Wind Druid Build Skills for Diablo 2 Resurrected

Last updated on Sep 19, 2021 at 12:00 by MrLlamaSC 2 comments

This page shows the recommended skill point progression and priority for the Wind Druid. Note that the following list refers to the total number of skill points, not the character level, to best account for the 12 bonus skill points granted by quests.

1.

Wind Druid Skill Build

  1. 20 points to Hurricane Hurricane — Main crowd control and cold Damage dealer, required
  2. 20 points to Tornado Tornado — Main Damage dealer, required
  3. 20 points to Twister Twister — Prerequisite to Tornado Tornado, required
  4. 20 points to Cyclone Armor Cyclone Armor — Great Elemental Absorb, required
  5. 1+ points to Summon Grizzly Summon Grizzly — Great Tank, optional
  6. 1-20 points to Oak Sage Oak Sage — Bonus to Life for you and party, required
2.

Select Wind Druid Skill Discussion

The Wind Druid is one of the best Characters to play through the game and fight almost any area. Tornado Tornado deals Physical Damage, allowing the Druid to kill all Elemental Immune monsters leaving only the rare Physical Immune Monster alive. For that though, he has his persistent Hurricane Hurricane Cold damage that, when strong enough, does not only kill the Physical Immune monsters but keeps him decently safe from any melee harm.

Additionally, the Wind Druid gets to max out Cyclone Armor Cyclone Armor giving him a large Elemental Absorb that can be recast at any time and prevent nasty one-shot deaths from Souls or other Elemental monsters. If desired, a Sage or Bear Summon can join him as well for even more safety.

In terms of playstyle, the biggest difficulty this character faces is aiming Tornado Tornado. With its wild pathing, there are often times a Tornado goes 90 degrees of where aimed, leaving the monsters in front of him completely unscathed. Learning positional play is key to mastering this Hero and speeding up his kill speed.

In terms of equipment, finding a lot of +Skills gear will be the most beneficial Affix and should be prioritized over most anything else unless needing more survivability.

3.

Wind Druid Stats Discussion

The following section discusses how many attribute points should be allocated to each of the primary stats.

3.1.

How much Strength Does a Wind Druid Need?

Enough for gear — for a Character using a Spirit Monarch Monarch Shield this will be 156 Strength as that is usually the highest Strength requirement for commonly used gear. If choosing to use another shield with lower Strength requirements, then adjust to that value. This number constantly changes based on the equipment you are using, so make sure to double-check the Strength requirements of each piece of gear you have and how much Strength each piece will provide once equipped.

3.2.

How much Dexterity Does a Wind Druid Need?

Enough for gear. Dexterity is excellent for increasing Block Chance, but if you are not planning to invest points to max that out, it is often not worth adding additional Points. Also, this character does not use Attack Rating, so any extra Points add nothing of value.

3.3.

How much Vitality Does a Wind Druid Need?

Everything else into Vitality — 250+ Vitality. Every excess attribute point should be allocated to Vitality, as long as you can meet the Strength requirements of your items by the time you wish to equip them. Not only does this increase your Life total, but it also increases the chance for Health Potions to double the healing provided. On top of that, the more Life you have, the less chance you have to be put into Hit Recovery, helping your character out even more!

3.4.

How much Energy Does a Wind Druid Need?

Nothing — allocating stat points to Energy in a final build is universally considered sub-par for almost every character due to the widespread availability of Mana Potions. While leveling, if you find your character struggling with Mana, you can allocate a few points to Energy that you can then remove with a respec later in the game.

4.

Changelog

  • 19 Sep. 2021: Page added.
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