Kinich Profile, Talents and Constellations

Kinich Profile, Talents and Constellations

Kinich is a 5-star Dendro Claymore character in Genshin Impact who acts as a Main DPS dealing damage through his Elemental Skill "Riding High" which provides a unique gameplay experience. Read our Kinich guide to learn more about Kinich's kit, Kinich's best Builds and also his Ascension and Talent Materials.

Last updated Today at 13:00 by GachaHub
Dendro Element
Claymore Weapon
Rarity
John Patneaude EN Voice Actor
Sugiyama Noriaki JP Voice Actor

Introduction — Kinich

Kinich is a 5-Star Dendro Claymore Character in Genshin Impact. Our Kinich guide and best builds cover everything you need to know about Kinich's best builds, including skills, artifacts, team compositions and more. To learn more about Kinich, use the tabs above to switch to our build information for Kinich or their team compositions.

1.

Kinich Build Guide Infographic

Kinich's Strengths & Weaknesses

V Strengths
  • +Kinich has high mobility during combat due to the mechanics of his Elemental Skill.
  • +Elemental Skill makes combat with ranged enemies easier than most claymore characters due to the automatic targeting and grappling.
X Weaknesses
  • -Blind Spot mechanic causes unpredictability during gameplay which requires more understanding of enemy attack patterns than most other characters as well as creating variances that lead to not necessarily having a set rotation.
  • -Poor performance in AoE scenarios due to being heavily single-target focused.

Ascension Stat & Materials for Kinich

Ascension Stat: 88.4% CRIT DMG

Kinich gains CRIT DMG each time he ascends, totalling 88.4% at level 90. The total Ascension material costs are listed below:

Source Quantity
Mora 420,000 Mora
Boss Material 46x Water That Failed To Transcend
Ascension Material
Local Specialty 168x Saurian Claw Succulent
Enhancement Material
  • 18x Juvenile Fang
  • 30x Seasoned Fang
  • 36x Tyrant's Fang

Talent Materials for Kinich

Listed below are all the materials required to raise a single talent of Kinich's to level 10. Please check our Kinich build guide for recommendations on talent priorities.

Source Quantity
Mora 1,625,500 Mora
Special Material 1x Crown of Insight
Boss Material 6x Denial and Judgment
Domain Material
  • 3x Teachings of Kindling
  • 21x Guide to Kindling
  • 38x Philosophies of Kindling
Enhancement Material
  • 6x Juvenile Fang
  • 22x Seasoned Fang
  • 31x Tyrant's Fang

Kinich's Talents

Nightsun Style
Nightsun Style
Normal Attack

Normal Attack

Performs up to 3 rapid strikes.

After using his Elemental Skill "Canopy Hunter: Riding High"'s mid-air swing, he can perform a Normal Attack in mid-air before landing.

Charged Attack

Consumes a certain amount of Stamina to spin and throw his Claymore forward to attack opponents.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Canopy Hunter: Riding High
Canopy Hunter: Riding High
Elemental Skill
CD: Variable

Kinich uses his big-game hunting skills to either move swiftly or attack his opponent.

When there is an opponent or object that can be attacked nearby, he will attach a grappling hook to the target and enter Nightsoul's Blessing with 0 Nightsoul points. If neither is nearby, he fires a grappling hook forward and swings in mid-air, and this Skill's CD is decreased by 60%.

This skill can be Held to release. When it is Held, Kinich can aim the grappling hook.

Nightsoul's Blessing: Kinich

Kinich's Nightsoul's Blessing lasts 10s and generates 2 Nightsoul points every second.

In this state, Kinich will hook onto a nearby opponent and perform a variable attack:

  • When using a Normal Attack, Kinich will fire Loop Shots as he loops around the grappled target based on his current movement direction, dealing Nightsoul-aligned Dendro DMG and generating 3 Nightsoul points. Loop Shot DMG is considered Elemental Skill DMG.
  • When Nightsoul points are at max, he can use the Elemental Skill "Scalespiker Cannon": Consume all Nightsoul points to deal Nightsoul-aligned Dendro DMG. When "Scalespiker Cannon" is Held, Kinich can aim this shot. After firing the Cannon, Kinich will try to grapple to its target.

While in Nightsoul's Blessing, after grappling an opponent or firing "Scalespiker Cannon," a Blind Spot will be generated next to the opponent. When Kinich enters this Blind Spot, it will disappear and he will generate 4 Nightsoul points.

If the grapple connection should snap due to exceeding the maximum distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing Loop Shots.

"All things come with a cost. I suggest you make a suitable offer... What? No, I don't do installments."

Hail to the Almighty Dragonlord
Hail to the Almighty Dragonlord
Elemental Burst
CD: 15sEnergy Cost: 70s

Unleashes the power of the Almighty Dragonlord, K'uhul Ajaw (on a limited, conditional, restricted, contractual, partial, temporary basis), dealing Nightsoul-aligned AoE Dendro DMG. Ajaw will unleash his Dragon Breath at intervals, dealing Nightsoul-aligned AoE Dendro DMG.

If Kinich is in Nightsoul's Blessing when this is used, this Blessing's duration is extended by 1.7s.

"Yes, yes! You stand before K'uhul Ajaw the Almighty Dragonlord! Come forward, then! Kneel, and kiss our feet!"

Kinich's Ascension Passive Talents

The Price of Desolation
The Price of Desolation
1st Ascension Passive

When Kinich is in Nightsoul's Blessing state, opponents hit by his Elemental Skill will enter the Desolation state, and when affected by Burning or Burgeon reaction DMG, they will restore 7 Nightsoul points to him. Nightsoul points can be gained this way once every 0.8s. The Desolation state will persist until this instance of Kinich's Nightsoul's Blessing state ends.

Flame Spirit Pact
Flame Spirit Pact
4th Ascension Passive

After a nearby party member triggers a Nightsoul Burst, Kinich will gain 1 stack of Hunter's Experience that lasts 15s. Max 2 stacks. When Kinich uses Canopy Hunter: Riding High's Scalespiker Cannon, all stacks of Hunter's Experience will be consumed, with each stack consumed increasing the DMG dealt by this Cannon shot by 320% of Kinich's ATK.

Night Realm's Gift: Repaid in Full
Night Realm's Gift, Repaid in Full
Utility Passive

When Kinich is in the air following Canopy Hunter: Riding High's mid-air swing, he can consume 10 Phlogiston points to perform another mid-air swing.

While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Kinich. When the current active character is sprinting, in movement states that result from specific Talents, or in the air, when you switch to Kinich: Kinich will perform one of the following actions depending on the conditions met:

  • When facing a Coilgrass Sigil that can be interacted with: He will fire a grappling hook towards it to move;
  • When there are nearby opponents and you are in combat: Kinich will use Canopy Hunter: Riding High in the direction of the opponents;

Otherwise, Kinich will fire a grappling hook and swing, prioritizing valid Coilgrass Sigils as grapple targets.

Nightsoul Transmission can be triggered once every 10s by your own party.

When interacting with Coilgrass Sigils and other items that Yumkasaurs can interact with, "Canopy Hunter: Riding High" will be converted to "Yumkasaur Mimesis," which causes interactions with such items to follow rules applicable to Yumkasaurs, and which will not put Canopy Hunter: Riding High on CD.

Swift Envoy
Swift Envoy
Additional Passive

While in an area with Phlogiston Mechanics within Natlan, interacting with some harvestable items will increase your own party members' Movement SPD by 15% for 10s. Additionally, the location of nearby resources unique to Natlan will appear on your mini-map.

Kinich's Constellations

Parrot's Beak
Parrot's Beak
Constellation
C1

After Kinich lands from Canopy Hunter: Riding High's mid-air swing, his Movement SPD will increase by 30% for 6s.
Additionally, Scalespiker Cannon's CRIT DMG is increased by 100%.

Tiger Beetle's Palm
Tiger Beetle's Palm
Constellation
C2

When Kinich's Elemental Skill hits an opponent, it will decrease their Dendro RES by 30% for 6s.
Additionally, the first Scalespiker Cannon Kinich fires after entering Nightsoul's Blessing has increased AoE, and its DMG increases by 100%.

Protosuchian's Claw
Protosuchia's Claw
Constellation
C3

Increases the Level of Canopy Hunter: Riding High by 3.
Maximum upgrade level is 15.

Hummingbird's Feather
Hummingbird's Feather
Constellation
C4

When in Nightsoul's Blessing, Kinich will restore 5 Energy after using his Loop Shots or after unleashing the Scalespiker Cannon. Energy can be regenerated this way once every 2.8s.
Additionally, Hail to the Almighty Dragonlord deals 70% more DMG.

Howler Monkey's Tail
Howler Monkey's Tail
Constellation
C5

Increases the Level of Hail to the Almighty Dragonlord by 3.
Maximum upgrade level is 15.

Auspicious Beast's Shape
Auspicious Beast's Shape
Constellation
C6

After Scalespiker Cannon hits an opponent, it will bounce between opponents once, dealing 700% of Kinich's ATK as Dendro DMG.
If this Scalespiker Cannon triggers the buffs that Passive Talent "Flame Spirit Pact" or the Constellation "Tiger Beetle's Palm" grant to the Cannon, the bouncing attack will also obtain the relevant buffs.

Build Guide for Kinich

To learn all about Kinich's best weapons, artifacts and builds, check our dedicated Kinich build guide below:

Changelog

  • 13 Feb. 2026: Kinich guide updated for 6.3.
  • 27 Sep. 2025: Updated for 6.0.
  • 10 Jul. 2025: Updated for 5.7.
  • 12 Feb. 2025: Reviewed for 5.4.
  • 17 Jan. 2025: Updated for 5.3.
  • 06 Sep. 2024: Full Guide released.
  • 27 Jul. 2024: Initial page added.
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