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The Rate/Improve my deck thread.

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That is actually good enough to be played. Still, you miss those Eggs and some other cards, but this is quite good for a budget zoo.

The card draw is the main reason Coil is preferred over Archer. You can use Imp-losion (but I guess you don't have them) or Silent Knight instead of a 1-dmg effect.

Also, what is Dark Watcher? It is a set of armor in Archeage, but I am not really sure what it is in HS.

Doomguard is used because you will often have an empty hand when you get to play him. He is both used to trade and to finish off your opponent.

I believe Zoo will get some good cards in the next expansion. It always does.

I actually have the Imp-losions, they're just going away in the rotation. They were the first thing I crafted, and I use them in my Wild Midrange (which is WAY further from completion, due to Legendaries). Dark watcher is a 4/4 for 5, demon, gains +2/+2 whenever you take damage during your own turn (for example, hero power/Imp/Hellfire)... and I just realized that it's called FLOATING Watcher. My bad, sorry.

What would you add if it was going non-budget? I'll get dust at SOME point. Thanks!

Edited by PsyBomb

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I actually have the Imp-losions, they're just going away in the rotation. They were the first thing I crafted, and I use them in my Wild Midrange (which is WAY further from completion, due to Legendaries). Dark watcher is a 4/4 for 5, demon, gains +2/+2 whenever you take damage during your own turn (for example, hero power/Imp/Hellfire)... and I just realized that it's called FLOATING Watcher. My bad, sorry.

What would you add if it was going non-budget? I'll get dust at SOME point. Thanks!

I would add Gormok (included in Sottle's zoo) and Dr. Balanced (and of course Egg, Creeper, Peddler and other adventure cards). Boom creates the only BGh target, so if you start facing a lot of BGHs, swap him for something that is not in BGH range.

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Hi, I'm the foolish guy who doesn't like crafting but asked for a deck a while ago.

The Face Hunter you gave me was actually pretty good, but due to the missing cards I obviously didn't get that high.

 

In the meantime I won some brawls (Unpacked Ysera) and bought some GvGs (SInce they won't be available anymore soon), and my collection has expanded: http://www.hearthpwn.com/members/Cysr/collection

 

Would some changes to the SMOrc (List is two pages ago), or maybe even another deck be possible with those cards? Thanks in advance (And thanks again for that Face).

Ysera doesn't really change much. She is used in control decks, which tend to be rather expensive. You miss many important cards for control and dragon priest, almost every card for control warrior and quite a lot for taunt druid. That means you won't be using Ysera in any competitive deck in near future.

Even though your collection is now bigger, it still doesn't contain core cards for many deck. SMOrc seems like the best choice again.

 

You have opened no cards that could be used in that deck. Buying classic cards can help you a lot. Alternatively, you can keep opening GvG and notify me if you get Boom.

 

ok, thanks!

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Hello smile.png I am radort a newcomer to Icy-veins.I have a homebrew ramp druid that I want some opinion for. My collection is here. And this is the deck. Note I only have the first wing of naxx currently grinding for 1st wing of BrM.Thanks in advance smile.png

Druid of the Sabre is not that good. Most of the times you will have a 3/2 with stealth, which is not good enough. A second Azure Drake will make bigger difference.

A BGH in place of Juggler should be better. Druids have the strategy of dropping one big minion each turn, which is not exactly great synergy with Juggler. 

Druid's improved hero power isn't that strong to make Justicar a good inclusion. A Piloted Shredder is a better choice.

Sylvanas won't get much value in current aggro meta. A second Shredder is recommended to be used instead.

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This is going Standard-ready. Gormok is great, but the rest of those are rotating (I use Egg and Creeper currently)

Standard isn't out yet, which means that not using GvG is only going to hinder you. Additionally, there will be different meta and more cards, and because of that I can't safely say what will be the optimal build for Zoo in standard.

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Hello smile.png I am radort a newcomer to Icy-veins.I have a homebrew ramp druid that I want some opinion for. My collection is here. And this is the deck. Note I only have the first wing of naxx currently grinding for 1st wing of BrM.Thanks in advance smile.png

Druid of the Sabre is not that good. Most of the times you will have a 3/2 with stealth, which is not good enough. A second Azure Drake will make bigger difference.

A BGH in place of Juggler should be better. Druids have the strategy of dropping one big minion each turn, which is not exactly great synergy with Juggler. 

Druid's improved hero power isn't that strong to make Justicar a good inclusion. A Piloted Shredder is a better choice.

Sylvanas won't get much value in current aggro meta. A second Shredder is recommended to be used instead.

 

Thanks for the reply. I do not have a bgh(idek how I don't have him) but will craft one asap. Will write again if anything else is needed :)

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Hi there, I've been playing for about a month now using Sottle's basic decks and the furthest I've gotten is Rank 17. I have the first 3 wings of LoE and the first wing of Nax. I currently have 560 gold and 140 dust, which I'm leaning towards saving until the next expansion is released before deciding what to do. Would love to know what the most powerful deck I can currently build with my existing cards. I have played with all the heroes thoroughly except Warlock. Thanks in advance!

 

http://www.hearthpwn.com/members/kupoattack/collection

Sorry, I overlooked your post.

 

You miss core cards for every single deck, and 140 dust is not enough to craft them. Just keep playing basic decks and add swap some cards for better ones. Buying classic packs will get you closer to the good decks.

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Hello, I've been playing about a week now, so don't judge! I'd like to improve my deck to get a bit better rank (now at #17, almost got to #16 with this deck!).

 

Paladin:

Abusive Sergeant x1 (only got one)

Equality x1 (only got one)

Haunted Creeper x2

Knife Juggler x1 (only got one)

Nerubian Egg x1

Shielded Minibot x2

Divine Favor x1 (only got one)

Muster For Battle x2

Seal Of Champions x1 (only got one)

Jungle Panther x1 (only got one)

Truesilver Champion x2

Blessings of Kings x2

Consecration x2

Chillwind Yeti x1

Sen'jin Shieldmasta x1

Frostwolf Warlord x1 

Silver Hand Knight x2

Boulderfist Ogre x1

Guardians of Kings x2

Stormwind Champion x2

 

Cards I have available: 

 

Abomination x1

Flame Juggler x2

Scarlet Crusader x2

Loot Hoarder x1

Demolisher x1

Silver Hand Regent x1

Cult Master x1

Dark Iron Dwarf x1

Refreshment Vendor x1

Twilight Drake x2

Mukla's Champion x1

Frost Elemental x1

Tauren Warrior x1

Maexxna x1 (lol!)

Argent Horserider x1

 

I also have 50 dust if it makes any difference :') All the help would be much appreciated! 

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Ok, I built a budget mage deck which focuses around killing of enemy minions, it had some sucess a few months ago but now it is a little.... off. Any ideas on how to improve it?

Mana wyrm x1

frost bolt x2

Amani x1

annoy o tron x1

Haunted creeper x1

Snow chugger x1

Sorcerer's Apprentice x1

Arcane intellect x1

mirror image x1

vaporize x1

big game hunter x1

raging worgen x1

cone of cold x1

Fireball x1

Polymorph x1

Chillwind yeti x1

Senjin x1

Water elemental x2

Flame lance x1

Antique healbot x2

Sludge belcher x2

Blizzard x1

Boulderfist x2

Flamestrike x2

How much "expendable" dust do you have?

 

 

Well my expendable dust is around 200-2500 or so, and I don't really enchant anything because I am confused of what card should I make,

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Hello, I've been playing about a week now, so don't judge! I'd like to improve my deck to get a bit better rank (now at #17, almost got to #16 with this deck!).

 

Paladin:

Abusive Sergeant x1 (only got one)

Equality x1 (only got one)

Haunted Creeper x2

Knife Juggler x1 (only got one)

Nerubian Egg x1

Shielded Minibot x2

Divine Favor x1 (only got one)

Muster For Battle x2

Seal Of Champions x1 (only got one)

Jungle Panther x1 (only got one)

Truesilver Champion x2

Blessings of Kings x2

Consecration x2

Chillwind Yeti x1

Sen'jin Shieldmasta x1

Frostwolf Warlord x1 

Silver Hand Knight x2

Boulderfist Ogre x1

Guardians of Kings x2

Stormwind Champion x2

 

Cards I have available: 

 

Abomination x1

Flame Juggler x2

Scarlet Crusader x2

Loot Hoarder x1

Demolisher x1

Silver Hand Regent x1

Cult Master x1

Dark Iron Dwarf x1

Refreshment Vendor x1

Twilight Drake x2

Mukla's Champion x1

Frost Elemental x1

Tauren Warrior x1

Maexxna x1 (lol!)

Argent Horserider x1

 

I also have 50 dust if it makes any difference :') All the help would be much appreciated! 

1x Abusive

2x Creeper

2x Flame Juggler

1x Knife Juggler

2x Minibot

1x Divine Favor

2x Muster (11 cards)

1x Seal

2x Truesilver

2x BoK

2x Consecration

1x Frostwolf

1x Scarlet Crusader (20 cards)

1x Silver Hand Regent

1x Dwarf

1x Mukla's Champion

1x Argent Horserider

2x Ogre

2x Stormwind Champ

2x Sen'jin (~30 cards I guess)

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Ok, I built a budget mage deck which focuses around killing of enemy minions, it had some sucess a few months ago but now it is a little.... off. Any ideas on how to improve it?

Mana wyrm x1

frost bolt x2

Amani x1

annoy o tron x1

Haunted creeper x1

Snow chugger x1

Sorcerer's Apprentice x1

Arcane intellect x1

mirror image x1

vaporize x1

big game hunter x1

raging worgen x1

cone of cold x1

Fireball x1

Polymorph x1

Chillwind yeti x1

Senjin x1

Water elemental x2

Flame lance x1

Antique healbot x2

Sludge belcher x2

Blizzard x1

Boulderfist x2

Flamestrike x2

How much "expendable" dust do you have?

 

 

Well my expendable dust is around 200-2500 or so, and I don't really enchant anything because I am confused of what card should I make,

 

200-2500? Does it include Naxx and GvG, or is it a typo?

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Sry that was a typo, 2000-2500 and yes I do have the Naxx set but not much cards from gvg

That sure is a lot of dust, more than most of the people in this topic have. Back to the topic, do you have any legendaries from this deck?

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Hey guys i've posted a few decks on here but later realized that they wasn't worth anything but i think I have a good a start on a deck now. So comments and concerns would be appreciated thanks :-)
 
Mage-
2x Mana Wyrm
2x Loot Hoarder
1x Mad scientist
2x Sorcerer’s Apprentice
1x Acolyte of Pain
2x Water Elemental
1x Azure Drake
2x Argent Commander
1x Boulderfist Ogre
1x Thaurissan
 
2x Ice Barrier
2x Ice Lance
1x Mirror Image
2x Frostbolt
2x Arcane Intellect
2x Fireball
2x Blizzard
2x Polymorph

 

I don't think you will need Loot Hoarder. Draw isn't that important for aggro decks and when you do need some draw, just pick Jeeves. So, 2x Jeeves are better.

There are no aggro secrets for mage and therefore you will need no Mad Scientists or secrets. A Wolfrider is a strong-ish aggro card and should be included.

Acolyte of Pain is a really slow and therefore bad source of draw. A second Wolfrider should be used instead.

Argent Commander is a control card. Arcane Golem is not, and is even a great aggro card. Use Arcane Golems.

Ogre has stats, but that's it. Arcane Missiles have good mana to damage ratio and can buff your Mana Wyrm.

Thaurissan is useless because you don't run (and apparently don't have) Tony. Second Arcane Missiles fit the deck much more.

I am making this into the more proactive version of aggro mage and that means you won't need to stall. A Snowchugger fits the deck much more with the freeze + Ice Lance synergy. The second card to be used is Knife Juggler. He has just too high value to be overlooked.

Mirror Image is useless here. Apart from buffing Mana Wyrm, it does no face damage. Use a second Juggler.

Blizzard is an AoE that does not go face, which is not really what you need. One Owl and one Leper Gnome.

Polymorph is not really needed when you have Owl. Add second Leper and either Abusive for more aggro option or a second Owl if you encounter many taunts and other annoying cards.

 

Made some changes based on what you suggested and it works well unless i get out numbered which is why i added the flamestrike.
 
2x Leper Knome
2x Mana Wyrm
2x Ironbeak Owl
2x Knife Juggler
2x Sorceror's Apprentice
2x Wolf Rider
1x Water Elemental
1x Arcane Golem
2x Azure Drake
2x Snow chugger
1x Thaurissan
 
2x Arcane Missles
2x Ice Lance
2x Frostbolt
2x Arcane Intellect
2x Fireball
1x Flamestrike

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Sry that was a typo, 2000-2500 and yes I do have the Naxx set but not much cards from gvg

That sure is a lot of dust, more than most of the people in this topic have. Back to the topic, do you have any legendaries from this deck?

[/quote Initially I don't have any legendaries in this deck, though I just added sylvanas to this deck for more control.

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Hey guys. So I've been working towards making a dreadsteed token multiplication deck that uses baron, kelthuzzad and Melghanis to create a field of 3/3 to kill the enemy. It is a Reno deck since it takes time to pull the combo and hence also uses other multiple streams of damage/finishers. Let me know what you guys think and how I can improve it. Should I remove a 3 drop for sense demons to increase chances of dread steed and malganis?

 

 

1x sacrificial pact

1x mortal coil

1x power overwhelming

1x voidcaller

1x darkbomb

1x annoy-o-tron

1x Dark peddler

1x ironbeak owl

1x knife juggler

1x drain life

1x Imp gang boss

1x mind control tech

1x shade of naxx

1x hellfire

1x implosion

1x shadowflame

1x baron riverdare

1x dreadsteed

1x piloted shredder

1x voidcaller

1x antique healbot

1x sludge belcher

1x anima golem

1x Emperor thaurassan

1x Reno Jackson

1x Ragnaros

1x Mal'Ganis

1x Molten Giant

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Hey guys. So I've been working towards making a dreadsteed token multiplication deck that uses baron, kelthuzzad and Melghanis to create a field of 3/3 to kill the enemy. It is a Reno deck since it takes time to pull the combo and hence also uses other multiple streams of damage/finishers. Let me know what you guys think and how I can improve it. Should I remove a 3 drop for sense demons to increase chances of dread steed and malganis?

 

 

1x sacrificial pact

1x mortal coil

1x power overwhelming

1x voidcaller

1x darkbomb

1x annoy-o-tron

1x Dark peddler

1x ironbeak owl

1x knife juggler

1x drain life

1x Imp gang boss

1x mind control tech

1x shade of naxx

1x hellfire

1x implosion

1x shadowflame

1x baron riverdare

1x dreadsteed

1x piloted shredder

1x voidcaller

1x antique healbot

1x sludge belcher

1x anima golem

1x Emperor thaurassan

1x Reno Jackson

1x Ragnaros

1x Mal'Ganis

1x Molten Giant

As novel as the idea is, I think making it a reno deck is going to hurt it pretty badly.  Reno decks focus on having a bunch of high quality cards, since it is a singleton deck (cards like dread steed, Kel'Thuzad, Rivendare, and sac pact are very weak in isolation), where as combo decks want to maximize your chance of drawing their combo. Also, if your dread steed eats a silence, your combo is dead. That being said, you are definitely going to want more survivability in this deck.  Refreshment vendor, twisting nether, zombie chow, Farseer, and maybe even mistress of pain if you want to include more demon synergy are all good picks, you might even consider senjin shield masta. Void terror is another consideration, it synergizes exceptionally well with dread steed. Drain life is a terrible card, cut it.  I would also cut shade, anima golem and probably rag (there are just better late game threats like Jaraxxus).  Doctor balanced is missing from the deck as well. Sylvanas is also a strong inclusion, as well as jaraxas, siphon soul, loatheb, demon wrath, defender of argus, sunfury protector, and the ubiquitous BGH.  The deck you have listed has 2 void callers and only 28 cards, not sure if that was a mistake or not, but just thought I would point that out.

 

It is hard to give a more concise answer then this without play testing the deck myself, but in general I would definitely add more survivability (and two extra cards) as well as cut the cards I mentioned, and just toy with it.  Maybe try a heavy demon synergy list, see if that works well (it is the path I would personally try if I was designing this deck).  The only 100% definite inclusion would be Jaraxxas.  He is amazing and basically wins games against priests single handedly and sometimes against warriors as well.  I mean I know giving a list of good inclusions and telling you to figure it out for yourself is a kind of terrible advice, but Reno decks, more then any other decks, have a lot of room for experimentation and personal flair.  There really is no definite reno list even for highly competitive ones, a lot of it is personal taste, so my advice, try some of the cards I have suggested and cards you like that work well for you that I didn't, find the balance you like and go with it.

Edited by VaraTreledees

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Ok, I built a budget mage deck which focuses around killing of enemy minions, it had some sucess a few months ago but now it is a little.... off. Any ideas on how to improve it?

Mana wyrm x1

frost bolt x2

Amani x1

annoy o tron x1

Haunted creeper x1

Snow chugger x1

Sorcerer's Apprentice x1

Arcane intellect x1

mirror image x1

vaporize x1

big game hunter x1

raging worgen x1

cone of cold x1

Fireball x1

Polymorph x1

Chillwind yeti x1

Senjin x1

Water elemental x2

Flame lance x1

Antique healbot x2

Sludge belcher x2

Blizzard x1

Boulderfist x2

Flamestrike x2

So, with about 2,5k dust, there can be some magic done. 

With 2x Ice Lance, 2x Ice Barrier, 2x Ice Block, 2x Blizzard, 2x Doomsayer, 2x Loot Hoarder, 2x Healbot, how much dust do you have left?

Also, do you have Malygos?

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Hey guys. So I've been working towards making a dreadsteed token multiplication deck that uses baron, kelthuzzad and Melghanis to create a field of 3/3 to kill the enemy. It is a Reno deck since it takes time to pull the combo and hence also uses other multiple streams of damage/finishers. Let me know what you guys think and how I can improve it. Should I remove a 3 drop for sense demons to increase chances of dread steed and malganis?

 

 

1x sacrificial pact

1x mortal coil

1x power overwhelming

1x voidcaller

1x darkbomb

1x annoy-o-tron

1x Dark peddler

1x ironbeak owl

1x knife juggler

1x drain life

1x Imp gang boss

1x mind control tech

1x shade of naxx

1x hellfire

1x implosion

1x shadowflame

1x baron riverdare

1x dreadsteed

1x piloted shredder

1x voidcaller

1x antique healbot

1x sludge belcher

1x anima golem

1x Emperor thaurassan

1x Reno Jackson

1x Ragnaros

1x Mal'Ganis

1x Molten Giant

As novel as the idea is, I think making it a reno deck is going to hurt it pretty badly.  Reno decks focus on having a bunch of high quality cards, since it is a singleton deck (cards like dread steed, Kel'Thuzad, Rivendare, and sac pact are very weak in isolation), where as combo decks want to maximize your chance of drawing their combo. Also, if your dread steed eats a silence, your combo is dead. That being said, you are definitely going to want more survivability in this deck.  Refreshment vendor, twisting nether, zombie chow, Farseer, and maybe even mistress of pain if you want to include more demon synergy are all good picks, you might even consider senjin shield masta. Void terror is another consideration, it synergizes exceptionally well with dread steed. Drain life is a terrible card, cut it.  I would also cut shade, anima golem and probably rag (there are just better late game threats like Jaraxxus).  Doctor balanced is missing from the deck as well. Sylvanas is also a strong inclusion, as well as jaraxas, siphon soul, loatheb, demon wrath, defender of argus, sunfury protector, and the ubiquitous BGH.  The deck you have listed has 2 void callers and only 28 cards, not sure if that was a mistake or not, but just thought I would point that out.

 

It is hard to give a more concise answer then this without play testing the deck myself, but in general I would definitely add more survivability (and two extra cards) as well as cut the cards I mentioned, and just toy with it.  Maybe try a heavy demon synergy list, see if that works well (it is the path I would personally try if I was designing this deck).  The only 100% definite inclusion would be Jaraxxas.  He is amazing and basically wins games against priests single handedly and sometimes against warriors as well.  I mean I know giving a list of good inclusions and telling you to figure it out for yourself is a kind of terrible advice, but Reno decks, more then any other decks, have a lot of room for experimentation and personal flair.  There really is no definite reno list even for highly competitive ones, a lot of it is personal taste, so my advice, try some of the cards I have suggested and cards you like that work well for you that I didn't, find the balance you like and go with it.

 

 

Ah, you are absolutely right about the mistake. the first voidcaller mentioned is actually a Voidwalker.  The two missing cards are Storm wind champion (a psuedo malganis affect) and Kelthuzzad. Was about to craft Dr. Boom when the news about standard and wild hit, so I ended up not doing so. I used to have mistress of pain in this but felt that the 1 attack did not impact the board too much. I'll try her again with a demon buffing card. Voidterror used to be there too, and I remember it working in a few instances but failing in others. Ill definitely give both a try again and give it a whirl. Thanks. 

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Here's a Warlock deck I've been using its worked fairly well but I'm getting higher in rank and not doing to well. Can you help out? I've thought about Antique Healbot but don't know who to take out. I also have Molten Giant (I think is his name) but didn't know if he would help or hurt.

2x Mortal Coil

2x Voidwalker

2x Leper Knome

2x Haunted Creeper

2x Knife Juggler

2X Sludge Belcher

2x Dire Wolf Alpha

2x Hellfire

2x Zombie Chow

2x Nerubian Egg

2x Shattered Sun Cleric

2x Chillwind Yeti

1x Bane Of Doom

1x Doomguard

1x Frostwolf Warlord

1x Loatheb

1x Power Overwhelming

1x Ironbeak Owl

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Here's a Warlock deck I've been using its worked fairly well but I'm getting higher in rank and not doing to well. Can you help out? I've thought about Antique Healbot but don't know who to take out. I also have Molten Giant (I think is his name) but didn't know if he would help or hurt.

2x Mortal Coil

2x Voidwalker

2x Leper Knome

2x Haunted Creeper

2x Knife Juggler

2X Sludge Belcher

2x Dire Wolf Alpha

2x Hellfire

2x Zombie Chow

2x Nerubian Egg

2x Shattered Sun Cleric

2x Chillwind Yeti

1x Bane Of Doom

1x Doomguard

1x Frostwolf Warlord

1x Loatheb

1x Power Overwhelming

1x Ironbeak Owl

 

Well, first of all, that's a Zoo deck, so I wouldn't add healbot unless there was a lot of face-decks around (like 60%+). Molten giant also doesn't meet the deck's playstyle since you can only play it when you have low hp at which point you're probably going to die the next turn because molten doesn't do anything the turn it's played without sunfury/defender of argus.

Generally, in a basic zoo deck, you don't want cards that are too situational or high-cost because you'll just discard them when you play doomguard on turn 5.

That said, here's the changes i would recommend (assuming you only have access to a rather limited card pool):

 

- 2nd Doomguard instead of Frostwolf Warlord which is a little too slow and generally not considered that good

- 2x Defender of Argus instead of 2x Sludge Belcher - serves kind of the same purpose, but allows for efficient trading like Shattered Sun Cleric

- 2x Flame Imp instead of 2x Zombie Chow - while Zombie Chow is awesome as anti-aggro in slower decks, you'll usually be the one that needs to end the game earlier (before the super-lategame  starts), your health total shouldn't really matter in most matchups. BUT, if you're running into tons of aggro, zombie chow should be fine, too

- 2x Imp-losion instead of hellfire - hellfire is only good when you got kinda overwhelmed in the earlygame, in order to win though, you'll need cards to maintain board-presence in the mid- to late-game, imp-losion is just a pretty solid card. If you want to play standard soon and you don't own it yet, i wouldn't recommend crafting it, just add something else, like harvest golem since you're light on 3-drops (assuming you don't own Imp Gang Boss)

- 2nd Power Overwhelming instead of Bane of Doom - synergises with egg and is a generally solid card, bane of doom is very inconsistent also synergises with Void Terror, the next card:

- 2x Void Terror instead of Loatheb and 1 Mortal Coil - because of egg/PO and your other buff cards, loatheb usually is a little too slow, Mortal coil is kinda situational but still alright i guess, also Void Terror benefits the 3-slot

- 2x Abusive Sergeant instead of Leper Gnomes - Zoo is about board control, not face damage, not to mention the void terror/Nerubian Egg synergy! also never put Leper Gnome and Zombie Chow in the same deck

- 2x Dark Iron Dwarf instead of Yetis - Yeti is a solid minion with good stats, however, D.I.D. serves kind of the same purpose as Abusive Sergeant, because he allows for really efficient trading while still putting out a decent 4/4 body, just a faster card to match the deck's playstyle

 

Optional: If you don't have Implosion nor Imp Gang Boss, Dire Wolf Alpha becomes a little worse, you might want to take out one of them to tech in a second owl, an Acidic Swamp Ooze vs all the palas/shamans, or a flame juggler vs aggro in general

 

TL;DR:

REMOVE:

1x Frostwolf Warlord

2x Sludge Belcher

2x Zombie Chow

2x Hellfire

2x Leper Gnome

1x Mortal Coil

1x Bane Of Doom

1x Loatheb

1x Chillwind Yeti

 

ADD:

1x Doomguard, craft one if you don't have it

2x Defender Of Argus

2x Flame Imp

2x Imp-losion, if you don't have it, add Harvest Golem

2x Void Terror

1x Power Overwhelming

2x Abusive Sergeant

2x Dark Iron Dwarf

 

Also, if you have Imp Gang Boss, you can add 2 of them instead of Harvest Golem (or Shattered Sun Cleric)

 

 

If anyone has tips or any sort of feedback, feel free to modify my version and post it below.

I would consider this deck good enough to be played until Legend-Rank with proper Tech-Card-Choices depending on the meta, however, I didn't play much Zoo lately so there might still be a couple improvements to be made :)

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Here's a Warlock deck I've been using its worked fairly well but I'm getting higher in rank and not doing to well. Can you help out? I've thought about Antique Healbot but don't know who to take out. I also have Molten Giant (I think is his name) but didn't know if he would help or hurt.

2x Mortal Coil

2x Voidwalker

2x Leper Knome

2x Haunted Creeper

2x Knife Juggler

2X Sludge Belcher

2x Dire Wolf Alpha

2x Hellfire

2x Zombie Chow

2x Nerubian Egg

2x Shattered Sun Cleric

2x Chillwind Yeti

1x Bane Of Doom

1x Doomguard

1x Frostwolf Warlord

1x Loatheb

1x Power Overwhelming

1x Ironbeak Owl

 

Well, first of all, that's a Zoo deck, so I wouldn't add healbot unless there was a lot of face-decks around (like 60%+). Molten giant also doesn't meet the deck's playstyle since you can only play it when you have low hp at which point you're probably going to die the next turn because molten doesn't do anything the turn it's played without sunfury/defender of argus.

Generally, in a basic zoo deck, you don't want cards that are too situational or high-cost because you'll just discard them when you play doomguard on turn 5.

That said, here's the changes i would recommend (assuming you only have access to a rather limited card pool):

 

- 2nd Doomguard instead of Frostwolf Warlord which is a little too slow and generally not considered that good

- 2x Defender of Argus instead of 2x Sludge Belcher - serves kind of the same purpose, but allows for efficient trading like Shattered Sun Cleric

- 2x Flame Imp instead of 2x Zombie Chow - while Zombie Chow is awesome as anti-aggro in slower decks, you'll usually be the one that needs to end the game earlier (before the super-lategame  starts), your health total shouldn't really matter in most matchups. BUT, if you're running into tons of aggro, zombie chow should be fine, too

- 2x Imp-losion instead of hellfire - hellfire is only good when you got kinda overwhelmed in the earlygame, in order to win though, you'll need cards to maintain board-presence in the mid- to late-game, imp-losion is just a pretty solid card. If you want to play standard soon and you don't own it yet, i wouldn't recommend crafting it, just add something else, like harvest golem since you're light on 3-drops (assuming you don't own Imp Gang Boss)

- 2nd Power Overwhelming instead of Bane of Doom - synergises with egg and is a generally solid card, bane of doom is very inconsistent also synergises with Void Terror, the next card:

- 2x Void Terror instead of Loatheb and 1 Mortal Coil - because of egg/PO and your other buff cards, loatheb usually is a little too slow, Mortal coil is kinda situational but still alright i guess, also Void Terror benefits the 3-slot

- 2x Abusive Sergeant instead of Leper Gnomes - Zoo is about board control, not face damage, not to mention the void terror/Nerubian Egg synergy! also never put Leper Gnome and Zombie Chow in the same deck

- 2x Dark Iron Dwarf instead of Yetis - Yeti is a solid minion with good stats, however, D.I.D. serves kind of the same purpose as Abusive Sergeant, because he allows for really efficient trading while still putting out a decent 4/4 body, just a faster card to match the deck's playstyle

 

Optional: If you don't have Implosion nor Imp Gang Boss, Dire Wolf Alpha becomes a little worse, you might want to take out one of them to tech in a second owl, an Acidic Swamp Ooze vs all the palas/shamans, or a flame juggler vs aggro in general

 

TL;DR:

REMOVE:

1x Frostwolf Warlord

2x Sludge Belcher

2x Zombie Chow

2x Hellfire

2x Leper Gnome

1x Mortal Coil

1x Bane Of Doom

1x Loatheb

1x Chillwind Yeti

 

ADD:

1x Doomguard, craft one if you don't have it

2x Defender Of Argus

2x Flame Imp

2x Imp-losion, if you don't have it, add Harvest Golem

2x Void Terror

1x Power Overwhelming

2x Abusive Sergeant

2x Dark Iron Dwarf

 

Also, if you have Imp Gang Boss, you can add 2 of them instead of Harvest Golem (or Shattered Sun Cleric)

 

 

If anyone has tips or any sort of feedback, feel free to modify my version and post it below.

I would consider this deck good enough to be played until Legend-Rank with proper Tech-Card-Choices depending on the meta, however, I didn't play much Zoo lately so there might still be a couple improvements to be made smile.png

 

I'll def try these changes when I get the dust for everything which could take some time. I have about 200 dust currently what would say would be top priority to craft first? I was thinking power overwhelming and Argus if I can get another 100 which might be possible.

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Ok, I built a budget mage deck which focuses around killing of enemy minions, it had some sucess a few months ago but now it is a little.... off. Any ideas on how to improve it?

Mana wyrm x1

frost bolt x2

Amani x1

annoy o tron x1

Haunted creeper x1

Snow chugger x1

Sorcerer's Apprentice x1

Arcane intellect x1

mirror image x1

vaporize x1

big game hunter x1

raging worgen x1

cone of cold x1

Fireball x1

Polymorph x1

Chillwind yeti x1

Senjin x1

Water elemental x2

Flame lance x1

Antique healbot x2

Sludge belcher x2

Blizzard x1

Boulderfist x2

Flamestrike x2

So, with about 2,5k dust, there can be some magic done. 

With 2x Ice Lance, 2x Ice Barrier, 2x Ice Block, 2x Blizzard, 2x Doomsayer, 2x Loot Hoarder, 2x Healbot, how much dust do you have left?

Also, do you have Malygos?

Err I don't have malygos, I crafted 2x Ice Barrier, 2X Doomsayer and 1x Loot holder

(I already have everything else) and that makes my dust to 860, so what should I replace?

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So did some major changes to my deck thanks to the suggestions Chapron made and it's working great still waiting some dust to craft some more stuff though. I was if anyone thought that Floating Watcher would go good with it when i get my Flame Imps. Still waiting to Imp Gang Boss as well but it's on my list of things to get. As always thanks in advance.

 

2x Mortal Coil

2x Power Overwhelming

2x Abusive Seargant

2x Voidwalker 

1x Dire Wolf Alpha

2x Haunted Creeper

2x Ironbeak Owl

2x Knife Juggler

2x Lance Carrier

2x Nerubian Egg

1x Wrathguard

2x Shattered Sun Cleric

1x Void Terror

1x Chillwind Yeti

1x Dark Iron Dwarf

1x Defender of Argus

1x Doomguard

1x Loatheb

2X Sludge Belcher 

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