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Mage gets another useful Secret in Kobolds & Catacombs.
ShtanUdachi revealed this spell card on his YouTube channel. It's a 3 mana rare Secret that reads: "After your opponent plays a minion, deal 6 damage to it. Deal all remaining damage to your opponent". The card's name hasn't been officially confirmed, but it should be Explosive (or Fire) Rune(s).
The video is in Russian, with English subtitles available.
This is a great card and fits perfectly into Secret Mage or any aggressive Mage deck. Essentially, it's a cheaper Fireball, that can potentially splits its damage to the enemy hero too! The only question that is raised is how this secret is going to work with minions with Divine Shield. Lastly, Explosive Rune(s) can benefit from Spell Power.
Let us know what you think about the newest addition to Mage's arsenal of powerful spells. Final versions of all cards will be posted in our Kobolds & Catacombs hub.
The Paladin Spellstone has been revealed and we finally know almost everything about it.
After the Mage Spellstone, it was time for the Paladin Spellstone to be revealed by Korean streamer sung0, who was joined by RenieHouR. The translated name of the card should be Lesser Pearl Spellstone, but it hasn't been officially confirmed.
Image by Hearthpwn.
Another translation of this card reads "Spirit" instead of "minion". It might be the case that the summoned token is an Elemental. This would be interesting since Paladin will get Benevolent Djinn in Kobolds & Catacombs, which is an Elemental that also has healing synergy. The "Restore 3 health" part is not clear, as well: it probably means to both your hero and your minions, but it should still be clarified.
The streamers weren't provided with the upgrades of the Spellstone, so again this is a mystery. There are two cases: a) it's either get one, two, three minions or b) the stats of said minion get upgraded. The former seems more likely.
There's still not enough information to properly review this card. Keep checking this thread for updates and we'll be sure to have the final details in our Kobolds and Catacombs hub as well.
According to French site JudgeHype, it looks like the token will get +2/+2 stats when the Spellstone is upgraded. So, the second stage is "Summon a 4/4 Spirit with Taunt" and the last stage is "Summon a 6/6 Spirit with Taunt". The card does indeed state "Spirit", instead of minion, but it turns out the Spirit is NOT an Elemental. The name of the card is almost certainly Lesser Pearl Spellstone, with an official confirmation on it still pending.
Now, the only unanswered question if the "Restore 3 health" part applies to both hero/face and minions. On its own, the Lesser Pearl Spellstone is a poor card since it basically summons a Frostwolf Grunt. The upgraded versions look much better, but that will depend on whether Healadin will become a viable deck or not.
All applications will be reviewed and considered however if you are playing a class/spec combination we need then your chances of joining will be higher.
A little bit of info about us:
We are a group of friends and serious raiders on EU Twisting Nether looking to recruit skilled like-minded players into our roster for Mythic Legion raids and onwards. We will offer a sociable and fun raiding environment while maintaining a strong desire for progression. Our Discord is very active and we encourage all members to chat and play together not only for raids. The guild formed late March 2016 and fully cleared 13/13 Mythic Hellfire Citadel pre nerf shortly after. We've since been improving our world ranking every tier.
We currently raid 3 days per week on Mythic: Wednesday, Sunday and Tuesday 19:15-22:15 server time. While it is not a lot we try to make the most out of our time. We run optional heroic/normal/alt/previous tier raids during off days in which raiders are welcome to come to. Our members also play other games outside raid times together where anyone is welcome to join(LoL, PUBG, HotS, Overwatch etc.).
Our loot system for Mythic is RC Loot Council.
What we expect from you:
- We are a raiding guild with only a 9 hour per week schedule so you are expected to attend and be ON TIME! However we understand things can come up sometimes but please let us know.
- Be able to speak and understand the English language and not be afraid to communicate with other members during raids.
- Actively doing dungeons/world quests to improve your gear and artifact weapon.
- Have a strong understanding of the current raid tier and be able to play your class to it's potential.
- Always come to raids prepared(i.e. bringing food and potions, etc).
- Come fully gemmed and enchanted with the correct stats for your class and spec.
- Access to Discord and a working microphone.
- Have a computer that can handle 20 man raiding and a good, stable internet connection.
- Exorsus Raid Tools, Weakauras2 and RC Loot Council addons installed. We may ask you to install others.
If you have any further questions please contact us at battletags:
Stjern#2802 or Azkey#21565
To apply please visit our guild website: http://asylum-tn.enjin.com/recruitment
Requirements to be considered into current main raids:
- 930~ ilvl
- 72+ traits.
- 8/9 in ToS.
- Exceptions to the requirements may be made.
We're currently looking for the classes below but may consider other classes as well.
Death Knight: Blood.
Priest: Holy/disc - Mainly Holy
Any and all applications will be considered.
Dave Kosak is here with a new Hearthside Chat to talk about Dungeon Runs. He also showcased a legendary card from the new expansion!
We've already talked about Dungeon Runs, one of the new features that Kobolds & Catacombs will bring. Lead Mission Designer Dave Kosak explains in this latest Hearthside Chat the design process behind Dungeon Runs.
Dave presented some unique elements only present in Dungeon Runs. For example, there is a card you can pick called Cloak of Invisibility, which has a Passive effect of giving your minions permanent Stealth.
He also gave some insight on the encounters. Some Dungeon Runs can have thematic encounters, like there's a band of Troggs or Trolls you will have to beat. As far as the Trolls are concerned, Battlecrier Jin'zo has a passive effect that is similar to Brann Bronzebeard, which you and him can both benefit from! Similarly, Spiritspeaker Azun's passive works like Baron Rivendare for both parties, while Voodoomaster Vex combines both of these passive effects!
The narrator, that will be guiding you through your Dungeon Run, is King Togwaggle - the king of the Kobolds himself! He is also going to be an actual card available in the next expansion:
Images from Hearthpwn
Here's the official blog post with everything you need to know about Dungeon Runs:
What’s a Dungeon Run?
Dungeon Run is a new insanely fun, single-player “rogue-like” mode where you’ll face deadly encounters and collect incredible Treasures to build a deck worthy of a hero!
When your Dungeon Run starts, you’ll choose a Hero and receive a starting deck consisting of 10 cards. You’ll use it to overcome eight encounters of increasing difficulty (chosen randomly from a huge pool of 48 possible encounters!) to clear the run.
That initial deck might be enough to help you squeak by your first opponent, but you’ll need to get stronger if you hope to clear the whole run. Each time you defeat a Dungeon Run encounter, you’ll be given an opportunity to “level up” your Dungeon Run deck with themed sets of three cards appropriate to your class. Occasionally, you’ll also be able to pick from a selection of three incredibly powerful Treasure cards—non-collectible cards and abilities made just for this mode that are too blatantly overpowered to see normal play.
You’ll need all that power—as well as your wits—because these encounters can be fiendishly difficult. Victory is not assured, and each encounter has its own unique perils. If one of them gets the better of you, defeat is permanent, so you’ll have to start a different run with a whole new deck!
If you manage to complete a full Dungeon Run with each of the nine Classes—no mean feat!—you’ll add the Candle King card back to your collection.
Mage's Spellstone card for hints at a potential Elemental theme for the class in the upcoming set.
Mage's Spellstone was revealed today by Chinese Hearthstone streamer LvGe, hinting at a potential Elemental theme for the Mage class in K&C:
Card image courtesy of Hearthpwn.com
The upgraded versions of Ruby Spellstone will provide an additional random Mage Spell for every two Elementals you can play while this card is in your hand, meaning that this card is capable of becoming a two mana Cabalist's Tome! The lesser version of this spell isn't very enticing, but both of the upgraded versions of Ruby Spellstone seem like quite the deal. Unfortunately, the requirement to upgrade Ruby Spellstone is quite prohibitive and will likely hold this card back from seeing widespread play on the ladder.
Let us know what you think about Ruby Spellstone in the comment section, and be sure to check out our Kobolds and Catacombs hub for more information on the upcoming set.