Damien

Basic Warlock Deck

Sign in to follow this  

23 posts in this topic

This thread is for comments about our Basic Warlock Deck.

Share this post


Link to post
Share on other sites

Awesome basic deck , i had great success with this deck and love the new explanations and card swaps for those who unlocked the full naxxaramas adventure, since most of the new players decided to unlock the set first before going to arena smile.png when will this expand to the other basic decks in icy veins? thanks and keep up the good work smile.png

Share this post


Link to post
Share on other sites

Hi Sottle!
Love your guides!
 

Just wanted to know your thoughts about Felguard.
Is it good?
If so, do you think it would be a good card swap / would it fit in this deck?
Thanks!

Share this post


Link to post
Share on other sites

No, Felguard is awful. To understand why, imagine playing it on turn 3. It's cost you the 3 Mana you spent to play it in the first place, then 1 additional Mana for each turn up until you have 10. So if the game lasts that long, you've essentially played a 10 Mana 3/5.

Share this post


Link to post
Share on other sites

Hey,

I built this deck and it's working pretty well for me. I recently got an Imp-losion from a pack, and I feel like it has good synergy with the Stormwind Champion and Frostwolf Warlord. What card would you recommend removing for it?

Thank you!

Share this post


Link to post
Share on other sites

Nice basic deck maybe replace 1 crocolisk with 1 succubus and chage a soulfire for a drain life.
Succubus is really op dont care of the discard;
and drain life grant the possibility of one more life tap

Share this post


Link to post
Share on other sites

Succubus is pretty weak, it just trades evenly with 3/2s, so there really isn't much benefit to it. Drain Life is just really overcosted for what it does. Life Gain effects shouldn't really be factored into a cards value, since they have no effect on the board, and minimal heals like Drain Life are pretty negligible.

  • Like 1

Share this post


Link to post
Share on other sites

Hy Sottle

I really like your Guides.

I've got the mage and warlock guide so far and I came pretty far.

 

I've got Lord Jaraxxus from a card pack and I put it in my Deck since I haven't get warlock to lvl 10.

What do you think i should trade him for?

 

And since I haven't all cards I put Voidwalker in. It saved my boardcontroll pretty often and I kind of like him in my playstyle.

Do you think i can put him in my deck?

And what do you think I can trade him?

 

(sorry for my bad english, I hope you understand it)

Share this post


Link to post
Share on other sites

I think death's bite and haunted creeper are enough activators for execute.
So in that case I cut off Eleven archer for voodoo doctor.

Share this post


Link to post
Share on other sites

Seems like an ommision not to have Azure Drake in the Card Swap section, as it seems like a great replacement for Gnomish Inventor. Thoughts?

 

It is a basic deck. There are way too many swaps to be included in a guide. And yes, you should swap Azure Drake for a Gnomish Inventor.

 

I think death's bite and haunted creeper are enough activators for execute.

So in that case I cut off Eleven archer for voodoo doctor.

 

Wrong thread my friend. However, Death's Bite and Haunted Creeper are enough activators for Execute. However, I think that Haunted Creeper should go in place of one archer and one Crocolisk or one Razorfen and DBs in place of Reapers. Running 6 weapons is a bit too much for a midrange/control because you will often not have a good target for a weapon hit and the weapons will clog up your hand. Aggro always has a target, so you go through the weapons quicker.

Share this post


Link to post
Share on other sites

Thanks for the guide. I've aquired a couple Darkbombs, Which I hear are great for pretty much all Warlock decks. What do you think are the best cars to swap out for them. 

Share this post


Link to post
Share on other sites

Thanks for the guide. I've aquired a couple Darkbombs, Which I hear are great for pretty much all Warlock decks. What do you think are the best cars to swap out for them. 

I don't like Murloc Tidehunters and Razorfen Hunters, so either swap those or swap it for Shadow Bolt as it does basically the same.

Share this post


Link to post
Share on other sites

Would there be any use for Kel'Thuzad/Thaurissan/Loatheb?  And/or Gurubashi?  

Overall, I was thinking take out gnomish for Azure, Yeti for Shredder, senjin for sludge... One boulderfist for argent commander (I got that as a drop, serves me wonderfully well usually), 

The only thing I'm noticing is that now I have 4-4s and 7-5s so the opposite problem as too many 4s! haha.  

I was wondering if perhaps I should drop one sludge for one senjin to even the curve out a little bit...

 

Also would Kel'thuzad would be a useful replacement with Stormwind if I swapped out Frostwolf with Loatheb?  I usually try to Loatheb to buy me time, belcher/Gurubashi/argent, then Kelthuzad if I'm lucky and then clear the board with trades and rezz them again.   I tend to find that people clear my minions out quite quickly lately, especially if I face a mage or a better-decked Warlock.

Share this post


Link to post
Share on other sites

Would there be any use for Kel'Thuzad/Thaurissan/Loatheb?  And/or Gurubashi?  

Overall, I was thinking take out gnomish for Azure, Yeti for Shredder, senjin for sludge... One boulderfist for argent commander (I got that as a drop, serves me wonderfully well usually), 

The only thing I'm noticing is that now I have 4-4s and 7-5s so the opposite problem as too many 4s! haha.  

I was wondering if perhaps I should drop one sludge for one senjin to even the curve out a little bit...

 

Also would Kel'thuzad would be a useful replacement with Stormwind if I swapped out Frostwolf with Loatheb?  I usually try to Loatheb to buy me time, belcher/Gurubashi/argent, then Kelthuzad if I'm lucky and then clear the board with trades and rezz them again.   I tend to find that people clear my minions out quite quickly lately, especially if I face a mage or a better-decked Warlock.

Loatheb in place of Frostwolf Warlord, KT in place of Champion, just as you list later in the comment (which I didn't read whole before replying :D ). Gurubashis in place of Murloc Tidehunters. I wouldn't really swap Commander and Boulderfist. Other swaps are good.

The curve doesn't look that strange after the swaps. No need to smooth it out. 

Now start building a Zoo deck, that would increase your winrate a lot. 

Share this post


Link to post
Share on other sites

I'm primarily focusing on building cards for mage and getting cards that work well across decks, so I'm mostly trying to work in what I have that makes the most sense.

 

I had already swapped out tidehunter for imp gang boss and creeper for croc and one hunter for the one Juggler I got from a pack...  I put in 2xgurubashi for the second hunter and the warlord... I think I would rather do 1 gurubashi and a Loatheb and KT for champion because gurubashi can sometimes just fail really hard and those two are much more reliable/consistent. 

 

I just started around Thanksgiving, so trying to work around my limited thing is both fun and confusing! :)

 

 

Would there be any use for Kel'Thuzad/Thaurissan/Loatheb?  And/or Gurubashi?  

Overall, I was thinking take out gnomish for Azure, Yeti for Shredder, senjin for sludge... One boulderfist for argent commander (I got that as a drop, serves me wonderfully well usually), 

The only thing I'm noticing is that now I have 4-4s and 7-5s so the opposite problem as too many 4s! haha.  

I was wondering if perhaps I should drop one sludge for one senjin to even the curve out a little bit...

 

Also would Kel'thuzad would be a useful replacement with Stormwind if I swapped out Frostwolf with Loatheb?  I usually try to Loatheb to buy me time, belcher/Gurubashi/argent, then Kelthuzad if I'm lucky and then clear the board with trades and rezz them again.   I tend to find that people clear my minions out quite quickly lately, especially if I face a mage or a better-decked Warlock.

Loatheb in place of Frostwolf Warlord, KT in place of Champion, just as you list later in the comment (which I didn't read whole before replying biggrin.png ). Gurubashis in place of Murloc Tidehunters. I wouldn't really swap Commander and Boulderfist. Other swaps are good.

The curve doesn't look that strange after the swaps. No need to smooth it out. 

Now start building a Zoo deck, that would increase your winrate a lot. 

 

Share this post


Link to post
Share on other sites

I modded the(basic warlock) deck, i switched the murloc tide hunter for target dummy, acidic swamp ooz for blood imp, and river crocolisk for voidwalker. That setup is running me about 3/5 win to loss, the original is running me at 1/5

Share this post


Link to post
Share on other sites

I modded the(basic warlock) deck, i switched the murloc tide hunter for target dummy, acidic swamp ooz for blood imp, and river crocolisk for voidwalker. That setup is running me about 3/5 win to loss, the original is running me at 1/5

Target Dummy does absolutely nothing. My winrate with this deck was 91% (10 wins / 1 loss). Blood Imp is not a strong card, especially not against aggressive decks. Crocolisk for Voidwalker is somewhat acceptable.

Share this post


Link to post
Share on other sites
4 hours ago, Eurgrama said:

Any suggestions for a newer player who has only purchased packs for Gadgetzan and Classic?

There are a ton of improvements that can be done with Gadgetzan and Classic cards, and I don't think I should be listing all of them. You could put Abyssal Enforcers in place of Hellfires, Faerie Dragons in place of Murloc Tidehunters, Azure Drakes in place of Gnomish Inventors, or a Mistress of Mixtures in place of one Razorfen Hunter, but those are just some of the swaps that you could do. I suggest asking about specific cards.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco
      Four new Mech minions were spoiled as details about the Magnetic keyword were explained and demonstrated in a short video.
       
      Many questions about Magnetic were answered in today's Hearthside Chat as four new Mech cards (three with Magnetic) were revealed in the video:
       
       
      Announced in the video were details on how the Magnetic mechanic will work in game. If a minion with Magnetic is played to right of another Mech minion, then the minion will be played as-is and the two minions will not fuse together. To "activate" Magnetic and fuse two Mechs together, you will need to play a minion with Magnetic to the left of a Mech minion on the board. It was also announced the Hunter, Paladin, and Warrior will be the three classes that focus on the Magnetic keyword, and there will be Neutral Magnetic minions as well.
      So, what kind of giant robots will we be assembling in The Boomsday Project? First, we get Wargear:
       

       
      As Stephen Chang pointed out in the video, 5 Mana for 5/5 worth of stats is the same rate as Blessing of Kings! Wargear will turn any Mech into an instant threat, and will surely be a key card in any aggressive Mech deck. Though the card is far from impressive when played without Magnetic, we've seen time and time again just how powerful it is to add stats to the board which you can immediately use to attack (Bonemare, Fungalmancer).
       

       
      If you're looking for a good target for Wargear's massive stat boost, look no further than Upgradeable Framebot. 2 Mana for 6 total stats is an incredible deal, which should make Upgradeable Framebot a plug-and-play 2 drop in any Mech deck. The fact that this minion has a low Attack should not scare aggro decks away from it, as the 5 Health makes it incredible target for minion buffs.
       

       
      Our first Warrior card with Magnetic is Beryllium Nullifier, which doesn't excite me as much as the previous two cards. Adding 3/8 and "Can't be targeted by spells or Hero Powers" to any minion makes it nearly impossible for anything but a Vilespine Slayer or Voodoo Doll to kill, but 7 Mana is a huge ask for tempo decks. Magnetic appears to be an aggressive ability by nature, which makes me skeptical about the need for a 7 Mana card which only adds 3 attack the turn it comes down. Beryllium Nullifier seems better suited for a "Big Mech" deck, so we'll have to wait and see which other cards get spoiled before writing this one off.
       

       
      Last but not least is Zilliax, the walking keyword! This guy has a keyword for every point of Mana he costs, and a few of these keywords are highly desirable ones. Even if Zilliax didn't have Magnetic, he still might be a reasonable card for the fact that he can trade into any 3 Health minion with his Divine Shield and Rush while gaining you 3 life with his Lifesteal, then stick around on the board with his Taunt after he is done. Is this the card that Town Crier has been waiting for? The Lifesteal and Rush also make him a great target for Countess Ashmore in slower decks. I have a hard time imagining a world where Zilliax doesn't see quite a bit of play in the new meta!
      What do you think about these four new Mech cards? Let us know in the comment section, and be sure to check out our Boomsday Project Hub for more information on the upcoming expansion.
    • By Aleco
      Quest rewards from today until July 30th will be doubled during the triumphant return of the Midsummer Fire Festival!
       
      Just in time for the upcoming Hearthstone expansion on August 7th, the Midsummer Fire Festival will reward double the gold for all quests completed from now until July 30th.
      Much like last year's festival, Ragnaros has come to "CURE US OF BOREDOM" by bringing us some fresh Hearthstone content. Announced in today's post were new emotes and a new Tavern Brawl, but we can probably also expect a number of daily login surprises if this year's festival is anything like last year's. Expect to hear plenty of amusing dialogue when you log in to Hearthstone over the next few weeks, including plenty of jabs at Ahune the frost elemental.
    • By Aleco
      A new Shaman card was revealed in today's blog post, which shed light on the backstory behind The Boomsday Project.
      A new Shaman card was revealed today on the official Blizzard blog in a post titled The Boomsday Project: Lab Logs Part 1:

       
      A 2/2 Elemental isn't quite worth 2 Mana, while the Battlecry effect on Menacing Nimbus isn't quite worth 1 Mana. Together, the 2 effects add up to a card which likely provides you with more than 2 Mana of value, which makes Menacing Nimbus a playable card in my opinion. If there's an Elemental Shaman deck in the new meta, I expect Menacing Nimbus to be a valuable curve-filler in it.
       

       
      It's hard to say whether the most exciting part of today's post was the new card, or the amount of backstory, hidden clues, and new art which was provided for The Boomsday Project. I'm sure that someone smarter than myself can decode today's post to discover a number of things about the upcoming expansion.
    • By Zadina
      This Mage Legendary card was revealed in collaboration with Wronchi!
      If you remember from the expansion announcement video, Hearthstone's developers were sucked into Netherstorm and it's up to Levi the intern to rescue them! As he ventures into Boom Labs, he encounters Stargazer Luna.
      The video was made by Wronchi Animations, who have created many beloved and hilarious Hearthstone cartoons. There's probably going to be a second part, so expect more card reveals!
      Now, let's talk about the card itself.

      With a Netherstorm expansion, one would expect that the magnificent Kael'thas would have been the Mage Legendary. Instead, we get Stargazer Luna which is a very interesting card with a decent statline. She can complement perfectly Aggro/Burn Mage, but you could perhaps find her in Minion-based Mage decks: mostly Murloc Mage, but maybe Elemental Mage as well. She has potentially better tempo than Aluneth, but is more risky. You obviously don't want to play her on turn 3. Let the topdeck wars begin!
      The reveal schedule is unclear at the moment, but it should go as with previous expansions: an initial reveal livestream on July 23, followed by roughly two weeks of card reveals by community sites and personalities, then a final stream before The Boomsday Project releases on August 7.
    • By Damien
      This thread is for comments about the episode 20 of our podcast.