Guide to the Island Sanctuaries Workshop in FFXIV
This page relates to everything about the FFXIV workshop on your island including what supply and popularity do, how your agenda works, how best to farm Seafarer's Cowries and how to upgrade your workshop.
The Workshop On Your Island
The workshop provides a place for your mammets to create handicrafts using the materials you gathered around your island. There is a set schedule with each craft taking 4, 6 or 8 hours to complete within a 24 hour window.
Your workshop is the most vital part of your sanctuary because it provides the vast majority of your Seafarer's Cowries used for upgrades, flight and to purchase cosmetic items.
The workshop is also by far the most complex side of the island offering a large range of bonuses, while not necessary to fully optimise there is an achievement for crafting items worth 17,000 Seafarers Cowries in a single week.
Workshop Rank Requirements, Materials and Upgrades
Upgrading your workshop and building more workshops should often be one of your top priorities. They increase your yield and therefore the amount of Seafarers Cowries.
You can build up to three workshops while ranking up your sanctuary and each workshop provides an increase to your value for handicrafts.
|Type||Upgrade/Build Time||Benefit||Material 1||Material 2||Material 3||Material 4||Material 5|
|Workshop I||2-3 Hours||First workshop||Island Log x10||Island Palm Leaf x10||Island Limestone x10||island Vine x10||Island Sand x10|
|Workshop II||1-2 Hours||Second workshop and 10% increase to value||Island Log x15||Island Limestone x15||Island Hemp x10||Island Clay x5||Island Copper Ore x5|
|Workshop III||11-12 Hours||Third workshop and 20% increase to value||Island Iron Ore x15||Island Leucogranite x15||Island Log x10||Island Hemp x10||Raw Island Garnet x3 (Only from expeditions)|
Workshop Basics On Your Island Sanctuary
Explained below are the basics for your Workshop, but due to the complexities involved in the supply and demand menu they have been moved further below.
The agenda shown above is the main aspect of your workshop and is where you schedule your handicrafts, review supply and demand, set rest days for your workers and view a handicrafts category/materials. You can also see your groove in this menu which gives you an additional bonus.
To begin crafting a handicraft simply select a workshop(only one will be available initially) and then click the "+" symbol to see all available handicrafts.
In the image above from the in-game tutorial you can see each state that a craft can be in.
- Preproduction, meaning they are in queue to be crafted at the alloted time. Items in preproduction can be changed at any time.
- Production, this is the item currently being crafted. This handicraft can be cancelled but you will lose out on any cowries you would have gained.
- Not enough materials. If you do not have the materials required before the craft hits production the workshop will not create the handicraft.
- These items have been shipped off and you have obtained the cowries for it.
Handicrafts are what the workshop creates to then sell for Seafarer's Cowries. Each craft has a set time of either 4, 6 or 8 hours and provides a value relative to the materials used and time spent crafting. This value then changes depending on popularity and supply.
Some materials are gathered, some are grown, others obtained from expeditions and some harvested from your animals located inside your pasture. The rare expedition materials and animal materials provide the highest value for time. Higher rank crafts also generally have a higher value.
Each handicraft has one or two categories related to what type of item it is. While crafting in your workshop it is possible to chain items with one or two identical categories to obtain an efficiency bonus giving x2 to your value.
Every item crafted in a day aside from your first craft can have this efficiency bonus. Every efficiency bonus also increases your groove for the week up to the cap in the top right of the workshop menu.
There are two types of categories, one representing the materials of a handicraft and one representing the purpose. A handicraft can not be both textiles and woodworks for example or arms and food.
- Creature Creations
- Marine Merchandise
- Unburied Treasures
- Preserved Food
Groove Bonus On Your Workshop
When chaining multiple items of the same category you develop what is called Groove. You initially start with 0/10 Groove and build up your Groove over the week for it to reset next season. Your maximum amount of Groove also increases with each landmark you have.
- 1 Landmark - 15 Groove
- 2 Landmarks - 20 Groove
- 3 Landmarks - 25 Groove
- 4 Landmarks - 35 Groove
Groove provides a small increase to your Seafarer's Cowries every sale for the week.
Checking Earnings And Materials
You can check the materials you require for the current day, season or both seasons using the material allocation button on your islekeep index.
To check your earnings you must speak to the workshop mammet outside of your cabin and select review earnings. This shows you a split for each day by each item and what Seafarer Cowries they provided. You will also see your highest score for a single season and your score for the current season making it easier to track your weekly earnings for the 17,000 cowries in a season achievement.
Understanding Supply, Demand And How It Changes
The supply and demand menu can be found in the top right of the isleworks agenda under the stock looking symbol. This brings up what can initially be a very daunting list of numbers, symbols, items and data but can be easy to understand with a bit of patience. This is how you will gain your highest scores and biggest rewards.
To start, you have filters at the top to make it easier to filter out items that are unappealing. From there you have a table showing each product with their popularity, supply, demand shift and predicted demand.
Popularity naturally shows how popular an item currently is to the residents of Limsa Lominsa. A higher popularity gives higher multipliers on the base value of your handicrafts.
- Very High (+40%)
- High (+20%)
- Average (0%)
- Low (-20%)
Popularity changes weekly and only weekly making it easier to find good handicrafts to start off your day.
Supply is the other main metric to look at. A lower supply is more desirable and gives higher multipliers, which lore wise would be due to being able to raise prices in Limsa.
- Nonexistent (+60%)
- Insufficient (+30%)
- Sufficient (0%)
- Surplus (-20%)
- Overflowing (-40%)
As you can see, supply has higher multipliers compared do popularity. This is because supply changes both daily and based on how many of the same craft you have created making it more beneficial to watch the market.
Daily supply changes apply for everyone in the same way however the impacts on your own supply from crafting multiple of the same item can have an effect and cause differences between players meaning there is not always a 'best'. Other players crafts do not impact your own supply, it is purely solo content.
It is not currently fully understood the exact mechanics of supply and how it changes daily. While there are theories none currently hold up fully meaning as it stands at the moment we can not predict supply.
Demand shift simply shows you how your supply changed since its last change. This makes it not something entirely useful on its own but there are great efforts being made to help use it to predict future supply changes.
For now my best advice would be to set your rest days to the beginning of the week and keep an eye on items that are insufficient. Insufficient items so far either stay insufficient for another day or turn nonexistent making it the best time to sell.
Predicted demand shows you the popularity for the next week and has 0 relation to demand shift.
This is useful for finding out what items are worth stockpiling or if you would like to target specific crops in your garden or animals in your pasture you can use your rest days to change these over.
How Best To Optimise Your Supply, Popularity And Cowrie Farm
To optimise your supply and popularity you need to check every day what options are available to you that have low supply and high popularity to take advantage of the bonuses that they offer.
You also want to focus early season on maxing out your groove using a chain of 6x 4 hour crafts for each workshop.
The two most common methods are using 4-(8-8-4) and 4-(6-6-8) style orders in your agenda. What this mean is that you always start with a 4 hour craft to take the hit on a lack of efficiency bonus and from there chain either 2x 8 hour crafts and a 4 hour craft or 2x 6 hour crafts and a 8 hour craft.
8 hour crafts provide higher amounts of Seafarer's Cowries but there are more 6 hour crafts and therefore a wider range of chains and efficiency bonuses that you can have meaning either option can be best depending on your supplies for the day and materials you have available.
Items with two categories are better for this due to more potential options.
Please see below for a table comparison of how beneficial each combination of supply and popularity is so you can refer to those:
There are also a range of calculators made by members of the community which helps you see what are your best items which is great to help you find combinations for the day. Give a few of them online a look and find one that suits you.
One such example is This Sheet which not only allows you to enter your exact circumstances also displays the best items with colour coded categories to easily find chains and even toggles for 4/6/8 hour crafts.
The Slow And Steady Method To Farm Cowries
Instead of being hyper optimised and spending a lot of effort each day, if you do not care about the 17,000 achievement you can simply create a schedule of crafts for the week ahead of time once you have a surplus of each material.
You can grow two of each crop and change your granary every few days to have a spread of items and take it slow from there.
- 26 Aug. 2022: Guide added.
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