L0rinda

Mean Streets of Gadgetzan Catchup: Kabal Potions and Mage Cards

Sign in to follow this  

1 post in this topic

KOLMGw6.jpg

The second week of Mean Streets of Gadgetzan spoilers is over, and spoilers for the Jade Lotus gang are now in full force. With that in mind, I'm going to take a moment to preview the Kabal Potions and Mage cards that I have not previously mentioned.

Firstly, I should remind you, the Kabal features the Mage, Priest, and Warlock classes. A Card with the Kabal logo under the Mana cost can be played by any of those three classes.

u32FfGu.png

Of course, this card is impossible to evaluate without knowing what the Potions might be, so let's take a look at the ones revealed so far.

DxhZBOS.png

The above Potions were revealed on the first day, and are shown here for completeness. Below are shown the Potions revealed last week.

TC8cfUT.png

Volcanic Potion seems to be an upgrade on Arcane Explosion. On the face of it, it is like a slightly worse Demonwrath, but it might be a controlling card that mage gets a lot of use out of. Potion of Polymorph does not seem particularly powerful as it should be easy enough to play around. It might turn out to be reasonable as a tech choice against classes such as Druid, where Mirror Entity used to do a similar, but better, job. If it is created by the Kabal Chemist, then it will obviously have no surprise value at all. Bloodfury Potion seems a little expensive, but could turn out to be useful in some situations. Demonfire already sees a little play, and so it would be silly to write this card off. Fellfire Potion might work well if a Tempo Mage style deck is possible in Warlock. It would also be a good pick up for more aggressive Mage decks if they ran the Chemist.

Overall, the Chemist seems to be on a similar power level to Xaril, Poisoned Mind, which means we can probably expect it to see play.

EWsRUFI.png

Kabal Lackey and Kabal Crystal Runner obviously have good synergy, and I am sure people will try them with Kirin Tor Mage. What we have seen when Blizzard have pushed archetypes before, is that they don't usually have quite enough choice at first. We haven't seen enough so far for a full-on Secret deck to be viable. However, with Inkmaster Solia in the mix, maybe they will be good enough to make it to the cut in a Reno Jackson style deck, a style which already tends to use several Secrets. The Lackey might also turn out to be viable in a very aggressive deck. Mage Secrets are expensive, and so getting one for free could be a huge tempo swing.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina

      The team has finally responded to the community's concerns on the new Shaman legendary minion.
      Two weeks after The Witchwood's release, Team 5 has addressed the issues surrounding Shudderwock. Its animation will go faster and it will cap at 20 Battlecries. Hopefully, it will be less of a nuisance now. Lifedrinker will also receive a bump on its animation speed.
      I assume the fix will go live on April 26 along with the Monster Hunt.
      Jesse Hill
      Recently, our players have had feedback regarding the Shaman card, Shudderwock. We understand that the length of its Battlecry animation and other animations spawned from its Battlecry can be frustrating. In a future update, we will be doubling the animation speed of Shudderwock’s Battlecry so it will lessen the impact on the overall pacing of your current Hearthstone match. In addition, the amount of Battlecries Shudderwock can reproduce will be capped at 20.
      We will also be speeding up the animation of Lifedrinker for similar reasons.
      Thank you for your feedback, and we’ll see you in the Tavern.
      Cheers!
      (source)
    • By positiv2

      The rewards are different for each rank. You receive the chest for the best rank you achieve, so do not be afraid of dropping a rank. Additionally, after reaching a milestone rank (ranks in bold), you will not fall below them that season again. This means that if you lose a game at rank 15 with 0 stars, you will not drop to rank 16, but rather stay at rank 15 with no stars.
      Rank Reward 25-21 None 20 1 golden common, 5 dust 19 1 golden common, 10 dust 18 1 golden common, 15 dust 17 1 golden common, 20 dust 16 1 golden common, 25 dust 15 1 golden common, 1 golden rare, 5 dust 14 1 golden common, 1 golden rare, 10 dust 13 1 golden common, 1 golden rare, 15 dust 12 1 golden common, 1 golden rare, 20 dust 11 1 golden common, 1 golden rare, 25 dust 10 2 golden commons, 1 golden rare, 5 dust 9 2 golden commons, 1 golden rare, 10 dust 8 2 golden commons, 1 golden rare, 15 dust 7 2 golden commons, 1 golden rare, 20 dust 6 2 golden commons, 1 golden rare, 25 dust 5 2 golden commons, 1 golden epic, 5 dust 4 2 golden commons, 1 golden epic, 10 dust 3 2 golden commons, 1 golden epic, 15 dust 2 2 golden commons, 1 golden epic, 20 dust 1 2 golden commons, 1 golden epic, 25 dust Legend 3 golden commons, 1 golden epic You also receive a card back for winning 5 games during the season.
      You can read more about Ranked Rewards in our Gold Guide and in order to obtain them more easily, you can read Legend in the Making guides.
    • By positiv2
      This thread is for comments about our Wild Egg Token Druid Deck.
    • By positiv2
      This thread is for comments about our Cheap Wild Aggro Beast Druid Deck.
    • By positiv2
      This comment thread is about our Wild Aggro Beast Druid Deck.