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Damien

Basic Warlock Deck

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Guest Joao

Awesome basic deck , i had great success with this deck and love the new explanations and card swaps for those who unlocked the full naxxaramas adventure, since most of the new players decided to unlock the set first before going to arena smile.png when will this expand to the other basic decks in icy veins? thanks and keep up the good work smile.png

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Guest Bazzy

Hi Sottle!
Love your guides!
 

Just wanted to know your thoughts about Felguard.
Is it good?
If so, do you think it would be a good card swap / would it fit in this deck?
Thanks!

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No, Felguard is awful. To understand why, imagine playing it on turn 3. It's cost you the 3 Mana you spent to play it in the first place, then 1 additional Mana for each turn up until you have 10. So if the game lasts that long, you've essentially played a 10 Mana 3/5.

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Guest Devon

Hey,

I built this deck and it's working pretty well for me. I recently got an Imp-losion from a pack, and I feel like it has good synergy with the Stormwind Champion and Frostwolf Warlord. What card would you recommend removing for it?

Thank you!

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Guest pascal

nice deck i have enough cards to build a zoo now but do you know a cheap handlock deck by any chance?

 

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Guest flogoulo

Nice basic deck maybe replace 1 crocolisk with 1 succubus and chage a soulfire for a drain life.
Succubus is really op dont care of the discard;
and drain life grant the possibility of one more life tap

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Succubus is pretty weak, it just trades evenly with 3/2s, so there really isn't much benefit to it. Drain Life is just really overcosted for what it does. Life Gain effects shouldn't really be factored into a cards value, since they have no effect on the board, and minimal heals like Drain Life are pretty negligible.

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Guest SlowNEasy

Hy Sottle

I really like your Guides.

I've got the mage and warlock guide so far and I came pretty far.

 

I've got Lord Jaraxxus from a card pack and I put it in my Deck since I haven't get warlock to lvl 10.

What do you think i should trade him for?

 

And since I haven't all cards I put Voidwalker in. It saved my boardcontroll pretty often and I kind of like him in my playstyle.

Do you think i can put him in my deck?

And what do you think I can trade him?

 

(sorry for my bad english, I hope you understand it)

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Guest Guest

Hi,

Just wondered why you don't suggest Azure Drake for a Gnomish in the card swaps section. Seems like a perfect replacement.

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Guest Daniel#27542

I think death's bite and haunted creeper are enough activators for execute.
So in that case I cut off Eleven archer for voodoo doctor.

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Seems like an ommision not to have Azure Drake in the Card Swap section, as it seems like a great replacement for Gnomish Inventor. Thoughts?

 

It is a basic deck. There are way too many swaps to be included in a guide. And yes, you should swap Azure Drake for a Gnomish Inventor.

 

I think death's bite and haunted creeper are enough activators for execute.

So in that case I cut off Eleven archer for voodoo doctor.

 

Wrong thread my friend. However, Death's Bite and Haunted Creeper are enough activators for Execute. However, I think that Haunted Creeper should go in place of one archer and one Crocolisk or one Razorfen and DBs in place of Reapers. Running 6 weapons is a bit too much for a midrange/control because you will often not have a good target for a weapon hit and the weapons will clog up your hand. Aggro always has a target, so you go through the weapons quicker.

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Guest Philly

Thanks for the guide. I've aquired a couple Darkbombs, Which I hear are great for pretty much all Warlock decks. What do you think are the best cars to swap out for them. 

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Thanks for the guide. I've aquired a couple Darkbombs, Which I hear are great for pretty much all Warlock decks. What do you think are the best cars to swap out for them. 

I don't like Murloc Tidehunters and Razorfen Hunters, so either swap those or swap it for Shadow Bolt as it does basically the same.

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Would there be any use for Kel'Thuzad/Thaurissan/Loatheb?  And/or Gurubashi?  

Overall, I was thinking take out gnomish for Azure, Yeti for Shredder, senjin for sludge... One boulderfist for argent commander (I got that as a drop, serves me wonderfully well usually), 

The only thing I'm noticing is that now I have 4-4s and 7-5s so the opposite problem as too many 4s! haha.  

I was wondering if perhaps I should drop one sludge for one senjin to even the curve out a little bit...

 

Also would Kel'thuzad would be a useful replacement with Stormwind if I swapped out Frostwolf with Loatheb?  I usually try to Loatheb to buy me time, belcher/Gurubashi/argent, then Kelthuzad if I'm lucky and then clear the board with trades and rezz them again.   I tend to find that people clear my minions out quite quickly lately, especially if I face a mage or a better-decked Warlock.

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Would there be any use for Kel'Thuzad/Thaurissan/Loatheb?  And/or Gurubashi?  

Overall, I was thinking take out gnomish for Azure, Yeti for Shredder, senjin for sludge... One boulderfist for argent commander (I got that as a drop, serves me wonderfully well usually), 

The only thing I'm noticing is that now I have 4-4s and 7-5s so the opposite problem as too many 4s! haha.  

I was wondering if perhaps I should drop one sludge for one senjin to even the curve out a little bit...

 

Also would Kel'thuzad would be a useful replacement with Stormwind if I swapped out Frostwolf with Loatheb?  I usually try to Loatheb to buy me time, belcher/Gurubashi/argent, then Kelthuzad if I'm lucky and then clear the board with trades and rezz them again.   I tend to find that people clear my minions out quite quickly lately, especially if I face a mage or a better-decked Warlock.

Loatheb in place of Frostwolf Warlord, KT in place of Champion, just as you list later in the comment (which I didn't read whole before replying :D ). Gurubashis in place of Murloc Tidehunters. I wouldn't really swap Commander and Boulderfist. Other swaps are good.

The curve doesn't look that strange after the swaps. No need to smooth it out. 

Now start building a Zoo deck, that would increase your winrate a lot. 

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I'm primarily focusing on building cards for mage and getting cards that work well across decks, so I'm mostly trying to work in what I have that makes the most sense.

 

I had already swapped out tidehunter for imp gang boss and creeper for croc and one hunter for the one Juggler I got from a pack...  I put in 2xgurubashi for the second hunter and the warlord... I think I would rather do 1 gurubashi and a Loatheb and KT for champion because gurubashi can sometimes just fail really hard and those two are much more reliable/consistent. 

 

I just started around Thanksgiving, so trying to work around my limited thing is both fun and confusing! :)

 

 

Would there be any use for Kel'Thuzad/Thaurissan/Loatheb?  And/or Gurubashi?  

Overall, I was thinking take out gnomish for Azure, Yeti for Shredder, senjin for sludge... One boulderfist for argent commander (I got that as a drop, serves me wonderfully well usually), 

The only thing I'm noticing is that now I have 4-4s and 7-5s so the opposite problem as too many 4s! haha.  

I was wondering if perhaps I should drop one sludge for one senjin to even the curve out a little bit...

 

Also would Kel'thuzad would be a useful replacement with Stormwind if I swapped out Frostwolf with Loatheb?  I usually try to Loatheb to buy me time, belcher/Gurubashi/argent, then Kelthuzad if I'm lucky and then clear the board with trades and rezz them again.   I tend to find that people clear my minions out quite quickly lately, especially if I face a mage or a better-decked Warlock.

Loatheb in place of Frostwolf Warlord, KT in place of Champion, just as you list later in the comment (which I didn't read whole before replying biggrin.png ). Gurubashis in place of Murloc Tidehunters. I wouldn't really swap Commander and Boulderfist. Other swaps are good.

The curve doesn't look that strange after the swaps. No need to smooth it out. 

Now start building a Zoo deck, that would increase your winrate a lot. 

 

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I modded the(basic warlock) deck, i switched the murloc tide hunter for target dummy, acidic swamp ooz for blood imp, and river crocolisk for voidwalker. That setup is running me about 3/5 win to loss, the original is running me at 1/5

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I modded the(basic warlock) deck, i switched the murloc tide hunter for target dummy, acidic swamp ooz for blood imp, and river crocolisk for voidwalker. That setup is running me about 3/5 win to loss, the original is running me at 1/5

Target Dummy does absolutely nothing. My winrate with this deck was 91% (10 wins / 1 loss). Blood Imp is not a strong card, especially not against aggressive decks. Crocolisk for Voidwalker is somewhat acceptable.

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4 hours ago, Eurgrama said:

Any suggestions for a newer player who has only purchased packs for Gadgetzan and Classic?

There are a ton of improvements that can be done with Gadgetzan and Classic cards, and I don't think I should be listing all of them. You could put Abyssal Enforcers in place of Hellfires, Faerie Dragons in place of Murloc Tidehunters, Azure Drakes in place of Gnomish Inventors, or a Mistress of Mixtures in place of one Razorfen Hunter, but those are just some of the swaps that you could do. I suggest asking about specific cards.

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Guest Gnarrk

I can't play this deck during my apprenticeship because certain cards aren't standard anymore, and wild isn't unlocked until after you complete apprenticeship. Is there a version that is updated for the new standard rotation?

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