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Vlad

Big Bad Wolf

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One Abomination is enough to foul the AI after it losed its three Grannies not to attack. But don't play a secound one.

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6 hours ago, Guest Fouling the AI said:

One Abomination is enough to foul the AI after it losed its three Grannies not to attack. But don't play a secound one.

If you run 2 copies of Abomination, you have a higher chance of drawing it. That's why it's included twice.

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Moat Lurker, which I believe you get from one of the previous bosses of this adventure (Normal or Heroics, not sure), is incredibly useful for this Heroic fight. It kills a minion, and then when it dies, resummons that minion. Best part is, the resummoned minion is back to full strength. I used it to kill my Piloted Sky Golem, get a free 4-cost minion from the Deathrattle, and then when Moat Lurker died, I got back a 6/4 Sky Golem. =) Sylvanas Windrunner would be another great target for this card, or any powerful Deathrattle minon for that matter. It pretty much single-handedly won me this fight, so I hope it helps you!

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11 hours ago, Guest Sylvermyst said:

You have Bestial wrath in a Druid deck...

That deck actually belongs to the wolf. The deck even contains an uncollectible weapon, Big Bad Claws, which should make clear that it is the wolf's deck. 

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I did not try paladin, but I found luck with one of my shaman decks. Morgl triumphed with just one attempt.

SOFdSTB.png

The deck includes 2x Earth Shock. Starting with one or both of these is ideal. They effectively neutralize the Kindly Grandmothers that Big Bad Wolf starts with. I also have a Hex in there which proved useful. I used Harrison Jones and also included Acidic Swamp Ooze to destroy his Big Bad Claws. Damage spells such as Lightning Bolt and Lightning Storm are extremely helpful for spot and mass removal. Lightning Storm paired with Wrath of Air Totem is a beautiful sight. Feral Spirit is a great card too. With it being a spell, the 2/3 taunts remain as such, buying needed time to stabilize. A single Healing Wave provided the much needed healing to outlast the Wolf. Using cards like Master of Evolution and Evolve, you can turn your little 1/1s into full-sized minions. In the screenshot above, I am holding onto Evolve because I had such a favorable setup with Thunder Bluff Valiant and buffed totems. Once I gained board control, the rest was pretty simple. With an empty board and hand, he wasn't much of a threat. I was praying that he didn't draw a Swipe though... That's the only card that could have done me in. Lol

Edited by CaptLando

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Didn't have enough of the cards in the guide to do this with Paladin. Took a few goes but got it with the constructed Barnes-YShaarj Hunter deck.

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6 hours ago, Guest Boz said:

Didn't have enough of the cards in the guide to do this with Paladin. Took a few goes but got it with the constructed Barnes-YShaarj Hunter deck.

Nice one. Do you mean the one from our site? If so, here is a link to the deck.

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On 12 September 2016 at 9:17 AM, Blainie said:

Nice one. Do you mean the one from our site? If so, here is a link to the deck.

Yes, that deck. Have been playing it a bit in constructed. Just keep restarting until you have turn 1 Barnes. That cancels out his starting advantage, then stall until Call of the Wilds. Explosive Trap was pretty useful if I recall right.

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9 hours ago, Guest Boz said:

Yes, that deck. Have been playing it a bit in constructed. Just keep restarting until you have turn 1 Barnes. That cancels out his starting advantage, then stall until Call of the Wilds. Explosive Trap was pretty useful if I recall right.

Very cool. Glad to hear people finding new ways to beat it from the site! Thanks also for giving some pointers for those that might try it.

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