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FFXIV - New Class Actions and Dawntrail Login Screen Revealed!

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Dawntrail-Login-Screen.jpg

The latest Final Fantasy XIV Letter from the Producer Live Part LXXXI has revealed a new trailer, showcasing all the classes and their new Dawntrail actions, the new login screen, and more!

The Live Letter kicked off with a really cool Job Actions trailer, which showcased all of the new job actions coming with Dawntrail across all classes. We recommend that you watch it if you haven't already!

Let us also take a moment to appreciate Dawntrail's beautiful opening screen! The summer vibes are palpable, and the themed music could not be more fitting. When you first log into Dawntrail, you will truly feel as if a new adventure is about to begin!

Dawntrail Login Screen.jpg

With every new expansion comes a bunch of new actions for each class, tailored to the increased level cap. The development team has also made adjustments in response to player feedback.

A key focus has been to make sure that controller hotbars have ample space for all the new actions. This has led to the introduction of a new action change setting, offering you the choice to replace old actions with new ones as you see fit.

Dawntrail Job Adjustments.jpg

Next, we are going to dive deep into each of the new actions. Keep in mind that this list isn't fully complete, so stay tuned for more updates:

TANKS: 

  • Adjustments to overall tank actions:
    • Rampart and job-exclusive 30% damage reduction abilities will be upgraded in the 90s level range.
    • Reprisal’s duration will be increased to 15 seconds in the 90s level range.
  • Paladin:
    • The second and third executions of atonement have been changed to new actions with separate animations.
    • A new action that can be executed after Blade of Valor will be added.
  • Warrior:
    • New action, which can be executed after three executions of Fell Cleave or Decimate while Inner Release is active.
    • New action that can be executed after Primal Rend.
  • Dark Knight:
    • Blood Weapon will upgrade into Delirium, and the effects of Blood Weapon will be added to Delirium in order to reduce the number of inputs during burst damage phases.
    • New action can be executed after Living Shadow.
  • Gunbreaker:
    • New action that can be executed after Fated Circle (via Continuation).
    • New three-step combo that can be executed after Bloodfest (with no cartridge cost).

MELEE DPS:

  • Adjustments to overall melee DPS actions:
    • Second Wind’s healing potency will be increased in the 90s level range.
    • Feint’s duration will be increased to 15 seconds in the 90s level range.
  • Monk:
    • Basic combo mechanics will no longer center around maintaining a buff or damage over time, but more about performing actions in a certain order to increase the next action’s potency.
    • Can accumulate up to a total of ten chakras while Brotherhood is active (to prevent chakra overflow).
  • Dragoon:
    • Reduce positional requirements for the single-target combo; the fifth combo action has been changed to a new non-directional action, Drakesbane (Fang and Claw and Wheeling Thrust will change to Drakesbane, so input execution will remain the same).
    • Life of the Dragon will be available without accumulating Dragon Gauge.
    • To reduce the number of inputs during burst damage phases, certain actions will be removed or adjusted.
  • Ninja:
    • Huton’s effect has been moved to a trait and will always be active (it will be changed to an AoE attack that grants the effect of Hidden).
    • Actions that extend the duration of Huton’s effect will be adjusted in accordance with the Huton modifications.
  • Samurai:
    • To simplify recast management, Tsubame-gaeshi will be changed to be executable after Meikyo Shisui.
    • Hakaze, Tenka Goken, and Midare Setsugekka will be upgraded into new actions.
  • Reaper:
    • Plentiful Harvest’s effect will no longer increase the Shroud Gauge by 50 and instead will allow execution of Enshroud. 
    • New action that can be executed while Enshrouded.
  • Viper:
    • Shifting between dual blade and double-bladed strikes.
    • Re-awaken Boosted mode when the gauge is full: allows you to execute the double-bladed abilities.
    • Close-range attacks as well as ranged attacks.
    • Some buffs and debuffs will define which actions to use after.

Dawntrail Live Letter1.jpg

*We will be providing you with an in-depth guide on the Viper's abilities soon!

RANGE DPS:

  • Adjustments to overall Ranged DPS actions:
    • Second wind’s healing potency will be increased in the 90s level range.
    • Damage reduction of job-exclusive defensive abilities will be increased to 15% in the 90s level range.
  • Bard:
    • Mage’s Ballad, Army’s Paeon, and the Wanderer’s Minuet will be changed into buffing actions that do not attack enemies.
    • Pitch Perfect will be changed into an AoE attack for ease of use in encounters with multiple enemies.
    • Procs attacks will be merged.
  • Machinist:
    • Barrel stabilizer will no longer increase the heat Gauge by 50 and instead will allow execution of Hypercharge.
    • New trait that accumulates charges for Drill.
  • Dancer:
    • New action that can be executed after Flourish.
    • Additional follow-up attacks.
    • New action that consumes Esprit and can be executed after Technical Finish.
    • Action granting standard steps without having to go through the dance.

MAGICAL RANGE / CASTER DPS:

  • Adjustments to overall Magical DPS actions:
    • Swiftcast recast will be reduced to 40 seconds in the 90s level range.
    • Addle’s duration will be increased to 15 seconds in the 90s level range.
  • Black Mage:
    • Adjustments to streamline certain aspects of the job, such as restoring MP upon landing ice spells while Umbral Ice is active, instead of passively over time.
    • New action which repositions Ley Lines beneath the caster.
  • Summoner:
    • Solar Bahamut: a new summon akin to Bahamut and Phoenix.
    • New action that can be executed after Searing Light.
    • Skill rotation updated based on the new Summon: Solar Bahamut - Bahamut - Solar Bahamut - Phoenix.
    • Resurrection stays for 7.x, but 8.0 may remove raise from the Summoner skill set.
  • Red Mage:
    • Manafication will no longer increase Black Mana and White Mana by 50, and will instead allow the execution of enchanted swordplay actions without cost.
    • The AoE enchanted swordplay combo beginning with Enchante Moulinet will now consume a total of 50 Black Mana and white Mana, similar to its single-target counterpart.
  • Pictomancer:
    • Prepares by painting a variety of motifs, then renders them to life to produce an assortment of effects.
    • Renders multiple motifs to execute high-powered attacks.
    • Grants buffs to the party and self.
    • Creature, Weapon and Landscape motifs: Pompom, Weapon and Landscape in the hotbar will create their respective motifs.
    • Ability to change the palette's elements.

Dawntrail Live Letter2.jpg

*We will be providing you with an in-depth guide on the Pictomancer's abilities soon!

HEALER:

  • Adjustments to overall Healer actions:
    • Swiftcast’s recast will be reduced to 40 seconds in the 90s level range.
  • White Mage:
    • New action allowing the caster to quickly move forward.
    • New AoE attack, which can be executed up to three times after Presence of Mind.
  • Scholar:
    • Seraphism: a new action that changes the caster’s appearance and enhances healing magicks.
    • New AoE attack that can be executed after Chain Stratagem.
  • Astrologian:
    • The Card system will no longer be random and will instead simultaneously draw cards with offensive, defensive, and curative effects.
    • Astrodyne will be removed in accordance with the discontinuation of astrosigns.
  • Sage:
    • Eukrasia will now enhance Dyskrasia II into Eukrasian Dyskrasia and AoE attacks, which deal damage over time to enemies within range.
    • New party Buff which heals nearby party members whenever the caster casts a spell.

Additional Updates on Dawntrail's Progress, Security Measures, and more:

  • Yoshi-P has reassured fans that the development of Dawntrail is progressing smoothly and that its release is on schedule. The team is dedicated to ensuring that all aspects of the game are polished and ready for launch.
  • Addressing the recent DDoS attack, Yoshi-P confirmed that it was one of the most significant in terms of scale and duration since the start of FFXIV. The development team, in collaboration with external partners, has been actively implementing new strategies to safeguard players’ experiences. While the attack has caused frequent disconnections, Yoshi-P extends his apologies and emphasizes that no critical systems were compromised. The FFXIV team is doing the best they can to resolve all the issues as soon as possible. 
  • PVP Update: 
    • Viper and Pictomancer will be added in 7.0. 
    • New PVP actions, adjustments, and map updates are planned for 7.1.
    • Crystalline Conflict ranked matches will be in preseason between 7.0 and 7.1 (no ranking updates, but tiers and credits will be affected by wins and losses).
  • New Major Characters: Bakool Ja Ja and Koana.
  • The Fall Guys Event returns from Thursday, May 23 to Monday, June 10.
  • US Only: Mountain Dew collaboration starting May 16: buy Mountain Dew and win prizes!
  • New merchandise is available for pre-order!
  • Immerse gamepack version 2.2.
  • The Primals Live Concert.
  • Japan Only: KFC collaboration returning soon!

If you want more detailed information or simply want to catch up on the Live Letter, you can do so here: Final Fantasy XIV Live Letter from the Producer Part LXXXI

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    • By Neviriah
      After five years, Vieras are still not able to wear hats, and players are frustrated about it!
      With the release of Dawntrail, a new race has been added: the female Hrothgar. While players were thrilled that this race was finally available, there is still one thing missing: the ability for Hrothgar and Viera to wear the hairstyle and hat of their choice and not be limited to basic options, or sometimes no options at all.
      Many players have been making fun of this situation since entering the Dawntrail expansion, as shown in the following Reddit posts:
      Posted by RoninK_OW:
      "Entering Dawntrail as Viera, knowing I'm only gonna be able to wear 4 of the 20+ new hats..." The topic was also already brought up several months before the release of Dawntrail, as seen in this Reddit post by DrForester:
      "Ladies and Gentlemen, the one hat that Viera and Hrothgar will be getting in 7.0" While the community had hoped to be able to wear their favorite headwear during this long-awaited vacation, it appears that the Viera have once again been forgotten. However, players are optimistic that 8.0 will allow them to finally wear their favorite haircut and hat. Since Yoshi-P has stated that no more races will be introduced to the game in the near future, perhaps the team will have time to make holes for the bunnies' ears!
      To the Vieras and Hrothgar out there, what is your favorite hairstyle or hat you would like to see your Warrior of Light wear?
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