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Patch 8.1.5 Build 28938: Class Changes

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An overview of Class changes from the initial 8.1.5 PTR build.

Note: Some of the changes listed below may have been deployed to live servers via hotfixes.

Death Knight

Blood

  • Marrowrend Marrowrend - Surrounds you with a barrier of whirling bones, increasing Armor by [ 40% 50% of Strength ], and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.

Unholy

  • Necrotic Strike Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 7% 8% of the target's maximum health in healing received.

Druid

Balance

  • Empowerments Empowerments - Causes your next Solar Wrath to explode for an additional 20% 10% of its damage to all nearby enemies and reduces its cast time by 15%.

 Feral

Mage

Frost

  • Frost Mage Frost Mage - Decreases damage/healing by 19% 22% (3% buff).
  • Frozen Orb Frozen Orb - Launches an orb of swirling ice up to 40 yards forward which deals up to [ 325.4% 310% of Spell Power ] Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy.

Priest

Discipline & Holy

  • Halo Halo - Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 103% 110% of Spell Power ] and dealing [ 103% 110% of Spell Power ] Holy damage to enemies.

Discipline

  • Discipline Priest Discipline Priest - Decreases damage/healing by 19% 16%.
  • Purge the Wicked Purge the Wicked - Cleanses the target with fire, causing [ 27.6% 28.5% of Spell Power ] Fire damage and an additional [ 152% 157% of Spell Power ] Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.

Holy

  • Greater Heal Greater Heal - Mana Cost: 4% 3% Base Mana.
  • Symbol of Hope Symbol of Hope - Bolster the morale of all healers in your party or raid within 40 yards, restoring 2% of their missing mana every 1 sec for 6 sec immediately and every 1 sec for 5 sec. Can be cast in Spirit of Redemption.

Shadow

  • Edge of Insanity Edge of Insanity - While not in Voidform, reaching 90 Insanity reduces damage taken by 5% 10%, and increases damage dealt by 10% for 15 sec.

Rogue

Subtlety

  • Shuriken Storm Shuriken Storm - Sprays shurikens at all targets within 10 yards, dealing [ 16.2% 13.8% of Attack Power + 16.2% 13.8% of Off-hand Attack Power ] Physical damage.

Shaman

Elemental

  • Lightning Lasso Lightning Lasso 5 6 sec cast (Channeled). Grips the target in lightning, stunning the target and dealing O2% of the target's maximum health in Nature damage over 5 6 sec.

Warlock

  • Fear Fear - Base Mana cost decreased from 10% to 5%.

Affliction & Destruction

  • Demon Armor Demon Armor Protects the caster, increasing maximum health by 10% and increases armor by 275% 125%.

Warrior

Protection

  • Vanguard Vanguard - Hardened by battle, your Stamina is increased by 45%, and your armor is increased by 60% 55% of your Strength.

Most Recent Patch 8.1.5 Articles

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4 hours ago, Stan said:

Death Knight

Blood

  • MarrowrendMarrowrend - Surrounds you with a barrier of whirling bones, increasing Armor by [ 40% 50% of Strength ], and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.

- Oh no! We've failed to kill the spec with 8.1! Quick! More nerfs!
- Don't you think we should focus on improving other tanks gameplay first? I mean guardian druids are not in the best position right no---
- ( *SLAP!* ) SHUT UP AND DO WHAT I SAY JERRY! MORE NERFS FOR THE NERF GOD!!!!

Edited by Steveson
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2 hours ago, Steveson said:

- Oh no! We've failed to kill the spec with 8.1! Quick! More nerfs!
- Don't you think we should focus on improving other tanks gameplay first? I mean guardian druids are not in the best position right no---
- ( *SLAP!* ) SHUT UP AND DO WHAT I SAY JERRY! MORE NERFS FOR THE NERF GOD!!!!

The blood dk and unholy dk changes listed here are already live, these aren't new changes

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59 minutes ago, Yunaeska said:

Oh wow Frost mage got 19% damage nerf O_O

To expand on what others have said all specs in the game have what is called an "Aura" that effects all their spells equally. So instead of going through and buffing each spell one by one, they can turn the knob a little and change the value of every spell. From a technical standpoint it allows them to change things quickly by giving out flat buffs and nerfs.

Just think of it like they went through and buffed every spell by 3%.

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I believe that most of these are already on the live servers, and that they are just getting ptr up to speed. I remember the 3% buff to frost mages from earlier patchnotes, and as far as i can tell, the moonkin empowerment buff makes it the same as it is on live.

The shadow priest and the warrior change is already on live as well. 

edit: I should probably mention that it's not because the other changes aren't on live, I just didn't bother to check.

Edited by Flixy

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9 hours ago, Steveson said:

- Oh no! We've failed to kill the spec with 8.1! Quick! More nerfs!
- Don't you think we should focus on improving other tanks gameplay first? I mean guardian druids are not in the best position right no---
- ( *SLAP!* ) SHUT UP AND DO WHAT I SAY JERRY! MORE NERFS FOR THE NERF GOD!!!!

*Laughs in actual logs*

Capture.PNG

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1 hour ago, PatrickHenry said:

*Laughs in actual logs*

Capture.PNG

Should probably know what you’re talking about before trying to be funny. That’s all star points. There is 1 bear ranked top ten on Taloc. No others in top ten for the rest of Uldir. 

Edited by Monster11669
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On 1/17/2019 at 9:56 AM, Monster11669 said:

Should probably know what you’re talking about before trying to be funny. That’s all star points. There is 1 bear ranked top ten on Taloc. No others in top ten for the rest of Uldir. 

Yea, what do I know.

Its not like Monk isnt represented AT ALL in say... Zek'voz logs.  The top 100 of them.  Or Zul.  

Point being bears are perfectly capable tanks.  They just cant put out the damage the others can.  

 

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