Jump to content
FORUMS
Sign in to follow this  
Vlad

Mech Mage Wild

Recommended Posts

Guest Damiano

I have all the cards needed for this deck but Antonidas; what could be a temporary sub for him? I did not invest any money in the gane, so at the moment I have all the adventure cards and a couple of useless legendary got from free packs (Nozdormu and Mukla -.- ). I was thinking about to put in a Sky-piloted golem ; i also have a sea giant.

 

Thanks in advance for the advice :)

Share this post


Link to post
Share on other sites
Guest Jack

Mech mage is out of the meta right now...

 

IMO the best replace for antonidas are sky golem or clockwork knight, if you don't have them you can put flamestrike or pyroblast.

Share this post


Link to post
Share on other sites

Well, I don't know if it's out of meta or not, and actually i am not aiming high. I don't play enough ranked matches to reach legend anyway :)

It's just that i like the mech sinergy and the mage class. Also when I sarted playing, I made too many arenas before buying all the adventures, and arenas gave each time a GVG pack; I had to make just a few card except the legendaries to have the full deck ;)

 

BTW, I put the sky piloted shredder for added mech sinergy.

Share this post


Link to post
Share on other sites

Any tips against the current LoE priest deck? That is the only match up that seems impossible. Lightbomb destroys the early minions and I see no way around losing Antonidas and Dr boom to entomb >_<

Share this post


Link to post
Share on other sites

And how exactly is Mech Mage out of meta?

Because most of the popular decks now are a bad matchup for mech mage. 

Share this post


Link to post
Share on other sites

ive to admit, its quite a bad deck from my experience. many classes that can just outlast the barrage and then youre out of steam and lose. u dont even rly need to factor rng

Share this post


Link to post
Share on other sites

ive to admit, its quite a bad deck from my experience. many classes that can just outlast the barrage and then youre out of steam and lose. u dont even rly need to factor rng

It is quite possible that you play the deck suboptimally. If you sent me a replay, it would allow me to help you.

Share this post


Link to post
Share on other sites

 

ive to admit, its quite a bad deck from my experience. many classes that can just outlast the barrage and then youre out of steam and lose. u dont even rly need to factor rng

It is quite possible that you play the deck suboptimally. If you sent me a replay, it would allow me to help you.

 

how would i do this? i would appreciate any help i can get, thank you in advance biggrin.png

Share this post


Link to post
Share on other sites

First off, there is the option to Edit your post rather than multiposting just like you did now. 

Now, back to the topic: you have to upload it somewhere else and send me the link to it (if you are using hearthstone deck tracker), or if you have it as a video, you can upload it to youtube and copy-pasting the link.

Share this post


Link to post
Share on other sites

ive to admit, its quite a bad deck from my experience. many classes that can just outlast the barrage and then youre out of steam and lose. u dont even rly need to factor rng

I find that the goal of the deck is to win by turn 8.  After turn 8 the deck runs out of steam, unless have a good setup with archmage and some spare parts cards.  I have won a game or two that way.

 

I personally really like the deck, because I find the gameplay of a deck like freeze to be too slow.  Matches with Mech Mage are fast, and the wins can be really satisfying.  

 

Here's a screenshot of a match against a rank 15 priest where I got what I'm pretty sure is the best hand I could draw:

End of Turn 2

http://i.imgur.com/o7ocYkR.jpg

End of Turn 4

http://i.imgur.com/uIrMDTA.jpg

 

Best he could do is holy nova, and even then he's toast.  This is a good deck.  Just keep practicing with it.

Edited by Kearvek
  • Like 1

Share this post


Link to post
Share on other sites

First off, there is the option to Edit your post rather than multiposting just like you did now. 

Now, back to the topic: you have to upload it somewhere else and send me the link to it (if you are using hearthstone deck tracker), or if you have it as a video, you can upload it to youtube and copy-pasting the link.

i have the file, where do i upload it to?

Share this post


Link to post
Share on other sites

I prefer Mediafire, but it is purely up to you. You can send it as a PM. Sadly, I won't have much time during easter to look at it.

Share this post


Link to post
Share on other sites
Guest SR Vizier

Just built this deck and love it. Only thing I have noticed is the lack of board clear, which hit hard late game against a Priest deck recently. Any thoughts on needing some board clear options, and what would you replace for such board clear options?

Share this post


Link to post
Share on other sites

Old deck but still working, got back to it while checking the wild ladder but I need some help.

Since I lack Dr.Boom and I don't have anything big to place there I put a Polymorph in his place, is that good enough or should I go with a minion?

Share this post


Link to post
Share on other sites
1 hour ago, Kokuendan said:

Old deck but still working, got back to it while checking the wild ladder but I need some help.

Since I lack Dr.Boom and I don't have anything big to place there I put a Polymorph in his place, is that good enough or should I go with a minion?

You could put in Foe Reaper 4000, second Tinkertown TechnicianClockwork KnightFlamestrike as an anti-aggro tech card, or Polymorph: Boar as an anti-control tech tool. Polymorph: Boar is better than regular Polymorph as it allows you to transform your own minions as well to put more pressure on the opponent or to simply finish him off.

Share this post


Link to post
Share on other sites
1 hour ago, positiv2 said:

You could put in Foe Reaper 4000, second Tinkertown TechnicianClockwork KnightFlamestrike as an anti-aggro tech card, or Polymorph: Boar as an anti-control tech tool. Polymorph: Boar is better than regular Polymorph as it allows you to transform your own minions as well to put more pressure on the opponent or to simply finish him off.

Thanks for the tips, I'll try them and see what works the best for me.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
×
×
  • Create New...