Jump to content
FORUMS
Sign in to follow this  
Zadina

Rastakhan's Rumble Is Now Live

Recommended Posts

C0L3WRNMFXZW1543861548233.jpg

The last expansion of the Year of the Raven is now live in all regions and we have compiled everything you need to know about it!

Rastakhan's Rumble introduces the new Overkill keyword and two different types of class cards - Spirits (Rare) and Loa (Legendary). As usual, each class will have two Legendaries: a Loa and the class Champion. The whole thematic of the expansion is that each class is a team of their own, so most class cards synergise well with each other. You can find all of the 135 cards revealed in our dedicated expansion hub.

8ilzT7d.jpg

Upon logging in, you will receive a bunch of free stuff. You will get one of the nine Legendary Loa, as well as two Spirits from the same class. You will also get 6 Rastakhan's Rumble packs for free - and an additional one if you participated in the voting that took place on the official site. These rewards won't be around forever, so grab them during the expansion's launch period!

The Rumble Run is the single-player adventure mode that accompanies this expansion. It will be released in 9 days from today, on December 13.

Don't forget to share your best pack openings, as well as some week 1 crazy decks that you like!

Share this post


Link to post
Share on other sites

RIP pack opening. Out of 56 cards I only got three legendaries, Oondasta, Hakkar, and Grifta which are not bad but really wanted War Master Voone!

Share this post


Link to post
Share on other sites

38 packs (32 farmed with gold, + 6 bonus): 3 legendaries and 1 golden legendaries.

I just don't know if I'll ever use the 2 priest legendaries I found.....

Share this post


Link to post
Share on other sites
3 hours ago, WedgeAntilles said:

Seriously...

I opened my 6 packs.

I got 6 x 1 rare + 4 common, non golden.

 

Ragequit.

 

Edit: And my free legendary was Jan'alai, the Dragonhawk

Looks like total garbage to me. 7 Mana a 4/4? And it takes ages until the battlecry is fullfilled? Wow, what a great deal. Not.

With Baku the requirements are easy to fulfill. When the requirement is met its 7 mana 12/12 because you summon Ragnaros which is a really strong legendary (especially since its in Hall of Fame). I don't think it's bad at all, its not meta defining but can definitely help you for some big swing turns.

Share this post


Link to post
Share on other sites

66 packs, 5 legendaries. Possibly all useless, except High Priest Thekal.

So far, I only played 2 decks, dragon warrior and dragon control priest. I especially liked priest, think it has potential to be a Tier 2 deck at least. Seance is really good at 2 mana, and Mass Hysteria can clear some complicated boards. I lost one game against a very greedy control warrior, who had War Master VooneAlexstraszaYsera and The Lich King, other games were easier. 

Dragon warrior on the other hand seems a bit highroll-y. Crowd Roaster is a really nice card and so is Smolderthorn Lancer, but I can't anticipate how strong it will be.

Share this post


Link to post
Share on other sites
8 hours ago, WedgeAntilles said:

Seriously...

I opened my 6 packs.

I got 6 x 1 rare + 4 common, non golden.

 

Ragequit.

 

Edit: And my free legendary was Jan'alai, the Dragonhawk

Looks like total garbage to me. 7 Mana a 4/4? And it takes ages until the battlecry is fullfilled? Wow, what a great deal. Not.

Yeah, mine was the Warlock loa. Would’ve been fine with literally any other one.

Share this post


Link to post
Share on other sites
10 hours ago, WedgeAntilles said:

Seriously...

I opened my 6 packs.

I got 6 x 1 rare + 4 common, non golden.

 

Ragequit.

 

Edit: And my free legendary was Jan'alai, the Dragonhawk

Looks like total garbage to me. 7 Mana a 4/4? And it takes ages until the battlecry is fullfilled? Wow, what a great deal. Not.

Ive been playing otk fireblast mage for a couple games and the card fits good in there tbh 🙂

Share this post


Link to post
Share on other sites

I made a list of my pack openings (which I sometimes do out of curiousity), and I'd like to share my results. This time however, I only tracked the legendaries I got:

First - Login reward

Second - 8. Pack (First 10 packs of expansion, so guaranteed Legendary)

Thrid - 13. Pack

Forth - 27. Pack

Fifth - 65. Pack

Sixth - 103. Pack (stopped here)

So 6 Legendaries in total, which I think is not too bad, but while the third and forth were just about 5-15 packs away, the other ones were almost going the full 40 pack distance.

Share this post


Link to post
Share on other sites

Bleh...

Got Gonk, the Raptor which isn't great... but it was free and at least it wasn't Gral, the Shark.

Then I opened 56 packs total. Started off strong with Jan'alai, the Dragonhawk in the very first pack, but then I got Hir'eek, the Bat and Da Undatakah. And that was it... Not a great haul quantity- nor quality-wise.

Oh well... Let's see if something can be done with Jean-Alain to start with.

Share this post


Link to post
Share on other sites

I got warlock loa, while there are some cards that synergi well with it, i much rather have the mage one or druid one (which both have good decks u can play them in)

i got 2 legendaries from 30 packs which were better. i got war master voone (nice in dragon warrior) and thekal (good in heal pala).

(on the side note whizbang decks have changed to new expansion decks which is amazing :) !!! )

Share this post


Link to post
Share on other sites

I feel that in Wild, almost nothing had changed... No new ideas, nothing to try. I don't know what to try. Everything is old archetype plus 1 card maximus.
After witchwood I was busy finding the best even/odd deck, and it was funny. After boomsday, I was busy finding a good Mech'thun deck, and it was funny. After this, I don't know what to play.

I need inspiration 😕

Edited by Synesthesy

Share this post


Link to post
Share on other sites

So far I’ve tried (entirely my own lists so admittedly probably way off optimal):

(I) Rush Warrior - seems terrible still. The spirit can make for some very powerful turns but it just doesn’t carry the otherwise weak archetype enough.

(ii) Dragon Warrior - seemed mediocre. Think I won as many as I lost but it seems a bit weak overall. You can get lots of nice value out of the new dragon related cards but it doesn’t win fast so combo decks outrace you, and stuff like Rexxar outvalues you anyway.

(iii) Odd Dragon Warrior - seemed better than the not-odd version but not convinced it was better than old odd warrior.

(iv) Pirate Rogue - I tried an aggro list (so not with the 6/3 legendary) which was utterly hopeless.

(v) Elemental Mage - gone from rank 5 to rank 2 with this today, the new tempo cards seem to really help it. Not sure it’ll last but seems good for now. (running Zihi to help against combo which has worked out pretty well so far - even against non-combo can be decent when you in a strong position and want to limit the opponent’s options). For spells, currently just running spellstone, the two new elemental spells and the draw-3-but-discard-any-spells. Got the 6 mana duskbreaker which can be very handy, otherwise the list is just full of the fairly obvious elementals and Jaina. Oh, and Mountain Giant as your hand naturally gets full anyway, so why not?

 

Share this post


Link to post
Share on other sites

Okay, guys, forget about Jan'alai, the DragonhawkShirvallah, the Tiger is where it's at in Rasthakan's. I crafted it to try out what I believed would be a meme deck and ended up going 15-4 with it despite changes to the deck while running and some suboptimal plays on my part at moments. This was just nuts!

The idea is simple: Get Shirvallah down to 0 mana, draw your whole deck and then you go Shirvallah, the TigerBaleful Banker, and Holy Wrath for the undiscounted 25 damage to the face. All the rest is either card draw, removal and or survival tools. Just chip 5 health away from your opponent and you're golden! 

This is the deck I used at first. Cherry on top, it's pretty cheap. One single Legendary (Kitty) and one single Epic (the banker) and you can start. All the rest are commons and rares.

- Baleful Banker
- Equality * 2
- Flash of Light * 2
- Loot Hoarder * 2
- Potion of Heroism * 2
- Wild Pyromancer * 2
- Acolyte of Pain * 2
- Stonehill Defender * 2
- Time Out * 2
- Chillblade Champion * 2  (=> Replace with a second Baleful Banker and one Augmented Elekk in the punchier version)
- Consecration * 2
- Truesilver Champion * 2
- Hammer of Wrath * 2
- Holy Wrath *2
- Spikeridged Steed * 2
- Shirvallah, the Tiger

Problem with my attempt is that you can deal only 25 damage and that some opponents can armor up/heal and keep out of range (and then deal with your Kitty easily). But then (thank you, Kripp!), there's a way to double the trouble with Augmented Elekk and a second Banker. It's a two-turn-kill setup (Kitty, Elekk, Banker, Banker, Time Out!) but thanks to Time Out! you can sit back and imagine your opponent rage impotently while you know have fuel for two 25 damage Holy Wraths sitting tight into your deck.

Have fun!

Edited by Keizoku
Spelling
  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Seems nice, will definitely have a play with that. Guess there are a few hard counters though? Odd warrior should be able to armour up out of range. And Combo-druid likewise (or in the case of the two-turn combo, break it with naturalise).

Share this post


Link to post
Share on other sites

*filtered* I played against that stupid deck and lost so badly with my SS Priest.

I am only rank 20 and when I saw the Novice Engineers and some turns he just hero-powered and did nothing, I got super cocky. I found the Time Outs a cute attempt at stalling , even bmed the guy with "Brilliant!" a couple of times.

and then I saw the Shirvallah, Elekk, Banker combo and then boom 25 damage to the face....

Share this post


Link to post
Share on other sites
1 hour ago, Zadina said:

*filtered* I played against that stupid deck and lost so badly with my SS Priest.

Haha. But I agree, it's a stupid deck. It's just that normally I'm usually not a fan of OTK combo decks, but for some reason I'm having a blast with this one.

 

9 hours ago, Bozonik said:

Seems nice, will definitely have a play with that. Guess there are a few hard counters though? Odd warrior should be able to armour up out of range. And Combo-druid likewise (or in the case of the two-turn combo, break it with naturalise).

Any form of Control Warrior is this deck's worst enemy, yeah, they can just armor out of kill range. Pure aggro can also rush you out. Haven't run into a MechaCt'hun druid yet, but anything that can force you to draw will indeed ruin your day.

This deck is far from unbeatable, but for something that basically started as a "*filtered*, Molten Giant - Holy Wrath is back!" meme, it's doing surprisingly well.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Doom in the Tomb is now live and the update comes with all-new 1,000 Win Portrait Rewards and 23 cards that are temporarily stepping out of Wild back into Standard. Note that the cards will remain in Standard until the next major update and exact end dates and times will be announced in the weeks ahead.
      Blizzard (Source)
      A new Hearthstone update has just arrived, featuring the “Doom in the Tomb” Hallow’s End event, Wild cards temporarily returning to Standard, portrait rewards for dedicated Hearthstone players, and much more!
      New Event - Doom in the Tomb!

      Pack your torches and latch your helmets, Heroes. The Headless Horseman has infiltrated Uldum’s deserted desert tombs, outfitted himself with powerful relics, and has set his sights on besting the battling Leagues! The new Doom in the Tomb event starts today, October 8, and will last until October 30. Here’s what’s in store:

      Week 1: Doom in the Tomb, Part 1
      Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2
      E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await!

      Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel
      Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds!

      Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack Dual-Class Heroes

      The Dual-Class Arena Hallow’s Eve dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, anyone who logs in during each of the first two weeks will receive one Arena Ticket per week! This event coincides with our normal Arena rotation. The new Arena sets in rotation are as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs Hex & Flex Bundles

      Hex Bundle
      If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle
      Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD. Standard Shake-Up

      Starting with today’s patch and lasting until our next major update, 23 cards from across Hearthstone history are temporarily stepping out of Wild and back into Standard. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action. These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards you'll still receive these event copies, and when the event ends they'll disappear.
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan 1,000 Win Portrait Rewards

      The time has come for dedicated Hearthstone players to flex their Hero mastery! We’re introducing new portraits earned by achieving 1,000 Ranked or Arena wins with each class. Wins earned before this update goes live will retroactively count towards these totals.

      Fire Mage Jaina

      Wanderer Rexxar 

      Lightforged Uther

      Corrupt Garrosh 

      Shan'do Malfurion

      Shadow Gul'dan 

      Warchief Thrall 

      King Anduin 

      GGCap'n Valeera
      Game Improvements and Bug Fixes
      Hearthstone has upgraded to a new version of Unity. [Android] As a result, Hearthstone will no longer support the ATC texture format. Users who are using ATC will re-download a different texture format. [iOS] As a result, Hearthstone will no longer support devices running iOS 8 or earlier versions. Fixed a bug with The Storm Bringer that would sometimes display incorrect attack or health for the transformed minion. Fixed bug with card text on Shadows created by an opponent's Shadow of Death. [Tombs of Terror] Lucky Spade no longer adds multiple copies of cards discovered from Power of Creation and similar cards. [Mobile] Memory optimizations have been made. Ghost card FX adjusted to reduce memory. [iOS] Collection manager animations disabled on devices with 1.5GB RAM or less. The limited-time Hallow's End community event is now live through October 30.
    • By Stan
      Blizzard today announced a new event coming to the game on October 8. It's called Doom in the Tomb. Check out what's in store for Hearthstone this month!
      UPDATE
      Placeholder for tweet 1180177096972222464 Blizzard (Source)
      Legends have told of dangers lurking within the Haunted Temple of Uldum and the grand ancient treasures they conceal. Of course, “treasure” was all anyone had to mention to get Reno and Rafaam on board, and now their sights are set on acquiring the temple’s powerful artifacts for their own campaigns!
      It won’t be an easy task, though. While our Heroes and Villains battle to push deeper through the Haunted Temple, the Headless Horseman has resorted to a nefarious contingency and opened a sealed sarcophagus full of WILD terrors. Now it will be up to you to aid the conquests of good, or E.V.I.L, in a race to uncover the tomb’s precious secrets and escape the doom in the tomb!

      Step into the Haunted Tomb
      The spooky spelunking adventures begin at 10:00 AM PT on October 8 and end at 9:00 AM PT on October 30 – three weeks packed full of new activities to participate in:

      Unique Tavern Brawls

      Week 1: Doom in the Tomb, Part 1 Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2 E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await! Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds! Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack
      Treasures from the Tomb!

      23 cards from across Hearthstone history have been unsealed from Wild and unleashed by the Headless Horseman! Until our next major update, these cards are stepping out of Wild and will be playable in Standard matches. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action.
      These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards, you'll still receive these event copies. When the event ends they'll disappear, just like the Headless Horseman himself!
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan
      Dual-Class Arenas
      The Dual-Class Arena Hallow’s End dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, weeks 1 and 2 of this event will award Arena Tickets on login! This event will also coincide with our normal Arena rotation. The new Arena sets in rotation will be as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs
      Hex & Flex Bundles

      Hex Bundle: If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle: Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD.
      Legendary Quests and Login Rewards
      Begin your Quest: A new Legendary Doom in the Tomb quest* will be unlocked at the start of each week during the event, in addition to your normal daily quests. These new quests will reward you with either card packs from one of the current standard sets, or a hefty sum of Gold! * Legendary quests will replace an existing normal quest if your quest log is full, so we recommend that you have a spot open when this event goes live. Legendary Login Rewards: Login any time during the event (10/8-10/30) to earn a bundle of 5 Hearthstone card packs! 2 Saviors of Uldum packs 2 Rise of Shadows packs 1 Rastakhan’s Rumble pack
    • By positiv2
      This thread is for comments about our Tombs of Terror Brann Bronzebeard guide.
    • By positiv2
      This thread is for comments about our Tombs of Terror Elise Starseeker guide.
    • By Starym
      Today we get a look at some of the smaller stuff coming up in Hearthstone's future, including new events like dual-class arenas, 23 old cards returning to standard (Ragnaros and N'zoth were mentioned), new class portraits for 1000 wins, and plenty of quality of life improvements!
      Behind the Doors (source)
      While we’re constantly recruiting lackeys, tinkering with experimental tech, and delving into dusty tombs to bring you new Hearthstone expansions and Adventures, we’re also hard at work on some awesome, albeit less flashy, new stuff. In this blog we’ll shine a light on some of the smaller, but still exciting new features, events, and changes coming to Hearthstone in the near future.

       
      Adding More Events

      After the overwhelmingly positive response to the recent Fire Fest-E.V.I.L. event, we’re looking for more opportunities to introduce even more large-scale in-game events with rewards, themed Tavern Brawls, and changes that could temporarily (or permanently!) create fun new Hearthstone experiences for players.
      We’re starting off with a new event in just a couple weeks featuring Dungeon Run-inspired Tavern Brawls, dual-class Arenas, Legendary quest rewards, and some meta-shifting changes outlined in the “Shaking up Standard Play” section below.
      We’ll have more to share on this sensationally spooky event on October 4, but in the meantime . . . try not to lose your head!
       

      Shaking up Standard Play

      Now that the Saviors of Uldum Standard ladder experience has solidified, we think it’s a great time to throw a wrench or two (or twenty-three) in the gears. We’re going to be pulling some of the most popular and game-changing cards from across Hearthstone history, including
      Ragnaros the Firelord and N'Zoth, the Corruptor, out of Wild and dropping them back into Standard for a limited time. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get them into the action.
      We’ll be sharing more details (including the full list of 23 cards) in a blog update on October 4. Stay tuned!

      1,000 Win Class Portraits
      Looking ahead, we want to continue celebrating personal successes and milestones for all you dedicated Hearthstone players. Our next major update will introduce some really cool new portraits that you can earn by earning 1,000 wins with each class. Wins earned before this update goes live will retroactively count towards these totals. Take a look at a couple of examples below and start stacking up those wins!



      Quality of Life Improvements
       
      Alternate Search Terms
      We want it to be easier to quickly find the cards you’re looking for while deckbuilding, so we’re adding alternate search terms for some hard-to-type cards. We’ll be adding common misspellings and simplified versions of leetspeak card names (found on some Mech minions). For example, searching “snip” or “snap” will now show you SN1P-SN4P. While this feature will only be enabled for a few commonly misspelled cards at first, we’ll be able to add even more alternate search terms as needed.
      This feature will also support languages other than English. For example, SN1P-SN4P in Latin American Spanish is “CL1C-CL4C”, so searching “clic” would return the expected results. Quest Changes
      While not included in our next major update, here’s a preview of some of the changes we’re making to quests a little further down the line.
      We’re cutting some of the less popular daily quests and tuning down some of their requirements to make them quicker and easier to complete. We’ll also be adding some new quests to the pool to mix things up! We split most daily quests into two buckets: Easy (50g) and Slightly More Difficult (60g). Rerolling a Slightly More Difficult (60g) quest (like Play 10 Beasts) always gives you an Easy (50g) quest, so players can be guaranteed to get an Easy quest every day if they want. We love  Murlocs and Pirates as much as anyone, but it should be your choice if you decide to complete their quests.
      We’re excited to be bringing these new features, events, and other changes to Hearthstone soon. Please let us know what you think on social media or the official Hearthstone forums. Until then, we’ll see you in the Tavern!
×
×
  • Create New...