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Magnetic Hearthside Chat Shows Off New Mechanic, Reveals Four New Cards

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Four new Mech minions were spoiled as details about the Magnetic keyword were explained and demonstrated in a short video.

 

Many questions about Magnetic were answered in today's Hearthside Chat as four new Mech cards (three with Magnetic) were revealed in the video:

 

 

Announced in the video were details on how the Magnetic mechanic will work in game. If a minion with Magnetic is played to right of another Mech minion, then the minion will be played as-is and the two minions will not fuse together. To "activate" Magnetic and fuse two Mechs together, you will need to play a minion with Magnetic to the left of a Mech minion on the board. It was also announced the Hunter, Paladin, and Warrior will be the three classes that focus on the Magnetic keyword, and there will be Neutral Magnetic minions as well.

So, what kind of giant robots will we be assembling in The Boomsday Project? First, we get Wargear:

 

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As Stephen Chang pointed out in the video, 5 Mana for 5/5 worth of stats is the same rate as Blessing of Kings! Wargear will turn any Mech into an instant threat, and will surely be a key card in any aggressive Mech deck. Though the card is far from impressive when played without Magnetic, we've seen time and time again just how powerful it is to add stats to the board which you can immediately use to attack (BonemareFungalmancer).

 

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If you're looking for a good target for Wargear's massive stat boost, look no further than Upgradeable Framebot. 2 Mana for 6 total stats is an incredible deal, which should make Upgradeable Framebot a plug-and-play 2 drop in any Mech deck. The fact that this minion has a low Attack should not scare aggro decks away from it, as the 5 Health makes it incredible target for minion buffs.

 

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Our first Warrior card with Magnetic is Beryllium Nullifier, which doesn't excite me as much as the previous two cards. Adding 3/8 and "Can't be targeted by spells or Hero Powers" to any minion makes it nearly impossible for anything but a Vilespine Slayer or Voodoo Doll to kill, but 7 Mana is a huge ask for tempo decks. Magnetic appears to be an aggressive ability by nature, which makes me skeptical about the need for a 7 Mana card which only adds 3 attack the turn it comes down. Beryllium Nullifier seems better suited for a "Big Mech" deck, so we'll have to wait and see which other cards get spoiled before writing this one off.

 

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Last but not least is Zilliax, the walking keyword! This guy has a keyword for every point of Mana he costs, and a few of these keywords are highly desirable ones. Even if Zilliax didn't have Magnetic, he still might be a reasonable card for the fact that he can trade into any 3 Health minion with his Divine Shield and Rush while gaining you 3 life with his Lifesteal, then stick around on the board with his Taunt after he is done. Is this the card that Town Crier has been waiting for? The Lifesteal and Rush also make him a great target for Countess Ashmore in slower decks. I have a hard time imagining a world where Zilliax doesn't see quite a bit of play in the new meta!

What do you think about these four new Mech cards? Let us know in the comment section, and be sure to check out our Boomsday Project Hub for more information on the upcoming expansion.

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Corpsetaker has a new friend.

 

Quote

As Stephen Chang pointed out in the video, 5 Mana for 5/5 worth of stats is the same rate as Blessing of Kings!

I'm always really, really, really worried when I see a high level game designer say things like that. Partly because this isn't actually BoK's rate, and partly because comparing rates is an awful way of thinking about cards.

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2 hours ago, Oxygen said:

Corpsetaker has a new friend.

 

I'm always really, really, really worried when I see a high level game designer say things like that. Partly because this isn't actually BoK's rate, and partly because comparing rates is an awful way of thinking about cards.

You're right about Corpestaker! What do you mean about this not being BoK's rate? Both cards are 1 Mana per 1/1 of stats, but I realize this rate scales very differently into the late game (otherwise Dinosize would be busted).

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I guess we well see "Silence" in every deck-hole! But in general this is interesting, but but but Blizzards said that they hated OTK and so on, but as I see the Magnetic thing is a rush/otk. Oh  i forgot Paladins "double minnions attack" oh my oh my... this will be a blody mess

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