All Endwalker Dungeons for FFXIV
New dungeons will be introduced in the Endwalker expansion. This page serves as a hub to all the leveling and endgame dungeons coming in Endwalker. This page contains heavy spoilers for the main scenario, so be wary.
Endwalker Dungeons Hub
The Endwalker expansion contains five new leveling dungeons and three new endgame dungeons.
Leveling Dungeons
There are five new leveling dungeons in Endwalker. Each is tied to one of the first five zones players will travel through in the Patch 6.0 main scenario.
The Tower of Zot
The Tower of Zot can be unlocked at level 81 during the main scenario. It is the first dungeon players will encounter in Endwalker and is located in Thavnair. Players above level 82 will be level synced to level 82 when entering.
The skies over Thavnair are aflame, and panic spreads through the populace like wildfire. One by one, civilians are twisted into grotesque fiends, hells-bent on slaughtering everything in sight. The deadliest of these creatures leads its newly spawned kin through the jungle, towards a number of smaller settlements, and as such, Ahewann has dispatched his Radiant Host to forestall the carnage. Though Vrtra, too, lends his strength to the cause, even that may prove insufficient, and thus do the Scions enter the fray.
The Tower of Babil
The Tower of Babil can be unlocked at level 83 during the main scenario. It is the second dungeon players will encounter in Endwalker and is located in Garlemald. Players above level 84 will be level synced to level 84 when entering.
From the ruins of the Garlean imperial palace rises the Tower of Babil, a monstrous edifice constructed by Fandaniel and Zenos's enthralled hordes. While its exact purpose has yet to be ascertained, it is here that the would-be orchestrators of the Final Days await the Warrior of Light, who now spearheads a daring mission to infiltrate the tower and vanquish the Telophoroi once and for all.
Vanaspati
Vanaspati can be unlocked at level 85 during the main scenario. It is the third dungeon players will encounter in Endwalker. Players above level 86 will be level synced to level 86 when entering.
The skies over Thavnair are aflame, and panic spreads through the populace like wildfire. One by one, civilians are twisted into grotesque fiends, hells-bent on slaughtering everything in sight. The deadliest of these creatures leads its newly spawned kin through the jungle, towards a number of smaller settlements, and as such, Ahewann has dispatched his Radiant Host to forestall the carnage. Though Vrtra, too, lends his strength to the cause, even that may prove insufficient, and thus do the Scions enter the fray.
Ktisis Hyperboreia
Ktisis Hyperboreia can be unlocked at level 87 during the main scenario. It is the fourth dungeon players will encounter in Endwalker and is located in Elpis. Players above level 88 will be level synced to level 88 when entering.
The most extensive facility in Elpis, Ktisis Hyperboreia is a sprawling complex of magically simulated environs. Concepts awaiting evaluation are brought here for the last stages of observation, and, upon meeting the appropriate criteria, are finally released into the world at large. Determined not to surrender Meteion, it is within this facility that Hermes has taken refuge, and you and your companions must find and confront him if you are to shed light upon the truth of the Final Days.
The Aitiascope
The Aitiascope can be unlocked at level 89 during the main scenario. It is the fifth dungeon players will encounter in Endwalker and is located in Labyrinthos. Players at level 90 will be level synced to level 90 when entering.
Deep in the heart of Labyrinthos lies its secret among secrets─the device through which the Sharlayans have peered into the aetherial sea to learn Hydaelyn's secrets. With their bargain with the Forum fulfilled, the Scions of the Seventh Dawn are poised to journey to the Aitiascope and beyond to beg Her aid, but no depths are without their darkness...
Endgame Dungeons
There are three new endgame dungeons in Endwalker. One is unlocked as the final dungeon in the main scenario, while the other two are unlocked after the main scenario is completed.
The Dead Ends
The Dead Ends can be unlocked at level 90 during the main scenario. It is the sixth dungeon players will encounter in Endwalker and is located in Ultima Thule.
Here, at the edge of the universe, await as many stories as there are stars in its sea. Of rises and falls, of beginnings and ends...of a little bird who left home with hope, yet nested in sorrow. Hearken unto these tales to be told...
The Stigma Dreamscape
The Stigma Dreamscape can be unlocked at level 90 after the main scenario. It is one of the endgame dungeons players will encounter in Endwalker.
For the first time since the fall of its civilization, the warmongering Stigma-4 is awake, its unbeating heart set on conquering a distant star─yours. Omicron N-7000 believes that the most effective means of deterrence is to convince its subconscious circuits of how poorly it would fare against Hydaelyn's champion, and has opened a path to allow you to implant a pseudo-memory of just such a contest. Thus does it fall to you to answer the question─of what do matrices dream?
Smileton
Smileton can be unlocked at level 90 after the main scenario. It is one of the endgame dungeons players will encounter in Endwalker.
Smileton was to be a paradise for the people of Etheirys, a refuge where every need is met, its inhabitants content and happy for all their days. But what is happiness? In pursuit of an answer, the Loporrits created the Big Cheese, designed to make manifest all they might need and more to fulfill the needs of their passengers-to-be. They were eager to please─perhaps, too eager─and their plans became more fickle, each new idea a betrayal of the last. The Big Cheese now burrows toward the center of the moon, a labyrinth of contradiction left in its wake. If left unchecked, its wanton pursuit of happiness may very well spell the end of the moon.
Alzadaal's Legacy
Alzadaal's Legacy can be unlocked at level 90 during the main scenario of Patch 6.1, Newfound Adventure. It is one of the endgame dungeons players will encounter in Endwalker.
Since the days of old, the imagination of the Thavnairian people has been captured by a persistent legend─the promise that somewhere, beneath the shimmering expanse of the Bounty, lies hidden the treasure vault of Alzadaal III. Yet how might one claim the fabled satrap's hoard where so many other reckless souls have tried and fallen? Will Estinien's dubious map lead you true to the rumored isle and its moldering ruins? Whatever peril waits ahead, it is certain to be an adventure!
The Fell Court of Troia
The Fell Court of Troia can be unlocked at level 90 during the main scenario of Patch 6.2, Buried Memory. It is one of the endgame dungeons players will encounter in Endwalker.
Owing to the ingenuity of Hannish alchemists, you have succeeded in expanding the voidgate in the treasure vault, and prepare to set forth on your mission to find Vrtra's brood-sister Azdaja in the Thirteenth. Beyond the emptiness of the rift awaits a shadowed castle swarming with voidsent, and you steel yourselves for a hostile reception.
Lapis Manalis
Lapis Manalis can be unlocked at level 90 during the main scenario of Patch 6.3, Gods Revel, Lands Tremble. It is one of the endgame dungeons players will encounter in Endwalker.
Your quest to find Vrtra's brood-sister Azdaja leads you to Garlemald, where you believe she may have passed through a voidgate. Increased sightings of voidsent in the area lend further credence to your suspicions. In the hopes of narrowing your search for the alleged gate, Alphinaud tells you of an abandoned village in the mountains to the east where Garleans once practiced the reaper arts. But is a portal the only thing you may chance to find there in the heart of the mountain?
The Aetherfont
North of the Sharlayan mainland lies the verdant Isle of Haam, a land long protected by the Forum as an academic asset due to its abundant wells of aether. Yet with plenty often comes peril, and the vicious beasts that live there will not so readily relinquish their claim to the island's lifeblood. Will you secure the energy you need to breach the void─or be returned to the very flows of aether you seek?
The Lunar Subterrane
Long has Golbez guarded the location of his domain, a solemn sanctuary wherein he conspired to break the barrier between worlds. It is there, within the recesses of the Thirteenth's moon, Zeromus bides its time, gathering the strength that will see Golbez's plan to fruition. But what else could he be guarding in this subterranean labyrinth? What secrets might be laid bare by those willing to brave its abyssal depths?
Criterion Dungeons and Variant Dungeons
A new type of dungeon, Criterion Dungeons and Variant Dungeons were released in Patch 6.2. As they are very different from regular dungeons, they have their own separate hub and guide, which you can access below.
Changelog
- 21 Oct. 2023: Updated for Patch 6.5.
- 23 May 2023: Updated for Patch 6.4.
- 10 Jan. 2023: Updated for Patch 6.3.
- 10 Dec. 2021: Added links to dungeon guides.
- 03 Dec. 2021: Page added.
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This guide has been written by Lyra an accomplished raider in FFXIV and has written raid guides for the game for the past five years. You can follow him on Twitter and he streams raids on Twitch.
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