Hearthstone Update 3 October: Balance Changes are Live

7 posts in this topic


Hearthstone's recently announced balance changes are now live.

In a slightly surprising move, Blizzard rolled out the latest patch on a Monday, when they are usually expected on a Tuesday. This will give Last Call competitors this weekend an extra day to test. There were only a couple of minor bug fixes in the rest of the patch.

The full list of nerfs can be found in our previous article, but the impacted cards are: Tuskarr TotemicYogg-Saron, Hope's EndRockbiter WeaponCall of the WildExecuteCharge, and Abusive Sergeant. You will get a full Dust refund on any of the cards on the list that have a Dust value if you disenchant them before October 17th PDT. As always, if you don't believe you will use the cards, then you should take the refund as you can always re-craft them later.

Do you think the meta will change much, or will it stay the same? Is Yogg-Saron, Hope's End still playable? Let us know what you think.

Share this post

Link to post
Share on other sites

If you get an error message after downloading the patch just do a scan and repair. (Cog wheel options under hearthstone)

As for the nerfs: good. Meta will change but not by a lot. Shaman and hunter will still see a lot of play, they'll simply be a little less strong/rng dependent and totem/midrange shaman should rise in popularity.
Yogg is still playable, but less as an extra win condition and more as a board clear.

Since I had both a golden Yogg and a normal one, I'm already happy with the massive dust gain.

  • Like 1

Share this post

Link to post
Share on other sites

My post-nerf Yogg'Sarons landed high so far. 

Not so great for my opponents, though. I had, like, 2-3 spell Yogg'Sarons thrown at me for the last couple of hours. FeelsGoodMan.

Share this post

Link to post
Share on other sites

yogg certainly is still playable however its more vulnerable now. so the change killed my mage deck that purely focused around him. hybrid builds that include him for field control will still likely do fine. however, pure yogg decks can run head first into a couple walls. 

Share this post

Link to post
Share on other sites

From the dozen times I have played Yogg decks I think the balance is amazing now! About 5 were home runs for them (sucked) but 5 were also worthless because Yogg died like 2 spells in, then the last couple were just a wash leaving them with a small advantage but nothing critical.
I really notice the execute nerf more than I thought I would. Warrior seems manageable when it's trying to rush, can't clear near as well before turn 5.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Wild Egg Token Druid Deck.
    • By positiv2
      This thread is for comments about our Cheap Wild Aggro Beast Druid Deck.
    • By positiv2
      This comment thread is about our Wild Aggro Beast Druid Deck.
    • By positiv2
      This thread is for comments about our Budget Zoo Warlock Deck.
    • By Zadina

      Dave Kosak introduces us to the Monster Hunt, which will be available in a week.
      The Lead Mission Designer was joined by two of his associates to discuss the newest PvE mode, which will come along with The Witchwood. Paul Nguyen talked about the four heroes. Tess Greymane has a Hero Power that lets her Discover any class card that has been played in a game (by both players) and add it to your hand.
      Darius Crowley has an indestructible cannon minion that can be activated via Darius' Hero Power and fire at the minions across it. Positioning will matter, as you can kill two enemy minions at once and the Hero Power will refresh each time you kill a minion with your cannon. There weren't any details on Houndmaster Shaw or Toki, Time-Tinker, but it was hinted that the former hero will have something to do with Rush (just like its card counterpart).
      Giovanni Scarpati discussed bosses and treasures. The Monster Hunt will feature over 45 unique boss encounters. As Ben Brode had revealed in an earlier interview, each hero will have its own final boss, called "nemesis fight". For Crowley it's Lord Godfrey, for Shaw it's Glinda Crowskin and for Toki it's her own future self! When you clear the Monster Hunt with all four heroes (and win four packs), you get to face Hagatha as the last boss. Ultimately, as far as the treasures are concerned, there are a few returning ones from the Dungeon Run, but most are new. There are also hero exclusive treasures, as well as unique treasures "dropping" from rare boss encounters.
      You should definitely watch the video to get a glimpse of all the new stuff coming with the Monster Hunt. And don't forget: it's release date is April 26 at 10:00 am PDT!
      Start stocking up on vials of holy water and cannonballs, because The Witchwood’s free, single-player missions, the Monster Hunt, goes live on April 26 at 10:00 a.m. PDT!
      Join Lead Mission Designer Dave Kosak, along with Mission Designers Paul Nguyen and Giovanni Scarpati, for a Hearthside Chat that will equip you with everything you need to know for a successful Monster Hunt!
      Ready for Action
      If you played the Dungeon Run in Kobolds & Catacombs, the Monster Hunt will be eerily familiar—but much is different! Rather than choosing one of Hearthstone’s nine classes, you’ll take on the role of one of four veteran monster hunters, each with a special ability that you’ll need to make the most of if you hope to survive the hunt.
      Your hunter will venture deep into the Witchwood on Hagatha’s trail, defeating a series of monstrous bosses who dare to cross your path. With each victory, you’ll build a stronger and stronger deck with the items you find. You may encounter some trusty old equipment out in the forest, but much of what you’ll find will be entirely new, including treasures unique to certain foes. Each monster hunter has their own favorite tricks—a special hero power or ability that you’ll need to master if you hope to survive the hunt. Each hunter also carries a grudge against a heinous nemesis in the woods: a unique boss that only they can track down to fight.

      You’ll want to go on a Monster Hunt with every hunter, because each offers a quest that will earn you a Witchwood card pack. And if you’ve got the mettle to complete the Monster Hunt with all four hunters, you’ll finally have a chance to face off with the real witch in the woods: Hagatha! If you can free the wood from Hagatha’s curse, you’ll earn the gratitude of Gilneas and the Monster Hunter card back!

      We hope you enjoyed learning more of what lurks ahead in Monster Hunt! We’re eager to hear your tales of The Witchwood on social media using the #Witchwood hashtag. Learn more about The Witchwood at TheWitchwood.com!
      We’ll see you on the hunt!