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Psychic Scream Reveal: Kobolds & Catacombs

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The newest Priest Epic is a board wipe with exciting applications in Control decks.

Reynad revealed a new board wipe for Priest today on his Youtube channel. Called "Psychic Scream", this Epic card does a bit more than simply clear the board of minions.

psychicscream.png.

At one mana cheaper than Twisting Nether, Controlling Priest decks will undoubtedly be interested Psychic Scream as a tool for keeping the board clear and their life total high. However, the way in which Psychic Scream clears the board seems to be more of a downside than an upside; it helps opponents out in fatigue scenarios and serves as a mere temporary solution to your opponent's nastiest threats. Against certain decks the "shuffle" clause could actually be an upside. Token Shaman frequently makes boards of small and dopey creatures (such as the Murloc tokens from Primalfin Totem) which they would rather not be forced to draw from their deck later in the game. The card also interacts particularly well with cards that generate a mass amount of tokens, such as Living Mana and Spreading Plague. I fully expect Psychic Scream to be run alongside Dragonfire Potion in Control decks, but don't think its strong enough to show up in most Midrange or Aggressive decks.

Do you think Psychic Scream will see play in the K&C metagame? Let us know what you think about the card in the comment section, and be sure to check out our Kobolds and Catacombs hub for more info about the upcoming set.

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No doubt powerful but again a card for high cost and some part of it being uncontrollable that might bite you in your own ... you know what. I'm really getting tired of cards like this.  And I think control / Highlander Priest doesn't need (and we don't want to see) more tools to get better. -.-

Maybe they should include a button on HS "Create a random deck with random effect".

Edited by Caldyrvan

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The card is really strong, as it negates opponent deathrattle. Yes, they will redraw them -eventually-, but now they have lost them, and they will lose tempo to play them again.

And as it's worded, you can also summon some token and shuffle them in your opponents deck, hurting a lot combo decks...

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There is a reason the cards Recycle and Entomb were 6 mana and assassinate is 5 mana. The ability to negate deathrattles is stronger than a simple destruction. I think this should be more than twisting nether, not less.

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6 minutes ago, SMOrcMan said:

There is a reason the cards Recycle and Entomb were 6 mana and assassinate is 5 mana. The ability to negate deathrattles is stronger than a simple destruction. I think this should be more than twisting nether, not less.

No no no, Priests need more tools because maybe then they will be able to be viable for ranked games and reaching legend rank.

Edited by Caldyrvan

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I don't think this is as good as people believe. The downside is too big against control/heavy decks, the majority of which make up the meta. This + Temporus = Priest new meta is to make your opponent win.

OK that last one may have been an exaggeration. :p Dragonfire Potion goes away in half a year, so they had to print a new aoe removal spell for Priest. It will probably see play after Dragonfire Potion leaves Standard, but in my opinion Psychic Scream is not as strong as it seems.

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8 minutes ago, SMOrcMan said:

There is a reason the cards Recycle and Entomb were 6 mana and assassinate is 5 mana. The ability to negate deathrattles is stronger than a simple destruction. I think this should be more than twisting nether, not less.

Yeah but, they go into your OPPONENTS deck which means eventually they're going to have those tools at their disposal again, this card is just a matter of stalling and that's why its cheaper.

Edit: If you have any minions on the board, this will also just place them into your opponents deck which makes it worse than Nether in some situations.

Edited by leapingshadow

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It's a bit weaker than twisting nether because the minions don't get completely removed and anything with battlecry use the ability again, it's better vs deathrattles or stuff that you don't want in the deck like opponent cards with bad effect, tokens , jade golems.

Dragonfire potion is better than this but the card isn't bad either so will be used.

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Just in case of no 1 understood, it shuffle ALL minions into your opponent deck, it means, that the ones you have as well.

 

In this way, you can play some undesired minions to place at your opponent deck, to make draw harder for him, expecially in combo decks.

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Now Aggro Druid can insta-lose with living mana against two classes, good good.

Edit: three, forgot vanish.

Edited by Bozonik
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Seems legit.  Probably not a 2 of in most decks since it's applications are limited, but still powerful none the less.  Also if you are board clearing with this you can almost always trade your minions into theirs so it will be a corner case scenario when you are giving them minions.  Particularly strong in combo decks since you really aren't worried about dealing with their stuff, just stalling the game out.

Edited by VaraTreledees

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I just hope that we'll see no insane warrior weapon, because I don't want to see a meta of pirate warriors vs randuin priests

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This card is stupid, its totally broken. I mean, priest doesn't have board most of the time anyways, and even if they do, its Clerics and Hoarders and Inventors, which your opponent doesn't even want in their deck. This card might be bad against control decks, especially in fatigue scenarios, yes, but against them, you have the ultimate win condition. 

Your only chance against priest is to establish a reasonable board, after checking for Dragonfire Potion by, and hope they don't have Shadowreaper Anduin, or they already played the card. With this, priest have another board clear. 

Imagine you are playing jade druid, your opponent just be like 'You seem to have a good board, and unfortunately I used my potion, but it would be a shame if someone would shuffle all of them into your deck.'

Switch jade druid with tempo rogue, evolve shaman, zoo, dragon priest, tempo warrior,murloc paladin, midrange hunter and etc.

I get that priest has the worst classic set most likely, but somehow they should make it stop, this is getting out of hand quickly.

Isn't it great that, we already have a three-class meta in standard, and instead of shifting the meta, two of those classes get the best cards yet again.

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