Damien

Minion Tempo Mage Standard

9 posts in this topic

This thread is for comments about our Legendary Yogg Tempo Mage Standard deck.

Share this post


Link to post
Share on other sites

Cutting edge technology is finally upon us!

As much as I loathe Yogg'Saron's very existence, there is simply nothing else for me to say other than "play this deck".

Powerful offensive capabilities? Check.

Reactive enough? Check.

Has a game against Zoo, Shaman and even Warrior? Check, check and check.

Also feats hilarious/frustrating free wins/losses that make our beloved game so exciting. (PJSalt)

For the sake of ladder diversity and your own game experience, play this deck. Or at least give it a try ;)

Share this post


Link to post
Share on other sites
1 hour ago, Paracel said:

Cutting edge technology is finally upon us!

As much as I loathe Yogg'Saron's very existence, there is simply nothing else for me to say other than "play this deck".

Powerful offensive capabilities? Check.

Reactive enough? Check.

Has a game against Zoo, Shaman and even Warrior? Check, check and check.

Also feats hilarious/frustrating free wins/losses that make our beloved game so exciting. (PJSalt)

For the sake of ladder diversity and your own game experience, play this deck. Or at least give it a try ;)

Im actually getting a bit jealous watching everyone play this deck.

I vowed to never craft yogg since i thought he would never be an actual competitve card. Seems as i was wrong!

 

Praise our lord and savior Yogg Sarron !!!!!!!!

Share this post


Link to post
Share on other sites

I only have 75 dust and I'm missing 1 arcane blast. Is it better if I substitute it for forbidden flame, forgotten torch, or polymorph? 

Share this post


Link to post
Share on other sites
12 minutes ago, Guest ddrfr3akster said:

I only have 75 dust and I'm missing 1 arcane blast. Is it better if I substitute it for forbidden flame, forgotten torch, or polymorph? 

Polymorph against control, second Flamestrike against aggro.

Share this post


Link to post
Share on other sites

It's an all-or-nothing deck. If you have manaworm from the start and your opponent cannot counter it, you have a decent chance to win. Otherwise it's a certain loss. All together, it's a very weak deck.

Share this post


Link to post
Share on other sites
4 hours ago, Guest Red Lantern said:

It's an all-or-nothing deck. If you have manaworm from the start and your opponent cannot counter it, you have a decent chance to win. Otherwise it's a certain loss. All together, it's a very weak deck.

This was the first deck I tried after crafting Yogg-Saron, Hope's End 3 days ago, so I didn't even know how to play it properly, and yet I was able to get 19-14, which is, at least, acceptable. An important thing to know when playing tempo mage is resource management. Many players I face don't really care about it and just spam spells, but that causes them to run out of steam fairly quickly and lose. Try watching a few videos and see when players decide to keep their spells in hand and when they decide to play some spells.

Share this post


Link to post
Share on other sites
6 hours ago, Guest Red Lantern said:

It's an all-or-nothing deck. If you have manaworm from the start and your opponent cannot counter it, you have a decent chance to win. Otherwise it's a certain loss. All together, it's a very weak deck.

The key thing about this deck as positiv says is resource management. This is a tempo deck not an all in face deck.

When climbing the ranks you will notice a lot of experienced tempo mages holding on to their resources, often passing turn one and just hero powering turn 2, in order to have an explosive turn with Flamewaker which will get them back in the game. Knowing how to handle each matchup is crucial with this deck.

For example against a warrior, having just a Mirror Image on turn one can cancel all the value he can get from a Fiery War Axe and buy you enough time to get back in the game.

That knowledge only comes with experience, and as positiv said, watching pro players play the deck.

  • Like 1

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco
      Four new Mech minions were spoiled as details about the Magnetic keyword were explained and demonstrated in a short video.
       
      Many questions about Magnetic were answered in today's Hearthside Chat as four new Mech cards (three with Magnetic) were revealed in the video:
       
       
      Announced in the video were details on how the Magnetic mechanic will work in game. If a minion with Magnetic is played to right of another Mech minion, then the minion will be played as-is and the two minions will not fuse together. To "activate" Magnetic and fuse two Mechs together, you will need to play a minion with Magnetic to the left of a Mech minion on the board. It was also announced the Hunter, Paladin, and Warrior will be the three classes that focus on the Magnetic keyword, and there will be Neutral Magnetic minions as well.
      So, what kind of giant robots will we be assembling in The Boomsday Project? First, we get Wargear:
       

       
      As Stephen Chang pointed out in the video, 5 Mana for 5/5 worth of stats is the same rate as Blessing of Kings! Wargear will turn any Mech into an instant threat, and will surely be a key card in any aggressive Mech deck. Though the card is far from impressive when played without Magnetic, we've seen time and time again just how powerful it is to add stats to the board which you can immediately use to attack (Bonemare, Fungalmancer).
       

       
      If you're looking for a good target for Wargear's massive stat boost, look no further than Upgradeable Framebot. 2 Mana for 6 total stats is an incredible deal, which should make Upgradeable Framebot a plug-and-play 2 drop in any Mech deck. The fact that this minion has a low Attack should not scare aggro decks away from it, as the 5 Health makes it incredible target for minion buffs.
       

       
      Our first Warrior card with Magnetic is Beryllium Nullifier, which doesn't excite me as much as the previous two cards. Adding 3/8 and "Can't be targeted by spells or Hero Powers" to any minion makes it nearly impossible for anything but a Vilespine Slayer or Voodoo Doll to kill, but 7 Mana is a huge ask for tempo decks. Magnetic appears to be an aggressive ability by nature, which makes me skeptical about the need for a 7 Mana card which only adds 3 attack the turn it comes down. Beryllium Nullifier seems better suited for a "Big Mech" deck, so we'll have to wait and see which other cards get spoiled before writing this one off.
       

       
      Last but not least is Zilliax, the walking keyword! This guy has a keyword for every point of Mana he costs, and a few of these keywords are highly desirable ones. Even if Zilliax didn't have Magnetic, he still might be a reasonable card for the fact that he can trade into any 3 Health minion with his Divine Shield and Rush while gaining you 3 life with his Lifesteal, then stick around on the board with his Taunt after he is done. The Lifesteal and Rush also make him a great target for Countess Ashmore in slower decks. I have a hard time imagining a world where Zilliax doesn't see quite a bit of play in the new meta!
      What do you think about these four new Mech cards? Let us know in the comment section, and be sure to check out our Boomsday Project Hub for more information on the upcoming expansion.
    • By Aleco
      Quest rewards from today until July 30th will be doubled during the triumphant return of the Midsummer Fire Festival!
       
      Just in time for the upcoming Hearthstone expansion on August 7th, the Midsummer Fire Festival will reward double the gold for all quests completed from now until July 30th.
      Much like last year's festival, Ragnaros has come to "CURE US OF BOREDOM" by bringing us some fresh Hearthstone content. Announced in today's post were new emotes and a new Tavern Brawl, but we can probably also expect a number of daily login surprises if this year's festival is anything like last year's. Expect to hear plenty of amusing dialogue when you log in to Hearthstone over the next few weeks, including plenty of jabs at Ahune the frost elemental.
    • By Aleco
      A new Shaman card was revealed in today's blog post, which shed light on the backstory behind The Boomsday Project.
      A new Shaman card was revealed today on the official Blizzard blog in a post titled The Boomsday Project: Lab Logs Part 1:

       
      A 2/2 Elemental isn't quite worth 2 Mana, while the Battlecry effect on Menacing Nimbus isn't quite worth 1 Mana. Together, the 2 effects add up to a card which likely provides you with more than 2 Mana of value, which makes Menacing Nimbus a playable card in my opinion. If there's an Elemental Shaman deck in the new meta, I expect Menacing Nimbus to be a valuable curve-filler in it.
       

       
      It's hard to say whether the most exciting part of today's post was the new card, or the amount of backstory, hidden clues, and new art which was provided for The Boomsday Project. I'm sure that someone smarter than myself can decode today's post to discover a number of things about the upcoming expansion.
    • By Zadina
      This Mage Legendary card was revealed in collaboration with Wronchi!
      If you remember from the expansion announcement video, Hearthstone's developers were sucked into Netherstorm and it's up to Levi the intern to rescue them! As he ventures into Boom Labs, he encounters Stargazer Luna.
      The video was made by Wronchi Animations, who have created many beloved and hilarious Hearthstone cartoons. There's probably going to be a second part, so expect more card reveals!
      Now, let's talk about the card itself.

      With a Netherstorm expansion, one would expect that the magnificent Kael'thas would have been the Mage Legendary. Instead, we get Stargazer Luna which is a very interesting card with a decent statline. She can complement perfectly Aggro/Burn Mage, but you could perhaps find her in Minion-based Mage decks: mostly Murloc Mage, but maybe Elemental Mage as well. She has potentially better tempo than Aluneth, but is more risky. You obviously don't want to play her on turn 3. Let the topdeck wars begin!
      The reveal schedule is unclear at the moment, but it should go as with previous expansions: an initial reveal livestream on July 23, followed by roughly two weeks of card reveals by community sites and personalities, then a final stream before The Boomsday Project releases on August 7.
    • By Damien
      This thread is for comments about the episode 20 of our podcast.