Jump to content
FORUMS
Sign in to follow this  
Starym

Ny'alotha Race Day 10: Analysis, Interviews, Nerdscreams and More

Recommended Posts

8ehhLYu.jpg
 

We have a bit of a late edition of the daily summary today, as I basically collapsed a few hours after Complexity Limit's World First and just woke up, so apologies there. Obviously Day 10 was the biggest so far in the race, with Limit finally getting to the end of Ny'alotha and grabbing that well deserved World First, after 8 years of EU domination, following in Blood Legion's footsteps. We'll be taking a look at how they got here, some post-race interviews, the full kill pull, a whole lot of nerdscreams and much more.

Before we start on all of that though, a fun little fact: N'Zoth actually died on a higher percentage than the 2.18% pull an hour or so earlier, as that one saw the spell queuing system make Limit fail, as the boss wouldn't die before finishing some casts (which has happened before, specifically on Jaina). And another fun fact: Limit didn't actually get the achievement for the kill! It simply didn't pop up and still hasn't, which is why sites like Raider.io didn't register the kill at all until they manually edited it in quite a bit later, and they still don't have the full roster and stats for the kill.

One last thing before we start, here's the official congratulations tweet from Blizzard as well:


How Limit Finally Got Here

We've talked a little about the 21st man and the outside-of-raid raid leading that Max did and its impact on the race, but there were a few other big changes to Limit this time around. First off, their partnership with Complexity definitely impacted their performance at least a little, knowing they were fully supported and getting some really great facilities to play in (like that awesome classroom they kept using for strategizing). But perhaps the bigger impact was their partnership with Deadly Boss Mods, as they worked together on their own timers and got support from the maker of the mod to get things exactly as they liked them. One of the big advantages for Method in previous races was Nnoggie, who made their WeakAuras and handled all their timings etc, so this DBM partnership might just have brought Limit on par with them in this department.

Would Limit have gotten the World First without these things? Almost certainly. They have been playing truly amazingly throughout this raid, didn't let the large series of bugs they encountered get them down, and kept a cheerful atmosphere the whole time (I'm sure constantly being in the lead helped with that).


The Full Kill

We'll definitely be seeing a multi-PoV video of the World First soon, but for now, let's take a look at the entire 13 minute pull from start to finish:


Post-race Short Interviews

First off we have a short one with max and Lightee immediately after the kill:

Then there's a bunch of interviews with the raiders from later on in the show, with a LOT of info on the entire race:

 

Max's Words of Wisdom

As you'd expect, Complexity Limit GM and raid leader Max got most of the streaming attention, even around 10 times as much as the official stream event itself, getting over 100,000 views when the boss died. He talked about a lot of things on his twitter afterwards, and you should definitely check all of it out, but here are some highlights:


The Nerdscreams

And let's end on an incredibly positive and joyous note! We've already heard the main nerdscreams from the video which featured Boomkin and and failed Mythic Gul'dan soloer Sanghelios, but let's take a look at some other perspectives as well (and thanks to Wowhead's Neryssa for clipping some of these). Obviously, EXTREME loud noise warning:

 

 

The World First has been taken and for some people that's the only thing that matters, but we do still have 10 guilds racing for a spot at the very top, with Method being the top candidate for the 2nd place, with Pieces possibly being a challenge, but since they don't stream we don't really know how far along they are. Method are raiding right now and have a 32% best try, so it's going to take them quite a while to get the kill, almost certainly longer than the 16 hour US head-start, so luckily we won't have to hear about a "legit" World First and similar stuff. Alpha are now in their second reset and will be pushing hard as well, and the rest of the gang progressing on the Old God are: Aversion (EU), YiTianHong (Asia), FatSharkYes (EU), Skyline (Asia), Exorsus (EU), Chao Jie (Asia), Big Dumb Guild (US).

You can join Limit in their post-show today with plenty more interviews and celebration on the Complexity stream, or follow Method's N'Zoth tries on their stream as well, and we'll definitely be continuing our coverage of the race until a few more guilds down the tentacled one.

QCC0LLL.jpg

World First race related articles

Share this post


Link to post
Share on other sites
1 hour ago, Prophet001 said:

These guys are beast mode for sure.

Maevey making people think resto shaman is OP.

😄

Well, it is! In the hands of the right players 🙂 (PS: read my guide on it!)

  • Like 2

Share this post


Link to post
Share on other sites
21 hours ago, Prophet001 said:

These guys are beast mode for sure.

Maevey making people think resto shaman is OP.

😄

More like people thinking rsham is viable. I think they took down Nzoth despite having the shaman not because. Which gives them even more cred in my opinion.

Edit: i mean the class obviously not the player.

Edited by duerikkekuldindust

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The Darkshore Warfront is available now on Heroic difficulty for Alliance players, meaning it's time to get your piece of gear that is equivalent to Heroic Ny'alotha loot (item level 460).
      Alliance players have access to the Heroic Warfront: The Battle for Darkshore quest in Boralus that rewards 50 7th Legion Service Medals, one item level 460 gear piece, and 750 Artifact Power.
      You can purchase the Sandy Nightsaber mount if you completed the Battle for Darkshore on Heroic difficulty (Heroic: War for the Shore) and have spare  350 7th Legion Service Medals.
      "A rare color for a nightsaber, and rarely seen, they are prized amongst huntresses."

      You can find out more information on all mounts by visiting our 8.3 Mounts Compendium.
    • By Stan
      The Battle for Darkshore Warfront is now available on Heroic difficulty for Horde players on US realms, meaning it's time to get your piece of gear that is equivalent to Heroic Ny'alotha loot (item level 460).
      Horde players in the Americas now have access to the Heroic Warfront: The Battle for Darkshore quest in Dazar'alor that rewards 50 Honorbound Service Medals, one item level 460 gear piece, and 750 Artifact Power.
      You can purchase the Sandy Nightsaber mount if you completed the Battle for Darkshore on Heroic difficulty (Heroic: War for the Shore) and have spare  350 7th Legion Service Medals.
      "A rare color for a nightsaber, and rarely seen, they are prized amongst huntresses."

      Find out more information about Visions of N'Zoth mounts by visiting our 8.3 Mounts Compendium.
    • By Stan
      Blizzard is working on a set of class changes that will go into effect with the weekly maintenance on February 25 along with the previously-announced Horrific Visions changes.
      Blizzard (Source)
      We’re working on a series of hotfixes to adjust class balance. We currently plan to implement the following changes with weekly maintenance (the morning of February 25 in this region):
      Classes
      Druid
      Restoration
      Rejuvenation now costs 10% base mana (from 10.5%).
      Efflorescence now costs 17% base mana (from 21.6%).
      Tranquility direct healing increased 11%.
      Developers’ notes: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arenas. Hunter
      Marksmanship
      Damage of all abilities increased by 5%. Monk
      Windwalker
      Damage of all abilities increased by 5%. Mage
      Frost
      Damage of all abilities increased by 5%. Shaman
      Enhancement
      Damage of all abilities increased by 3%. Warlock
      Demonology
      Damage of all abilities increased by 5%. Player vs. Player
      Tank Specializations
      Tank specialization player characters now take an additional 50% damage from enemy players (was 40%). Death Knight
      Unholy, Frost
      Death Strike now heals for 20% of damage taken when engaged in combat with enemy players (was 40%). Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players (was 10%). Blood
      Death Strike now heals for 12.5% of damage taken when engaged in combat with enemy players (was 25%). Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%). Mage
      Frost
      Ice Barrier now absorbs 40% less damage when engaged in combat with enemy players. Fire
      Blazing Barrier now absorbs 40% less damage when engaged in combat with enemy players. Arcane
      Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players. Warlock
      Affliction, Destruction
      Demon Armor now increases Stamina by 5% (was 10%). Demon Armor now increases Armor by 90% (was 150%).
    • By Stan
      With weekly maintenance on February 25, more Coalescing Visions will start dropping from Assaults and Daily Quests. Blizzard is also removing the (5) inventory cap on Vessel of Horrific Visions, allowing you to cary as many as you like, and up to 4 Torn Pages of "Fear and Flesh" will drop in Horrific Visions on the rank 7-11 Legendary cloak upgrade quests (up from 2).
      Blizzard (Source)
      We’re working on a set of hotfixes to the game that should streamline upgrading your Legendary cloak via Horrific Visions.
      Coalescing Visions now drop in higher numbers from Assaults and Daily Quests. The Unique (5) inventory cap on Vessel of Horrific Visions has been removed, allowing you to carry as many Vessels as you like. Up to 4 Torn Pages of "Fear and Flesh" quest items can now drop in Horrific Visions from objectives on the rank 7-11 Legendary cloak upgrade quests (was a max of 2). You’ll need to clear more than two sides areas in one run to get more than two pages. The rank 13-15 quests will still drop a max of 2 pages, only from Lost Area objectives. These updates will go into effect with weekly maintenance (Tuesday, February 25 in this region).
    • By Stan
      The beta opt-in support page has been recently updated and now would be a good time to opt in for Shadowlands Beta if you haven't done that already.
      Blizzard (Source)
      To put your name into the pool of candidates interested in beta testing for Shadowlands, sign up on the Shadowlands home page using the Beta Opt-In link at the top of the page.

      Signing up for beta does not guarantee you will be chosen to participate, but players who have not signed up to indicate interest cannot be chosen. Customer Support is not able to provide access to beta. Blizzard has released the first encrypted Shadowlands Alpha build earlier this week and added the forthcoming expansion to the Battle.net App Catalog, suggesting that Friends & Family Alpha is really close. Opt in for Shadowlands Beta by visiting the link below!

×
×
  • Create New...