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World of Warcraft Patch 8.1.5 Official Patch Notes

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Patch 8.1.5 is hitting live servers tomorrow and here are the official patch notes!

Patch Highlights

Check out our Patch 8.1.5 hub for more information!

Blizzard LogoBlizzard (Source)

Allied Races - Kul Tiran Humans and Zandalari Trolls Now Available

Take the final steps to bring new comrades into your faction. Level 120 players who wish to create a Kul Tiran will need to reach Exalted with Proudmoore Admiralty and earn the achievements A Nation United and Tides of Vengeance. Those wanting to create a Zandalari character must be level 120, reach Exalted with Zandalari Empire and earn the Zandalar Forever! and Tides of Vengeanceachievements. Once you complete the requirements, visit the Alliance embassy in Stormwind or Horde embassy in Orgrimmar to begin a quest chain to recruit these new Allied races.

Kul Tiras was founded by fearless explorers who sailed uncharted waters in search of adventure. As a key member of the Alliance of Lordaeron, the Kul Tiran navy dominated the seas of Azeroth with its legendary fleet.

The Zandalari are a proud people whose origins date back to the early days of Azeroth's history. Their fierce warriors ride dinosaurs into battle, and they possess one of the most formidable naval fleets in the known world.

Leveling your new Kul Tiran or Zandalari from 20 to 110 will earn you a unique cosmetic Heritage Armor set. You’ll also unlock a new mount—the Kul Tiran Charger or Zandalari Direhorn—for your collection at character creation.

New Quests

Many new stories and adventures are now available across Azeroth.

The War Campaign Continues

Sylvanas’s latest scheme causes Baine Bloodhoof to seek out Jaina Proudmoore, far from prying eyes. Speak to Bluffwatcher Proudscar in Zuldazar or Halford Wyrmbane in Boralus to further your faction’s agenda in this time of strife.

Tools of the Trade

Embark on all new profession questlines for Alchemy, Blacksmithing, Enchanting, Engineering, Inscription, Jewelcrafting, Leatherworking, and Tailoring, each culminating in an epic reward. If you've reached level 150 in Kul Tiran or Zandalari professions, return to your main profession trainer(s) in Boralus and Zuldazar to get started.

Magni Bronzebeard

Seek out the Speaker and speak with him to seek the understanding you’ll need to address the fate of Azeroth. Level 120 players should heed Magni’s call to continue the story and earn an item-level increase to your Heart of Azeroth.

Hati

All level 120 Hunters of Azeroth should speak to the Image of Mimiron located in Tradewinds Market in Boralus or the Great Bazaar in Zuldazar.  You’ll discover more about Hati’s whereabouts and make a future with your spirited companion by your side once again.

New Naga World Quests

Beneath the depths something sinister stirs…

The serpentine forces of Queen Azshara are boldly venturing onto the beaches of Kul Tiras and Zandalar—strike them down!

New Tortollan World Quests

A turtle made it to the water? Not on your watch.

Brawler's Guild is Back

There’s a murder mystery afoot, and you’re going to have to fight to find the answers. Available at level 120, this series of rowdy boss fights is open once again in Bizmo’s Brawlpub near the Deeprun Tram in Stormwind and Brawl’gar Arena in the Ring of Valor in Orgrimmar. Of course, Brawler’s Guild is accessible by invitation only, so if you’ve never been inside, you’ll need to acquire an invitation. Enemies of the opposite faction in Zandalar and Kul Tiras now drop invitations, and a new vendor named A. Shady occasionally has them for sale in Orgrimmar and Stormwind. Brawler’s Guild has new bosses, a new questline, new transmog gear to be won, and a new mount: Bruce! He’s a good boy.

Wintergrasp is now an Epic Battleground

War is rekindled in the frozen north! For the first week of this content update, Wintergrasp is featured as a Brawl. Thereafter, you’ll find Wintergrasp in the Epic Battleground selection in Group Finder (default hotkey: i).

New Raid - Crucible of Storms

Beneath Stormsong, dark secrets of the Old Gods have been kept for ages. Beginning the week of April 16, 2019, assemble your raid and face the fearsome servants of N’Zoth in two boss encounters: Restless Cabal and Uu’nat.

Warlords of Draenor Timewalking

Mark your in-game calendar for the first ever Warlords of Draenor Timewalking bonus event, coming in May 2019. Two new mounts are now available: Beastlord's Irontusk and Beastlord's Warwolf. Take a trip back in time to challenge:

  • Auchindoun
  • Bloodmaul Slag Mines
  • Everbloom
  • Iron Docks
  • Shadowmoon Burial Grounds
  • Skyreach

Battleground Updates

The timeless World of Warcraft battlegrounds—Arathi Basin and Warsong Gulch—have been given a full makeover.

Check out how Arathi Basin now looks with a new Brawl: Arathi Comp Stomp. You and other players will team up to fight against AI enemies, starting the week of March 19 when it becomes available for the first time.

Pet Battles

Many new, fierce little counterparts are now here to fight for you.

Raiding with Leashes VI

Wondrous new companions have been discovered in three Mists of Pandaria raids – Mogu’shan Vaults, Terrace of Endless Spring, and Heart of Fear. Collect all eleven mighty, tiny beings to experience happiness and to earn Happiness—a unique new pet that could only come from Pandaria.

New Mechanical Parrot quest

Feathers the parrot is now available to add some mechanical squawk to your collection. Speak to Gazlowe in Zandalar Harbor or Kelsey Steelspark in Boralus to get started.

New Portal Rooms

In Stormwind’s Mage Quarter and Orgrimmar’s Valley of Strength, new venues are now open where your faction has consolidated gateways to the other continents of Azeroth, Outland, and Draenor.

Holiday Updates

Children’s Week has been updated with new quests, new rewards, four new pets, and new Kul Tiran and Zandalari orphans. Other holiday additions include:

Darkmoon Faire

Silas Darkmoon’s island is the perfect place for Azeroth’s first rollercoaster. For the low, low price of one Darkmoon Ride Ticket, you’ll thrill! You’ll scream! You’ll keep screaming. You can stop screaming now.

New Micro-holidays

For a for a very limited time later this year, enjoy the wonders of:

  • Luminous Luminaries in July.
  • Free T-shirt Day in August.
  • Wanderer's Festival in December.

Achievements

  • The new achievement Two Sides to Every Tale rewards those players complete the War Campaign on both Alliance and Horde characters. Unlock two new, unique mounts: the Ironclad Frostclaw wolf for your Alliance characters and the Bloodflank Charger horse for your Horde characters.

Characters

  • The limit on the number of characters that can be created on a realm has been removed. The account-wide character limit remains at 50.

Classes

  • Aspect of the Turtle, Dispersion, and Netherwalk can now be canceled by pressing the button a second time, after a short delay.
  • Death Knight
    • Using items such as trinkets and potions will now cancel Wraith Walk Wraith Walk
  • Druid
  • Hunter
    • Concussive Shot Concussive Shot now has an additional visual effect on the target’s feet.
    • Juggernaut pets from Siege of Orgrimmar are now able to be tamed when at or above level 90.
    • Binding Shot Binding Shot root duration increased to 8 seconds (was 5 seconds).
    • Beast Mastery
    • Marksmanship
      • Explosive Shot Explosive Shot will now blow up after 3 seconds at the target’s location, even if the target dies while Explosive Shot is applied to them.
    • Survival
      • Carve Carve (Rank 2) now reduces Wildfire Bomb’s cooldown starting at level 62 (was level 28).
  • Monk
    • Windwalker
      • If your primary target of Fists of Fury Fists of Fury is dead or despawns, a new primary target will be picked for dealing bonus damage.
      • Fury of Xuen Fury of Xuen stacking buff is now cancelled when an encounter begins.
  • Paladin
  • Priest
  • Rogue
    • Players who select the Vigor Vigor talent now resurrect with full Energy.
    • Outlaw
  • Shaman
    • Purge Purge mana cost reduced by 50%.
    • Earthgrab Totem Earthgrab Totem mana cost reduced by 75%.
    • Restoration
      • Ascendance Ascendance now additionally causes an instantaneous heal divided over all nearby allies.
      • Ascendance Ascendance no longer replicates healing from Spouting Spirits (Azerite Trait).
      • Earthbind Totem Earthbind Totem now costs 400 mana (was 0 mana).
      • High Tide High Tide now displays a spell alert while active.
  • Warlock

Creatures

  • A few of the rarest creatures in Azeroth again can only be looted by the first group to engage them. This includes Aeonaxx, Alani, and Time-Lost Proto Drake.

Dungeons

  • Credit for the Emissary of War weekly quest now requires completion of all dungeon objectives (previously required only the last boss).
  • Several non-boss enemies have been removed in Mythic Keystone dungeons while Teeming is active.
  • Tormented Souls will now try to get closer to their target before casting Grave Bolt.
  • Many low health creatures in dungeons will no longer trigger On Death affixes in Mythic Keystone Dungeons, such as the Animated Droplets or Dredged Sailors in Shrine of the Storm.
  • Kings' Rest

    • Mythic Keystone time limit increased by 3 minutes.
    • Added a warning visual to Suppression Slam.
  • Shrine of the Storm

    • Mythic Keystone time limit increased by 3 minutes.
    • Shrine Templar now create a Risen Soul when Reaping is active.
    • Rip Mind cast time increased to 3 seconds (was 2 seconds).
  • Siege of Boralus

    • Call of the Deep missile speed reduced by 40%.
  • Temple of Sethraliss

    • Charged Dust Devil’s Lightning Bolt now respects school lockout.
    • Shrouded Fang Blade Flurry now triggers a cooldown on spell start. Cast time increased to 1.5 seconds (was 1.0 seconds).
    • Cyclone Strike and Static Shock damage reduced by 25%.
    • Scaled Krolusk Rider’s Noxious Breath impact damage reduced by 40%.
    • Electrified Scales damage effect now has a 0.5 second cooldown.
  • The MOTHERLODE

    • Venture Co. Alchemists now create a Risen Soul when Reaping is active.

Island Expeditions

  • Added Island Expedition armor tokens to the Seafarer's Dubloon vendor for players leveling through islands to create gear for their item level. The tokens are Bind on Account so players with excess Dubloons can buy them and send them to their alts. 
  • Updated Seafarer's Dubloon bags so that at least one will always drop from an Island Expedition victory. This change significantly increases the amount of Dubloons a player will get as they complete their weekly islands.

Items

  • Krom Stoutarm in Ironforge’s Hall of Explorers and Estelle Gendry on Orgrimmar’s main gate now offer new Battle-Hardened Heirloom upgrade tokens that will allow your Heirlooms to scale to level 120.
  • The costs to purchase all Heirloom upgrade tokens with gold have been reduced.
  • Incandescent Sliver and Diamond-Laced Refracting Prism trinket buffs are now cleared consistently on encounter, arena, and battleground start.

    • Developers' notes: It was not our intention that these items require extra preparation prior to a boss pull. The Diamond-Laced Refracting Prism’s effect was already cleared at the start of a rated PvP match, so this change makes them both consistent between PvP and non-PvP encounters. We have increased the effect of the Sliver by 6% and the Prism by 15% to offset this change in behavior.
  • All Quest rewards from Classic through the Warlords of Draenor expansion now have a chance to upgrade up to Epic quality.
    • Item-levels of Rare and Epic quest rewards in Classic through Warlords of Draenor have been increased slightly in some cases.
    • Unique items that drop from rare enemies in Classic through Mists of Pandaria content now also have a chance to upgrade in quality.
  • Heart of Azeroth
    • Whenever the cost of reforging a piece of Azerite armor will be higher than 1,000 gold, there is now an additional confirmation step.
    • Bonded Souls Bonded Souls healing reduced by 40%.
    • Seductive Power Seductive Power's Bwonsamdi has been made easier to see.
    • Death Knight
      • Helchains Helchains is now only visible to the Death Knight and hostile players, and no longer damages totems.
      • Magus of the Dead Magus of the Dead no longer melee attacks, and will no longer have small delays between casting its spells.
      • Magus of the Dead Magus of the Dead’s Frostbolt can now be dispelled.
    • Hunter
      • Beast Mastery
        • Feeding Frenzy Feeding Frenzy’s tooltip damage displayed has been lowered commensurate with Barbed Shot now ignoring armor. Its total effective damage remains unchanged.
    • Mage
    • Monk
      • Windwalker
    • Shaman
      • Enhancement
        • Roiling Storm Roiling Storm now causes you to gain Stormbringer every 20 seconds and causes your Stormbringer-empowered Stormstrikes to deal additional damage.
      • Restoration
        • Ascendance Ascendance no longer replicates healing from Spouting Spirits.
    • Warlock

Player versus Player

  • Players who have earned their seasonal mount reward in rated PvP may now progress toward earning Vicious Saddles, up to a maximum of 10 Vicious Saddles per season.
  • Druid
  • Hunter
    • Tar Trap Tar Trap will now break an enemy player out of stealth if they are the one to activate the trap.
  • Priest
  • Warlock
    • Destruction
      • Demon Armor Demon Armor now increases Armor by 150% (was 275%).
        • During Battle for Azeroth Season 1, we identified that Warlocks were taking too much damage from physical sources during PvP. We remedied this by adding a new PvP talent, Demon Armor, which increased their physical mitigation to match characters wearing Plate Armor. As we've been monitoring Season 2, we feel that the armor increase caused Warlocks to become too tanky in the current meta. This change effectively brings their physical mitigation close to that of Mail Armor (about 36% at ilvl 415), when it was previously similar to Plate Armor (about 45% at ilvl 415).

  • Warrior

Professions

  • Inscription
    • The esteemed mage Endora Moorehead has written a new Technique: Glyph of Dalaran Brilliance. Scribes can purchase this from her in Northrend's Dalaran and create a glyph for Mages to once again update their Arcane Intellect to that taught by the Kirin Tor.
  • Skinning
    • Skinning beasts in the Monk class hall now awards Classic Skinning points.

Rewards

  • Bosses in Battle of Dazar’alor and Crucible of Storms now drop 450 Artifact Power (was 250).
  • Emissary quests whose primary reward is Azerite now grant 1500 Artifact Power (was 1000).
  • Artifact Power rewards in the weekly Mythic Keystone reward cache have been increased by 500 AP at each level.
  • Artifact Power rewards in the weekly PvP reward cache have been increased by 500 AP at each PvP rank (Combatant, Challenger, etc.)
  • Honorbound and 7th Legion reputation vendors now sell an account bound Cache of War Resources that can be sent to your alts.

User Interface

  • Visual improvements have been made to many PvP Battleground objective trackers.
  • New Assassin and Flag Carrier nameplate badges now appear on characters in world PvP.
  • The difficulty level a piece of Dungeon or Raid gear from Legion and Battle for Azeroth content is now displayed when viewing items in the Appearances UI.
  • Raid Profiles now auto-activate with group size settings as intended.

World

  • Several transportation portals in previous expansion content have been removed.
  • Non-Raid Boss Training Dummies in capital cities now scale with your level.

Companion App

  • Added Calendar support – manage personal, community, and guild events, and view upcoming holidays.
  • Added support for WoW Community and Guild chat.
  • Updated support for new World Quests.

Bug Fixes

  • Achievements
  • Characters
    • The eating animation no longer distorts the upper part of the body for Highmountain Tauren Druid Bears.
    • Fixed an issue that prevented the Randomize Name function from working correctly for new Human characters.
    • Worgen Females should no longer make the kiss sound twice when they /kiss or /blow.
    • Fixed a bug that could cause some bow-wielding players to appear in dressing rooms with two bows.
  • Classes
    • Teleport: Moonglade Teleport: Moonglade, Dreamwalk Dreamwalk, and Zen Pilgrimage Zen Pilgrimage have been rebuilt and should now return you to a more accurate location.
    • Death Knight
      • Razorice Razorice’s Frost Vulnerability now only affects class abilities.
      • Red Thirst Red Thirst’s cooldown reduction now considers Ossuary’s cost reduction to Death Strike.
    • Demon Hunter
      • Fixed a bug that caused Glide Glide to sometimes fail to activate.
    • Druid
      • Fixed a bug that caused Innervate Innervate to affect abilities that use resources other than mana.
    • Hunter
      • Beast Mastery Hunters no longer incorrectly resurrect with less than maximum focus.
    • Mage
      • Arcane Linguist Arcane Linguist now allows you to comprehend the languages of the Allied Races.
      • Frost
        • Fixed a bug causing Frozen Orb Frozen Orb to deal an extra pulse of damage, and increased the damage of each pulse by 5%. Total damage is unchanged.
    • Monk
    • Paladin
      • Divine Steed Divine Steed no longer cancels when it interferes with collision.
    • Priest
    • Rogue
      • Fixed a bug causing Rogues to sometimes remain visible and targetable immediately after casting Vanish Vanish.
    • Shaman
    • Warlock
      • Felguard no longer incorrectly gains twice the expected benefit to Energy Regeneration from the Warlock’s haste. This was thought to be previously fixed, but was not, and is now fixed with this update.
  • Dungeons and Raids
    • Failing to complete a keystone in time no longer causes your displayed best dungeon completed for the week to be inaccurate.
    • Battle of Dazar’alor
      • A number of character behavioral issues affecting players while transformed into the opposite faction have been fixed. These include fixes to Paladins’ Divine Steed and Shadow Priests’ language after exiting Voidform.
      • Opulence
        • Fixed a bug that caused the coin shower visual to sometimes persist longer than intended.
  • Items
    • Fixed a bug that caused some Legion items to drop with a restriction of level 120 for use. These items should now be usable at level 110, as intended.
    • The Skull of the Man'ari should no longer appear to be smaller than expected alongside Gnomes and Goblins.
    • The Renowned Guild Tabard and Illustrious Guild Tabard should no longer sometimes appear as a standard Guild Tabard.
    • Many items that grant companion pets have been adjusted in rarity, to better match the rarity of the resultant pet. The quality of pets was not changed.
    • Fixed a bug that was preventing several bosses from correctly dropping hard mode loot in Ulduar.
    • A number of unique items are no longer mailed to you when they drop subsequent to you first receiving them.
    • Fixed a bug that caused some Azerite powers to not function correctly following a gear swap.
  • Player versus Player
    • Fixed a bug that prevented some guard posts from spawning guards when players attacked nearby.
    • A loss in rated PvP should no longer trigger a bonus roll.
    • Alterac Valley
      • Players who interact with the Altar of Summoning or Circle of Calling no longer prevent other characters from summoning Lokholar or Ivus.
    • Cooking Impossible
      • Mounting up while Carrying Turnips should no longer place the player's camera inside the Ripe Turnip.
  • Professions
    • Enchanting
      • Fixed a bug where it was possible to lose materials if you began disenchanting while another item was being disenchanted, with auto loot disabled.
    • Fishing
      • Fixed a bug preventing some Horde characters from being able to fish in their Garrison.
      • Fixed an area of fishable water in the Stormwind Valley of Heroes that was returning an error.
      • Fixed several Azerite pools that were unintentionally fishable.
  • Quests
    • Fixed a bug with the Jade Forest assault on Garroshar Point that caused severe performance drops during the sequence with Admiral Rogers.
    • Fixed a bug that caused some players to be unable to see their character after completing "Ale Intent".
    • Players should now retain progress on “Unaccounted For” if they leave the area.
    • Players no longer experience lag or input lag when playing through “Hold the Ridge”.
    • Pinky is now always hostile when appropriate during “How to Train Your Direhorn”.
    • Fixed a bug that caused some quest enemies to evade unintentionally.
  • World
    • Fixed an issue that could cause low framerates in Corlain Aviary.
  • Confused 1

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      Creating Your New Identity
      Create a new modern World of Warcraft character to undertake your adventures in Pandaria, collect a variety of powerful new items and transmogs, then take your transmogs with you when you continue your adventures in World of Warcraft®:The War Within™. All Remix characters created during the event will convert to a standard character to play within modern World of Warcraft at the end of the event.
      From the realm Character Selection screen, players will be given the option to create a new World of Warcraft Remix character, beginning at level 10, which will only be able to play with characters taking part in the event.
      Characters in the selection screen which are only available to play in the World of Warcraft Remix event will have an icon next to the character name so they can easily be identified when choosing which mode of World of Warcraft you intend to play through.
      Once you’ve created your character, you’ll begin your new journey in the Timeless Isle and meet up with the infinite dragonflight and Eternus who will set you on your path.
      New Loot, New You
      In World of Warcraft Remix, players have the opportunity to collect a variety of items from just about anywhere: quests, chests, creatures, bosses, and more. New customizable items will be yours for the taking and each item slot has their own unique identity with spell gem sockets. These sockets come with exciting turbo-charged new effects similar to trinkets.
      Each time you loot new items, you’ll have the chance for powerful new upgrades allowing you to push the limits further and faster than ever before with uncapped progression. As you progress, you’ll gradually become more and more powerful as items also grant increased permanent stats.
      Don’t worry if you slot a gem into a slot and want to remove it, you’ll be able to add and remove gems easily. You’ll also be able to use Unraveling Sands to transform unwanted items to bronze.
      You’ll find a few different types of gems to slot into your gear as you adventure through Pandaria including Meta Gems, Tinker Gems, and Cogwheel Gems. Here are a few examples of what you could find:

      Cloak of Infinite Potential
      You’ll also be able to earn an Artifact cloak that gains permanent power increases as you play when you loot various threads of time. Infinite Power achievements you earn on your strongest character will grant alternate characters a more powerful starting cloak — making leveling even faster!
        Earn titles, a variety of transmogs, previously unreleased color variants of older mounts, and more simply by completing World of Warcraft Remix: Mists of Pandaria specific achievements during the Remix event. These achievements will become Feats of Strength when the event ends.
      August Phoenix
      Astral Emperor's Serpent
      Players will also be able to ride their dragonriding mounts throughout Pandaria and if you haven’t learned this skill yet, don’t worry, trainers are standing by.
      Welcome to a New Bronze Age
      There’s no such thing as a bad drop and any drop you get can be converted into a new currency— Bronze. You’ll be able to use this currency to purchase upgrades and World of Warcraft account-bound cosmetics.
      Head to a bazaar in any zone to purchase everything from class transmogs, to Mists of Pandaria mounts, toys, and more. This allows players to purchase items that were previously unable to obtain or difficult to obtain as random drops by simply spending this new currency to add them to their account’s collection.
      Inifnite bazaars can be found at the following locations:
       
      Location
      Zone
      Tian Monastery
      Jade Forest
      Halfhill Market
      Valley of the Four Winds
      Temple of the White Tiger
      Kun’Lai Summit
      Niuzao Temple
      Townlong Steppes
      Kor’vess
      Dread Waste
      Star’s Bazaar (Alliance)
      Shrine of the Seven Stars
      Golden Terrace (Horde)
      Shrine of the Two Moons
          Players won’t be able to use the Auction House in World of Warcraft Remix: Mists of Pandaria.
      World of Warcraft Remix: Mists of Pandaria goes live May 16 at 10:00 am PDT worldwide. We’ll see you in Pandaria!
    • By Staff
      Today's War Within Alpha build focuses on the overhaul of the Destruction Warlock tree, aimed at simplifying talent choice and improving underutilized abiltiies.
      The developers wanted to reduce fluctuation in power, enhance underutilized talents, and simplify decision-making within the talent trees with the latest Destruction tree update.
      Some highlights:
      Chaos Bolt is now baseline for Destruction Warlocks. Avatar of Destruction has been removed. Decimating Bolt is reintroduced to boost the power of your rotational spells. Underutilized talents like Soulfire and Cataclysm have been improved to increase their viability. (Source)
      Today’s Alpha update focuses primarily on Destruction.
      The Path Ahead
      Before we dive in, we want to acknowledge that our work with each specialization tree is not complete. We’ve seen the recent discussions regarding how bloated the Demonology and Destruction tree are in terms of available talents and ranks, as well as thoughts on the pathing of the Affliction tree.
      In the near future, you will see that the Demonology tree is being restructured and condensed. Both the Destruction tree and the Affliction tree will also undergo a restructuring in the near future. In this context, a restructuring means that: the amount of 2-rank talent nodes will be reduced, talents may be removed, talents may be added, new pathing will be added, and talent nodes may be moved.
      Destruction Update
      Here are our stated goals, with the addition of a new goal, for Destruction moving into the War Within:
      Reduce the fluctuation in throughput in relation to the number of targets in combat. Improve underused talents such as Soulfire and Cataclysm. Condense the number of talents and talent ranks available. Beginning with our general changes, we are moving Chaos Bolt to be baseline. This is mainly to provide a Soul Shard spender once your specialization is chosen. We are also removing Chaosbringer but plan to provide additional tuning to Chaos Bolt, Rain of Fire, and Shadowburn baseline to ensure their power remains relatively the same.
      Avatar of Destruction
      We are removing Avatar of Destruction for a couple of reasons. First and foremost, we want to highlight Summon Infernal as a powerful moment and Avatar of Destruction lessens that by increasing the cadence in which an Infernal is present.
      Secondly, Avatar of Destruction provides Destruction warlocks with a powerful, multi-target stun on a frequent basis. We could remove the stun, but we want to stay in line with our philosophy that when a player sees a demon there’s an understanding of what function that demon provides.
      To replace Avatar of Destruction, we want to try bringing back Decimating Bolt as it fits the fantasy of a Destruction warlock well and provides more power to your rotational spells. We plan to iterate on this decision based on feedback we see from the community.
      Inferno
      We have redesigned Inferno to reduce how much throughput fluctuates based on the number of enemies present during an encounter. This will allow us to tune Destruction in all situations, regardless of the number of targets available. Additionally, this allows us to tune this talent to be a competitive option against Cataclysm rather than have it remain the correct choice.
      Soulfire, Shadowburn, Channel Demonfire
      We want to make each of these spells more appealing. In this build, you’ll see a redesign of Decimation as an experiment to accomplish this for Soulfire however we plan to expand more on this as well as Shadowburn and Channel Demonfire with the restructuring of the Destruction tree, mentioned earlier in this post. Stay tuned for future updates as we work to address this goal.
      Thank you for the discussions thus far. We appreciate the continued feedback!
      You will find all the changes that went live for Warlocks this week linked below.
      (Source)
      WARLOCK Hellcaller Seeds of Their Demise has been redesigned – Blackened Soul damage increased by 30%. When Blackened Soul deals damage, you have a chance to gain Ritual of Ruin/Tormented Crescendo. Malevolence, Wither, and Seeds of Their Demise icons have been updated. Demonology You now have a 35% chance (was 100% chance) to generate a Demonic Core from your summoned Dreadstalkers when they fade. Destruction New Talent: Devastation – Increases the Critical Strike chance of your Destruction spells by 5%. New Talent: Emberstorm – Increases the damage done by your Fire spells by 2/4% and reduces the cast time of your Incinerate spell by 10/20%. New Talent: Decimating Bolt – Hurl bolts of decimating magic at your target, dealing Shadow damage and increase the damage of your next 3 Incinerates by 40%. Decimating Bolt’s damage, and the bonus to Incinerate both increase as your target’s health decreases. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. Ruin has been redesigned – Increases the Critical Strike damage of your Destruction spells by 5/10%. Inferno has been redesigned – Rain of Fire damage is increased by 20% and its Soul Shard cost is reduced by 1. Decimation has been redesigned – Your Incinerate and Conflagrate casts on targets that have 35% or less health reduces the cooldown of Soulfire by 5 seconds and reduce its cast time by 40% for 10 seconds. Chaos Incarnate has been redesigned – Chaos Bolt, Rain of Fire, and Shadowburn always gain 70% of the maximum benefit from your Mastery: Chaotic Energies. Chaos Bolt has been removed from the Destruction specialization tree and is now baseline. Conflagrate has been moved to row 1. Backdraft has been moved to row 2. Roaring Blaze and Improved Conflagrate have been moved to row 3. Ruin has been moved to row 9. The following talents have been removed: Avatar of Destruction Chaosbringer
    • By Staff
      The latest Alpha build introduces significant changes to Death Knight's core and Unholy talent trees and here is what the devs had to say about the changes!
      The core class tree has been restructured to provide damage abilities earlier, improving the leveling experience and offering more flexibility in talent choices.
      The Unholy specialization has been streamlined to reduce the complexity of its rotation and cooldown management, making it less reliant on specific talent builds.
      Epidemic and Outbreak are now baseline and Sudden Doom has been updated.
      Here is what the devs had to say about the latest Death Knight changes.
      (Source)
      Greetings, Death Knights.
      This week’s alpha build has our first round of changes to both the core class tree and the Unholy spec tree. As stated in our initial messaging our goals for the core tree updates were to shift some of the damage throughput at the end of the talent tree to earlier in the tree. For Unholy our goal was to address some of the flood of resources, reduce the number of things that need to be tracked to play optimally, increase pathing as well as choice, and reduce the number of nodes you need to pick up to play the spec fluidly. We will go into a little more detail below for both the core and Unholy changes.
      Core
      The core tree has undergone a decent reshuffling of talent placement, node pathing, ability’s becoming baseline and talent rank reduction.
      Due to the unique leveling experience Death Knights have and not starting from level 1, they had a reduced amount of abilities baseline and had to “buy back” several abilities that other classes and specs would have normally earned as they levelled. Heading into The War Within we are reassessing the stance on this for Death Knight not only for abilities they had to talent into in the core tree but also their spec trees. The hope here is by freeing up some of these talent points you had to spend to make a functional leveling experience you gain a few points that allow you to flex into more optional talents without locking you into one build.
      We have also updated several pathing nodes and moved around a few nodes to better fit the new tree philosophy. Structurally the bottom of the tree no longer holds 9 throughput talents and they have been shifted to earlier in the tree and many of them have been reduced to 1 point. Again, allowing for more build variety and the ability to pick up situational talents when you might need.
      We hope that the update to the core tree allows for more expression when building out your talents and not as if you are locked into one talent build with very wiggle room to pick talents reactively for the situation you are facing.
      Unholy
      The Unholy talent update focuses on reducing the number of talents that you had to pick to make the rotation function in a reasonably coherent way. This includes Epidemic and Outbreak baseline and addressing the number of ability cooldown reduction talents. Unholy suffered from having to choose multiple talents that reduced their cooldowns to align in a way that made sense from a gameplay standpoint. This made playing the spec any other way unreasonably convoluted especially if you were new to the spec and trying to learn to play the spec. We have removed any talent that had any sort of cooldown reduction to abilities and baked them baseline into the spec (this includes Army of the Dead which is now a 3-minute cooldown).
      Secondly, we wanted to address Sudden Doom which has been feeling lackluster for awhile now. Most notably we’ve updated its proc functionality to be more consistent instead of using our RPPM system which is usually found on trinkets and other item procs. It now has a base 25% chance to proc with bad luck protection built in. The hope here is this feels more fluid and a normally occurring proc that fits well int your rotation instead of one that feels like you can go long periods of time without it. We are still noodling on the base percentage chance and values are subject to change, but we’ve found this to be a good starting point. We’ve also updated its functionality to cause your next Death Coil or Epidemic to crit to add a little extra punch to the proc. Alongside some talents that interacted with Sudden Doom and the new talent Doomed Bidding we hope that Sudden Doom feels much more impactful as a class proc.
      We’ve also cut several talents that felt somewhat lackluster or just did very little for Unholy, most notably Feasting Strikes and Replenishing Wounds. We hope that with the reduced amount of must pick Cooldown talents, never picked “useless” talents, and new talent choices there are more appealing choices to be made within the tree that allow you customize in a way that fits your needs. Lastly, there are a couple talent nodes that have temporary “Not Yet Implemented” talents. We will be updating in the future build and eyeing talents that add a little more interaction with diseases in potentially exciting ways.
      Thanks for your patience! We look forward to hearing your feedback on the above. Next up-- we’re working to get our planned Frost and Blood changes in.
      And here are the specific adjustments made to the class, from the development notes:
      (Source)
      DEATH KNIGHT New Talent: Subduing Grasp – When you pull an enemy the damage they deal to you is reduced by 4% for 6 seconds. Located at Rune Mastery’s previous location. New Talent: Osmosis – Anti-Magic Shell increases healing received by 15/25%. Located at Unholy Bonds previous location. New Talent: Null Magic – Magic Damage taken is reduced by 15% and the duration of harmful Magic effects against you are reduced by 35%. New capstone choice node with Vestigial Shell replacing Soul Reaper. New Talent: Vestigial Shell – Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that absorbs magic damage and reduces the duration of harmful Magic effects against them by 50%. New capstone choice node with Null Magic replacing Soul Reaper. New Talent: Ice Prison – Chains of Ice now also roots enemies for 4 seconds but its cooldown is increased to 12 seconds. Available in gate 1 after Blinding Sleet. New Talent: Rune Protection – Your chance to be critically struck is reduced by 3% and your Armor is increased by 3/6%. Replaces Icy Talons old position within the tree. Chains of Ice is now granted baseline and learned at level 13. Anti-Magic Shell is now granted baseline and learned at level 14. Rune of the Stoneskin Gargoyle can now be Runeforged on 1-handed weapons. Rune of Hysteria has been removed. Developer’s note: Rune of Hysteria was a problematic design especially as it pertains to Breath of Sindragosa and the volatility of its uptime. We felt that for the overall health of the spec it would be best to remove Hysteria at this time to better enable us to meet our goals with the upcoming changes to Breath. Empower Rune Weapon has been removed. Developer’s note: This will still be available for Frost in their spec tree but both Blood and Unholy were often flooded with resources and a big unnecessary contributor to this was Empower Rune Weapon. To better dial in resources on Blood and Unholy we feel its best to keep Empower Rune Weapon for Frost only. Abomination Limb no longer grants Bone Shield, Runic Corruption, or Rime based on specialization. Developer’s note: In Shadowlands it was important for the spec hooks to exist to better balance between the other covenant ability choices. With its re-introduction in Dragonflight its added to the influx of resources/procs that can often come at inopportune times or add to the feeling of being unable to spend down the bonuses it grants. By removing this it allows the ability to “breathe” on its own and lean into its strength of AoE control and damage. Rune of the Apocalypse has been updated: War Effect Damage taken increased to 4% (was 1%). Duration increased to 10 seconds (was 6 seconds). Pestilence Effect Damage increased by 500%. Famine Effect Damage dealt to the caster reduced to 5% (was 2%). Death Effect Healing reduction increased to 5% (was 1%). Cleaving Strikes now also retains bonus effects for being within your Death and Decay for 4 seconds when leaving its area. Icebound Fortitude cooldown reduced by 60 seconds. Veteran of the Third War now grants 20% Stamina (was 10%). Now a 1-rank talent (was 2). Icy Talons Now increases attack speed per stack by 6% (was 3%). Now a 1-rank talent (was 2). Unholy Bond now increases effectiveness of Runeforge effects by 20% (was 10%). Now a 1-rank talent (was 2). Assimilation now reduces the cooldown of Anti-Magic Zone by 30 seconds. No longer increase Runic Power when absorbing damage. Suppression now grants an additional 6% damage reduction to area of effects when you suffer a loss of control effect. Moved to gate 3. Blood Scent Leech increased to 5%. Moved to gate 3. Blood Draw now also grants a buff reducing damage taken by 10% and reducing Death Strike cost by 10 for 8 seconds when falling below 30% health. Now a 1-rank talent. Moved to the left capstone position. Unholy Ground moved to gate 1 available after Cleaving Strikes. Sacrificial Pact is now a choice node with Enfeeble. Runic Attenuation moved to gate 1 available after Coldthirst. Soul Reaper moved to gate 2 available after Unholy Blond or Death’s Reach The following talents have been removed: Might of Thassarian Merciless Strikes Clenching Grasp Unholy New Talent: Doomed Bidding – Consuming Sudden Doom calls upon a Magus of the Dead to assist you for 8 seconds. Now a choice node with Summon Gargoyle. Ghoulish Frenzy is now available in the 2nd gate replacing Unholy Command. New Talent: Raise Abomination – Summons an Abomination to attack nearby enemies applying Festering Wound with its melee attacks and infecting all nearby enemies with Virulent Plague. 90 second cooldown. Replaces Army of the Dead. New Talent: Foul Infections – Your diseases deal 10% more damage and have a 5% increased chance to critically strike. New Talent: Menacing Magus – Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 4 nearby enemies. Epidemic is now granted baseline and learned at level 18. Outbreak is now granted baseline and learned at level 13. Sudden Doom is now learned in gate 1 directly after Scourge Strike and also causes your next Death Coil or Epidemic to critically strike Sudden Doom is no longer an RPPM proc and has instead been updated to have a 25% chance on auto-attacks to proc with build in bad luck protection to provide a more consistent proc. Army of the Dead cooldown reduced to 3 minutes (was 8 minutes). Apocalypse cooldown reduced to 45 seconds (was 90 seconds). Dark Transformation cooldown reduced to 45 seconds (was 60 seconds). Vile Contagion cooldown reduced to 45 seconds (was 90 seconds). Festermight now functions like Ironfur, allowing multiple instances to overlap. Ruptured Viscera is no longer a choice node with Magus of the Dead. Ebon Fever is no longer a choice node with Bursting Sores and is available directly after Bursting Sores. Updated to also affect Frost Fever and Blood Plague if Superstrain is talented. Unholy Blight moved to gate 1. The following talents have been removed: Replenishing Wounds Army of the Damned Unholy Command Feasting Strike
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