Summoner Druid Build Skills for Diablo 2 Resurrected

Last updated on Apr 28, 2022 at 12:00 by MrLlamaSC 4 comments

This page shows the recommended skill point progression and priority for the Summon Druid. Note that the following list refers to the total number of skill points, not the character level, to best account for the 12 bonus skill points granted by quests.


Summon Druid Skill Build

  1. 20 points to Summon Grizzly Summon Grizzly — damage synergy for your summons, required
  2. 20 points to Summon Dire Wolf Summon Dire Wolf — main skill used. Invest immediately, required
  3. 20 points to Summon Spirit Wolf Summon Spirit Wolf — Attack Rating and Defense for your summons, required
  4. 20 points to Oak Sage Oak Sage — big Life boost for you and your summons. You will either run this or Heart of Wolverine Heart of Wolverine, optional
  5. 20 points to Heart of Wolverine Heart of Wolverine — Damage and Attack Rating for you and your summons. You will either run this or Oak Sage Oak Sage, optional
  6. 20 points to summon Raven Raven — blinds enemies, optional
  7. 1 points to Werebear Werebear — useful to boost your Life and allow for Shock Wave Shock Wave, optional
  8. 1 point to Lycanthropy Lycanthropy — useful for even more Life in Werebear Werebear form. Not needed to skill if running Beast runeword, optional
  9. 1 points to Shock Wave Shock Wave — Useful for AoE stunning mobs when in Werebear Werebear form, optional

Select Summon Druid Skill Discussion

Often a Summon Druid will start with a Poison Creeper Poison Creeper but quickly shift into using Wolves to fight and quit using Vines by the mid-game as they really fall off in value.

One of the most interesting parts about this build is that the Summon Druid Tree actually has a hidden unique feature that no other Skill Tree has. Generally, when dealing with synergies, only Hard Points (Points you physically click into the Synergies) will count towards the synergy. This means all the Soft Points (Points added by Gear, Charms, Battle Command Battle Command, etc.) will only benefit the main skill. With the Druid Summon Tree however, ALL points added (Hard and Soft) will benefit the summons! This makes the benefit of +Skills gear worth even more for this character.

Unfortunately, even with this added bonus, the Summon Druid is still overall a weaker build. However, with enough gear, he is definitely capable of tackling almost any area and has the added safety of a high-value Oak Sage Oak Sage and other minions to protect him.


Summon Druid Stats Discussion

The following section discusses how many attribute points should be allocated to each of the primary stats.


How much Strength Does a Summon Druid Need?

Enough for gear — for a Character using a Spirit Monarch Monarch Shield this will be 156 Strength as that is usually the highest Strength Requirement for commonly used gear. If choosing to use another shield with lower Strength requirements, then adjust to that value. This number constantly changes based on the equipment you are using, so make sure to double-check the Strength requirements of each piece of gear you have and how much Strength each piece will provide once equipped.


How much Dexterity Does a Summon Druid Need?

Enough for gear. Dexterity is excellent for increasing Block Chance, but if you are not planning to invest points to max that out, it is often not worth adding additional Points. Also, this character does not use Attack Rating, so any extra Points add nothing of value.


How much Vitality Does a Summon Druid Need?

Everything else into Vitality — 250+ Vitality. Every excess attribute point should be allocated to Vitality, as long as you can meet the Strength requirements of your items by the time you wish to equip them. Not only does this increase your Life total, but it also increases the chance for Health Potions to double the healing provided. On top of that, the more Life you have, the less chance you have to be put into Hit Recovery, helping your character out even more!


How much Energy Does a Summon Druid Need?

Nothing — allocating stat points to Energy in a final build is universally considered sub-par for almost every character due to the widespread availability of Mana Potions. While leveling, if you find your character struggling with Mana, you can allocate a few points to Energy that you can then remove with a respec later in the game.



  • 28 Apr. 2022: Updated for Patch 2.4.
  • 19 Sep. 2021: Page added.
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