Jump to content
FORUMS
L0rinda

Obsidian Statue and Simulacrum Reveals: Knights of the Frozen Throne

Recommended Posts

b6qqB7l.jpg

Simulacrum and Obsidian Statue have been revealed. This brings the total number of cards revealed to sixty-six, which is almost half of the 135 cards in the set.

Streamer and YouTuber Kripparrian has revealed Obsidian Statue via YouTube.

Kripp does a good job of summing up the card in the video above. For those of you who did not watch it, here is the card:

DragNDrop.png

(Image: Hearthpwn)

Although it does not seem to be particularly powerful, the pieces certainly add up, and it is not a card that should be written off until it has been tried out in the new meta. Those thoughts are echoed by Priest expert Zetalot on Twitter in both the Tweet below, and the ensuing discussion.

Placeholder for tweet 892465325106769921

The next card, Simulacrum, was revealed by Hearthhead.

DragNDrop.png

To clarify what this card does, it changes into a copy of the lowest cost minion in your hand. It remains in your hand after this. This seems like a bad deal, but could have great potential in combo decks or even in Freeze Mage. It should not be hard to copy the card that you want, and so the opportunity to have double Alexstrasza could be worth a look. It is also possible that we will see Quest Mage take the chance to have a third Sorcerer's Apprentice.

More likely than all of these though, is the opportunity for a new deck to use the opportunity to have three of a card, or two of the same Legendary in a deck and gain terrific value from that opportunity.

For a full list of previously revealed cards, as well as all of the information about the new expansion, check out our Knights of the Frozen Throne expansion hub.

Share this post


Link to post
Share on other sites

With SimulacrumSimulacrum being added to the game, I hope for a Bone SpearBone Spear for the sweet DPS. At least it costs 3 mana and not 25% health.

Obsidian Statue looks too powerful (at least for arena). It's like Primordial Drake on steroids.

Edited by positiv2
Am dumb, mistook skills

Share this post


Link to post
Share on other sites
3 hours ago, KingMe said:

Huh?

Right, sorry, got the wrong skill. Fixed it! But I was mostly joking about the skill being in Diablo.

  • Haha 1

Share this post


Link to post
Share on other sites
9 minutes ago, positiv2 said:

Right, sorry, got the wrong skill. Fixed it! But I was mostly joking about the skill being in Diablo.

Threw me off for a second. lol

Share this post


Link to post
Share on other sites

Aside from some cheese, I don't really see simulacrum as being viable.  Adding 3 mana onto basically any card makes it unplayably bad.  IT has some interesting applications with the giants, but really, it is pretty poor.  It still might see some fringe play in wild though, giant mage might run it, doubtful though. 

 

The statue is. . . actually pretty okay.  In general primordial drake is going to be better, especially since the difference between 8 and 9 mana is huge, but this gives N'zoth priest the big taunt deathrattle they have needed for a while to stabilize after playing N'zoth, so in exactly that deck it will be played.

  • Like 2

Share this post


Link to post
Share on other sites
17 hours ago, VaraTreledees said:

The statue is. . . actually pretty okay.  In general primordial drake is going to be better, especially since the difference between 8 and 9 mana is huge, but this gives N'zoth priest the big taunt deathrattle they have needed for a while to stabilize after playing N'zoth, so in exactly that deck it will be played.

This seems like it's where the card is headed - dropping N'zoth as Priest can so often lead to your board just being ignored and your face being slammed hard since you did nothing the previous turn.

Share this post


Link to post
Share on other sites
1 hour ago, Blainie said:

This seems like it's where the card is headed - dropping N'zoth as Priest can so often lead to your board just being ignored and your face being slammed hard since you did nothing the previous turn.

Also worth noting that it is a very strong card to get from Free From Amber and also makes Stonehill Defender a possible inclusion in priest.

  • Like 1

Share this post


Link to post
Share on other sites
3 minutes ago, VaraTreledees said:

Also worth noting that it is a very strong card to get from Free From Amber and also makes Stonehill Defender a possible inclusion in priest.

Agreed. Quest Priest was an Archetype I was looking at once the set was announced and this card is making the deck more appealing for me. 

Share this post


Link to post
Share on other sites
19 hours ago, KingMe said:

Agreed. Quest Priest was an Archetype I was looking at once the set was announced and this card is making the deck more appealing for me. 

I tried it once or twice and, honestly, it felt so passive. Perhaps some of these cards can make it a bit livelier to play. It felt like you just sat there waiting until fatigue to put down Amara and then wait for them to concede.

Share this post


Link to post
Share on other sites
2 hours ago, Blainie said:

I tried it once or twice and, honestly, it felt so passive. Perhaps some of these cards can make it a bit livelier to play. It felt like you just sat there waiting until fatigue to put down Amara and then wait for them to concede.

Did you play this in Wild or Standard? I played it in Wild with the Highlnder/Reno package and it was fun. Yes the games drag on from time to time but it had more than one way to win. 

Share this post


Link to post
Share on other sites
On 8/3/2017 at 11:57 PM, KingMe said:

Did you play this in Wild or Standard? I played it in Wild with the Highlnder/Reno package and it was fun. Yes the games drag on from time to time but it had more than one way to win. 

Standard the last time I tried. I might have to give it a go in Wild, maybe make it into a slightly more aggressive Highlander deck.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard released the 17.2.2 client patch for Hearthstone to fix a bug related to the closed shop that occurred due to a missing runtime dependency.
      (Source)
      We’re currently in the process of deploying a 17.2.2 client patch that will address the following items:
      Fixed a bug that would cause a crash on mobile when clicking the eye to see who is spectating. Fixed a few various issues that would lock the game state when playing certain cards from hand. Fixed a bug where some players in Europe were only given the option of Warrior as their free deck after graduating the new player ranks. Fixed a bug where the shop would be closed when launching Hearthstone due to a missing runtime dependency. If the shop is still closed after updating to 17.2.2, try swapping to another region on the launcher and swapping back before opening Hearthstone again.
      The incorrect Mana display bug for mobile users will be fixed in the next update.
      (Source)
      Any updates on when the incorrect mana bug for mobile players will be fixed?
      Hey! This will be fixed in our next major update.
    • By Zadina
      A new blog post has been released, detailing a dozen card changes coming to the game on Monday 18th of May.
      Shaman is getting some much needed help, since three of its cards will be buffed - although it is debatable if these buffs will be enough to move the class out of the bottom.
      As far as the nerfs are concerned, two more Demon Hunter cards (who would have thought?) are getting toned down. Scavenger's Ingenuity, Shadowjeweler Hanar, Blackjack Stunner, Imprisoned Scrap Imp, Bloodboil Brute, Bloodsworn Mercenary are also getting tweaked.
      Nerfed cards will be eligible for a refund until June 1st.
      The patch also brings a bug fix for Ethereal Conjurer, which was causing the game to lock by not offering any Discover options. 
      Don't forget you can grab a free Nemsy until May 19, as part of Patch 17.2.0.
      Blizzard Entertainment
      On May 18, we’ll be releasing a 17.2.1 balance patch that includes updates for a dozen cards in Standard, as well as a bug fix for Ethereal Conjurer.
      Balance Updates
      Aldor Attendant:
      Old: [Cost 2] 2 Attack, 3 Health → New: [Cost 1] 1 Attack, 3 Health.
      Torrent:
      Old: [Cost 5] → New: [Cost 4].
      Shattered Rumbler:
      Old: 4 Attack, 6 Health → New: 5 Attack, 6 Health.
      The Lurker Below:
      Old: 6 Attack, 3 Health → New: 6 Attack, 5 Health.
      The 8 cards below will be eligible for a full dust refund until June 1.
      Priestess of Fury:
      Old: 6 Attack, 7 Health → New: 6 Attack, 5 Health.
      Crimson Sigil Runner:
      Old: 2 Attack, 1 Health → New: 1 Attack, 1 Health.
      Scavenger's Ingenuity:
      Old: Draw a Beast. Give it +3/+3. → New: Draw a Beast. Give it +2/+2.
      Shadowjeweler Hanar:
      Old: 1 Attack, 5 Health → New: 1 Attack, 4 Health.
      Blackjack Stunner:
      Old: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (2) more. → New: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (1) more.
      Imprisoned Scrap Imp:
      Old: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2. → New: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1.
      Bloodboil Brute:
      Old: 6 Attack, 8 Health → New: 5 Attack, 8 Health.
      Bloodsworn Mercenary:
      Old: 3 Attack, 3 Health → New: 2 Attack, 2 Health.
      Game Improvements and Bug Fixes
      Ethereal Conjurer will now function correctly and will no longer lock the game state when played.
    • By Damien
      This thread is for comments about our Kibler's Quest Warrior.
    • By Damien
      This thread is for comments about our Gle's Bomb Warrior.
    • By Damien
      This thread is for comments about our Zeeland's Aggro Egg Warrior.
×
×
  • Create New...