Damien

Minion Tempo Mage Standard

9 posts in this topic

This thread is for comments about our Legendary Yogg Tempo Mage Standard deck.

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Cutting edge technology is finally upon us!

As much as I loathe Yogg'Saron's very existence, there is simply nothing else for me to say other than "play this deck".

Powerful offensive capabilities? Check.

Reactive enough? Check.

Has a game against Zoo, Shaman and even Warrior? Check, check and check.

Also feats hilarious/frustrating free wins/losses that make our beloved game so exciting. (PJSalt)

For the sake of ladder diversity and your own game experience, play this deck. Or at least give it a try ;)

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1 hour ago, Paracel said:

Cutting edge technology is finally upon us!

As much as I loathe Yogg'Saron's very existence, there is simply nothing else for me to say other than "play this deck".

Powerful offensive capabilities? Check.

Reactive enough? Check.

Has a game against Zoo, Shaman and even Warrior? Check, check and check.

Also feats hilarious/frustrating free wins/losses that make our beloved game so exciting. (PJSalt)

For the sake of ladder diversity and your own game experience, play this deck. Or at least give it a try ;)

Im actually getting a bit jealous watching everyone play this deck.

I vowed to never craft yogg since i thought he would never be an actual competitve card. Seems as i was wrong!

 

Praise our lord and savior Yogg Sarron !!!!!!!!

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I only have 75 dust and I'm missing 1 arcane blast. Is it better if I substitute it for forbidden flame, forgotten torch, or polymorph? 

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12 minutes ago, Guest ddrfr3akster said:

I only have 75 dust and I'm missing 1 arcane blast. Is it better if I substitute it for forbidden flame, forgotten torch, or polymorph? 

Polymorph against control, second Flamestrike against aggro.

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It's an all-or-nothing deck. If you have manaworm from the start and your opponent cannot counter it, you have a decent chance to win. Otherwise it's a certain loss. All together, it's a very weak deck.

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4 hours ago, Guest Red Lantern said:

It's an all-or-nothing deck. If you have manaworm from the start and your opponent cannot counter it, you have a decent chance to win. Otherwise it's a certain loss. All together, it's a very weak deck.

This was the first deck I tried after crafting Yogg-Saron, Hope's End 3 days ago, so I didn't even know how to play it properly, and yet I was able to get 19-14, which is, at least, acceptable. An important thing to know when playing tempo mage is resource management. Many players I face don't really care about it and just spam spells, but that causes them to run out of steam fairly quickly and lose. Try watching a few videos and see when players decide to keep their spells in hand and when they decide to play some spells.

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6 hours ago, Guest Red Lantern said:

It's an all-or-nothing deck. If you have manaworm from the start and your opponent cannot counter it, you have a decent chance to win. Otherwise it's a certain loss. All together, it's a very weak deck.

The key thing about this deck as positiv says is resource management. This is a tempo deck not an all in face deck.

When climbing the ranks you will notice a lot of experienced tempo mages holding on to their resources, often passing turn one and just hero powering turn 2, in order to have an explosive turn with Flamewaker which will get them back in the game. Knowing how to handle each matchup is crucial with this deck.

For example against a warrior, having just a Mirror Image on turn one can cancel all the value he can get from a Fiery War Axe and buy you enough time to get back in the game.

That knowledge only comes with experience, and as positiv said, watching pro players play the deck.

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