Yae Miko Guide and Best Builds
Yae Miko is a 5-Star Electro Catalyst user in Genshin Impact who deals powerful off-field Electro damage, and recently recieved Stellar-Conduct buffs. Our Yae Miko guide focuses on her best builds, artifacts, weapons and best team compositions.
Yae Miko Guide & Best Builds
Welcome to our Yae Miko build guide for Genshin Impact. Yae Miko is a powerful 5-Star Electro Sub-DPS character who can work in multiple playstyles, but more recently received Stellar-Conduct buffs. In our guide, we'll cover everything you need to know to get the most out of your Yae Miko, from building the best Artifacts and Weapons to important stat priorities and rotations.
Different Yae Miko Build Options
Yae Miko has multiple options for how you can build her: as a standard Electro Sub-DPS, Quicken Sub-DPS, or recently, a Sub-DPS for Stellar-Conduct. The build you choose can change what’s best for her. While Stellar-Conduct is recommended, Yae Miko can be played in multiple ways effectively.
Best Weapons for Yae Miko
Listed below are Yae Miko's best weapons. While weapons are listed in a priority order, what's best to build on your Yae Miko can vary depending on the team composition and the level of investment you want to put into Yae Miko.
Each build has detailed weapon calculations listed below our main weapon recommendations.
Kagura's Verity
Kagura Dance of the Sacred Sakura
Base ATK: 608
CRIT DMG: 66.2%
Using an Elemental Skill grants the Kagura Dance effect, increasing the wielding character's Elemental Skill DMG by 12% / 15% / 18% / 21% / 24% as well as their Stellar-Conduct DMG by 12% / 15% / 18% / 21% / 24% for 24s. Max 3 stacks. This character will gain a 12% / 15% / 18% / 21% / 24% All Elemental DMG Bonus when they possess 3 stacks.
Vivid Notions
Falling Rainbow's Wish
Base ATK: 674
CRIT DMG: 44.1%
ATK is increased by 28% / 35% / 42% / 49% / 56%. When you use a Plunging Attack, you will gain the "Dawn's First Hue" effect: Plunging Attack CRIT DMG is increased by 28% / 35% / 42% / 49% / 56%. When you use an Elemental Skill or Burst, you will gain the "Twilight's Splendor" effect: Plunging Attack CRIT DMG is increased by 40% / 50% / 60% / 70% / 80%. The two effects above each last for 15s, and will be canceled 0.1s after the ground impact hits a target.
Surf's Up
Aqua Remembrance
Base ATK: 542
CRIT DMG: 88.2%
Max HP increased by 20% / 25% / 30% / 35% / 40%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12% / 15% / 18% / 21% / 24%. For the duration of the effect, once every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.
Echoes of the Heart
Echo of a Vow
Base ATK: 565
ATK: 27.6%
Triggering an Elemental Reaction increases the equipping character's Elemental Mastery by 60 / 75 / 90 / 105 / 120 for 12s, while triggering a Stellar Glimmer reaction increases their Stellar Glimmer reaction DMG dealt by 16% / 20% / 24% / 28% / 32% for 12s. The aforementioned effects can trigger even when the character is not on the field.
The Widsith
Debut
Base ATK: 510
CRIT DMG: 55.1%
When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60% / 75% / 90% / 105% / 120%. Aria: Increases all Elemental DMG by 48% / 60% / 72% / 84% / 96%. Interlude: Elemental Mastery is increased by 240 / 300 / 360 / 420 / 480.
View Stellar-Conduct Weapon Rankings
This ranking was calculated in a Stellar-Conduct team with Sandrone and Odette, and reflects overall Team DPS, with an R5 The Widsith as the baseline.
| Weapon | Team DPS | % of Baseline |
|---|---|---|
| Kagura's Verity | 178,516 | 103% |
| Vivid Notions | 178,473 | 103% |
| Reliquary of Truth | 177,790 | 103% |
| Cashflow Supervision | 176,713 | 102% |
| Echoes of the Heart R5 | 176,179 | 102% |
| Angelos' Heptades | 175,916 | 102% |
| A Thousand Floating Dreams | 175,595 | 101% |
| Tulaytullah's Remembrance | 174,802 | 101% |
| Surf's Up (88% CV) | 174,770 | 101% |
| Memory of Dust | 174,683 | 101% |
| Skyward Atlas | 174,673 | 101% |
| Lost Prayer to the Sacred Winds | 174,661 | 101% |
| Echoes of the Heart R1 | 173,679 | 100% |
| Starcaller's Watch | 173,476 | 100% |
| The Widsith R5 | 173,186 | 100% |
| The Widsith R1 | 172,208 | 99% |
| Wandering Evenstar R5 | 172,167 | 99% |
| Sacrificial Jade R5 | 171,715 | 99% |
| Blackcliff Agate RX | 171,290 | 99% |
| Flowing Purity RX | 171,134 | 99% |
| Oathsworn Eye RX | 171,101 | 99% |
| Solar Pearl RX | 171,095 | 99% |
| Sacrificial Jade R1 | 170,993 | 99% |
| Frostbearer RX | 170,984 | 99% |
| Wandering Evenstar R1 | 170,934 | 99% |
| Dodoco Tales RX | 170,674 | 99% |
| Eye of Perception RX | 170,674 | 99% |
| Mappa Mare RX | 170,262 | 98% |
| Clash of Kings R5 | 169,722 | 98% |
| Sacrificial Fragments RX | 169,044 | 98% |
| Clash of Kings R1 | 168,622 | 97% |
| Hakushin Ring RX | 168,275 | 97% |
RX refers to weapons where the refinement level does not make a noticeable difference in damage. Such weapons provide effects like Elemental DMG which does not impact Yae Miko's Stellar-Conduct DMG. It should be noted that even in Stellar-Conduct teams, Yae Miko's skill does still deal Electro DMG, although the Stellar-Conduct DMG is usually the more impactful part.
View Quicken Weapon Rankings
This ranking was calculated in a Standard Quicken team and reflects overall Team DPS.
| Weapon | Team DPS | % of Baseline |
|---|---|---|
| Kagura's Verity | 62,856 | 107% |
| Reliquary of Truth | 62,378 | 106% |
| Vivid Notions | 60,261 | 103% |
| Surf's Up (88% CV) | 60,135 | 103% |
| The Widsith R5 | 59,989 | 102% |
| A Thousand Floating Dreams | 59,864 | 102% |
| Skyward Atlas | 59,124 | 101% |
| Tulaytullah's Remembrance | 58,713 | 100% |
| The Widsith R1 | 58,640 | 100% |
| Memory of Dust | 58,447 | 100% |
| Cashflow Supervision | 57,613 | 98% |
| Angelos' Heptades | 57,513 | 98% |
| Starcaller's Watch | 57,497 | 98% |
| Blackcliff Agate R1 | 57,382 | 98% |
| Mappa Mare R1 | 56,710 | 97% |
| Wandering Evenstar R1 | 56,341 | 96% |
| Hakushin Ring R1 | 56,323 | 96% |
| Flowing Purity R1 | 56,279 | 96% |
| Lost Prayer to the Sacred Winds | 56,008 | 96% |
| Oathsworn Eye R1 | 55,891 | 95% |
| Solar Pearl R1 | 55,876 | 95% |
| Dodoco Tales R1 | 55,736 | 95% |
| Frostbearer R1 | 55,735 | 95% |
| Eye of Perception R1 | 55,610 | 95% |
| Sacrificial Fragments R1 | 55,423 | 95% |
| Ballad of the Boundless Blue R1 | 54,740 | 93% |
| Sacrificial Jade R1 | 54,521 | 93% |
| Fruit of Fulfillment R1 | 53,887 | 92% |
View Standard Electro Weapon Rankings
This ranking was calculated in a mono-Electro team and reflects Yae Miko's personal DPS.
| Weapon | Personal DPS | % of Baseline |
|---|---|---|
| Kagura's Verity | 26,304 | 113% |
| Reliquary of Truth | 25,010 | 107% |
| Vivid Notions | 24,997 | 107% |
| Memory of Dust | 24,590 | 106% |
| Skyward Atlas | 24,281 | 104% |
| The Widsith R5 | 24,272 | 104% |
| Surf's Up (88% CV) | 24,120 | 104% |
| Tulaytullah's Remembrance | 23,708 | 102% |
| Angelos' Heptades | 23,478 | 101% |
| Cashflow Supervision | 23,457 | 101% |
| The Widsith R1 | 23,304 | 100% |
| A Thousand Floating Dreams | 22,538 | 97% |
| Flowing Purity R1 | 22,440 | 96% |
| Oathsworn Eye R1 | 22,383 | 96% |
| Blackcliff Agate R1 | 22,365 | 96% |
| Solar Pearl R1 | 22,290 | 96% |
| Starcaller's Watch | 22,188 | 95% |
| Lost Prayer to the Sacred Winds | 22,110 | 95% |
| Dodoco Tales R5 | 22,091 | 95% |
| Eye of Perception R1 | 22,064 | 95% |
| Frostbearer R1 | 22,037 | 95% |
| Wandering Evenstar R1 | 21,233 | 91% |
| Mappa Mare R1 | 21,143 | 91% |
| Hakushin Ring R1 | 20,936 | 90% |
| Ballad of the Boundless Blue R1 | 20,894 | 90% |
| Sacrificial Fragments R1 | 20,836 | 89% |
| Fruit of Fulfillment R1 | 20,392 | 88% |
| Sacrificial Jade R1 | 20,348 | 87% |
Best Artifacts for Yae Miko
Yae Miko in Stellar-Conduct teams acts as an Electro Sub-DPS. Often dealing 20 - 25% of the team's total damage, and as such investing in Yae Miko's personal DMG is usually the best option. Other party members that contribute less to total team DMG end up using Artifact sets that provide support effects.
Disenchantment in Deep Shadow
Disenchantment in Deep Shadow
2-Piece Set: ATK +18%.
4-Piece Set: Increases Superconduct Reaction DMG by 80%. When the equipping character attacks opponents affected by Superconduct, this attack's CRIT Rate is increased by 16%. An all-new blessing may be obtained as you make your way toward Snezhnaya...
Gladiator's Finale
Gilded Dreams
Gladiator's Finale
2-Piece Set: ATK +18%.
4-Piece Set: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Gilded Dreams
2-Piece Set: Increases Elemental Mastery by 80.
4-Piece Set: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
Listed below are our artifact recommendations for Yae Miko in a Quicken build.
Gilded Dreams
Gilded Dreams
2-Piece Set: Increases Elemental Mastery by 80.
4-Piece Set: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
Golden Troupe
Golden Troupe
2-Piece Set: Increases Elemental Skill DMG by 20%.
4-Piece Set: Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.
Gladiator's Finale
Gilded Dreams
Gladiator's Finale
2-Piece Set: ATK +18%.
4-Piece Set: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Gilded Dreams
2-Piece Set: Increases Elemental Mastery by 80.
4-Piece Set: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
Listed below are our artifact recommendations for Yae Miko when building her as a general Electro Sub-DPS.
Golden Troupe
Golden Troupe
2-Piece Set: Increases Elemental Skill DMG by 20%.
4-Piece Set: Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.
Gladiator's Finale
Gilded Dreams
Gladiator's Finale
2-Piece Set: ATK +18%.
4-Piece Set: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Gilded Dreams
2-Piece Set: Increases Elemental Mastery by 80.
4-Piece Set: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
Yae Miko's Stat Priority
CRIT Rate / DMG, Electro DMG, and ATK % are usually the most important stats for Yae Miko. Bonus Elemental Mastery rolls are also not entirely wasted as they can increase Elemental Skill DMG through Yae Miko's passive Enlightened Blessing.
In Quicken/Hyperbloom and Stellar-Conduct teams, Elemental Mastery becomes a much better stat as both reactions benefit from increased Elemental Mastery. Although, ATK % is usually still slightly better.
In Stellar-Conduct teams, Elemental DMG bonus does not affect Stellar-Conduct DMG dealt by Yae Miko (although it is not entirely wasted, as Yae Miko's skill still deals Electro DMG). It is usually better to go for an ATK % Sands and Goblet. A single Elemental Mastery main stat can also be used instead, especially if it provides better sub-stats.
With Stellar-Conduct teams, the max CRIT Rate you should aim for can be less. Disenchantment in Deep Shadow provides 16% CRIT Rate, alongside Cryo Resonance providing 15% CRIT Rate when active, can drop the max required CRIT Rate to 69%. Cryo Resonance can sometimes be a bit inconsistent with 2 Cryo and 2 Electro characters, so a bit of extra CRIT Rate is not always wasted.
Recommended Stats for Yae Miko
Build recommendations assume a "decently built" level of artifact rolls alongside Yae Miko's best weapon. Using other weapons may increase or decrease certain stats relative to these recommendations.
Energy Recharge Requirements
When used in Quicken/Hyperbloom or as an Electro Sub-DPS, Yae's Elemental Burst can be worth using to deal damage if its increased on-field time does not cause a DPS loss; this happens when the main on-field DPS deals significantly more damage than other party members. In Stellar-Conduct teams with Sandrone, it is often better not to use Yae's burst at all.
While Yae's Burst has a very high energy cost of 90, it can be mitigated with characters such as Raiden Shogun and Fischl, or used every other rotation. If Yae is played on-field or has her C1 Yakan Offering, her ER requirements could also drop further.
| Team | Energy Required |
|---|---|
| Raiden Shogun | 150% - 160% |
| Fischl (off-field) | 130% - 140% |
| Fischl (on-field) | 110% - 120% |
| 2nd Electro (off-field) | 160% - 170% |
| 2nd Electro (on-field) | 140% - 150% |
| No 2nd Electro | ~200% + |
Yae Miko's Talent Priority
Yae Miko's highest priority skill to level is her Elemental Skill, which is her main source of damage. Her Elemental Burst can also be leveled to increase its damage when played in teams where Yae's burst might be used often, such as in Quicken teams.
As an off-field Electro DPS, Yae Miko's normal attacks do not need to be leveled. However, Yae Miko can be used on-field to apply Electro and drive Quicken/HyperBloom teams, and in which case her Normal attacks can also be leveled to slightly increase their damage.
How to Play Yae Miko
Yae Miko is pretty simple and easy to play. Her main source of damage is her Elemental Skill, the damage of which can also be increased through her 4th Ascension Passive Enlightened Blessing, converting bonus EM rolls into Skill damage.
Yae Miko's Elemental Skill
Yae Miko's Elemental Skill Yakan Evocation: Sesshou Sakura can deal off-field electro damage through summoning turrets. It can be cast 3 times, each cast summons a single turret: Sesshou Sakura. The more turrets on-field, the higher the damage dealt. The turrets stay on-field for 14s.
Placing the turrets close to each other will form a link; this link allows the turrets to level up their damage. Each turret will increase the overall damage. Any simple pattern will cause them to link, like a triangle shape, or even simpler, a straight line.
Yae Miko's Elemental Burst
Yae Miko's Elemental Burst Great Secret Art: Tenko Kenshin can deal an initial hit of AoE Electro DMG, and, based on the number of turrets nearby, up to 3 additional AoE Electro DMG hits consuming the Sesshou Sakura turrets.
Use this burst after using Yae Miko's skill for max damage. Using her burst also removes the turrets, but resets the Elemental skill's cooldown, requiring her to cast her Elemental Skill to summon new turrets. This process can be a bit clunky and take up some on-field time. Which is why in some teams, such as with Sandrone, it is often better to not use Yae Miko's burst at all.
Stellar-Conduct Buffs
Yae Miko is one of few characters who received a Witch's Revelation Buff in version 6.7, unlocking new Stellar-Conduct abilities.
- When Sesshou Sakura are at level 3, Yae Miko deals an additional hit. This damage is considered direct Stellar-Conduct DMG when in a Polestar Field.
- Triggering a Super-Conduct or Stellar-Conduct reaction enhances the next Sesshou Sakura hit. This damage is considered direct Stellar-Conduct DMG when in a Polestar Field.
- Yae Miko's Elemental Skill Sesshou Sakura turrets have their duration increased by 10s.
- Using Yae Miko's Elemental Burst no longer removes the Sesshou Sakura turrets.
In Stellar-Conduct teams, Yae Miko can generate around 2 Stellar-Conduct stacks every 4s in the Polestar Field.
These buffs increase Yae Miko's damage in Stellar-Conduct teams. While also making it even easier to play, with the increased skill duration allowing for more flexible rotations, and her Elemental Burst no longer removing the Sesshou Sakura turrets makes rotations with her burst faster. Some of Yae Miko's constellations also have additional Stellar-Conduct effects.
Yae Miko's Best Constellations
Yae Miko has decent constellations, especially her C1 which can provide a decent increase to overall Team DPS. Around every single year, you can unlock a single constellation for free through the To Temper Thyself and Journey Far permanent event. This can increase Yae Miko's apparent value.
This ranking was calculated in a Stellar-Conduct team with Sandrone and Odette, and reflects overall Team DPS.
| Constellation | Improvement from Previous | Total |
|---|---|---|
| C0 | - | 100% |
| C1 | 13% | 113% |
| C2 | 10% | 122% |
| C3 | 0% | 122% |
| C4 | 0% | 123% |
| C4 (Burst Rotation) | -1% | 121% |
| C5 (Burst Rotation) | 0% | 122% |
| C6 | 13% | 135% |
Yae Miko's burst in Stellar-Conduct teams with Sandrone is generally not used as the extra animation time and therefore on-field time reduces overall Team DPS, as the time spent would usually be better utilized by Sandrone. With Yae Miko's C4, the DPS loss becomes much less significant, and C5 makes using her burst neutral in effect.
This ranking was calculated in a Standard Quicken team and reflects overall Team DPS.
| Constellation | Improvement from Previous | Total |
|---|---|---|
| C0 | - | 100% |
| C1 | 1% | 101% |
| C2 | 4% | 105% |
| C3 | 4% | 109% |
| C4 | 7% | 116% |
| C5 | 1% | 117% |
| C6 | 16% | 133% |
This ranking was calculated in a mono-Electro team and reflects Yae Miko's personal DPS.
| Constellation | Improvement from Previous | Total |
|---|---|---|
| C0 | - | 100% |
| C1 | 1% | 101% |
| C2 | 19% | 120% |
| C3 | 18% | 138% |
| C4 | 9% | 147% |
| C5 | 5% | 153% |
| C6 | 55% | 207% |
Yae Miko's first constellation Yakan Offering significantly reduces her Energy Recharge requirements, often cutting Energy Recharge requirements in half. This effect may not always be useful in teams where Yae Miko does not use her Elemental Burst. Stellar-Conduct: in Stellar-Conduct teams, Yae Miko's C1 is a significant boost to the whole team's damage output, granting a 50% Electro & Stellar-Conduct DMG bonus when Yae Miko triggers a Superconduct or Stellar-Conduct reaction, or deals Stellar-Conduct DMG. It is recommended to get this constellation from the permanent To Temper Thyself and Journey Far event for Stellar-Conduct teams.
Yae Miko's second constellation Fox's Mooncall increases her elemental skill's damage while also granting Elemental Mastery to herself and the active character. This effect is especially valuable in Stellar-Conduct teams, where the EM buff can increase direct Stellar-Conduct damage dealt by characters like Sandrone.
Yae Miko's C3 & C5 increase Skill and burst Level respectively, which can have decent effects on her personal damage, but negligible effects on overall team damage.
Sakura Channeling provides a party-wide 20% Electro DMG bonus while Yae Miko's Elemental Skill is active. Additionally restores 8 energy every 5s, which can allow Yae Miko to burst every rotation with no ER investment in most teams. C4 also grants a 100% DMG bonus to Yae Miko's burst.
Forbidden Art: Daisesshou significantly increases Yae Miko's personal DMG, by allowing her skill to ignore 60% of enemy's DEF. Stellar-Conduct: since Stellar-Conduct damage ignores enemy defense, C6 additionally increases Yae Miko's direct Stellar-Conduct Crit DMG by 200%. Overall, C6 is usually Yae Miko's single largest personal damage increase, although in Stellar-Conduct teams, her C1 is just as large of a team damage increase.
In Stellar-Conduct teams, Constellation 1 is Yae Miko's single best early investment, followed by her Constellation 2. A single constellation can also be obtained through the permanent To Temper Thyself and Journey Far event. Yae Miko's signature weapon Kagura's Verity is usually a much lower DMG increase compared to her constellations due to having so good alternatives.
Yae Miko's Best Team Compositions
To learn all about Yae Miko's synergies and best team compositions, check our dedicated Yae Miko team page below:
Changelog
- 14 Jul. 2026: Guide updated for 7.0. Added Stellar-Conduct Builds & Teams.
- 03 Jun. 2024: Reviewed for 4.7.
- 11 Feb. 2024: Guide added.
In The Same Category
Written by Mistsplitter Reforged, a day one player of Genshin Impact and Zenless Zone Zero, and a Guide Maker on Youtube, striving to provide helpful content and useful tips. Spends time collecting characters and enjoying what the games have to offer. Make sure to check out their YouTube guides!