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Looking for a new raiding home? <Concordant> on Turalyon is recruiting! We are a progression oriented guild consisting of working adults (18+). We work to conquer as much raid content as possible during our set schedule, as well as Mythic 10+ keys every week. We are a long-running guild that values high attendance, positive raiding attitude, personal effort, and a friendly, team focused raid environment.
Raid Times: Tuesday and Thursday 8:30 - 11:30 PM EST
Melee DPS Ranged DPS
Battle Tags: Novasolan#1621 (Guild Master), Died#1748 (Officer)
See you in Shadowlands!
Contact on Battle.net or Discord only, do not respond or send PMs on Icy-Veins.
So i heard about primal ancients, and i m kinda desperate to get it. Why? It can make my Demon Hunter even powerful then he is now (I deal about 35m damage) So how do you get them? I know how though. Get in a GR 70 and do it Solo, but how do you do it actually? How much do you need to farm this for? A week? A month? A YEAR? The point is, i want primal ancients, and have NO IDEA how to farm them :// so... i need a bit of help for farming :))
Who we are:
The Shadow Legion is an early evening raiding guild. Our goal is to try and clear the current content (Cutting Edge) as fast as we can and maintain a friendly and positive atmosphere.
We are a group of friends who enjoy playing together no matter what the content is. Our guys come from a hardcore raiding background dating all the way to TBC days. We know we can push the hardest content if we set our minds to it.
After a long hiatus from mythic raiding we are rebuilding our mythic roster to effectively start clearing mythic Ny'alotha. We currently have a very solid core group of players who have been together for a few years now. We are looking to fill our ranks with other like minded players with a background in mythic raiding and the attitude of improving themselves and the group as a whole.
We are currently 12/12HC and 5/12M looking to continue mythic progress.
Wednesday: 17:30 - 20:00
Sunday: 17:30 - 20:00
Monday 17:30 - 20:00
All times are Server time.
Times may be extended or an extra raid added during early progression if the group is willing to push harder.
We are currently trying to recruit mages as prio, but slots are open for anyone if they wish to apply.
What we expect from our raiders:
Attendance: We have a very chill raiding schedule, which is why we expect our raiders to have as close to a 100% attendance ratio as possible. We understand emergencies but if you cannot maintain close to perfect attendance then it will quickly become an issue due to time constraints.
Proficiency: We expect our raiders to be proficient with their classes and are always trying to improve. Whether it be by working on gear or going through your logs to find ways to improve, we will try our best to help where we can.
Communication: Headsets and a working mic are a must. You do not have to be talking all the time but being able to provide information quickly during a pull is a huge benefit.
Dedication: You need to have a positive attitude towards raiding and progressing. Understand that sometimes it takes time and effort to get some bosses down. We need players who are dedicated to achieve our common goal and maintain that competitive spark to push further where we can.
Feel free to get in touch with us if you have any more questions or wish to join us.
Night - Night#23645 (Guild Master)
Kaymer - Kaymer#2407 (Officer)
Blaster - Blaster#21232 (Recruitment Officer)
<Fun is for Casuals> is a serious but casual horde guild on US-Hyjal. We are serious about raiding without the intense hours. Even when recruitment status is none, we will accept exceptional applications for all classes. For a full list of what we're looking for check out https://funisforcasuals.enjin.com .
Our raid times are Tuesday and Thursday from 5:00PM to 8:00PM server (PST) with raid invitations sent out a few minutes prior to that.
We're interested in you if you fit the following criteria:
Raid attendance is essential. We don't want people sitting on the bench but we also want to make sure we're raiding 6 hours per week. We expect you to be available for at least 90% of our raids. Be on time and prepared for raids. This includes flasks and other consumables. Discord is mandatory and a working mic is desired. You're appropriately geared for our current content. Effort and thought have been put into your gear/gem/enchant choices. You wouldn't show up for a job interview looking like a scrub, why would you apply to a guild with improper gems or some insane spec? You're up to date with your class. We expect our raiders to perform to the best of their abilities. You have a computer that's not run with hamster power or requires a hand crank. Some encounters are taxing on a computer's resources so if your toon can't even handle Orgrimmar it's not likely to do well with 20+ whelps that need AOE'ing.
You may be interested in us because:
<Fun is for Casuals> uses the personal loot system. There is no loot council, or DKP. We won't eat your babies the first time you stand in something you have no business being in. Repeatedly do it and we'll break out the bibs and BBQ sauce. We provide a limited amount of consumables and flasks on hard mode raid nights. Discord isn't a circus during raids. We're focused on the job at hand and you should be too. We don't want someone to miss a an interrupt because they were distracted by fart jokes. We are not interested in you if you fit the following criteria:
You roll on BoE items then sell them. Unwilling/unable to spend an entire evening on one boss during progression. While this is rare, it can happen. Drama queens. If you have a problem bring it up to E. This is his job. Don't announce it in guild chat or during a raid. Your issue will have nothing to do with 99% of the guild. You are 17 or younger. We try to keep guild and discord chat PG-13 but occasionally a few four letter words appear out of nowhere. Additionally, we don't want someone's mom interrupting their raiding to get homework or the dishes done. Follow the instructions at https://funisforcasuals.enjin.com/ under the Recruitment tab if you would like to apply.
If you have any question, feel free to contact E. at DbD#1309
This build is fairly interesting, and relies on two commonly overlooked aspects of the Necromancer's kit. The first being Maltorius' Petrified Spike, a legendary item that boosts your bone spear by 700%, and Bone SpearTeeth, a skill that sprays half the map in death and shoddy dentistry. The Spike itself has fairly terrible stats, but it's unique ability and enough intelligence make up for this aspect.
Gameplay and Strategy
This is a very easy build to execute and yields extraordinarily high results. It's more of a medium range build, with plenty of variance as it only relies on a small combo. The rest of the build is mostly just to optimize the amount that you can use Bone SpearTeeth and making sure you survive well, with a fair bit of boss killers, such as Command SkeletonsFrenzy and Corpse LanceBrittle Touch. You can alter the range and play style with substitutions, and overall this is a very solid and general build for beginners and experienced players alike.
Your main combo rotation is going to be using SimulacrumReservoir and spamming Bone SpearTeeth. Then follow up with Corpse LanceBrittle Touch to finish off any remaining units. Corpse lance does not consume any essence to cast, and is very resource efficient while still dishing out significant damage. You may ask, why pick these runes. Well, Reservoir provides more resource, Brittle Touch helps with higher health bosses, and Teeth is actually a bit complicated. Now this may be a bug, but it certainly seems like the splinters from Bone SpearTeeth do too much damage, especially when combined with Maltorius' Petrified Spike. Because of this damage, you can easily clear massive waves and bosses alike.
Your other core skill is going to be Blood Rush. Every class ought to have a mobility skill in order to more efficiently clear floors and to speed up your farming. I prefer to use Molting to start a Corpse Lance chain in adventure runs, but the rune you choose is mostly up to preference. Potency is also a powerful rune, especially if you choose the close range variant of this build
Other skills include your essence regain, either Grim ScytheDual Scythes or Siphon BloodPower Shift. I like Dual Scythes simply because its a larger area (and therefor more essence), pulls enemies in front of you, and efficiently lines up the highest damage Bone SpearTeeth. An alternative to Dual Scythes is Grim ScytheExecution or Grim ScytheCursed ScytheSiphon BloodPower Shift is an excellent choice for melting bosses when low on essence. Other options include Siphon BloodSuppress, Siphon BloodBlood Sucker, or Bone SpikesBlood Spikes. Your choice of basic attack will determine your range for this build. Keep in mind that Teeth does more damage close up (like a shotgun) but due to Maltorius' Petrified Spike you can still use it at a range to great effect. For your non-combo damage ability, you want to choose based on your range. If you choose Siphon Blood, pick Command Skeletons with either Frenzy or Kill Command. If you choose Grim Scythe, go with either Bone ArmorDislocation or Death NovaBlight. Death nova does significant AOE damage, while Bone Armor is primarily a defensive skill, especially useful to preserve your Blood Rush cooldown. I personally prefer Frenzy for ranged and Bone ArmorDislocation for a closer range build.
Your passives will once again depend on your variant of the build. You will want Overwhelming Essence and Blood is Power regardless, but the other two slots will vary. Overwhelming Essence and Blood is Power are both integral skills to any ability and cooldown-based build. You want to minimize your cooldowns, and despite the intimidating requirement of Blood is Power, it triggers rather often. It counts premitigation damage, meaning damage before your armor and resistances. In any high level battle, you will proc this passive often. Overwhelming Essence is rather straightforward, as it simply increases your resource.
For the close range variant, I would recommend Stand Alone and Draw Life. Together, these passives will make you significantly more bulky and make up for a lack of sustain within your skills. An alternative to Draw Life is taking Life from Death and DevourSatiated over Corpse LanceBrittle Touch. This will somewhat lower your damage to bosses, but provide for more spam and sustain overall.
For the range variant, I would Aberrant Animator and Final Service. These both combine nicely with your Command Skeletons, while Final Service helps to improve your general lack of tankiness. Aberrant Animator gives your skeletons double your Thorns damage, while Final Service is your cheat death mechanic.
A- Grim ScytheDual Scythes/Siphon BloodPower Shift
B- Bone SpearTeeth
X- Command SkeletonsFrenzy/ Command SkeletonsKill Command/Bone ArmorDislocation/Death NovaBlight
Y- Corpse LanceBrittle Touch
ZR-Blood RushMolting/Blood RushPotency
Overwhelming Essence Blood is Power Stand Alone / Aberrant Animator Draw Life / Life from Death / Final Service
Now, into the parts that honestly don't matter nearly as much. Most of the build is in your hands, now this is just the nitpicky optimizations that I will honestly spend far too much/little time on. For the next sections I will be discussing gear, gems, Kanai's Cube, and paragon points.
For Gear I recommend going for a Legacy of Dreams build. This is rather standard, gives you an insane damage boost, and overall is versatile and workable. Make sure that you haveMaltorius' Petrified Spike. Another recommendation is your helm. Leoric's Crown is ideal for general battling, but Broken Crown is my preference for base gem farming, for hopefully obvious reasons. Honestly, just use common sense. LoD builds are incredibly player dependent, and you can build them just about however you want. Just prioritize whatever will feed into the general gameplan of spamming SimulacrumReservoir and Bone SpearTeeth.
For Kanai's Cube, you want to slot in Reilena's Shadowhook as your weapon, Krysbin's Sentence for jewlery, and the worse of either Reaper's Wraps or Nemesis Bracers. Shadowhook scales your damage based on your maximum essence, and with Overwhelming Essence and SimulacrumReservoir you're pretty well maxed out on your essence.
For Paragon Points you want to basically use common sense. This build is an ability spam build with limited sustain. Play to that. For example, you want to invest heavily into Essence, Cost Reduction, and Cooldown reduction. As far as defense, I recommend investing in armor so that Blood is Power is easier to proc.
For Gems you should put Bane of the Trapped, Enforcer, and Legacy of Dreams in your ring slots. Zei's Stone of Vengeance is a solid alternative. For your Helm, slot in Flawless Royal Topaz to provide resource cost reduction or Flawless Royal Diamond for CDR. Personally, since this is a teeth build you should go Topaz. For your weapon, you should go Flawless Royal Topaz if going the ranged build, and Flawless Royal Emerald for the close range build. And for your other slots, you should go (you guessed it) Flawless Royal Topaz. In my honest opinion, Topaz is the best base gem for necromancer. It provides Intelligence, thorns, and resource reduction. Sure, the thorns are only especially ridiculous with Aberrant Animator but once again, topaz is a godsend for Necromancer.
Changelog: 10/2/19 Fixed some grammar errors, clarified poor usage, and added more details to the build