Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Feral Druid DPS Gear, Legendaries, and Best in Slot (Legion 7.3.5)

Last updated on Dec 16, 2017 at 11:54 by Wordup 292 comments

Table of Contents

General Information

This page is a gear reference for Feral Druids. It lists your best items and Legendaries, gives you gearing advice, and shows you how you will be competing for loot with other classes.

The other pages of our Feral Druid guide can be accessed from the table of contents on the right.

About Our Author and Reviewer

This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.

This guide has been reviewed and approved by Xanzara, a top-ranking Feral Druid, who sometimes streams on YouTube.

1. Best in Slot List

Bear in mind that all of this is subject to change based on Warforging and Titanforging happening on gear, so this is absolutely a guideline and not a rule. Note that it is also just dealing with gear from raid environments, so this could change if you are spending a large amount of time in Mythic+ and gaining different, rarer pieces.

Slot Item Source
Helm Headdress of Living Brambles Icon Headdress of Living Brambles Eonar the Life-Binder
Neck Vulcanarcore Pendant Icon Vulcanarcore Pendant Portal Keeper Hasabel
Shoulders Bearmantle Shoulders Icon Bearmantle Shoulders The Coven of Shivarra
Cloak Bearmantle Cloak Icon Bearmantle Cloak Antoran High Command
Chest Vest of Waning Life Icon Vest of Waning Life Argus the Unmaker
Wrists Bracers of Wanton Morality Icon Bracers of Wanton Morality The Coven of Shivarra
Gloves Bearmantle Paws Icon Bearmantle Paws Kin'garoth
Belt Belt of Fractured Sanity Icon Belt of Fractured Sanity Varimathras
Legs Bearmantle Legguards Icon Bearmantle Legguards Imonar the Soulhunter
Boots Vicious Flamepaws Icon Vicious Flamepaws Felhounds of Sargeras
Ring #1 Sullied Seal of the Pantheon Icon Sullied Seal of the Pantheon Argus the Unmaker
Ring #2 Seal of the Portalmaster Icon Seal of the Portalmaster Portal Keeper Hasabel
Trinket #1 Golganneth's Vitality Icon Golganneth's Vitality Argus the Unmaker
Trinket #2 Seeping Scourgewing Icon Seeping Scourgewing Varimathras

1.1. Trinkets

With the trinkets listed, this assumes that you are comparing against equal item level pieces, therefore in some cases due to the scaling effect, this list can be inaccurate. This also assumes Tomb of Sargeras Heroic level gear with the Tier 21 4-piece factored in. Due to that, there is a simulation of all trinkets against each other listed here:

Trinket Simulations

One trinket slot should be locked into a pantheon trinket, and below shows how much of a gap there is between different choices depending on what you have available. Note that the (10) choices involve 10 additional pantheon trinket wearing players in a raid, which profoundly alters the value of them, using Cradle of Anguish as a litmus test to show their general value:

Pantheon Simulations

Convergence of Fates Icon Convergence of Fates still has uses if it allows you to pick up an extra use of Berserk Icon Berserk and assuming you have one of equivalent item level. When using Incarnation: King of the Jungle Icon Incarnation: King of the Jungle however, even at lower item levels this can sometimes remain very competitive so keep it in mind. This is still relevant even after the 7.3.2 change to the cooldown reduction effectiveness.

Antorus trinkets are relatively weak, although due to the heavy focus on Versatility currently for Feral, Seeping Scourgewing Icon Seeping Scourgewing shows up well and is a good pick for single target fights.

This was all simulated using the stock SimulationCraft Tier 21 Mythic Feral profile, which is generally balanced with a slight weight toward Mastery due to gear available in Tomb of Sargeras.

1.2. Tier 20 Bonus Combinations

Due to how much value can be gained from using Behemoth Headdress Icon Behemoth Headdress, and how relatively weak a lot of the Feral 2 piece bonuses are, we do not advise aiming for a mix of sets, and you should instead focus on getting the Tier 21 4-piece bonus.

1.3. Evaluating Upgrades with dynamic Item Levels

Due to the Warforging/Titanforging system, having a full comprehensive list of gear ranked against each other would be far too elaborate and confusing to compile, and as such it is recommended instead to evaluate upscaled items using rough stat weights. As always with weights, they can change depending on your gear and to get them perfectly accurate for your character, it is always advised to simulate it yourself, however for the purpose of this I will use example Feral stat weights:

These were calculated with an Incarnation build with Tier 21 Heroic gear, the Tier 21 4-piece bonus, Golganneth's Vitality and a 75 point Artifact. Note these are here as an example, you should be generating your own stat weights due to how different results can be with different gearsets:

  • Versatility: 1.18
  • Critical Strike: 1.17
  • Agility: 1
  • Mastery: 0.98
  • Haste: 0.94

If we then compare two belts, we can get a rough evaluation of which to use. Starting with Belt of Fractured Sanity Icon Belt of Fractured Sanity, comes with 2847 Agility, 908 Critical Strike, and 642 Versatility, so we can use this to calculate a relative value:

908×1.17 + 642×1.18 + 2847×1 = 4666.92

Then comparing to Portal Keeper's Cincture Icon Portal Keeper's Cincture, this comes with 2847 Agility, 731 Critical Strike, and 820 Mastery, which can be evaluated in a similar way:

731×1.17 + 820×0.98 + 2847×1 = 4505.87

Through this we can see that the value of Belt of Fractured Sanity Icon Belt of Fractured Sanity is higher than Portal Keeper's Cincture Icon Portal Keeper's Cincture, and is the better choice to use. As said though, these weights can differ depending on the content you are doing, your talent selections, and the other gear you are currently wearing, as many stats synergise with others and scale exponentially, increasing their value. This is especially true for Feral given that stats are so close in value.

2. Racial Bonuses

Racial Simulations

Racial bonuses are quite minimal for most classes currently, for Feral however if Alliance, Night Elf has a strong showing if you capitalise correctly on extra stealth uses through Shadowmeld Icon Shadowmeld. Whilst this image shows rough estimations for each Race, there are always extra factors that can push some Races above the more passive ones, so I would recommend playing whichever you like the most as the difference can be so minor. Note this is done with a full set of 915 item level Tomb of Sargeras gear.

3. Legendary Items

Legendary items have a high item level of 1000, which makes them extremely strong. They are so strong, in fact, that a legendary item is always going to be worth equipping over any other item you might have in that slot.

However, there is a limitation on the number of legendary items you can have equipped at any one time (by default 1, but by now most players should be able to equip 2). Since some legendary items are better than others, if you have more items than the limit, you will have to choose which ones to equip.

Below, we will do our best to guide you through this process, as well as provide any other relevant information.

Chatoyant Signet Icon Chatoyant Signet increases your Energy by 100 and Energy generation by 5%, allowing for more flexibility in resource management. This allows for more pooling and management over when you expend your Energy, along with a small boost to resource regeneration. Whilst using it you want to maintain a bank of Energy of around 150 until you need to burst a target, or gain additional on demand Combo points such as needing to refresh Savage Roar Icon Savage Roar or Rip Icon Rip in starved situations.

The Wildshaper's Clutch Icon The Wildshaper's Clutch has a lot of power in multiple target situations as it can trigger from Rake Icon Rake, Rip Icon Rip and Thrash Icon Thrash, so has a lot of benefits in Mythic+ Dungeons, whilst being a modest boost in single target. Whilst using this, you will want to alter your Combo Point management, opting instead to pool energy at 3 following a finisher instead of 5, so as to prevent any wasted from your DoT ticks generating them. You will then expend energy either when you need to refresh bleeds, or cap out your Combo Points from procs.

Luffa Wrappings Icon Luffa Wrappings has benefits in large scale AoE when you are maintaning Thrash Icon Thrash on a large amount of targets. However, both The Wildshaper's Clutch Icon The Wildshaper's Clutch and Ailuro Pouncers Icon Ailuro Pouncers do a better job of enhancing this, so it should not be a targeted item to equip.

Ailuro Pouncers Icon Ailuro Pouncers only has a direct impact on your DPS if using Bloodtalons Icon Bloodtalons (which is recommended). It not only increases the frequency of Predatory Swiftness Icon Predatory Swiftness by granting free charges every 15 seconds, but allows it to stack up to 3. With this equipped, you should alter your rotation to always aim to cast Finishing Moves with Bloodtalons Icon Bloodtalons active, and also refreshing Rake Icon Rake with it active. It is also advised to burn off some charges if you are about to reach the cap, usually with buffed Shred Icon Shred casts.

Ekowraith, Creator of Worlds Icon Ekowraith, Creator of Worlds has some fringe uses when coupled with the three affinity talents, increasing your range, flat damage reduction or passive healing output. With additional secondaries on its budget, it is a solid and versatile choice but not something to aim for.

Cinidaria, the Symbiote Icon Cinidaria, the Symbiote can be reduced down to a passive damage increase averaging out at around 3% increase over the course of a fight. It has some circumstances where bosses do not go through the entire Health pool (such as Odyn or Helya) where it shines even brighter. Note that the bonus damage it deals, whilst Physical, bypasses the targets armor and directly replicates 30% of the damage the triggering attack dealt. Its benefit however is limited to the first 10% on targets, so in some fights it can be a very minimal bonus.

Sephuz's Secret Icon Sephuz's Secret has some fringe bonuses for extra mobility and an extra Haste proc activating after crowd control effects, such as Maim Icon Maim, unfortunately this has a long cooldown and requires targets vulnerable to Stuns. 7.1.5 has also extended this to interrupts, opening up the use much wider. There are also talent options that can improve the uptime, so in situations where you can actively trigger this it serves as a short Bloodlust Icon Bloodlust effect and can be quite strong.

Prydaz, Xavaric's Magnum Opus Icon Prydaz, Xavaric's Magnum Opus could have some powerful survivability uses to survive large bursts of raid damage if it syncs up with the recharge time and avoiding damage is possible, but it is too specific to recommend until more is known about the texture of the upcoming raids.

3.1. 7.1.5 Legendaries

7.1.5 introduces a new pair of legendary legs for Feral, Fiery Red Maimers Icon Fiery Red Maimers. These have since had their issue fixed and work on stun immune targets, and are a strong single target and low cleave choice. The 7.2 change to remove the Energy cost however is largely inconsequential, as the investment is mostly in the Combo Points.

Kil'jaeden's Burning Wish Icon Kil'jaeden's Burning Wish is a newly added trinket, providing significant passive Agility and secondary stats, alongside a powerful on use AoE effect on a 1.15-minute cooldown. This can be very useful for timed AoE burst that Feral can sometimes be lacking, but as it scales with no secondaries may be relegated to specific situations rather than an auto-equip given how powerful alternative trinkets are.

3.2. 7.2 Legendaries

7.2 only adds one new legendary in the form of the crafted item The Sentinel's Eternal Refuge Icon The Sentinel's Eternal Refuge. These boots come with ideal stats and 3 sockets to add additional items in, but mostly serve as a utility item for the out of combat speed increase, so is not an ideal choice for raiding and group content.

3.3. 7.2.5 Legendaries

Behemoth Headdress Icon Behemoth Headdress is a new headpiece that causes finishing moves cast during Tiger's Fury Icon Tiger's Fury to extend its duration by 0.5 seconds per combo point spent. Is currently a very powerful choice for single target, and also keeping up in multiple target situations too. You do not need to play around the effect very much, just make sure to aim for having 5 combo points ready when you activate Tiger's Fury to immediately capitalise on extending it.

Soul of the Archdruid Icon Soul of the Archdruid grants you the Soul of the Forest Icon Soul of the Forest talent when equipped, allowing you to take another option alongside it on the Level 75 talent tier — either Incarnation: King of the Jungle Icon Incarnation: King of the Jungle or Jagged Wounds Icon Jagged Wounds. This is a great legendary in all situations, and synergises well with most other choices so is very desirable, whilst also making the rotation much smoother and forgiving. When using this you will need to pool Energy much less, and find much more room to cast Ferocious Bite Icon Ferocious Bite with the extra Energy and Combo Points you will be generating.

3.4. 7.3.2 Legendaries

Insignia of the Grand Army Icon Insignia of the Grand Army increases the effect of the Light/Shadow effects on your relics from the Netherlight Crucible. This is not an ideal choice and should be avoided unless you have no other choice from the selection below.

3.5. Recommended Choices

Generally, you cannot choose which legendary you get but now, as the expansion moves on, people have a much wider choice of items to choose from. If you find yourself wondering what to use, some good choices are as follows (in no particular order):

Single Target:

Multiple Target:

4. Loot Competition

Regarding the loot you will get from raid or dungeon bosses, you will compete with other classes in the following cases:

Item Type Competing Classes
Tier Tokens Death Knights, Balance/Guardian/Restoration Druids, Mages, and Rogues
Leather Armor Demon Hunters, Balance/Guardian/Restoration Druids, Monks, and Rogues
  • Amulets
  • Cloaks
  • Rings
Everyone
Trinkets Havoc Demon Hunters, Windwalker Monks, Hunters, Rogues, and Enhancement Shamans

5. ChangeLog

+ show all entries - show only 10 entries
  • 16 Dec. 2017: Updated for Antorus trinket changes.
  • 28 Nov. 2017: Updated for Antorus release.
  • 25 Oct. 2017: Added note to indicate Convergence of Fates is still relevant after 7.3.2.
  • 21 Oct. 2017: Updated the Soul of the Archdruid discussion slightly.
  • 17 Oct. 2017: Updated gear list to lean toward Versatility instead of Mastery.
  • 09 Oct. 2017: Updated Trinket sims to reflect Brutal Slash & Incarnation builds.
  • 29 Aug. 2017: Added note regarding Convergence of Fates for Incarnation builds in 7.3.
  • 16 Jun. 2017: Updated 4pc/2pc combinations following Tier 20 set bonus nerfs.
  • 14 Jun. 2017: Added note regarding Tier 19/20 2/4pc combinations.
  • 12 Jun. 2017: Updated with Tomb of Sargeras gear and 7.2.5 Legendaries.
  • 27 Mar. 2017: Updated for 7.2 with new Legendary changes.
  • 05 Mar. 2017: Updated note on Fiery Red Maimers to indicate they are no longer bugged.
  • 10 Jan. 2017: Added trinkets.
  • 09 Jan. 2017: Updated gearlist for Nighthold - Trinkets pending.
  • 25 Nov. 2016: Updated trinket simulations.
  • 25 Oct. 2016: Added Karazhan trinket to the trinket simulations.
  • 29 Aug. 2016: Updated for Legion's launch.
  • 18 Jul. 2016: Updated for the Legion pre-patch.
Force desktop version
Force mobile version