Fury Druid Build Skills for Diablo 2 Resurrected
This page shows the recommended skill point progression and priority for the Fury Druid. Note that the following list refers to the total number of skill points, not the character level, to best account for the 12 bonus skill points granted by quests.
Fury Druid Skill Build
- 20 points to Werewolf — Main Transformation, required
- 20 points to Lycanthropy — Increases Life and Duration of Werewolf, Required
- 20 points to Fury — Main damage skill, required
- 1+ points to Feral Rage — Can be useful to have up for Life Steal, required
- 20 points to Oak Sage — Big increase to Life
- 1+ points to Heart of Wolverine — Can be used in safe situations for increased Damage and Attack Rating, optional
- 1+ points to Summon Grizzly — Great for tanking, optional
Select Fury Druid Skill Discussion
Wereforms are strange in how they interact with Increased Attack Speed. As a rough estimation, weapon gear Increased Attack Speed contributes majority effectiveness while non-weapon gear Increased Attack Speed is minority effectiveness. This estimation means that generalized, only Increased Attack Speed on your weapon improves your Wereform animation speeds, including Fury. The only purpose in having non-weapon gear Increased Attack Speed is if, depending on your weapon speed's frame table, non-weapon gear Increased Attack Speed will push you to the next breakpoint. You will have to use the Increased Attack Speed Calculator to figure out the attack frames for Wereforms.
Druids, including Wereforms, tend to avoid blocking. With 'Next Hit Always Misses' bug and Fury being a melee multi-hit skill, blocking will probably be more harmful than it will be beneficial. For a Fury Druid, building sustain with Life Steal is preferred. This preference is why many recommended items for a Fury Druid are two-handers for the extra damage.
As a melee build, Cannot Be Frozen is a must-have attribute. Raven Frost is the recommended way of achieving this.
Though the Fury Druid may not do as much damage as a Zeal Paladin, the Fury Druid sustains better with a stronger Life pool due to Werewolf, Lycanthropy, and potentially Oak Sage, provided he has the gear to make that work. And running around as a wolf can be pretty fun.
Fury Druid Stats Discussion
The following section discusses how many attribute points should be allocated to each of the primary stats
How much Strength Does a Fury Druid Need?
Enough for gear — your weapon will most likely be the highest Strength requirement for this build, so usually whatever that number is. However, this number constantly changes based on the gear you are using, so always double-check the Strength requirements of each piece of equipment you have and how much Strength each piece will provide once equipped. You can technically place additional points into Strength to increase your damage if you feel tanky enough already. It is a 1% increase in damage per point in Strength.
How much Dexterity Does a Fury Druid Need?
Enough for gear. Dexterity is excellent for increasing Block Chance, but if you are not planning to invest points to max that out, it is often not worth adding any additional points. The little bit of Attack Rating gained per stat point ends up not worth it most of the time and is better spent on more Life instead.
How much Vitality Does a Fury Druid Need?
Everything else into Vitality — 250+ Vitality. Every excess attribute point should be allocated to Vitality, as long as you can meet the Strength requirements of your items by the time you wish to equip them. Not only does this increase your Life total, but it also increases the chance for Health Potions to double the healing provided. On top of that, the more Life you have, the less chance you have to be put into Hit Recovery, helping your character out even more!
How much Energy Does a Fury Druid Need?
Nothing — allocating stat points to Energy in a final build is universally considered sub-par for almost every character due to the widespread availability of Mana Potions. While leveling, if you find your character struggling with Mana, you can allocate a few points to Energy that you can then remove with a respec later in the game.
- 19 Sep. 2021: Page added.
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