Memory of Jarilo-VI Stage 14 Guide and Teams - Honkai: Star Rail

Memory of Jarilo-VI Stage 14 Guide and Teams in Honkai: Star Rail

This is our guide for Stage 14 of The Last Vestiges of Towering Citadel in Honkai: Star Rail.

Last updated on Jul 23, 2025 at 12:00 by Holster
1.

What are the Objectives for Stage 14 of Jarilo VI?

Memory Turbulance for Stage 14 of Jarilo VI - "At the beginning of each cycle, increases CRIT Rate by 20% and CRIT DMG by 40% for allies with HP percentage higher than 80% of their Max HP for 2 turns" Plan around added protection, as at the start of each cycle, as allies with more than 80% of their Max HP gain 20% CRIT Rate and 40% CRIT DMG for 2 turns.

To gain the 3 stars for Stage 14 you will need to meet the following objectives:

  • Win with at least 12 cycles left
  • Win with at least 18 cycles left
  • No more than 1 downed character
2.

What Elements Should i use for Stage 14?

For recommended element types in Stage 14 see the table below:

Element Weaknesses Fight 1 Fire Imaginary Physical
Element Weaknesses Fight 2 Lightning Wind Fire
3.

What Team Should i use For Jarilo Stage 14?

In Stage 14, the majority of enemies are weak to Physical and Ice elements. Therefore, using a Physical or Ice focused character at the start of a fight will break the enemy weaknesess giving you a head start in the battle and increase DMG dealt. Secondly, Bronya will bring out two Silvermane Guards and while they're on the field, her Weakness can't be broken so it is best to remove them from the field first so you can focus all your DMG on her and deal DMG without having to worry about her weakness not being broken.

In the second half, the first wave includes Automation Beetles which are weak to Lightning, Wind, and Imaginary elements. Therefore, using a Lightning, Wind or Imaginary focused character at the start of a fight will break the enemy weaknesess giving you a head start in the battle and increase DMG dealt. Be sure to eliminate the Auxiliary Robot Arm Unit quickly as it deals high amounts of DMG. Lastly, Svarog deals high amounts of DMG with his powerful skills, therefore having a healer or shielder is important to keep your teams health up and shields active to increase the chances of taking less DMG.

See below for team setups for Team 1:

Main DPS Support / DPS Support Sustain
Hook Dan Heng Preservation Trailblazer Natasha
Jade Herta Asta Natasha

See below for team setups for Team 2:

Main DPS Support / DPS Support Sustain
Serval Dan Heng Preservation March 7th Natasha
Acheron Sunday Jiaoqiu Aventurine
4.

What Enemies are in Jarilo Stage 14?

In this section you will be able to see the enemies and their weaknesess that will appear in each fight and each wave of Jarilo-VI in order to tailor your team around.

Stage 14 Enemies - Fight 1:

Wave 1 - Enemy Elemental Weaknesses
Silvermane Soldier Lv. 63 Wind, Quantum
Silvermane Gunner Lv. 63 Physical, Ice
Silvermane Cannoneer Lv. 63 Physical, Ice, Imaginary
Wave 2 - Enemy Elemental Weaknesses
Bronya Lv. 63 Physical, Imaginary, Fire
Silvermane Soldier Lv. 63 Wind, Quantum
Silvermane Gunner Lv. 63 Physical, Ice

Stage 14 Enemies - Fight 2:

Wave 1 - Enemy Elemental Weaknesses
Automaton Beetle Lv. 63 Wind, Imaginary, Lightning
Wave 2 - Enemy Elemental Weaknesses
Svarog Lv. 63 Fire, Wind, Lightning
Automaton Hound Lv. 63 Physical, Lightning
Auxiliary Robot Arm Unit Lv. 63 Lightning, Wind, Quantum
5.

What Rewards Do You Obtain in Jarilo Stage 1?

The following Memory Rewards are available upon successful completion of Stage 14 on Jarilo-VI.

  • Lost Crystal x10
  • Lucent Afterglow x40
  • Traveler's Guide x5
  • Refined Aether x4
  • Credits x20000

In addition to the above Memory Rewards you can additionally gain Mark Gift Rewards which offer Stellar Jade and Credits as you earn more stars throughout each stage of Jarilo-VI.

Holster
Staff Author
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Holster is a curious and enthusiastic Honkai: Star Rail fan who enjoys collecting characters and searching for origami birds while exploring Penacony.

6.

Changelog

  • 23 Jul. 2025: Guide Created.
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