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Final Rise of Shadows Card Reveal Stream: 1 Legendary, 9 Epics, 13 Rares and 27 Commons

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Here comes a reveal overload as the official Hearthstone stream has shown us an additional 52 cards from the Rise of Shadows! We have Scargil the Murlock who makes all his kin cost 1 as the lone legendary, a weapon, neutral minion, a Warlock Imp  and sic more for epics and a whole lot of rares and commons to boot. Check them all out below. (As always, all images courtesy of Hearthpwn.)

Here's the full reveal stream if you missed it and all the cards revealed are below it.

28 cards in total and plenty potential, let's take a look:

DZ4rpU2.png     0gcer2r.png

BocL5Nm.png      YS0L2Ee.png

aKsnfd1.png      YkKTODK.png

GAWxlNW.png      6FlKjTj.png

mcAGige.png      KyKzTCA.png

lCvLJeF.png      MGlqvYd.png

8ewBmRE.png     BBAgLjN.png

vr9RnPg.png      2hw5m18.png

  7NNOqjR.png      uJiqQ0o.png

y1NqdvH.png     53IyhIk.png

xlGgSXN.png    Hqt6u3b.png

ghubEt4.png    qtCosqU.png

szzavAW.png      xspjvYx.png

DDHsmH8.png      uMg43Q4.png

We then have 22 additional cards released post-stream in much nicer quality and format, so let's take a look at those, featuring another 6 epics, 5 rares and 11 common cards!

b5f0324997c9e3813a2359e37f2073c1ff0799c9     606b18bb5fca33354438c69dc5f82e7a9eee027c

e6b121f42785f3886c22bafd89f6bb2df0564d19    d8103cf6be612cfede342fc3dabde0ba3e889eae

 10ec42b094b8d1559d702d2df0ba6e241dc05572    4fe81ff4a3de0cdf08e595175c0c01949b4610f5

 ba98f477704c6fbf8b1d18ddb609c0ee12d51510     a09677357e05bdae78142b6da72f6ecdefadbbbf 

 76dde567f60b0a414c8dfd4f53b724a9978f203b     3b05fe4d527c1ed20d03ffbbdd6b95b82bd3e23f

 ce62c11d0752df81bfa8732e7f961f6cf710d22a        162a14a41451eec42862cebe4bd91b2796e02743

882cfa0fc5929ac79b7a886331adea954a84e755   13c4f2443e5d63c516bae1ef548eae186f9221fa 

 

4e0b85ff7b4a931ad17f788dd7e64e43e3488a95       0d3fbac6be1812bb96d3814f66b61d0f7c8d03b6

162a14a41451eec42862cebe4bd91b2796e02743

73b11aa0523bbda7f4c99292631b05a2960ae648  a5599bc4a78b946dd6fc27c790be49258deda18e

ff0627ac9ebc2a8575f48b6cb51c5a92788e3365   1360c6fe00b5946a391c0b69a11ed945a95781ce

 c66ac0e2ae225ba22babd429ecdd2bf0875bc197     63c22284c05711940abf5d1bfc58b4b6f37fb865

eacd3cb7117694d560198835d151fcea1eda7e29      6190f26e31ea28b0d62cf4941ac46a7f06b55cc3

Phew, that was a lot to process. So, what do we think, which are making it into decks and which are pure Arena fodder?

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Waggle Pick looks like a strong combo enabler, and convincing infiltrator is something priest (particularly resurrection priest) will love.

Underbelly Ooze is a sleeper (Get in here!)

Most of the rest seems pretty meh though.

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Whirlwind Tempest means that a middle mana drop can't stay on board after turn 10, or it can be gg. It reminds me of old midrange combo druid.

To kill an opponent at full health you need a minion with at least 8 atk to stick on board, but if you have other minions this number can be low enough. In wild, it surely will exist some kind of deck using this. Eh, even even shaman can do this as a finisher. In standard, if the meta is right, maybe some kind of midrange shaman can be built. I don't remember if there are enough high attack minion to use for the combo, but it's true in this kind of deck that often you don't need to kill from full health. Sometimes even an 5 ATK minion will be enough, sometimes a 6 ATK.

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7 hours ago, Synesthesy said:

Whirlwind Tempest means that a middle mana drop can't stay on board after turn 10, or it can be gg. It reminds me of old midrange combo druid.

Ehm, why? I mean Shamans could combine this with the spell Windfury and a big minion that was already on the board...but it seems like a stretch. Easier to achieve something with this than with Mimiron's Head though.

Other than that, what I can get from this reveals:

- Priest seems to have some sort of silence-theme going on

- Mage gets more Spell-Power stuff

- Shaman gets a Murloc-Theme (sadly...I hate to play Murloc-Decks)

- Warlock gets benefits from filling the board with small demons

 

Aaaand there are some cards that really stick out to me:

- "Sunreaver Warmage" seems insane to me. Its comperable with Crowd Roaster but easier to trigger (a lot of decks play 5+ - cost-spells) and Crowd Roaster was (or is) awesome. Huge Tempo Swing, easy to activate, relativly cheap, neutral...good card!

- "Sweeping Strikes". At first this looked to me like a typical warrior-card: only playable in combination with other cards. But I think this might be pretty good. Combine it with Zilliax or Darius Crowley or any other Rush-Minion and you can get some serious trades...and a lot of life, when it comes to good ol' Zilliax.

- "Portal Overfiend" seems like a neutral version of Fal'dorei Strider...not too exciting bit seems quite playable.

Edited by Taan

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13 hours ago, Dejo93 said:

There are some duplicates here

Underbelly Angler and Blessing of the Ancients

Thanks

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4 hours ago, Taan said:

Ehm, why? I mean Shamans could combine this with the spell Windfury and a big minion that was already on the board...but it seems like a stretch. Easier to achieve something with this than with Mimiron's Head though. 

Because you can play a normal midrange deck, and then out of nowhere kill your opponent playing something between 15/21 damage from hand with 2 cards. It is similar to how savage roar and bloodlust works: both needs something on board, only that this wants a single minion with high attack, while savage roar wanted a wide board. This can close many control match-up in your favour.
And playing high attack minions is something a midrange deck wants to do, so there isn't a problem in adding a different win condition based on this minion and the spell windfury.

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Yeah, I know what your getting at but I liked to point out more explicitly that you need a minion with Windfury to turn "Whirlwind Tempest" into an OTK combo. This is - at least in my eyes - more difficult to get than a bunch of random minions with Bloodlust or Savage Roar. So besides the combination with Windfury (which actually might work but is only available to shamans), I can't really see this getting attention in any other class.

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5 hours ago, Taan said:

Yeah, I know what your getting at but I liked to point out more explicitly that you need a minion with Windfury to turn "Whirlwind Tempest" into an OTK combo. This is - at least in my eyes - more difficult to get than a bunch of random minions with Bloodlust or Savage Roar. So besides the combination with Windfury (which actually might work but is only available to shamans), I can't really see this getting attention in any other class. 

Yep, I was talking about the combo with Windfury only.

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