Jump to content
FORUMS
Sign in to follow this  
L0rinda

Truesilver Championship 3 at Insomnia: Results

Recommended Posts

03C0ENa.jpg

The third Truesilver Championship took place over the weekend of 26-28 August. Eight players were invited and eight came through an open Swiss to battle it out for a share of $30,000. The tournament was played as best of five Last Hero Standing.

The invited players were decided by a close qualifier earlier in the year. Gaara was replaced by Rdu to give a lineup of Ostkaka, Firebat, Naiman, Rdu, Ness, Eloise, Chakki and Xixo. 102 players entered the open Swiss, which added eight more strong players to the lineup. Faeli (7-0), SuperJJ, Fire, BoarControl, Ekop, derf2000 (all 6-1), Xzirez, and Vinz (5-2) all qualified for the second stage.

The second stage was double elimination groups. The final standings in those were as follows:

Group A: Vinz (2-0), Ness (2-1), Faeli (1-2), Eloise (0-2)

Group B: SuperJJ (2-0), Ostkaka (2-1),  Xzriez (1-2),   Firebat (0-2)

Group C: Chakki (2-0), Fire (2-1), Rdu (1-2), derf2000 (0-2)

Group D: Xixo (2-0), Ekop (2-1), Naiman (1-2), BoarControl (0-2)

The tournament then became single elimination, and the final was an all German affair between Xixo and Ek0p. Many of the top players made mistakes in this event, but these two played solid Hearthstone throughout, and it was good to see them rewarded by getting to the final.

dPhoLaM.png

Xixo brought Malygos Druid, Murloc Paladin, Miracle Rogue, and Aggro Shaman.

Ekop brought  Yogg Druid, Aggro Shaman, Zoo Warlock, and C'Thun Warrior.

Ekop banned Rogue, while Xixo banned Shaman. The opening game was a long one with Ekop grinding out a win against Druid with his Warrior deck. Xixo countered this with his strong Paladin matchup to level the scores at 1-1. Ekop's Zoo prayed on the weakness of the slow early start that Paladin can sometimes get, and he again led at 2-1 but Xixo overcame the odds with Shaman to take the match to a deciding game. In that game Ekop decided to hold on to a Wrath for two turns instead of killing either a Sir Finley Mrrgglton, or a Tuskarr Totemic, and this paid dividends when he was able to take out a Flametongue Totem on the following turn. This play helped him to snowball to a win to take down his first major trophy. On the last turn of the match where Ekop had guaranteed lethal, he hovered over Yogg-Saron, Hope's End for a few seconds to work the crowd, which led to many cries of "NO!" from the assembled audience and casters alike.

The VOD for the event is available here.

Share this post


Link to post
Share on other sites

Really happy for Ek0p, he was getting a lot of unnecessary hate.

Even though i think Xixo played better in the entire tournament, but still :)

Edited by CodeRazor
  • Like 1

Share this post


Link to post
Share on other sites

@CodeRazorI suppose you weren't around when he started a drama with Trump, and all that other trashtalking. He doesn't act as bad as he used to, but there is still some hate left over.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Trump's Top 300 Legend Highlander Hunter Deck.
    • By Damien
      This thread is for comments about our Habugabu's Rank 4 Legend Highlander Warrior Deck.
    • By Damien
      This thread is for comments about our Zetalot's Highlander Quest Priest Deck.
    • By Zadina
      Right before the news for the upcoming PvE Adventure hits, Blizzard announced some much needed balance changes.
      Two card buffs from the May update will be reverted, while three more cards will be nerfed in an update coming next week.
      In May, we had the first card buffs in Hearthstone's history. In an occasion like that, it was certain that some of these buffs would be hit or miss. While there were definitely some misses, some of these biffs hit harder than expected and thus they will now will be reverted. These cards are Extra Arms, which will go back to costing 3 mana, and Luna's Pocket Galaxy going back to 7 mana.


      Two more cards from Standard are also getting nerfed in the August 26 update. Mage will suffer another big loss, as Conjurer's Calling will now cost 4 mana (up from 3).

      Another much needed nerf is that of Dr. Boom, Mad Genius. The 7-mana 7/7 (infinite 7s) meme started from the original card will be no more, as the cost of this heavily used Hero card will be upped to 9.

      Finally, a lot of Wild players can breathe out in relief as Barnes' cost will be increased to 5 mana, up from 4. I am not sure if this will be enough to alleviate the frustrations of the Wild community with the Legendary minion, but at least it's a step to the right direction.

      You can read about Blizzard's thinking behind these nerfs in the official blog post.
    • By Zadina
      In this new Brawl, all minions work like Nightmare Amalgam.
      This means that all minions count as Elementals, Mechs, Demons, Murlocs, Dragons, Beasts, Pirates and Totems!
      Since this a Constructed Tavern Brawl, you want to build your deck carefully. It's  clever to focus on synergies of a specific Tribe (Murloc, Pirate and Mech/Magnetic decks being the most successful ones so far) but you can also create some busted combos if you mix and match.
      Key cards for each type of Tribe include:
      Elementals: Lesser Ruby Spellstone, Frost Lich Jaina Mechs: Galvanizer, Mechwarper, Magnetic cards Demons: Ectomancy, Sacrificial Pact, Sense Demons Murlocs: Murloc Warleader, Underbelly Angler, Old Murk-Eye - basically anything that has Murloc written on it Dragons: Duskbreaker, Wyrmrest Agent, Drakonid Operative, Twilight Guardian Beasts: Crackling Razormaw, Master's Call, Scavenging Hyena, Revenge of the Wild Pirates: Ship's Cannon, Patches the Pirate Totems: Thing from Below, Totemic Surge, Splitting Axe Some Tribe combinations favour specific classes (like Elemental for Mages and Beasts for Hunters and Druids) or are strictly restricted to them (Totems and Demons), while classes like Shaman enjoy the freedom of being decent for various deck styles.
      Don't forget to grab your Hungry Crab, Golakka Crawler and a board clear - you are going to need them! Menagerie cards will also buff nicely your entire board.
×
×
  • Create New...