Vlad

Spell Hunter Deck List

Sign in to follow this  

13 posts in this topic

This thread is for comments about our Spell Hunter Deck List.

Share this post


Link to post
Share on other sites
3 hours ago, Guest SaI3re said:

If I'm not wrong, Cat Trick is not available in standard deck. Its from karazhan.

Karazhan cards are allowed in standard for now, they will rotate out in April (probably), with the release of the first expansion of the new calendar year.

  • Like 1

Share this post


Link to post
Share on other sites
10 hours ago, Guest Something_1 said:

Is there any substitution to Cat Trick for those who do not own Karazhan and when it rotates out of Standard?

Not directly, since Cat Trick's aim is to punish your opponent for playing spells and it is the only secret to do so. You could try substituting Snake Trap or Venomstrike Trap for it, but it will less efficient.

Share this post


Link to post
Share on other sites

Sadly all hunter secrets are bad, not really good or too situational/unreliable, cat trick is definitely the best hunter secret. The new hunter secret from K&C Wandering Monster is not totally bad because (imo) there are a lot of 3 cost minions with decent stats able to kill the attacking enemy minion and possible survive it.

Best not to play Spell-Only-Hunter, I guess :D

Share this post


Link to post
Share on other sites
10 hours ago, Caldyrvan said:

Sadly all hunter secrets are bad, not really good or too situational/unreliable, cat trick is definitely the best hunter secret. The new hunter secret from K&C Wandering Monster is not totally bad because (imo) there are a lot of 3 cost minions with decent stats able to kill the attacking enemy minion and possible survive it.

Best not to play Spell-Only-Hunter, I guess :D

I dunno, i really like this deck but the power of it seems less in the cards that are supposed to be finishers and more in curving into a fully buffed emerald spellstone on turn 5 while landing at least 1 cat trick or wandering monster between.   Deathstalker rexxar seems to prolong the game long enough to be useful but Rhokdelar hasn't managed to fill my hand with anything particularly game changing in any of the games i've managed to play it, and i usually end up losing a turn or two after it gets played.

 

Dropping animal companions, the 6 cost summon 2 AC's and spellstone wolves has worked wonders, rhokdelar has been disappointing thus far.  

Share this post


Link to post
Share on other sites

Ofc we have to wait and see how spell hunter will be. Currently a lot of players trying it out and performing very well with it. Give it a bit more time when ppl know how to play against it and which cards to use against it.

And I thought my ":D" made it clear i'm joking or at least more pointing at the bad secrets than the spell hunter type.

So far many of the new cards are doing well except for the weapon, there are too many useless hunter spells but it's good enough to have something to test for counter spell when playing against mage :D

Edited by Caldyrvan

Share this post


Link to post
Share on other sites
4 hours ago, Caldyrvan said:

Ofc we have to wait and see how spell hunter will be. Currently a lot of players trying it out and performing very well with it. Give it a bit more time when ppl know how to play against it and which cards to use against it.

And I thought my ":D" made it clear i'm joking or at least more pointing at the bad secrets than the spell hunter type.

So far many of the new cards are doing well except for the weapon, there are too many useless hunter spells but it's good enough to have something to test for counter spell when playing against mage :D

Seriously, if Rhokdelar filled my hands with spellstones, flanking strikes, explosive/frost traps and kill commands itd be one thing, but its all poisoned arrow and arcane shot, deadly shot, multishot

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco
      Four new Mech minions were spoiled as details about the Magnetic keyword were explained and demonstrated in a short video.
       
      Many questions about Magnetic were answered in today's Hearthside Chat as four new Mech cards (three with Magnetic) were revealed in the video:
       
       
      Announced in the video were details on how the Magnetic mechanic will work in game. If a minion with Magnetic is played to right of another Mech minion, then the minion will be played as-is and the two minions will not fuse together. To "activate" Magnetic and fuse two Mechs together, you will need to play a minion with Magnetic to the left of a Mech minion on the board. It was also announced the Hunter, Paladin, and Warrior will be the three classes that focus on the Magnetic keyword, and there will be Neutral Magnetic minions as well.
      So, what kind of giant robots will we be assembling in The Boomsday Project? First, we get Wargear:
       

       
      As Stephen Chang pointed out in the video, 5 Mana for 5/5 worth of stats is the same rate as Blessing of Kings! Wargear will turn any Mech into an instant threat, and will surely be a key card in any aggressive Mech deck. Though the card is far from impressive when played without Magnetic, we've seen time and time again just how powerful it is to add stats to the board which you can immediately use to attack (Bonemare, Fungalmancer).
       

       
      If you're looking for a good target for Wargear's massive stat boost, look no further than Upgradeable Framebot. 2 Mana for 6 total stats is an incredible deal, which should make Upgradeable Framebot a plug-and-play 2 drop in any Mech deck. The fact that this minion has a low Attack should not scare aggro decks away from it, as the 5 Health makes it incredible target for minion buffs.
       

       
      Our first Warrior card with Magnetic is Beryllium Nullifier, which doesn't excite me as much as the previous two cards. Adding 3/8 and "Can't be targeted by spells or Hero Powers" to any minion makes it nearly impossible for anything but a Vilespine Slayer or Voodoo Doll to kill, but 7 Mana is a huge ask for tempo decks. Magnetic appears to be an aggressive ability by nature, which makes me skeptical about the need for a 7 Mana card which only adds 3 attack the turn it comes down. Beryllium Nullifier seems better suited for a "Big Mech" deck, so we'll have to wait and see which other cards get spoiled before writing this one off.
       

       
      Last but not least is Zilliax, the walking keyword! This guy has a keyword for every point of Mana he costs, and a few of these keywords are highly desirable ones. Even if Zilliax didn't have Magnetic, he still might be a reasonable card for the fact that he can trade into any 3 Health minion with his Divine Shield and Rush while gaining you 3 life with his Lifesteal, then stick around on the board with his Taunt after he is done. Is this the card that Town Crier has been waiting for? The Lifesteal and Rush also make him a great target for Countess Ashmore in slower decks. I have a hard time imagining a world where Zilliax doesn't see quite a bit of play in the new meta!
      What do you think about these four new Mech cards? Let us know in the comment section, and be sure to check out our Boomsday Project Hub for more information on the upcoming expansion.
    • By Aleco
      Quest rewards from today until July 30th will be doubled during the triumphant return of the Midsummer Fire Festival!
       
      Just in time for the upcoming Hearthstone expansion on August 7th, the Midsummer Fire Festival will reward double the gold for all quests completed from now until July 30th.
      Much like last year's festival, Ragnaros has come to "CURE US OF BOREDOM" by bringing us some fresh Hearthstone content. Announced in today's post were new emotes and a new Tavern Brawl, but we can probably also expect a number of daily login surprises if this year's festival is anything like last year's. Expect to hear plenty of amusing dialogue when you log in to Hearthstone over the next few weeks, including plenty of jabs at Ahune the frost elemental.
    • By Aleco
      A new Shaman card was revealed in today's blog post, which shed light on the backstory behind The Boomsday Project.
      A new Shaman card was revealed today on the official Blizzard blog in a post titled The Boomsday Project: Lab Logs Part 1:

       
      A 2/2 Elemental isn't quite worth 2 Mana, while the Battlecry effect on Menacing Nimbus isn't quite worth 1 Mana. Together, the 2 effects add up to a card which likely provides you with more than 2 Mana of value, which makes Menacing Nimbus a playable card in my opinion. If there's an Elemental Shaman deck in the new meta, I expect Menacing Nimbus to be a valuable curve-filler in it.
       

       
      It's hard to say whether the most exciting part of today's post was the new card, or the amount of backstory, hidden clues, and new art which was provided for The Boomsday Project. I'm sure that someone smarter than myself can decode today's post to discover a number of things about the upcoming expansion.
    • By Zadina
      This Mage Legendary card was revealed in collaboration with Wronchi!
      If you remember from the expansion announcement video, Hearthstone's developers were sucked into Netherstorm and it's up to Levi the intern to rescue them! As he ventures into Boom Labs, he encounters Stargazer Luna.
      The video was made by Wronchi Animations, who have created many beloved and hilarious Hearthstone cartoons. There's probably going to be a second part, so expect more card reveals!
      Now, let's talk about the card itself.

      With a Netherstorm expansion, one would expect that the magnificent Kael'thas would have been the Mage Legendary. Instead, we get Stargazer Luna which is a very interesting card with a decent statline. She can complement perfectly Aggro/Burn Mage, but you could perhaps find her in Minion-based Mage decks: mostly Murloc Mage, but maybe Elemental Mage as well. She has potentially better tempo than Aluneth, but is more risky. You obviously don't want to play her on turn 3. Let the topdeck wars begin!
      The reveal schedule is unclear at the moment, but it should go as with previous expansions: an initial reveal livestream on July 23, followed by roughly two weeks of card reveals by community sites and personalities, then a final stream before The Boomsday Project releases on August 7.
    • By Damien
      This thread is for comments about the episode 20 of our podcast.