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Spiteful Summoner Reveal: Kobolds & Catacombs

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After an unexpected delay, Spectral Pillager was announced as the latest Netural Epic from Kobolds and Catacombs.

After an unexpected five-hour delay, Brazilian eSports site Esporte Interativo spoiled Hearthstone's latest Neutral Epic:

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In typical fashion for Neutral Epics in the Year of the Mammoth, Spiteful Summoner appears to be next in a long line of minions with fun and powerful, underwhelming stats, and conservative mana costs. With some creative deckbuilding one could attempt to maximize the effect of this cards Battlecry trigger, but it doesn't appear to be powerful enough on its own to build an entire deck around.

What do you think about Spiteful Summoner? Let us know what you think about the card in the comment section, and remember to check our news forum and the Kobolds & Catacombs hub for more new cards from K&C!

Card image courtesy of Hearthpwn.com

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Well, we all know they have to include useless epics (and cards in general) otherwise players would quickly get good cards for a deck and not buy packs anymore, or at least less.

That's somehow understandable but it sucks.

If the rest of the K&C cards keep being like the cards revealed it will be really pointless to invest into this set. It's already the last set of the Year and with their bad system of rotating out sets it will leave us at the same time as Un'Goro and KFT.

Ofc it's too early to say we've seen only a few cards so far but I'm already thinking about not to invest money into this set neither gold, just craft the few crucial cards and save the gold (money) for the next set will stay for 2 full years then.

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At first it felt like it could be a great card, but I'm having second thoughts on that.

You want to guarantee at least a 5 mana minion, and there aren't too many decks that can afford not to have cheaper spells, let alone incorporate expensive ones. For example, while druid plays ultimate infestation, the scarabs thingy and nourish, it's not like you can drop swipe, wrath or wild growth.

And not getting big enough minions means you can lose it all to a single board clear, and you know, flamestrike is online one turn after you can play this guy (gal?).

Who knows, maybe the new cards enable some deck with really good early board control minions/weapons allowing you to only pack heavier spells, but it seems unlikely.
 

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Hm ... it's just another new card with high cost, low stats and and uncontrollable effect.

But when I look at it: Spell revealed with 7 mana cost two of the worst minions you can get are Tar Lord (which might still be a nice defense and Stone Sentinel which provides just a 4/4 body. But even then you have a turn 6 (druid even earlier) 4/4 and another 4/4 or a 1(5)/11. It's not like every deck can always clear that.

Still, hard to build a deck for that to avoid things like Spell revealed with 4 mana cost: e.g.  Swipe -> Minion you get: Rattling Rascal unless you are an evolve shaman who plans for such cases or you happen to have a Treachery it's really not a 6 cost card I want to risk to play.

Maybe they are starting with the bad cards and reveal the monsters at the end. If that's the case it's a bad plan, it discourages ppl. Better to show a mix.

Edited by Caldyrvan

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Sadly the main two classes who play higher cost spells (Druid and Mage) also play a lot of lower cost spells. I can see someone making a meme deck around this, but it feels a bit too weak for competitive play.

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Thought: a mid range Hunter deck who cuts every spell save for 2 copies of call of the wild.  The only 2 spells that are consistent across every Hunter deck are animal companion and kill command, the latter is less important in a heavy mid range type build, since you don't need the burst as a finisher, and the former is simply a really efficient 3 drop, it will suck a bit to lose but not terribly so.  The rest of the Hunter spells are pretty situational.  Potential pitfalls, probably worse then a standard build and 4 six drops is a lot of six drops.  Could be fun to experiment with though.

Edited by VaraTreledees
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11 minutes ago, VaraTreledees said:

Thought: a mid range Hunter deck who cuts every spell save for 2 copies of call of the wild.  The only 2 spells that are consistent across every Hunter deck are animal companion and kill command, the latter is less important in a heavy mid range type build, since you don't need the burst as a finisher, and the former is simply a really efficient 3 drop, it will suck a bit to lose but not terribly so.  The rest of the Hunter spells are pretty situational.  Potential pitfalls, probably worse then a standard build and 4 six drops is a lot of six drops.  Could be fun to experiment with though.

That sounds like its worth experimenting with! I thought that Rogue decks could never be effective without Eviscerate, but Prince Keleseth and Tempo Rogues certainly proved that wrong. Perhaps the same could be said for Kill Command and Spiteful Summoner.

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