Damien

Aggro Druid Deck List

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This thread is for comments about our Aggro Druid Deck List Guide.

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The Tortollan Forager does not seem to fit the deck, since he's slow and you're not going to win any sort of lategame anyway. Got a Yogg-Saron from him earlier and by that played myself. On the other hand, two knife jugglers make an excellent addition to the deck, so I suggest switching those two in for the Foragers.

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2 hours ago, Guest Anonymous said:

The Tortollan Forager does not seem to fit the deck, since he's slow and you're not going to win any sort of lategame anyway. Got a Yogg-Saron from him earlier and by that played myself. On the other hand, two knife jugglers make an excellent addition to the deck, so I suggest switching those two in for the Foragers.

Tortollan Forager replaces itself with usually a big minion, which mans that once you can't keep the pressure with small minions, you will still have a minion that makes a difference, without losing way too much power in the early game. Knife Jugglers are an okay swap though.

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On 2017-04-25 at 11:17 PM, positiv2 said:

Tortollan Forager replaces itself with usually a big minion, which mans that once you can't keep the pressure with small minions, you will still have a minion that makes a difference, without losing way too much power in the early game. Knife Jugglers are an okay swap though.

I'm playing with a Finja variation instead which seems to be decent as an option.

I replaced Tortollan, Devilsaur Egg, Patches with the Finja, Warleader and Bluegill combo.
Also I swapped the Spores for a Soul of the Forest which feels better with all the boardclear that exist.
Lastly I took out 1 Fledgeling to grab a Naturalize because I lost a few games due to 1 giant taunt in the end like the hunters Roc.

Still experimenting with my version but I feel it still retains its power and playstyle although if you reach turn 5 without an advantage and no Finja in sight you have to concede which is my current issue.

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The Tortollan Forager too often gets you an 8+ mana card that sits in your hand for the rest of the game. The Devilsaur Egg is too slow in my opinion. It's gonna take 2-3 turns to pay off since you'll need to buff it and then it still has to die. Since opponent knows what happens when it dies, you'll have to kill it yourself, creating a minion that cannot attack the same turn.

Combine that with the fact that many players include Golakka Crawler to combat pirate decks and aggro decks that run Patches, you are counting entirely on buffing the Tortollan, Fireflies, Squires and Runts to create a lethal, or to get the Fledgeling out early enough to get it protected before removal. Both are too situational.

I really appreciate the thinking behind this deck as the philosophy behind it made me create an altered version with more beasts and cards that counter current meta. I think this deck needs a rework though. I can't see anybody reaching legend with it in current form.

 

 

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4 hours ago, Guest MadDIctator said:

The Tortollan Forager too often gets you an 8+ mana card that sits in your hand for the rest of the game. The Devilsaur Egg is too slow in my opinion. It's gonna take 2-3 turns to pay off since you'll need to buff it and then it still has to die. Since opponent knows what happens when it dies, you'll have to kill it yourself, creating a minion that cannot attack the same turn.

Combine that with the fact that many players include Golakka Crawler to combat pirate decks and aggro decks that run Patches, you are counting entirely on buffing the Tortollan, Fireflies, Squires and Runts to create a lethal, or to get the Fledgeling out early enough to get it protected before removal. Both are too situational.

I really appreciate the thinking behind this deck as the philosophy behind it made me create an altered version with more beasts and cards that counter current meta. I think this deck needs a rework though. I can't see anybody reaching legend with it in current form.

 

 

One possibility is to swap out the Tortollan Foragers and Devilsaur Eggs for Golakka Crawlers and Hungry Crabs. They're pretty good tech cards in the current meta and can be buffed further even if they can't eat a pirate/murloc.

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Altogether great deck. But even though it's a slower card, I teched in an eater of secrets for paladin and especially mage. Already, many times a mage has not touched my board when I have "lethal" because they feel safe. And then I drop eater and it's gg

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2 hours ago, Guest Jwb said:

Altogether great deck. But even though it's a slower card, I teched in an eater of secrets for paladin and especially mage. Already, many times a mage has not touched my board when I have "lethal" because they feel safe. And then I drop eater and it's gg

Good to hear its working for you well. I should warn you at something though. Paladin is already a good matchup for aggro druid, not sure if you need a tech for it. And against mage, it could be a lifesaver.

Against other classes, it is 4 mana 2/4, which is a terrible tempo play for that mana. That is the reason why not many people play or suggest that card. Gaining tempo is quite important for this deck. 

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On 20.06.2017 at 10:12 PM, FanOfValeera said:

Good to hear its working for you well. I should warn you at something though. Paladin is already a good matchup for aggro druid, not sure if you need a tech for it. And against mage, it could be a lifesaver.

Against other classes, it is 4 mana 2/4, which is a terrible tempo play for that mana. That is the reason why not many people play or suggest that card. Gaining tempo is quite important for this deck. 

I am not sure that including Eater of Secrets  increases winrate against   paladins. Their secrets are not that important and there are too few of them to hit them often enough

I think that Eater of Secrets is a justifiable tech if you have a good chance to get a surprise lethal (freeze mage variants) or eat several secrets in one go against secret heavy decks

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On 23.06.2017 at 8:49 PM, Strongpoint said:

I am not sure that including Eater of Secrets  increases winrate against   paladins. Their secrets are not that important and there are too few of them to hit them often enough

I think that Eater of Secrets is a justifiable tech if you have a good chance to get a surprise lethal (freeze mage variants) or eat several secrets in one go against secret heavy decks

I didn't say it increases winrate against paladin. I said, no need to tech for that matchup since standard list should do the job. consistently.

In that case, don't think of the paladin secret on its own, also think of the buff Eater of Secrets gets, so it becomes a 4 mana 3/5 at worst, which is okay-ish. There is only one secret heavy deck in standard right now, which is secret mage. Both secret hunter and secret paladin are off-meta.

So what I am saying is, the card could be too situational.

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On 9. 1. 2018 at 10:21 PM, Guest Creeper said:

This decklist needs to be updated to include the one and only corridor creeper 

This deck should be updated soon, and one of the changes is addition of Corridor Creepers.

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