Skirk Guide and Best Builds

Skirk Guide and Best Builds for Genshin Impact

Skirk is a 5-star Cryo Sword character in Genshin Impact. Our Skirk guide and build will focus on Skirk's best weapons, best artifacts, skills, constellations and Skirk's best teams.

Last updated Today at 13:00 by Shikhu 6 comments
Cryo Element
Sword Weapon
Rarity
Cat Protano EN Voice Actor
Noto Mamiko JP Voice Actor
1.

Skirk Build Guide, Best Artifacts, Weapons and Talent Priority

While Skirk is still in the beta, more information will be added/adjusted over time as theorycrafting is completed or character kits are adjusted.

BiS Weapon Azurelight (Signature)
Alternative Weapons
  1. Haran Geppaku Futsu
  2. Primordial Jade Cutter
  3. Mistsplitter Reforged
  4. Uraku Misugiri
  5. The Black Sword
  6. Finale of the Deep
  7. Absolution
  8. Light of Foliar Incision
  9. Sturdy Bone
  10. Wolf-Fang
Best Artifacts
  1. Finale of the Deep Galleries
  2. Marechaussee Hunter
Main Stats
  • Sand Stats: ATK %
  • Goblet Stats: Cryo DMG / ATK %
  • Circlet Stats: CRIT Rate / DMG
Substat Priority
  • CRIT Rate / DMG
  • ATK %
Talent Priority
  1. Elemental Skill
  2. Elemental Burst

Skirk's best weapon is her signature, Azurelight and is pretty significant DPS increase over her 2nd best weapon Haran Geppaku Futsu. Finale of the Deep is an incredibly competitive 4-Star build option and can be better or equivalent to a range of 5-Star weapons.

Build Skirk with either Marechaussee Hunter or Finale of the Deep. Both are incredibly competitive build options but do have important considerations which have been outlined below in the guide. With regards to stat priorities for Skirk, because she has a unique energy system, Skirk does not need any ER. This leaves you with building ATK % and CRIT while Cryo DMG is a great goblet option and has a higher ceiling because you can also roll ATK as a substat.

1.1.

Marechaussee VS Finale Artifacts on Skirk

Skirk's artifact build options are interesting and can require some important considerations. Marechaussee Hunter is slightly more DPS than Finale of the Deep Galleries and is also significantly more efficient to farm. By now you might even have the perfect set of Marechaussee pieces built up and ready to be used on Skirk. The issue being that Marechaussee ties you to Furina which has the potential to be limiting long-term.

Artifact Loadouts are being added which is essentially the solution to this problem, so that you can use both sets depending on the situation. If there is any situation where you would not be able to guarantee that you use Furina with Skirk, then you should use Finale of the Deep Galleries. If you know you will always tie Skirk and Furina together then go Marechaussee Hunter.

2.

Skirks Best Team Compositions

Skirk is a main DPS on-field who heavily requires Escoffier in her best teams. Otherwise, it is a significant DPS loss.

Main DPS Support Sub DPS Support
Skirk Furina Yelan Escoffier
Skirk Furina Shenhe Escoffier
3.

Skirks Ascensions, Talents, and Constellations

Skirk Ascensions Skirk Talents Skirk Constellations
3.1.

Skirk Ascension Passives and Materials

Ascension Passive Explanation
Reason Beyond Reason

When nearby party members trigger Frozen, Superconduct, Cryo Swirl, or Cryo Crystallize reactions against opponents, a Void Rift will be created near this opponent. This effect can be triggered once every 2.5s. 3 Void Rifts created by Skirk herself can exist on the field at once.

Skirk can use the following methods to absorb nearby Void Rifts:

  • When she hits an opponent with a Charged Attack in her Seven-Phase Flash mode.
  • When she uses the special Elemental Burst Havoc: Extinction while in the Seven-Phase Flash mode.
  • When she Holds her Elemental Skill Havoc: Warp to engage in rapid movement.

Each Rift absorbed will grant her 8 Serpent's Subtlety points.

Return to Oblivion

When nearby Hydro party members deal Hydro DMG, or when nearby Cryo party members apart from Skirk deal Cryo DMG, Skirk will gain the "Death's Crossing" effect for 20s. Max 3 stacks, each stack's duration is counted independently. Each character can grant Skirk at most 1 "Death's Crossing" stack by this means.

Each "Death's Crossing" stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode by 110%/120%/170% of its original DMG and increases the DMG dealt when using her Elemental Burst Havoc: Ruin by 105%/115%/160% of its original DMG.

Mutual Weapons Mentorship

When all party members are either Hydro or Cryo, and if there is at least 1 Hydro and 1 Cryo character, party members' Elemental Skill Level is increased by 1.

3.2.

Skirks Ascension Materials

Skirk gains CRIT DMG as she levels giving her a total of 88.4% CRIT DMG at level 90.

The total Ascension Material costs to upgrade all of Skirks Ascensions are listed below.

Source Quantity
Mora 420,000 Mora
Boss Material 46x Ensnaring Gaze
Ascension Material
Local Specialty 168x Skysplit Gembloom
Enhancement Material
  • 18x Meshing Gear
  • 30x Mechanical Spur Gear
  • 36x Artificed Dynamic Gear
3.3.

Skirks Talents

Type Talent Name Brief Explanation
Normal Havoc: Sunder

Normal Attack

Performs up to 5 consecutive attacks.

Charged Attack

Consumes a certain amount of Stamina to hurl a spinning crystal spear, dealing DMG to opponents ahead.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Elemental Skill Havoc: Warp

Imitates the combat style of "The Foul." Produces different effects depending on whether you Tap or Hold.

Tap

Skirk gains 45 Serpent's Subtlety and switches to the Seven-Phase Flash mode.

Hold

Skirk gains 45 Serpent's Subtlety and will continuously move at high speed. Her interruption resistance is increased in this state.

During this time, Skirk can control her movement direction. She can also use this Skill again to end rapid movement prematurely.

Elemental Burst Havoc: Ruin

Skirk's Elemental Burst is not reliant on Elemental Energy but instead on Serpent's Subtlety.

When Skirk has at least 50 Serpent's Subtlety, she can expend all her Serpent's Subtlety to unleash her Elemental Burst, ripping the space before her apart and using rapid consecutive slashes that deal AoE Cryo DMG. At the same time, the DMG dealt by an instance of this Elemental Burst can be increased by every point of Serpent's Subtlety over 50 when it is unleashed. Up to 12 points can be counted for this purpose.

When Skirk is in the Seven-Phase Slash mode, Havoc: Ruin will be replaced by Havoc: Extinction.

Havoc: Extinction

A special Elemental Burst that can be used even without consuming Serpent's Subtlety.

After using it, Skirk will gain the "All Shall Wither" effect, which will last until Seven-Phase Flash ends. After unlocking the Passive Talent Reason Beyond Reason, she can also absorb nearby Void Rifts. While "All Shall Wither" is active, every 0.1s, after Skirk's Normal Attack hits an opponent, that Normal Attack will deal increased DMG. If she absorbed any Void Rifts while using Havoc: Extinction, this Normal Attack's DMG will be further increased based on the number of Rifts absorbed.

This effect will be canceled when it has triggered 10 times.

3.4.

Skirks Talent Materials

The total material costs to upgrade a single one of Skirks Talents is listed below.

Source Quantity
Mora 1,625,500 Mora
Special Material 1x Crown of Insight
Boss Material 6x Ascended Sample: Knight
Domain Material
  • 3x Teachings of Contention
  • 21x Guide to Contention
  • 38x Philosophies of Contention
Enhancement Material
  • 6x Meshing Gear
  • 22x Mechanical Spur Gear
  • 31x Artificed Dynamic Gear
3.5.

Skirks Constellations

# Name Explanation
C1 Far to Fall

Enhances the effects of the Passive Talent Reason Beyond Reason: After absorbing a Void Rift, Skirk will summon a crystal blade to attack nearby opponents, dealing 500% of her ATK as Cryo DMG. This DMG is considered Charged Attack DMG. You must first unlock the Passive Talent Reason Beyond Reason.

C2 Into the Abyss

After unleashing her Elemental Skill Havoc: Warp, Skirk will gain 12 additional Serpent's Subtlety points. The Elemental Burst Havoc: Ruin is also enhanced: The maximum Serpent's Subtlety points above 50 factored into the DMG increase effect when she uses this Elemental Burst is increased by an additional 12. Additionally, her Normal Attack DMG is increased by 60% when she is in the Seven-Phase Flash mode.

C3 Serendipitous Sin Increases the Level of Havoc: Ruin by 3.
C4 Fractured Flow

Enhances the effects of the Passive Talent Return to Oblivion: Each Death's Crossing stack also increases Skirk's ATK by 10%/20%/50%. You must first unlock the Passive Talent Return to Oblivion.

C5 Wish Ender Increases the Level of Havoc: Warp by 3.
C6 To the Source

Each Void Rift Skirk absorbs via the effects of the Passive Talent Reason Beyond Reason will grant her 1 Havoc: Sever stack for 15s. Max 3 stacks. Each stack's duration is independently considered. You must first unlock the Passive Talent "Reason Beyond Reason."

Havoc: Sever

  • When she uses the Elemental Burst Havoc: Ruin, she will consume all Havoc: Sever stacks to initiate a coordinated attack in which each Havoc: Sever stack will deal 600% of Skirk's ATK as Cryo DMG. This DMG is considered Elemental Burst DMG.
  • When she uses Normal Attacks while in Seven-Phase Flash mode, 1 Havoc: Sever stack will be consumed when her third or fifth attack sequences hit an opponent to launch 3 coordinated attacks. Each coordinated attack deals 150% of Skirk's ATK as Cryo DMG. This damage is considered Normal Attack DMG.
  • When Skirk takes DMG while in Seven-Phase Flash mode, 1 Havoc: Sever stack will be consumed to decrease this DMG instance by 80% and attack nearby opponent(s) 3 times, with each attack dealing 150% of Skirk's ATK as Cryo DMG.
  • This DMG is considered Charged Attack DMG.
3.6.

Changelog

  • 08 Jun. 2025: Updates to the guide but not full guide release.
  • 07 May 2025: Guide added.
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