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Starym

Ny'alotha Race Day 9: 10%, a Missing Phase, No Nerfs and a Lot of Weirdness

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Day 9 was a pretty bizarre one, starting off with a push to get the boss down to 25.5% to see the next phase of the encounter, a return to the Chamber of Heart and Magni and MOTHER, finally getting to see those datamined abilities and helping fire that cannon. But, as we already talked about extensively, that phase just didn't exist, as Blizzard said the 25.5% immune shield as well as the gate being clickable was a bug all along. This means they actually allowed Limit to progress on the boss for a couple of days, watching their pulls and their strategy form around the assumption that 25.5% was the goal, which they found out during another giant bug from earlier in the race.

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Now, as for me, I'm somewhat skeptical of this explanation, for several reasons. The official reason given for the immune shield coming up was that it was a mechanic put in place for much later in the raid's lifespan, when overgeared guilds would push through the boss easily and was meant to force them to go into the Chamber room and not just nuke the boos down in 1 shot, and it just bugged and triggered for Limit. Then, simultaneously, the gate ALSO bugged out and was clickable, presumably linked to the shield trigger. This would mean that Blizzard knew about the bug since day 6 when they despawned the boss, either couldn't or just didn't fix it for 3 days, decided not to mention it to Limit then, and then magically fixed it exactly after Limit's 2nd time at 25.5% today, and then sent a mail explaining things.

The other big reason I'm kind of not buying this is the very lackluster nature of the secret Mythic phase that we got. As mentioned by Limit players themselves, it's the easiest part of the fight, comes in the middle of it and basically has very little impact on the fight at all, only costing the players several neck uses. It seems far more likely that Blizzard did in fact have a grander end planned for N'Zoth, which included a return to the Chamber of Heart with an extra phase, but just couldn't get it working properly for some reason, while hoping for the guilds to take some time until they got there. Now obviously this is all speculation and it might just have been the bugs as they said, but in that case the boss is a little bland, and the Mythic only phase flat out terrible and uninspired, especially for an expansion endboss.

The real big news of the day, however, was that Complexity Limit kept pushing after finding out their strategy was moot, and managed to get the boss to 10% on 2 separate occasions, one at 10.6 and the other 10.3%!

This try came in around 4 hours before Limit called it a day and they didn't have any pulls that were that close, having some 20-ish% attempts while trying to rework their strategy to get that final 10% down, with introducing Arms Warriors, Boomkins and a whole lot of other changes as well. As you'd expect, Limit's players weren't too happy with the changes today, with their GM and raid lead Max having some choice quotes:

He did calm down by the end of the day, however, and had some more positive things to say as well:

Speaking of Method, they had some progress ending at 48%, but even with the 13-16 hour US head start, they're still a long way behind Limit. Today might change that, however, as it's now clear what the fight it, there are presumably no more surprises and the strategy and more importanatly raid composition can now be focused on, so it's still possible that they catch up. We also can't forget Pieces and Alpha, whom we haven't seem much of, but Alpha are just now re-clearing as they got their reset, and could pull of a major upset.

The other big news we got was that the 50% Echoing Void nerf wasn't coming this week at all, as Blizzard decided to postpone it following the community reaction to their announcement yesterday. This meant the pressure was off Limit, although Method did go to sleep early presuming the nerf was coming and there wouldn't be as much progress done after it.

We also had more additions to the N'Zoth club, as Skyline and Exorsus got the 8th and 9th spots on the tentacle fest, claiming the Aisa 3rd and EU 5th on Carapace.

And so day 9 ended with a whole lot of drama, with Limit pretty sure they can get the kill, and now Method, Pieces and Alpha gunning to get that perfect setup and not only catch up, but take the win from under Limit's nose. Today is going to be pretty damn tense and exciting, and we'll definitely let you know if something exciting or weird happens, or you can head on over to Method's site progress coverage for live updates, or just follow Complexity Limit or Method's 24/7 streaming events on their twitch channels.

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Yeah, I absolutely don't buy that excuse from Blizzard.    It's become more than clear that this whole patch was a complete rush job, reusing assets wherever possible, making the grinds generic and untested (rare/goliath killing anyone?), and an absolute lack of balancing done for corrupted gear.

Smart money indeed says they had more planned, but can't spare the effort and money to fix a fight they've already released so...screw it.    Hope someday someone internal writes a tell-all book pointing out what's going on and which bean counters are instructing people to cut corners and lie about things like this.

Edited by Migol

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2 hours ago, Migol said:

Yeah, I absolutely don't buy that excuse from Blizzard.    It's become more than clear that this whole patch was a complete rush job, reusing assets wherever possible, making the grinds generic and untested (rare/goliath killing anyone?), and an absolute lack of balancing done for corrupted gear.

Smart money indeed says they had more planned, but can't spare the effort and money to fix a fight they've already released so...screw it.    Hope someday someone internal writes a tell-all book pointing out what's going on and which bean counters are instructing people to cut corners and lie about things like this.

Sadly the only thing that would be worth any effort (in any attempt) would be a mass scale of people quitting or not buying any products from them for a certain length of time to get the point across.

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2 minutes ago, Serrated said:

Sadly the only thing that would be worth any effort (in any attempt) would be a mass scale of people quitting or not buying any products from them for a certain length of time to get the point across.

I'm hoping all the refunds for WC3R will help, and people not pre purchasing SL or asking for it refunded will make them take note...

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4 hours ago, Bobbis said:

I'm hoping all the refunds for WC3R will help, and people not pre purchasing SL or asking for it refunded will make them take note...

Except that saddy people mass- pre-purchaces shadowlands after the cinematic at blizzcon. The cycle just repeats. People will mass pre order diablo 4 and overwatch 2 as well. Everytime its the same. Of course some of us stop giving blizz money but as you can see their attitude not only continues , but gets worse. Which means they dont "suffer" economically speaking. And who cares about reputation when money flows normally.

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6 hours ago, Migol said:

Yeah, I absolutely don't buy that excuse from Blizzard.    It's become more than clear that this whole patch was a complete rush job, reusing assets wherever possible, making the grinds generic and untested (rare/goliath killing anyone?), and an absolute lack of balancing done for corrupted gear.

Smart money indeed says they had more planned, but can't spare the effort and money to fix a fight they've already released so...screw it.    Hope someday someone internal writes a tell-all book pointing out what's going on and which bean counters are instructing people to cut corners and lie about things like this.

The end of BfA got the WoD treatment: cut half the content and make the next expansion better.

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47 minutes ago, durdyenglish said:

The end of BfA got the WoD treatment: cut half the content and make the next expansion better.

I can't believe I'm gonna give any sort of praise to WoD of all things, but even that expansions last patch seemed like less of a rush job than this have been. At least we got a new area and things to do there, with a raid that did function and were pretty alright. Here? Bugs, massive imbalances, and reused assets. I know BfA had a hard time getting saved, but it sure looks like they didn't even try to end on their feet, but just crashed face first into the dirt, whilst claiming it was on purpose.

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55 minutes ago, Lampanelli said:

I can't believe I'm gonna give any sort of praise to WoD of all things, but even that expansions last patch seemed like less of a rush job than this have been. At least we got a new area and things to do there, with a raid that did function and were pretty alright. Here? Bugs, massive imbalances, and reused assets. I know BfA had a hard time getting saved, but it sure looks like they didn't even try to end on their feet, but just crashed face first into the dirt, whilst claiming it was on purpose.

I'm with you on this one. WoD was bad, but even there the last patch managed to keep me playing for at least 2-3 months since I enjoyed it for a while. We're now at 8.3 and I just stopped my sub since I already don't feel like playing anymore, they really butchered 8.3 hard for me. Might've been expectations, but we've already had Argus as a pretty big content-update in Legion and naturally I had the idea they would be improving on that. So when I heard Nya'lotha was coming I was excited to see what we would be doing there. I was thinking of a dark Old God type of Suramar-city with a cool progression system. But what did we get? Just a buggy and not-so-amazing raid. We got thrown to 2 zones I've already seen too many times just to do more annoying tasks and dailies as the majority of the content. And now at the World First race Blizzard had multiple chances to do something spectacular (mythic only phase, cool ending, new cutscenes) and it's just disappointment after disappointment.

Nah, I'm out on this one. I'll probably be back for Shadowlands. Definitely not pre-ordering anything yet, though.

Edited by Pandabuffel

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The thing is, WoD only had 2 patches. So if you're gonna compare then compare with 8.2, not 8.3, and i think Naz and Mecha were pretty good or better than Tanaan etc. with 8.3 being a pretty big "bonus" compared to getting nothing until Shadowlands.

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35 minutes ago, Pandabuffel said:

I'm with you on this one. WoD was bad, but even there the last patch managed to keep me playing for at least 2-3 months since I enjoyed it for a while. We're now at 8.3 and I just stopped my sub since I already don't feel like playing anymore, they really butchered 8.3 hard for me. Might've been expectations, but we've already had Argus as a pretty big content-update in Legion and naturally I had the idea they would be improving on that. So when I heard Nya'lotha was coming I was excited to see what we would be doing there. I was thinking of a dark Old God type of Suramar-city with a cool progression system. But what did we get? Just a buggy and not-so-amazing raid. We got thrown to 2 zones I've already seen too many times just to do more annoying tasks and dailies as the majority of the content. And now at the World First race Blizzard had multiple chances to do something spectacular (mythic only phase, cool ending, new cutscenes) and it's just disappointment after disappointment.

Nah, I'm out on this one. I'll probably be back for Shadowlands. Definitely not pre-ordering anything yet, though.

My main takeaway from 8.3 is the solid to good quality of Horrific Visions, as my main draw for Shadowlands is Torghast (seriously endgame hard solo content is something MMOs have been missing since forever). So if 8.3 had to be a bit of a mess for Shadowlands to thrive I'm ok with that.

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23 minutes ago, Starym said:

My main takeaway from 8.3 is the solid to good quality of Horrific Visions, as my main draw for Shadowlands is Torghast (seriously endgame hard solo content is something MMOs have been missing since forever). So if 8.3 had to be a bit of a mess for Shadowlands to thrive I'm ok with that.

I agree with you there, Horrific Visions is the only positive thing I can think of that came with 8.3. But it's not enough to keep me playing for months.

I don't agree with your last sentence. If you went out to dinner and the food is horrible, would you be ok with it if the cook says he's just saving up for your next visit? Offcourse not. Sometimes you hit and sometimes you miss, and that's fine. But it shouldn't take the full playerbase after release to find out that this patch is seriously lackluster in its current state and that they should've done something to improve it. They definitely could've found out about that earlier before release. Instead of trying to improve it they just gave up, threw it out there and went 'meh, better luck next time'. That's seriously bad.

Edited by Pandabuffel

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12 minutes ago, Pandabuffel said:

I agree with you there, Horrific Visions is the only positive thing I can think of that came with 8.3. But it's not enough to keep me playing for months.

I don't agree with your last sentence. If you went out to dinner and the food is horrible, would you be ok with it if the cook says he's just saving up for your next visit? Offcourse not. Sometimes you hit and sometimes you miss, and that's fine. But it shouldn't take the full playerbase after release to find out that this patch is seriously lackluster in its current state and that they should've done something to improve it. They definitely could've found out about that earlier before release. Instead of trying to improve it they just gave up, threw it out there and went 'meh, better luck next time'. That's seriously bad.

Nono, my point is that if getting a somewhat lackluster final BfA patch means getting a better Shadowlands for ME that's an ok price. I mean Legion is like a top 3 expansion for me and that's only cos of how they left WoD to rot ? It's a good tradeoff for me. And to use your analogy, yes I would be ok with getting a sub-par small meal if it meant I'd be getting amazing meals for the next week.

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1 hour ago, Starym said:

My main takeaway from 8.3 is the solid to good quality of Horrific Visions, as my main draw for Shadowlands is Torghast (seriously endgame hard solo content is something MMOs have been missing since forever). So if 8.3 had to be a bit of a mess for Shadowlands to thrive I'm ok with that.

I would totally be on board with that except for two things that weren't immediately clear:

1) They're gating visions, Hard.   You have to grind to even be able to attempt them multiple times in a week.     Vessels are(way) overpriced and honestly unnecessary.    If this was a supposed to be a standalone feature of the patch then don't hobble it by making it so hard to get into and so stressful to fail.

2) The loot is also capped behind mythic raid/mythic+ ilevels...iirc you can get up to 470 ilevel in Visions doing them perfectly, which is behind the 475/485 you can get from the other two.

I have high hopes for Torgast as a new progressions system to add to raiding and mythic+, but this patch is making me very uneasy...visions seem likely to be a test run.     They need to remember that Mythic+ became their best new system after years of Raiding being the only real option because they didn't hobble or limit it; you can essentially run it as often as you want, your only barrier to upgrades is skill and current gear, and so on.   

Putting caps on the gear ilevel, making you grind items to gain access every week, gating by time/turnins or whatever...they need to learn their lessons from the failed concepts like warfronts and actually not hobble them.

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Judgment applies an additional stack of Greater Judgment if it is known. Vanguard of Justice is now a 2 rank talent (was 1 rank) Vanguard of Justice has been redesigned: Enemies hit by Templar’s Verdict take 30/50% increased damage from your next Divine Storm. Judge, Jury, Executioner has been redesigned: Divine Storm has a 40% chance to cause your next Templar’s Verdict to hit an additional 3 targets. WARLOCK New Talent: Pact of Gluttony – Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded. New Talent: Swift Artifice - Reduces the cast time of Soulstone and Create Healthstone by 50%. New Talent: Demonic Tactics - Increases melee and spell critical strike chance for you and your summoned demon by 2%. Fel Pact is now 1 rank and has been redesigned - Fel Domination cooldown is reduced by 60 sec. Fiendish Stride is now 1 rank and has been redesigned - Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%. Grimoire of Synergy has been removed. Inquisitor’s Gaze has been removed. Summon Soulkeeper has been removed. Profane Bargain has been removed. Demonic Circle has been moved to row 3. Soul Leech is no longer baseline and has been added to the Warlock tree. Soul Conduit has been moved to row 10 and is now 1 rank. Fel Synergy has been moved to row 9. Soul Link has been moved to row 9. Abyss Walker has been moved to row 4. Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9. WARRIOR Protection Defensive Stance no longer reduces damage dealt by Protection Warriors. New Talent replacing Improved Heroic Throw - Fight Through the Flames: Defensive Stance additionally reduces magic damage you take by 5%.
    • By Stan
      Blizzard somehow forgot to update the item level of BoA tokens from Dreamsurges to the Season 4 item level so they recently hotfixed it to 454.
      On live servers, Celestine the Harvest now sells BoA gear tokens with item level 454 (up from 415). Visit the active Dreamsurge location to find the vendor.

      Check out our Dreamsurges guide for more information about the event!
    • By Staff
      Players in Dark Heart can embark on a short quest in Valdrakken that rewards a Personal Tabard  that is account-wide, but the design you create is character-specific.
      After completing the quest, you can customize your Personal Tabard at tabard designers in any capital city. Thanks to MrGM for the screenshots.
      Placeholder for tweet 1781036729698316484
    • By Stan
      In a recent Reddit thread, players shared their regrettable experiences with the game's infamous Black Market Auction House (BMAH).
      The highest bids often come with stories of disappointment and frustration, as highlighted by these popular comments:
      Reddit user MadsenAn regretted spending a whopping 700,000 gold on a Tabard of Brilliance, only to receive it from a Twitch drop the same day, calling the coincidence "personal."
      Redditor DM_ME_KUL_TIRAN_FEET shared a tale of woe about spending 180,000 gold on a BMAH mystery box, which contained a Goblin Weather Machine that they had already received from a Twitch drop just a day earlier.
      Sammywitchdr recounted how they spent over 1 million gold on a Swift Zulian Panther thinking it was the rare ZG Tiger from vanilla WoW, only to realize they already owned the panther from a previous expansion.
      Thoms689 was duped into bidding 1.2 million gold for a Tabard of Frost by a friend who was secretly outbidding him to inflate the price, a betrayal that cost him both gold and a friendship.
      Vitchman shared a frustrating experience with a 600,000 gold bid for what turned out to be an Ordos drop that was unsuitable for his character class, illustrating the risks associated with the mysterious contents of BMAH boxes.
      Caronry discussed a close call with bidding 5 million gold on an Arcanite Ripper, thankful to have been outbid, which potentially saved them from later regret.
      Sigilweavers told a comedic yet painful tale of bidding 900,000 gold for a Firelands mount only to discover they already owned it after winning the auction. This story serves as a cautionary reminder to double-check what you already have before entering a bidding war.
      MattyIce8998 recounted an almost regrettable bid of 800,000 gold on Frostfire shoulders, narrowly avoided by being outbid. They eventually acquired the item when it became craftable, much cheaper.
      These stories encapsulate the high-risk, high-reward nature of the Black Market Auction House, where players' fortunes can swing dramatically with each bid and the lengths to which gamers will go for the rarities WoW has to offer.
      Do you have any interesting BMAH story for us? Don't forget to share it in the comments!
      Source: Reddit
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