Vlad

Big Bad Wolf

Sign in to follow this  

15 posts in this topic

This thread is for comments about our Big Bad Wolf guide for One Night in Karazhan.

Share this post


Link to post
Share on other sites

One Abomination is enough to foul the AI after it losed its three Grannies not to attack. But don't play a secound one.

Share this post


Link to post
Share on other sites
6 hours ago, Guest Fouling the AI said:

One Abomination is enough to foul the AI after it losed its three Grannies not to attack. But don't play a secound one.

If you run 2 copies of Abomination, you have a higher chance of drawing it. That's why it's included twice.

Share this post


Link to post
Share on other sites

Moat Lurker, which I believe you get from one of the previous bosses of this adventure (Normal or Heroics, not sure), is incredibly useful for this Heroic fight. It kills a minion, and then when it dies, resummons that minion. Best part is, the resummoned minion is back to full strength. I used it to kill my Piloted Sky Golem, get a free 4-cost minion from the Deathrattle, and then when Moat Lurker died, I got back a 6/4 Sky Golem. =) Sylvanas Windrunner would be another great target for this card, or any powerful Deathrattle minon for that matter. It pretty much single-handedly won me this fight, so I hope it helps you!

  • Like 1

Share this post


Link to post
Share on other sites
11 hours ago, Guest Sylvermyst said:

You have Bestial wrath in a Druid deck...

That deck actually belongs to the wolf. The deck even contains an uncollectible weapon, Big Bad Claws, which should make clear that it is the wolf's deck. 

Share this post


Link to post
Share on other sites

I did not try paladin, but I found luck with one of my shaman decks. Morgl triumphed with just one attempt.

SOFdSTB.png

The deck includes 2x Earth Shock. Starting with one or both of these is ideal. They effectively neutralize the Kindly Grandmothers that Big Bad Wolf starts with. I also have a Hex in there which proved useful. I used Harrison Jones and also included Acidic Swamp Ooze to destroy his Big Bad Claws. Damage spells such as Lightning Bolt and Lightning Storm are extremely helpful for spot and mass removal. Lightning Storm paired with Wrath of Air Totem is a beautiful sight. Feral Spirit is a great card too. With it being a spell, the 2/3 taunts remain as such, buying needed time to stabilize. A single Healing Wave provided the much needed healing to outlast the Wolf. Using cards like Master of Evolution and Evolve, you can turn your little 1/1s into full-sized minions. In the screenshot above, I am holding onto Evolve because I had such a favorable setup with Thunder Bluff Valiant and buffed totems. Once I gained board control, the rest was pretty simple. With an empty board and hand, he wasn't much of a threat. I was praying that he didn't draw a Swipe though... That's the only card that could have done me in. Lol

Edited by CaptLando

Share this post


Link to post
Share on other sites

Didn't have enough of the cards in the guide to do this with Paladin. Took a few goes but got it with the constructed Barnes-YShaarj Hunter deck.

Share this post


Link to post
Share on other sites
6 hours ago, Guest Boz said:

Didn't have enough of the cards in the guide to do this with Paladin. Took a few goes but got it with the constructed Barnes-YShaarj Hunter deck.

Nice one. Do you mean the one from our site? If so, here is a link to the deck.

Share this post


Link to post
Share on other sites
On 12 September 2016 at 9:17 AM, Blainie said:

Nice one. Do you mean the one from our site? If so, here is a link to the deck.

Yes, that deck. Have been playing it a bit in constructed. Just keep restarting until you have turn 1 Barnes. That cancels out his starting advantage, then stall until Call of the Wilds. Explosive Trap was pretty useful if I recall right.

Share this post


Link to post
Share on other sites
9 hours ago, Guest Boz said:

Yes, that deck. Have been playing it a bit in constructed. Just keep restarting until you have turn 1 Barnes. That cancels out his starting advantage, then stall until Call of the Wilds. Explosive Trap was pretty useful if I recall right.

Very cool. Glad to hear people finding new ways to beat it from the site! Thanks also for giving some pointers for those that might try it.

Share this post


Link to post
Share on other sites

Jade cards still ramp, and minions with battlecry that summon other minions work just fine, e.g. big-time racketeer.

I did heroic with Druid using standard Jade, big-time racketeer, wobbling runts, ancient of war, cenarius, ragnaros, etc. Hogger was also quite useful.

Good luck!

 

Share this post


Link to post
Share on other sites

I just did it with the same deck, or very similar. In case someone is interested: (I wanted to import the deck but Icy veins tells me "several cards on hearthpnw for Jade Idol") maybe a little bug that the feature does not know which version to use :) )

 Jade vs Wolf Druid

  • 2x (0) Innervate
  • 2x (1) Jade Idol
  • 2x (2) Wild Growth
  • 2x (2) Wrath
  • 2x (3) Jade Blossom
  • 1x (3) Mark of Nature
  • 2x (4) Jade Spirit
  • 1x (4) Shellshifter
  • 2x (4) Swipe
  • 2x (5) Cult Apothecary
  • 2x (5) Druid of the Claw
  • 2x (5) Nourish
  • 1x (6) Big-Time Racketeer
  • 2x (6) Gadgetzan Auctioneer
  • 2x (6) Jade Behemoth
  • 1x (7) Ancient of Lore
  • 1x (8) Primordial Drake
  • 1x (9) Cenarius
     
Edited by Caldyrvan

Share this post


Link to post
Share on other sites
22 hours ago, Caldyrvan said:

I wanted to import the deck but Icy veins tells me "several cards on hearthpnw for Jade Idol") maybe a little bug that the feature does not know which version touse :)

Thanks for pointing this out! I tested it and it turns out this goes for other cards that are tokens as well (WrathRaven Idol, Druid of the Claw...), and Damien is investigating it already. Thanks again for pointing this out!

  • Like 1

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco
      The latest Hearthside Chat with Peter Whalen revealed Supercollider, Flobbidinous Floop, and Whizbang the Wonderful from The Boomsday Project.
       
      In the latest Hearthside Chat, Senior Game Designer Peter Whalen explained some of the themes (science) and inspirations (more science) for The Boomsday Project. In doing so, he spoiled three new incredibly exciting cards. If you're interested in watching the video (which is just 4:59 seconds long), you can do so right here:
       
       
      Card Reveals
       

       
      This card gets an "A" for flavor, as I don't think its possible to come up with a better design for a card called "Supercollider" in a science-themed set.
      This Warrior weapon has the potential to be a 2 or 3 for 1, as it can set up trades quite easily if you attack your opponent's largest minion with it. However, attacking your opponent's largest minion means you will also be dealing plenty of face damage to yourself, making high amounts of armor gain a requirement for putting this card in your deck. For that reason, Supercollider plays excellently with Baku the Mooneater, and I expect it to see play in Odd Warrior decks.
       

       
      Next up is another card with an excellent name, Flobbidinous Floop. This guy provides a Faceless Manipulator-style effect for Druid decks for just 4 Mana, which will almost certainly make him a combo piece in a variety of Druid decks. Between Innervate, Twig of the World Tree, and Biology Project, there will almost certainly a few new OTKs with Flobbidinous Floop. He can also be used in Big Druid decks one turn after playing a huge minion, such as Ysera, Hadronox, or The Lich King, to become a 3/4 copy of a card with a powerful effect. Expect to see plenty of Flobbidinious Floop in the new meta!
       

       
      Next we get Whizbang the Wonderful, which is one of the most unique and exciting cards in the history of Hearthstone. What does he do? Let me show you:
       

       
      Whizbang the Wonderful replaces your entire deck. He replaces your hero, and he names your new deck "Whizbang is Wonderful". When you enter a game with this deck, you will be randomly handed 1 of 18 recent deck recipes by Blizzard at the start of the game.
      Will Whizbang be competitively viable? Almost certainly not, but I think that question is almost entirely missing the point. By adding Whizbang to the game, Blizzard has offered new players a way to access 18 different for just 1600 dust! Though its unlikely these 18 premade decks will be 100% meta optimal, they will almost certainly be viable enough for newer players to climb the earlier ranks while playing a wide variety of decks and learning new cards. This is the closest thing that Blizzard will probably ever do to selling pre-constructed decks (something that many other cards games do), which in my eyes is a major step forward. Will tryhards be disappointed when they open Whizbang? Probably. But not every Legendary minion needs to be a home run for the hardcore audience. Whizbang is the new player's best friend, and will surely add much more joy to the game of Hearthstone than he takes away.
      What do you think about today's spoilers? Will Supercollider see play? Can you find any new OTKs with Flobbidinous Floop? And are you as excited about Whizbang the Wonderful as I am? Let us know in the comments what you think about these new cards, and be sure to check out our Boomsday Hub for more spoilers from the upcoming expansion.
    • By Aleco
      A callback to Annoy-o-Tron, this new Mech card could be a serious player in the meta.
       
      Episode 2 of "Enter Boom Labs" has revealed another new Magnetic card from The Boomsday Project, called Annoy-o-Module:
       

       
      A callback to Annoy-o-Tron, this guy gains Magnetic and 1/2 worth of stats for just 2 Mana! The stats and keywords this card instantly adds to another Mech seem quite strong when you compare it to Blessing of Kings, which adds 2 more Attack to a minion but does not add Divine Shield and Taunt. This card isn't awful when played on it's own, and it plays well in a deck with Corpsetaker. Annoy-o-Module checks enough for boxes for me, and I full expect it to see play in the upcoming meta.
      Episode 2 of "Enter Boom Labs" is short but sweet, and you can watch the full video right here:
       
       
      Do you think Annoy-o-Module impact the game as much as Annoy-o-Tron did? Let us know in the comment section, and be sure to check out our Boomsday Hub for more spoilers from the upcoming expansion.
    • By Aleco
      Use Mini-Rag to destroy enemy minions and level up your"Wow!" emote in this week's Tavern Brawl.
       
      In celebration of The Midsummer Fire Festival, this week's Tavern Brawl is all about Ragnaros, Lightlord. Well, Mini-Rag to be more specific:
       

       
      A 2/3 Ragnaros with Immune will start the game on one side of the board. At the end of each turn, Mini-Rag will deal 1 damage to a random target on the other side of the board for each Attack he has, then swap to the other side of the board. Each time he kills an enemy minion he will gain 1 Attack, growing in power as the game progresses.
       

       
      Due to the sudden pressure that Mini-Rag applies to both players, I highly recommend playing an Aggro deck. I used Odd Rogue in my first game to take down an Odd Hunter. You could also play an anti-aggro deck to try and counter all the aggro decks running around, but be sure to play some self-healing such as Branching Paths or Healing Rain.
       

       
      The Tavern Brawl will track how many minion kills that Mini-Rag racks up. After 8, 30, and 60 Minion kills, you will level up the fireworks in your "Wow!" emote. This is a returning Tavern Brawl from last year's festival, and your running total of Mini-Rag kills from last year's festival carries over to this year. Happy hunting!
       
    • By Aleco
      Spoilers for The Boomsday Project will run from July 19th through July 31st.
       
      The full spoiler schedule for The Boomsday Project was announced today on the PlayHearthstone blog. We'll be getting one more card reveal tomorrow, followed by two or more card reveals per day from July 23rd until July 31st. After that, we can expect an unannounced card reveal stream to spoil the final batch of cards in The Boomsday Project.
      The expansion is releasing on August 7th, so be sure to start saving your gold! The Midsummer Fire Festival offers double gold rewards for all quests completed from now until July 30th, and prereleases for the new expansion are available now.
       
      The Boomsday Project: Card Reveal Schedule
      Week of July 15th (PDT)
      7/19 12PM
       
      Week of July 22nd (PDT) 7/23 12PM 7/23 11PM   7/24 5AM 7/24 6AM 7/24 7AM 7/24 12PM 7/24 8PM 7/24 9PM 7/24 11PM 7/25 7AM 7/25 12PM 7/25 5:15PM 7/25 6PM 7/25 8PM   7/25 11PM 7/26 2AM
      7/26 5AM 7/26 7AM 7/26 12PM 7/26 11PM
      7/27 2AM 7/27 7AM 7/27 8AM 7/27 12PM
      7/27 8PM 7/27 11PM 7/28 7AM 7/28 12PM
      7/28 8PM 7/28 11PM  
      Week of July 29th (PDT)   7/29 7AM 7/29 11AM 7/29 12PM 7/29 8PM 7/29 11PM 7/30 2AM 7/30 5AM 7/30 7AM 7/30 12PM 7/30 6PM 7/30 8PM 7/30 11PM 7/31 5AM 7/31 6AM 7/31 7AM 7/31 12PM 7/3  9PM 7/31 11PM  
    • By positiv2
      This thread is for comments about our Zoo Warlock guide.