Jump to content
FORUMS
Sign in to follow this  
Starym

Ny'alotha Race Day 9: 10%, a Missing Phase, No Nerfs and a Lot of Weirdness

Recommended Posts

48197-nyalotha-mythic-race-day-5-nzoth-7
 

Day 9 was a pretty bizarre one, starting off with a push to get the boss down to 25.5% to see the next phase of the encounter, a return to the Chamber of Heart and Magni and MOTHER, finally getting to see those datamined abilities and helping fire that cannon. But, as we already talked about extensively, that phase just didn't exist, as Blizzard said the 25.5% immune shield as well as the gate being clickable was a bug all along. This means they actually allowed Limit to progress on the boss for a couple of days, watching their pulls and their strategy form around the assumption that 25.5% was the goal, which they found out during another giant bug from earlier in the race.

itd4IWo.jpg

Now, as for me, I'm somewhat skeptical of this explanation, for several reasons. The official reason given for the immune shield coming up was that it was a mechanic put in place for much later in the raid's lifespan, when overgeared guilds would push through the boss easily and was meant to force them to go into the Chamber room and not just nuke the boos down in 1 shot, and it just bugged and triggered for Limit. Then, simultaneously, the gate ALSO bugged out and was clickable, presumably linked to the shield trigger. This would mean that Blizzard knew about the bug since day 6 when they despawned the boss, either couldn't or just didn't fix it for 3 days, decided not to mention it to Limit then, and then magically fixed it exactly after Limit's 2nd time at 25.5% today, and then sent a mail explaining things.

The other big reason I'm kind of not buying this is the very lackluster nature of the secret Mythic phase that we got. As mentioned by Limit players themselves, it's the easiest part of the fight, comes in the middle of it and basically has very little impact on the fight at all, only costing the players several neck uses. It seems far more likely that Blizzard did in fact have a grander end planned for N'Zoth, which included a return to the Chamber of Heart with an extra phase, but just couldn't get it working properly for some reason, while hoping for the guilds to take some time until they got there. Now obviously this is all speculation and it might just have been the bugs as they said, but in that case the boss is a little bland, and the Mythic only phase flat out terrible and uninspired, especially for an expansion endboss.

The real big news of the day, however, was that Complexity Limit kept pushing after finding out their strategy was moot, and managed to get the boss to 10% on 2 separate occasions, one at 10.6 and the other 10.3%!

This try came in around 4 hours before Limit called it a day and they didn't have any pulls that were that close, having some 20-ish% attempts while trying to rework their strategy to get that final 10% down, with introducing Arms Warriors, Boomkins and a whole lot of other changes as well. As you'd expect, Limit's players weren't too happy with the changes today, with their GM and raid lead Max having some choice quotes:

He did calm down by the end of the day, however, and had some more positive things to say as well:

Speaking of Method, they had some progress ending at 48%, but even with the 13-16 hour US head start, they're still a long way behind Limit. Today might change that, however, as it's now clear what the fight it, there are presumably no more surprises and the strategy and more importanatly raid composition can now be focused on, so it's still possible that they catch up. We also can't forget Pieces and Alpha, whom we haven't seem much of, but Alpha are just now re-clearing as they got their reset, and could pull of a major upset.

The other big news we got was that the 50% Echoing Void nerf wasn't coming this week at all, as Blizzard decided to postpone it following the community reaction to their announcement yesterday. This meant the pressure was off Limit, although Method did go to sleep early presuming the nerf was coming and there wouldn't be as much progress done after it.

We also had more additions to the N'Zoth club, as Skyline and Exorsus got the 8th and 9th spots on the tentacle fest, claiming the Aisa 3rd and EU 5th on Carapace.

And so day 9 ended with a whole lot of drama, with Limit pretty sure they can get the kill, and now Method, Pieces and Alpha gunning to get that perfect setup and not only catch up, but take the win from under Limit's nose. Today is going to be pretty damn tense and exciting, and we'll definitely let you know if something exciting or weird happens, or you can head on over to Method's site progress coverage for live updates, or just follow Complexity Limit or Method's 24/7 streaming events on their twitch channels.

RCrzOUT.jpg

World First race related articles

Share this post


Link to post
Share on other sites

Yeah, I absolutely don't buy that excuse from Blizzard.    It's become more than clear that this whole patch was a complete rush job, reusing assets wherever possible, making the grinds generic and untested (rare/goliath killing anyone?), and an absolute lack of balancing done for corrupted gear.

Smart money indeed says they had more planned, but can't spare the effort and money to fix a fight they've already released so...screw it.    Hope someday someone internal writes a tell-all book pointing out what's going on and which bean counters are instructing people to cut corners and lie about things like this.

Edited by Migol

Share this post


Link to post
Share on other sites
Guest
2 hours ago, Migol said:

Yeah, I absolutely don't buy that excuse from Blizzard.    It's become more than clear that this whole patch was a complete rush job, reusing assets wherever possible, making the grinds generic and untested (rare/goliath killing anyone?), and an absolute lack of balancing done for corrupted gear.

Smart money indeed says they had more planned, but can't spare the effort and money to fix a fight they've already released so...screw it.    Hope someday someone internal writes a tell-all book pointing out what's going on and which bean counters are instructing people to cut corners and lie about things like this.

Sadly the only thing that would be worth any effort (in any attempt) would be a mass scale of people quitting or not buying any products from them for a certain length of time to get the point across.

Share this post


Link to post
Share on other sites
2 minutes ago, Serrated said:

Sadly the only thing that would be worth any effort (in any attempt) would be a mass scale of people quitting or not buying any products from them for a certain length of time to get the point across.

I'm hoping all the refunds for WC3R will help, and people not pre purchasing SL or asking for it refunded will make them take note...

Share this post


Link to post
Share on other sites
4 hours ago, Bobbis said:

I'm hoping all the refunds for WC3R will help, and people not pre purchasing SL or asking for it refunded will make them take note...

Except that saddy people mass- pre-purchaces shadowlands after the cinematic at blizzcon. The cycle just repeats. People will mass pre order diablo 4 and overwatch 2 as well. Everytime its the same. Of course some of us stop giving blizz money but as you can see their attitude not only continues , but gets worse. Which means they dont "suffer" economically speaking. And who cares about reputation when money flows normally.

Share this post


Link to post
Share on other sites
6 hours ago, Migol said:

Yeah, I absolutely don't buy that excuse from Blizzard.    It's become more than clear that this whole patch was a complete rush job, reusing assets wherever possible, making the grinds generic and untested (rare/goliath killing anyone?), and an absolute lack of balancing done for corrupted gear.

Smart money indeed says they had more planned, but can't spare the effort and money to fix a fight they've already released so...screw it.    Hope someday someone internal writes a tell-all book pointing out what's going on and which bean counters are instructing people to cut corners and lie about things like this.

The end of BfA got the WoD treatment: cut half the content and make the next expansion better.

Share this post


Link to post
Share on other sites
47 minutes ago, durdyenglish said:

The end of BfA got the WoD treatment: cut half the content and make the next expansion better.

I can't believe I'm gonna give any sort of praise to WoD of all things, but even that expansions last patch seemed like less of a rush job than this have been. At least we got a new area and things to do there, with a raid that did function and were pretty alright. Here? Bugs, massive imbalances, and reused assets. I know BfA had a hard time getting saved, but it sure looks like they didn't even try to end on their feet, but just crashed face first into the dirt, whilst claiming it was on purpose.

  • Like 2

Share this post


Link to post
Share on other sites
55 minutes ago, Lampanelli said:

I can't believe I'm gonna give any sort of praise to WoD of all things, but even that expansions last patch seemed like less of a rush job than this have been. At least we got a new area and things to do there, with a raid that did function and were pretty alright. Here? Bugs, massive imbalances, and reused assets. I know BfA had a hard time getting saved, but it sure looks like they didn't even try to end on their feet, but just crashed face first into the dirt, whilst claiming it was on purpose.

I'm with you on this one. WoD was bad, but even there the last patch managed to keep me playing for at least 2-3 months since I enjoyed it for a while. We're now at 8.3 and I just stopped my sub since I already don't feel like playing anymore, they really butchered 8.3 hard for me. Might've been expectations, but we've already had Argus as a pretty big content-update in Legion and naturally I had the idea they would be improving on that. So when I heard Nya'lotha was coming I was excited to see what we would be doing there. I was thinking of a dark Old God type of Suramar-city with a cool progression system. But what did we get? Just a buggy and not-so-amazing raid. We got thrown to 2 zones I've already seen too many times just to do more annoying tasks and dailies as the majority of the content. And now at the World First race Blizzard had multiple chances to do something spectacular (mythic only phase, cool ending, new cutscenes) and it's just disappointment after disappointment.

Nah, I'm out on this one. I'll probably be back for Shadowlands. Definitely not pre-ordering anything yet, though.

Edited by Pandabuffel

Share this post


Link to post
Share on other sites

The thing is, WoD only had 2 patches. So if you're gonna compare then compare with 8.2, not 8.3, and i think Naz and Mecha were pretty good or better than Tanaan etc. with 8.3 being a pretty big "bonus" compared to getting nothing until Shadowlands.

Share this post


Link to post
Share on other sites
35 minutes ago, Pandabuffel said:

I'm with you on this one. WoD was bad, but even there the last patch managed to keep me playing for at least 2-3 months since I enjoyed it for a while. We're now at 8.3 and I just stopped my sub since I already don't feel like playing anymore, they really butchered 8.3 hard for me. Might've been expectations, but we've already had Argus as a pretty big content-update in Legion and naturally I had the idea they would be improving on that. So when I heard Nya'lotha was coming I was excited to see what we would be doing there. I was thinking of a dark Old God type of Suramar-city with a cool progression system. But what did we get? Just a buggy and not-so-amazing raid. We got thrown to 2 zones I've already seen too many times just to do more annoying tasks and dailies as the majority of the content. And now at the World First race Blizzard had multiple chances to do something spectacular (mythic only phase, cool ending, new cutscenes) and it's just disappointment after disappointment.

Nah, I'm out on this one. I'll probably be back for Shadowlands. Definitely not pre-ordering anything yet, though.

My main takeaway from 8.3 is the solid to good quality of Horrific Visions, as my main draw for Shadowlands is Torghast (seriously endgame hard solo content is something MMOs have been missing since forever). So if 8.3 had to be a bit of a mess for Shadowlands to thrive I'm ok with that.

  • Thanks 1

Share this post


Link to post
Share on other sites
23 minutes ago, Starym said:

My main takeaway from 8.3 is the solid to good quality of Horrific Visions, as my main draw for Shadowlands is Torghast (seriously endgame hard solo content is something MMOs have been missing since forever). So if 8.3 had to be a bit of a mess for Shadowlands to thrive I'm ok with that.

I agree with you there, Horrific Visions is the only positive thing I can think of that came with 8.3. But it's not enough to keep me playing for months.

I don't agree with your last sentence. If you went out to dinner and the food is horrible, would you be ok with it if the cook says he's just saving up for your next visit? Offcourse not. Sometimes you hit and sometimes you miss, and that's fine. But it shouldn't take the full playerbase after release to find out that this patch is seriously lackluster in its current state and that they should've done something to improve it. They definitely could've found out about that earlier before release. Instead of trying to improve it they just gave up, threw it out there and went 'meh, better luck next time'. That's seriously bad.

Edited by Pandabuffel

Share this post


Link to post
Share on other sites
12 minutes ago, Pandabuffel said:

I agree with you there, Horrific Visions is the only positive thing I can think of that came with 8.3. But it's not enough to keep me playing for months.

I don't agree with your last sentence. If you went out to dinner and the food is horrible, would you be ok with it if the cook says he's just saving up for your next visit? Offcourse not. Sometimes you hit and sometimes you miss, and that's fine. But it shouldn't take the full playerbase after release to find out that this patch is seriously lackluster in its current state and that they should've done something to improve it. They definitely could've found out about that earlier before release. Instead of trying to improve it they just gave up, threw it out there and went 'meh, better luck next time'. That's seriously bad.

Nono, my point is that if getting a somewhat lackluster final BfA patch means getting a better Shadowlands for ME that's an ok price. I mean Legion is like a top 3 expansion for me and that's only cos of how they left WoD to rot ? It's a good tradeoff for me. And to use your analogy, yes I would be ok with getting a sub-par small meal if it meant I'd be getting amazing meals for the next week.

Share this post


Link to post
Share on other sites
1 hour ago, Starym said:

My main takeaway from 8.3 is the solid to good quality of Horrific Visions, as my main draw for Shadowlands is Torghast (seriously endgame hard solo content is something MMOs have been missing since forever). So if 8.3 had to be a bit of a mess for Shadowlands to thrive I'm ok with that.

I would totally be on board with that except for two things that weren't immediately clear:

1) They're gating visions, Hard.   You have to grind to even be able to attempt them multiple times in a week.     Vessels are(way) overpriced and honestly unnecessary.    If this was a supposed to be a standalone feature of the patch then don't hobble it by making it so hard to get into and so stressful to fail.

2) The loot is also capped behind mythic raid/mythic+ ilevels...iirc you can get up to 470 ilevel in Visions doing them perfectly, which is behind the 475/485 you can get from the other two.

I have high hopes for Torgast as a new progressions system to add to raiding and mythic+, but this patch is making me very uneasy...visions seem likely to be a test run.     They need to remember that Mythic+ became their best new system after years of Raiding being the only real option because they didn't hobble or limit it; you can essentially run it as often as you want, your only barrier to upgrades is skill and current gear, and so on.   

Putting caps on the gear ilevel, making you grind items to gain access every week, gating by time/turnins or whatever...they need to learn their lessons from the failed concepts like warfronts and actually not hobble them.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      We're looking at the Mythic+ Tier List for the fourth week of Patch 10.1.7. Check out how your spec's doing!
      DISCLAIMER
      The following post is based on data from our sister site U.GG, which combines thousands of parses from live servers. Therefore, the data presented here may differ from Petko's Mythic Tier Lists maintained on our site.
      How the Data is Calculated
      U.gg's tier list is created by evaluating damage and healing scores from the very best players and factoring in the frequency of each spec's appearances in the highest rankings of the current Mythic+ season. The tier list of each spec is determined by its effectiveness and prevalence at the highest levels of Mythic+ play.
      Mythic+ Tier List for Patch 10.1.7 Week 4
      This week's affixes are: Tyrannical, Storming, Raging.
      Healer Tier List
      S-Tier Holy Paladin A-Tier: Discipline Priest Restoration Shaman B-Tier: Mistweaver Monk Holy Priest Restoration Druid C-Tier: Preservation Evoker
      Tank Tier List
      S-Tier: Guardian Druid A-Tier: Blood Death Knight B-Tier: Brewmaster Monk Vengeance Demon Hunter Protection Paladin C-Tier: Protection Warrior
      DPS Tier List
      S-Tier: Augmentation Evoker Shadow Priest Fire Mage A-Tier: Retribution Paladin Fury Warrior Enhancement Shaman Beast Mastery Hunter Balance Druid Subtlety Rogue Frost Mage Destruction Warlock B-Tier: Arcane Mage Outlaw Rogue Windwalker Monk Feral Druid Arms Warrior Havoc Demon Hunter Frost Death Knight Survival Hunter Elemental Shaman Devastation Evoker (up from C-Tier) C-Tier: Affliction Warlock (down from B-Tier) Marksmanship Hunter Demonology Warlock  Unholy Death Knight Assassination Rogue
    • By Stan
      Blazing Drake, Experiment 12-B, Lifebinder's Handmaiden, Flametalon of Alysrazor, Smoldering Egg of Millagazor, and Infinite Timereaver all have a chance to drop from this week's Cataclysm Timewalking Cache!
      UPDATE: The cache isn't limited to Experiment 12-B as previously reported in this post. Thanls to @Cheatcho for clarifying.
      Multiple Cataclysm mounts have a chance to drop from this week's Timewalking Cache!
      So far, we've seen Ashes of Al'ar drop from the Burning Crusade Timewalking Cache, Invincible from the Wrath Cache, and now, Experiment 12-B has dropped from the Firelands Cache during Cataclysm Timewalking!
      In addition to Experiment 12-B, we've seen reports of Blazing Drake, Lifebinder's Handmaiden, Flametalon of Alysrazor, Smoldering Egg of Millagazor, and Infinite Timereaver found inside the cache.

      The mount has an extremely low chance to drop from Ultraxion in Dragon Soul.   
    • By Starym
      We may have gotten a big hint at what the next WoW expansion could be. Redditor Wiraneusz came across some achievements that include cross-promotion items for Warcraft Rumble, but also possibly the next expansion's Heroic edition mount!
      The "Heroic Edition: Algarian Stormrider" achievement is the big one from the list below, as it matches up with previous Heroic edition achievement names and is found int he same "promotions" section as the others. Wowhead's dataminers also confirmed the existence of these achievements, or at leas their names, as they are still encrypted.

      There are also the three "Storm Rider" medals, possibly related to new Dragonriding-type races in the new expansion.
      So what does this mean, what exactly is an Alarian Stormrider? Well, one of the commenters on the reddit thread pointed out a potential connection with dwarves/the earthen. Jump9575 remembered a new piece of Titan Watcher text from the Uldaman: Legacy of Tyr dungeon added in Dragonflight. The text talks about the earthen and their transformation via the Curse of Flesh, and specifically mentions "Khaz Algar" as one of the locations a sub-species of earthen (which also showed signs of the Curse of Flesh) went to. You can check out the full text here.
      Considering the above and the "Stormrider" part the header image takes on a whole new meaning now. So, will we be seeing some (possibly Wildhammer-related) earthen/dwarves in Khaz Algar in 11.0? Or does the Algarian Stormrider have nothing to do with the place mentioned in Uldaman? How about a gryphon mount for the Heroic edition?
      Here's the original reddit post:

      We also very recently speculated about the Naga Terrarium back item and its relation to 11.0, so could both these things come together in a naga/dwarf expansion?
    • By Starym
      There's a very interesting item datamined on the patch 10.2 PTR and, combined with one other hint, might be pointing to 11.0.
      The "Naga Terrarium", which is pretty clearly actually an aquarium, is a backpack-type (presumably) cosmetic item. It's extremely unique and we haven't seen anything quite like it yet. Let's take a look first and then continue speculating.
      Source: LeystTV.
      And here it is in action, with some really nice animations:
      So, the theme doesn't quite match with the Emerald Dream and it doesn't really feel like it would come from any of the usual sources, even the Trading Post. One of the potential things it could come from is the BlizzCon Virtual Ticket (now renamed the "BlizzCon Collection", since all the streams will be free). Another is as a reward for a potential deluxe edition of 11.0. We've seen future expansions hinted at by datamined items before, specifically with Dragonflight and its deluxe edition's Emerald Drake mount. And if you're thinking it's way too early for something like that and 11.0 now, well, the Dragonflight mount was datamined during the patch 9.1.5 PTR.
      Another thing hinting at a possible naga-themed 11.0 is the recent Dawn of the Infinite cinematic we recently took a look at, as the silhouette in the portal may just be Azshara herself!

      While some have speculated that the figure is Xal'atath, the sentient entity from the Priest Artifact, Xal'atath, Blade of the Black Empire, the naga queen might be a better fit. The last time we actually saw her, she was literally going into a Void portal, very much like the one Iridikron went into above, while talking about basically going after the power of the Void Lords.
      All of this is highly speculative, of course, but such a unique back item could be pretty significant. DO you think this may be a hint at 11.0 or am I overthinking things?
    • By Staff
      BlizzCon will see some of the top guilds going at it in three different competitions! We'll be seeing Arena, Mythic+ and a mysterious third event (which seems very likely to be an Amirdrassil race or similar). Competing will be Echo, Golden Guardians, Liquid and Method.
      Guild Clash (Source)
      Greetings, Blizzard fans and esports enthusiasts! Get ready to mark your calendars and clear your schedules for the newest event at this year's BlizzCon - the World of Warcraft Guild Clash! Guild Clash is an all-day, three-event tournament featuring four of the most formidable guilds from World of Warcraft. Prepare for an action-packed, adrenaline-fueled day filled with epic battles, camaraderie, and unforgettable moments. Guild Clash starts Saturday, November 4, 2023 starting when BlizzCon doors open at the Anaheim Convention Center.
      BlizzCon Guild Clash Format
      Event 1: 3v3 Arena PVP
      The 4 Guilds PvP rosters will enter the gates of the arena, but only one can emerge victorious! For this event, each guild will field their roster of gladiators to face-off in a single-elimination bracket. Matches will be best-of-five, with a team knocked out each round.
      Event 2: 5v5 Mythic Dungeon Races
      This will be the first time seeing the latest Dragonflight Season 3 Dungeons live on broadcast. In this event, four teams will race in an MDI-style head-to-head single-elimination format to determine which team has the most determined dungeoneers!
      Event 3: New Content Showcase
      Watch this space for more information on a 3rd event showcase to wrap the show!

      Get Tickets!
      We’re thrilled to share that a third wave of ticket sales for BlizzCon will take place today, Friday, September 29 at 12pm PDT. For a glimpse into some of the events and programming you can expect in person, and to find out how to get tickets, click here.
      Meet the Competitors
      Each of the 4 represented Guilds are bringing a stacked PvP & PvE roster to compete in the matches.
      For the first time, Guild Clash will be available both live from BlizzCon and on the Warcraft Twitch & YouTube Channels, with the players also live streaming their own perspectives from Streaming Stations in the WoW hall at BlizzCon.
      All Echo Golden Guardians Liquid Method
      Stay Connected
      More information about Guild Clash & BlizzCon will become available in the weeks leading up to the event. Make sure to follow WoW Esports on Twitter for the latest updates.
×
×
  • Create New...