changed from 700 to 800.
  11. Stone III Icon Stone III potency changed from 240 to 230, and cast time changed from 2.5 seconds to 1.5 seconds.
  12. Stone IV Icon Stone IV potency changed from 280 to 270, and cast time changed from 2.5 seconds to 1.5 seconds.
  13. Divine Benison Icon Divine Benison now has two maximum charges.
  14. Dia Icon Dia potency changed from 120 to 60.
  15. Glare Icon Glare potency changed from 300 to 290, and cast time changed from 2.5 seconds to 1.5 seconds.
  16. Afflatus Rapture Icon Afflatus Rapture cure potency changed from 300 to 400.
1.2.

New White Mage Spells

  1. Glare III Icon Glare III deals unaspected damage with a potency of 310.
  2. Holy III Icon Holy III deals unaspected damage with a potency of 150 to all nearby enemies and stuns enemies for 4 seconds.
2.

White Mage Ability Changes in Patch 6.0

2.1.

Changes to White Mage Abilities

  1. Presence of Mind Icon Presence of Mind recast time changed from 150 seconds to 120 seconds.
  2. Thin Air Icon Thin Air no longer decreases MP cost of all actions by 100%. Instead, this ability now has two charges and allows the player to execute the next action without MP cost. Its recast time has changed from 120 to 60 seconds.
  3. Divine Benison Icon Divine Benison now has two maximum charges.
2.2.

New White Mage Abilities

  1. Aquaveil Icon Aquaveil reduces damage taken by a party member of self by 15% for 8 seconds.
  2. Liturgy of the Bell Icon Liturgy of the Bell places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self with a duration of 15 seconds. Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms. This heal will have a potency of 400. The effect of this action can only be triggered once per second. The healing blossom dissipates when all stacks are expended or the effect expires. Any remaining stacks of Liturgy of the Bell when effect expires will trigger an additional healing effect. The potency of the ending heal is 200 for every remaining stack of Liturgy of the Bell. This action does not share a recast timer with any other actions.
3.

Removed White Mage Actions

Fluid Aura was the only White Mage action deleted in 6.0.

4.

White Mage Trait Changes in Patch 6.0

4.1.

New White Mage Traits

  1. Glare Mastery upgrades Glare Icon Glare to Glare III Icon Glare III.
  2. Holy Mastery upgrades Holy Icon Holy to Holy III Icon Holy III.
  3. Enhanced Healing Magic increases the healing potency of all global cooldown healing spells.
  4. Glare Mastery allows the accumulation of charges for consecutive uses of Divine Benison Icon Divine Benison (up to 2 charges).
5.

Changelog

  • 19 Dec. 2021: Page added.
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