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Damien

Galakrond Zoo Warlock

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Guest Dusky

Few problems with this deck: For one, not many of the cards have much drop value (Voidwalker, Blazing Battleman, Flame Imp) I understand they are one-drops, but there are better options than these by far. Running Loot Hoarder or Zephrys will bring much more value than Blazing Battleman any day.

On top of this, the entire win condition is solely based on Galakrond, and unfortunately Galakrond the Wretched has one of the most unreliable battlecries, so your win condition is almost fully dependent on good RNG. If you summon Illidan or Siegebreaker, you possibly win. Or, you could just summon a Voidwalker and Doubling Imp and lose, so don't use this deck expecting a good win/loss ratio.

I understand that this deck is supposed to be flexible for both slow and fast games, but it will EXTREMELY struggle on slow, "chip-fest" games, especially if you're paired against the current Druid or Mage decks, as this deck has no healing methods whatsoever. If you wish to use this deck, I highly recommend implementing either Reno Jackson or Khartut Defender in place for one of the one-drops I stated above.

Also, I disagree with the notion that aggressive decks have very little board clear. Most decks nowadays seems to at least have one full board clear tech, (brawl, physic,  twisting, etc), even aggressive ones. In fact, another underlying issue of this deck is that there is no AOE at all. If your opponent happens to be running a similar deck to this with a board clear, you'll most likely lose. 

I know this comment is long and seems to be nit-picky, but I just wanted to make some constructional-criticism to it and give some pointers to a crafting of a slightly more refined version of this deck. All in all, it's a good concept, just needs a little adjustments and it could be possibly seen in the meta.



 

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On 12/27/2019 at 9:09 AM, Guest Dusky said:

Few problems with this deck: For one, not many of the cards have much drop value (Voidwalker, Blazing Battleman, Flame Imp) I understand they are one-drops, but there are better options than these by far. Running Loot Hoarder or Zephrys will bring much more value than Blazing Battleman any day.

On top of this, the entire win condition is solely based on Galakrond, and unfortunately Galakrond the Wretched has one of the most unreliable battlecries, so your win condition is almost fully dependent on good RNG. If you summon Illidan or Siegebreaker, you possibly win. Or, you could just summon a Voidwalker and Doubling Imp and lose, so don't use this deck expecting a good win/loss ratio.

I understand that this deck is supposed to be flexible for both slow and fast games, but it will EXTREMELY struggle on slow, "chip-fest" games, especially if you're paired against the current Druid or Mage decks, as this deck has no healing methods whatsoever. If you wish to use this deck, I highly recommend implementing either Reno Jackson or Khartut Defender in place for one of the one-drops I stated above.

Also, I disagree with the notion that aggressive decks have very little board clear. Most decks nowadays seems to at least have one full board clear tech, (brawl, physic,  twisting, etc), even aggressive ones. In fact, another underlying issue of this deck is that there is no AOE at all. If your opponent happens to be running a similar deck to this with a board clear, you'll most likely lose. 

I know this comment is long and seems to be nit-picky, but I just wanted to make some constructional-criticism to it and give some pointers to a crafting of a slightly more refined version of this deck. All in all, it's a good concept, just needs a little adjustments and it could be possibly seen in the meta.



 


Hey there, thanks for the comment!

Zoo decks revolve around snowballing on the board, retaining full board control throughout the game and dealing moderate damage in the process. The Galakrond component of this deck is largely used for the invoke effect as an easy way to add multiple minions to the board, greatly empowering cards like Sea Giant and Knife Juggler

When it comes to Aggro/Token decks, it is completely untrue that they commonly run board clears, and I think you may be misunderstanding what is considered an Aggro deck, as most decks in recent meta games fall under the Midrange umbrella in some way. Furthermore, running reactive tools like board clears will dilute your deck, lowering consistency, and forcing games to go longer where you will have less of an advantage.

When it come to healing, Reno Jackson is A wild-only card and cannot be used. Meanwhile, Khartut Defender is incredibly slow and will hinder your deck as mentioned above. Games will also be closed to being decided by the time you are able to play  this card.

-Kat

 

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Valdris doesn't sound right. This is a zoo deck after all. Valdris is poorly statted minion, which only gains value when you have minions taking advantage of large hand size, like Mountain GiantAbyssal Summoner and Twilight Drake. In this deck, it has no purpose. If the other two cards, which are good suggestions, doesn't work as intended, play Zilliax for now. Or cut one more card and put in 2 Soulfires as the finishing move. 

We see what's going to happen after the rotation in a week anyway.

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