Cyno Guide and Best Builds
Cyno is a 5-Star Electro Polearm user in Genshin Impact who deals powerful damage using his alternate form from his Elemental Burst. This guide will focus on Cyno's best builds, artifacts, weapons and best team compositions.
Best Weapons for Cyno
Cyno has multiple options for how you can build him, including reaction focused teams like Lunar-Charged and Hyperbloom, and Overload teams focused more on his raw Electro damage. The type of team used can drastically effect his best builds.
Different Cyno Build Options
Thanks to his buffs in patch 6.7, Cyno's strongest build is, by far, being played as a Stellar-Conduct DPS. These teams make perfect use of his Elemental Mastery scalings and buffs, alongside his CRIT, while solving many of his prior kit issues.
Alternatively, he can still be used in his old builds, such as Lunar-Charged and Quickbloom teams, focusing more on damage from these reactions. Or Overload, focusing on buffing his raw Electro damage rather than reaction damage.
Listed below are Cyno's best weapons in his Stellar-Conduct teams. While weapons are listed in a priority order, what's best to build on your Cyno can vary depending on the team composition and level of investment you want to put into Cyno.
Staff of the Scarlet Sands (R1)
168%
Heat Haze at Horizon's End
Base ATK: 542
CRIT Rate: 44.1%
The equipping character gains 52% / 65% / 78% / 91% / 104% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28% / 35% / 42% / 49% / 56% of their Elemental Mastery as bonus ATK. Max 3 stacks.
Primordial Jade Winged-Spear (R5)
136%
Eagle Spear of Justice
Base ATK: 674
CRIT Rate: 22.1%
On hit, increases ATK by 3.2% / 3.9% / 4.6% / 5.3% / 6% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12% / 15% / 18% / 21% / 24%.
Primordial Jade Winged-Spear (R1)
127%
Eagle Spear of Justice
Base ATK: 674
CRIT Rate: 22.1%
On hit, increases ATK by 3.2% / 3.9% / 4.6% / 5.3% / 6% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12% / 15% / 18% / 21% / 24%.
Fractured Halo (R1)
125%
Purifying Crown
Base ATK: 608
CRIT DMG: 66.2%
After an Elemental Skill or Elemental Burst is used, ATK is increased by 24% / 30% / 36% / 42% / 48% for 20s. If the equipping character creates a Shield while this effect is active, they will gain the Electrifying Edict effect for 20s: All nearby party members deal 40% / 50% / 60% / 70% / 80% more Lunar-Charged DMG.
Disaster and Remorse (R1)
124%
Dolorous Stroke
Base ATK: 674
CRIT Rate: 22.1%
After the equipping character uses an Elemental Skill, they gain "Path of Conflict" for 17s, as well as "Unforgivable" and "Irreparable" for 3s each. This effect can trigger once every 18s.
Unforgivable: Increases the equipping character's Normal Attack and Charged Attack DMG by 40% / 50% / 60% / 70% / 80%.
Irreparable: Increases the equipping character's Elemental Skill and Elemental Burst DMG by 40% / 50% / 60% / 70% / 80%.
While Path of Conflict is in effect, when the equipping character hits an opponent with a Normal Attack or Charged Attack, Irreparable's duration will be increased by 1s. When the equipping character hits an opponent with their Elemental Skill or Elemental Burst, Unforgivable's duration will be increased by 1s. Each of the above effects can be triggered once every 0.1s. When Path of Conflict ends or the equipping character leaves the field, both Unforgivable and Irreparable will be removed.
Hexerei: Secret Rite: The above DMG boosts are increased by 75%.
Staff of Homa (R1)
123%
Reckless Cinnabar
Base ATK: 608
CRIT DMG: 66.2%
HP increased by 20% / 25% / 30% / 35% / 40%. Additionally, provides an ATK Bonus based on 0.8% / 1% / 1.2% / 1.4% / 1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK Bonus is increased by an additional 1% / 1.2% / 1.4% / 1.6% / 1.8% of Max HP.
Symphonist of Scents (R1)
120%
Seasoned Symphony
Base ATK: 608
CRIT DMG: 66.2%
ATK is increased by 12% / 15% / 18% / 21% / 24%. When the equipping character is off-field, ATK is increased by an additional 12% / 15% / 18% / 21% / 24%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 32% / 40% / 48% / 56% / 64% for 3s. This effect can be triggered even if the equipping character is off-field.
Deathmatch (R5)
116%
Gladiator
Base ATK: 454
CRIT Rate: 36.8%
If there are at least 2 opponents nearby, ATK is increased by 16% / 20% / 24% / 28% / 32% and DEF is increased by 16% / 20% / 24% / 28% / 32%. If there are fewer than 2 opponents nearby, ATK is increased by 24% / 30% / 36% / 42% / 48%.
Ballad of the Fjords (R5)
122%
Tales of the Tundra
Base ATK: 510
CRIT Rate: 27.6%
When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120. / 150. / 180. / 210. / 240.
Missive Windspear (R5)
110%
The Wind Unattained
Base ATK: 510
ATK: 41.3%
Within 10s after an Elemental Reaction is triggered, ATK is increased by 12% / 15% / 18% / 21% / 24% and Elemental Mastery is increased by 48 / 60 / 72 / 84 / 96.
Ballad of the Fjords (R1)
109%
Tales of the Tundra
Base ATK: 510
CRIT Rate: 27.6%
When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120. / 150. / 180. / 210. / 240.
Deathmatch (R1)
101%
Gladiator
Base ATK: 454
CRIT Rate: 36.8%
If there are at least 2 opponents nearby, ATK is increased by 16% / 20% / 24% / 28% / 32% and DEF is increased by 16% / 20% / 24% / 28% / 32%. If there are fewer than 2 opponents nearby, ATK is increased by 24% / 30% / 36% / 42% / 48%.
White Tassel (R5)
100%
Sharp
Base ATK: 401
CRIT Rate: 23.4%
Increases Normal Attack DMG by 24% / 30% / 36% / 42% / 48%.
Listed below are Cyno's best weapons in his Overload teams. While weapons are listed in a priority order, what's best to build on your Cyno can vary depending on the team composition and level of investment you want to put into Cyno.
Disaster and Remorse (R1)
132%
Dolorous Stroke
Base ATK: 674
CRIT Rate: 22.1%
After the equipping character uses an Elemental Skill, they gain "Path of Conflict" for 17s, as well as "Unforgivable" and "Irreparable" for 3s each. This effect can trigger once every 18s.
Unforgivable: Increases the equipping character's Normal Attack and Charged Attack DMG by 40% / 50% / 60% / 70% / 80%.
Irreparable: Increases the equipping character's Elemental Skill and Elemental Burst DMG by 40% / 50% / 60% / 70% / 80%.
While Path of Conflict is in effect, when the equipping character hits an opponent with a Normal Attack or Charged Attack, Irreparable's duration will be increased by 1s. When the equipping character hits an opponent with their Elemental Skill or Elemental Burst, Unforgivable's duration will be increased by 1s. Each of the above effects can be triggered once every 0.1s. When Path of Conflict ends or the equipping character leaves the field, both Unforgivable and Irreparable will be removed.
Hexerei: Secret Rite: The above DMG boosts are increased by 75%.
Primordial Jade Winged-Spear (R1)
113%
Eagle Spear of Justice
Base ATK: 674
CRIT Rate: 22.1%
On hit, increases ATK by 3.2% / 3.9% / 4.6% / 5.3% / 6% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12% / 15% / 18% / 21% / 24%.
Staff of the Scarlet Sands (R1)
113%
Heat Haze at Horizon's End
Base ATK: 542
CRIT Rate: 44.1%
The equipping character gains 52% / 65% / 78% / 91% / 104% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28% / 35% / 42% / 49% / 56% of their Elemental Mastery as bonus ATK. Max 3 stacks.
Fractured Halo (R1)
111%
Purifying Crown
Base ATK: 608
CRIT DMG: 66.2%
After an Elemental Skill or Elemental Burst is used, ATK is increased by 24% / 30% / 36% / 42% / 48% for 20s. If the equipping character creates a Shield while this effect is active, they will gain the Electrifying Edict effect for 20s: All nearby party members deal 40% / 50% / 60% / 70% / 80% more Lunar-Charged DMG.
Staff of Homa (R1)
109%
Reckless Cinnabar
Base ATK: 608
CRIT DMG: 66.2%
HP increased by 20% / 25% / 30% / 35% / 40%. Additionally, provides an ATK Bonus based on 0.8% / 1% / 1.2% / 1.4% / 1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK Bonus is increased by an additional 1% / 1.2% / 1.4% / 1.6% / 1.8% of Max HP.
Vortex Vanquisher (R1)
107%
Golden Majesty
Base ATK: 608
ATK: 49.6%
Increases Shield Strength by 20% / 25% / 30% / 35% / 40%. Scoring hits on opponents increases ATK by 4% / 5% / 6% / 7% / 8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Symphonist of Scents (R1)
107%
Seasoned Symphony
Base ATK: 608
CRIT DMG: 66.2%
ATK is increased by 12% / 15% / 18% / 21% / 24%. When the equipping character is off-field, ATK is increased by an additional 12% / 15% / 18% / 21% / 24%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 32% / 40% / 48% / 56% / 64% for 3s. This effect can be triggered even if the equipping character is off-field.
Deathmatch (R5)
106%
Gladiator
Base ATK: 454
CRIT Rate: 36.8%
If there are at least 2 opponents nearby, ATK is increased by 16% / 20% / 24% / 28% / 32% and DEF is increased by 16% / 20% / 24% / 28% / 32%. If there are fewer than 2 opponents nearby, ATK is increased by 24% / 30% / 36% / 42% / 48%.
Deathmatch (R1)
100%
Gladiator
Base ATK: 454
CRIT Rate: 36.8%
If there are at least 2 opponents nearby, ATK is increased by 16% / 20% / 24% / 28% / 32% and DEF is increased by 16% / 20% / 24% / 28% / 32%. If there are fewer than 2 opponents nearby, ATK is increased by 24% / 30% / 36% / 42% / 48%.
White Tassel (R5)
90%
Sharp
Base ATK: 401
CRIT Rate: 23.4%
Increases Normal Attack DMG by 24% / 30% / 36% / 42% / 48%.
Listed below are Cyno's best weapons in his Lunar-Charged and Quickbloom teams. While weapons are listed in a priority order, what's best to build on your Cyno can vary depending on the team composition and level of investment you want to put into Cyno.
Staff of the Scarlet Sands (R1)
127%
Heat Haze at Horizon's End
Base ATK: 542
CRIT Rate: 44.1%
The equipping character gains 52% / 65% / 78% / 91% / 104% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28% / 35% / 42% / 49% / 56% of their Elemental Mastery as bonus ATK. Max 3 stacks.
Primordial Jade Winged-Spear (R1)
111%
Eagle Spear of Justice
Base ATK: 674
CRIT Rate: 22.1%
On hit, increases ATK by 3.2% / 3.9% / 4.6% / 5.3% / 6% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12% / 15% / 18% / 21% / 24%.
Bloodsoaked Ruins (R1)
108%
Mournful Tribute
Base ATK: 674
CRIT Rate: 22.1%
For 3.5s after using an Elemental Burst, the equipping character's Lunar-Charged DMG dealt to opponents is increased by 36% / 48% / 60% / 72% / 84%. Additionally, after triggering a Lunar-Charged reaction, the equipping character will gain Requiem of Ruin: CRIT DMG is increased by 28% / 35% / 42% / 49% / 56% for 6s. They will also regain 12 / 13 / 14 / 15 / 16 Elemental Energy. Elemental Energy can be restored this way once every 14s.
Ballad of the Fjords (R5)
106%
Tales of the Tundra
Base ATK: 510
CRIT Rate: 27.6%
When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120. / 150. / 180. / 210. / 240.
Fractured Halo (R1)
106%
Purifying Crown
Base ATK: 608
CRIT DMG: 66.2%
After an Elemental Skill or Elemental Burst is used, ATK is increased by 24% / 30% / 36% / 42% / 48% for 20s. If the equipping character creates a Shield while this effect is active, they will gain the Electrifying Edict effect for 20s: All nearby party members deal 40% / 50% / 60% / 70% / 80% more Lunar-Charged DMG.
Staff of Homa (R1)
105%
Reckless Cinnabar
Base ATK: 608
CRIT DMG: 66.2%
HP increased by 20% / 25% / 30% / 35% / 40%. Additionally, provides an ATK Bonus based on 0.8% / 1% / 1.2% / 1.4% / 1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK Bonus is increased by an additional 1% / 1.2% / 1.4% / 1.6% / 1.8% of Max HP.
Deathmatch (R5)
103%
Gladiator
Base ATK: 454
CRIT Rate: 36.8%
If there are at least 2 opponents nearby, ATK is increased by 16% / 20% / 24% / 28% / 32% and DEF is increased by 16% / 20% / 24% / 28% / 32%. If there are fewer than 2 opponents nearby, ATK is increased by 24% / 30% / 36% / 42% / 48%.
Ballad of the Fjords (R1)
101%
Tales of the Tundra
Base ATK: 510
CRIT Rate: 27.6%
When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120. / 150. / 180. / 210. / 240.
White Tassel (R5)
100%
Sharp
Base ATK: 401
CRIT Rate: 23.4%
Increases Normal Attack DMG by 24% / 30% / 36% / 42% / 48%.
Deathmatch (R1)
99%
Gladiator
Base ATK: 454
CRIT Rate: 36.8%
If there are at least 2 opponents nearby, ATK is increased by 16% / 20% / 24% / 28% / 32% and DEF is increased by 16% / 20% / 24% / 28% / 32%. If there are fewer than 2 opponents nearby, ATK is increased by 24% / 30% / 36% / 42% / 48%.
Best Artifacts for Cyno
Disenchantment in Deep Shadow
100%
Disenchantment in Deep Shadow
2-Piece Set: ATK +18%.
4-Piece Set: Increases Superconduct Reaction DMG by 80%. When the equipping character attacks opponents affected by Superconduct, this attack's CRIT Rate is increased by 16%. An all-new blessing may be obtained as you make your way toward Snezhnaya...
Gilded Dreams
98%
Gilded Dreams
2-Piece Set: Increases Elemental Mastery by 80.
4-Piece Set: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
Wanderer's Troupe
Gilded Dreams
94%
Wanderer's Troupe
2-Piece Set: Increases Elemental Mastery by 80.
4-Piece Set: Increases Charged Attack DMG by 35% if the character uses a Catalyst or a Bow.
Gilded Dreams
2-Piece Set: Increases Elemental Mastery by 80.
4-Piece Set: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
Thundering Fury
85%
Thundering Fury
2-Piece Set: Electro DMG Bonus +15%
4-Piece Set: Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG caused by Lunar-Charged by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
Night of the Sky's Unveiling
102%
Night of the Sky's Unveiling
2-Piece Set: Increases Elemental Mastery by 80.
4-Piece Set: When nearby party members trigger Lunar Reactions, if the equipping character is on the field, gain the Gleaming Moon: Intent effect for 4s: Increases CRIT Rate by 15%/30% when the party's Moonsign is Nascent Gleam/Ascendant Gleam. All party members' Lunar Reaction DMG is increased by 10% for each different Gleaming Moon effect that party members have. Effects from Gleaming Moon cannot stack.
Marechaussee Hunter
101%
Marechaussee Hunter
2-Piece Set: Normal and Charged Attack DMG +15%
4-Piece Set: When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.
Thundering Fury
100%
Thundering Fury
2-Piece Set: Electro DMG Bonus +15%
4-Piece Set: Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG caused by Lunar-Charged by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
Gilded Dreams
98%
Gilded Dreams
2-Piece Set: Increases Elemental Mastery by 80.
4-Piece Set: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
Echoes of an Offering
100%
Echoes of an Offering
2-Piece Set: ATK +18%.
4-Piece Set: When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
Gladiator's Finale
93%
Gladiator's Finale
2-Piece Set: ATK +18%.
4-Piece Set: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
A Day Carved From Rising Winds
92%
A Day Carved From Rising Winds
2-Piece Set: ATK +18%.
4-Piece Set: After a Normal Attack, Charged Attack, Elemental Skill, or Elemental Burst hits an opponent, gain the Blessing of Pastoral Winds effect for 6s: ATK is increased by 25%. If the equipping character has completed Witch's Homework, Blessing of Pastoral Winds will be upgraded to Resolve of Pastoral Winds, which additionally increases the CRIT Rate of the equipping character by 20%. This effect can be triggered even when the character is off-field.
Cyno's Stat Priority
Cyno's damage scales higher with ATK than Elemental Mastery, so this should be used on his Sands and Goblet. However, if using Staff of the Scarlet Sands Elemental Mastery should always be used. CRIT is always best on the Circlet.
Recommended Stats for Cyno
Build recommendations assume a "decently built" level of artifact rolls alongside Cyno's best F2P weapon White Tassel. Using other weapons may increase or decrease certain stats relative to these recommendations.
These numbers reflect Cyno on Disenchantment in Deep Shadow and White Tassel. These are the stats you would see on the stat screen before any buffs from Cyno, his team, or Artifact 4pc bonuses. His CRIT Rate would be 16% higher in practice thanks to Disenchantment in Deep Shadow.
In Overload teams focus on Cyno's raw Electro damage, so ATK% Sands and Electro Goblet are recommended. However, if using Staff of the Scarlet Sands Elemental Mastery Sands can be used. Elemental Mastery Sands can also be used if using Dendro on the team, since Cyno will be triggering Aggravate and Overload.
Recommended Stats for Cyno
Build recommendations assume a "decently built" level of artifact rolls alongside Cyno's best F2P weapon White Tassel. Using other weapons may increase or decrease certain stats relative to these recommendations.
The stats shown here are reflecting Cyno on his best free to play weapon White Tassel. These are the stats you would see on the stat screen before buffs and effects from the team and Artifacts are applied. Cyno will not need to build any Energy Recharge after his upcoming buffs in patch 6.7.
The sands Cyno should use depends on his exact team and weapon. If using Staff of Scarlet Sands, and/or playing a team where Cyno triggers Hyperbloom, Elemental Mastery should be used. In Lunar-Charged teams, ATK % and Elemental Mastery are generally equal.
Recommended Stats for Cyno
Build recommendations assume a "decently built" level of artifact rolls alongside Cyno's best weapon. Using other weapons may increase or decrease certain stats relative to these recommendations.
The stats shown here are reflecting Cyno on his best free to play weapon White Tassel. These are the stats you would see on the stat screen before buffs and effects from the team and Artifacts are applied. In combat he will have 30% higher CRIT Rate than this from Night of the Sky's Unveiling. With his upcoming buffs in patch 6.7, he will not need to build any Energy Recharge.
Cyno's Talent Priority
Cyno’s Normal Attacks in his Burst are a much larger portion of his total damage output than his Skill, so it should be leveled first. The Skill is still important, so it should be leveled too. Cyno’s Normal Attack talent can be left unleveled, as it is not used. In Stellar-Conduct teams, most of Cyno's damage comes from his Ascension 1 passive and is not increased by leveling his talents, so they don't need to be maxed out, but should still be leveled up to 9.
How to Play Cyno
Cyno’s playstyle involves using him as an on-field DPS in his Burst, performing Normal Attacks and casting his Skill when he enters his Endseer stance, or off cooldown if using Thundering Fury. In Stellar-Conduct teams, the Skill casts in the Endseer stance will deal tremendous, Elemental Mastery scaling direct Stellar-Conduct damage, and it is much more important to get the timing right.
Ideally, you will go up to the 4th hit in Cyno's Normal Attack chain and do a dash cancel if his Skill is on cooldown, and use the Skill if it isn’t, as this will fit into the Endseer interval. If using Thundering Fury, the dash cancels are replaced with his Skill, as the set allows him to fit in those extra Skill casts without missing his Endseer intervals, if your timing is right.
Cyno's Best Constellations
Cyno's Constellations are incredible in Stellar-Conduct teams, as they gain additional effects they normally wouldn't have. His C1 and C2 are both huge damage increases for early Constellations, and C6 will more than double his damage.
For the most part, without Stellar-Conduct, Cyno’s Constellations are extremely underwhelming. C2 and C6 are the strongest ones, but keep in mind the exact value depends on what type of team Cyno is used in. Teams like Lunar-Charged and Quickbloom that focus more on his raw Electro damage get more benefit out of the Constellations.
For the most part, without Stellar-Conduct, Cyno’s Constellations are extremely underwhelming. C2 and C6 are the strongest ones, but keep in mind the exact value depends on what type of team Cyno is used in. Teams like Overload that focus more on his raw Electro damage get more benefit out of the Constellations.
| Constellation | % of C0 | % From Previous Constellation |
|---|---|---|
| C0 | 100% |
100% |
| C1 | 115% | 115% |
| C2 | 136% | 119% |
| C3 | 141% | 104% |
| C4 | 141% | 100% |
| C5 | 142% | 101% |
| C6 | 318% | 223% |
| Constellation | % of C0 | % From Previous Constellation |
|---|---|---|
| C0 | 100% |
100% |
| C1 | 105% | 105% |
| C2 | 124% | 119% |
| C3 | 133% | 107% |
| C4 | 133% | 100% |
| C5 | 135% | 101% |
| C6 | 155% | 115% |
| Constellation | % of C0 | % From Previous Constellation |
|---|---|---|
| C0 | 100% |
100% |
| C1 | 103% | 103% |
| C2 | 118% | 115% |
| C3 | 133% | 112% |
| C4 | 133% | 100% |
| C5 | 137% | 103% |
| C6 | 160% | 117% |
Cyno's Best Team Compositions
To learn all about Cyno's synergies and best team compositions, check our dedicated Cyno team page below:
Changelog
- 11 Jun. 2026: Updated for V5
- 24 May 2026: Updated for 6.7.
- 10 May 2026: Updated for 6.6.
- 11 Mar. 2026: Updated for 6.5.
- 15 Feb. 2026: Updated for 6.4.
- 12 Jan. 2026: Updated for 6.2.
- 05 Jun. 2024: Reviewed for 4.7.
- 17 Jan. 2024: Guide added.