Yae Miko Guide and Best Builds

Yae Miko Guide and Best Builds

Yae Miko is a 5-Star Electro Catalyst user in Genshin Impact who deals powerful off-field Electro damage, and recently recieved Stellar-Conduct buffs. Our Yae Miko guide focuses on her best builds, artifacts, weapons and best team compositions.

Last updated on Jul 14, 2026 at 12:00 by Mistsplitter Reforged 1 comment
Electro Element
Catalyst Weapon
Rarity
Ratana EN Voice Actor
Sakura Ayane JP Voice Actor

Yae Miko Guide & Best Builds

Welcome to our Yae Miko build guide for Genshin Impact. Yae Miko is a powerful 5-Star Electro Sub-DPS character who can work in multiple playstyles, but more recently received Stellar-Conduct buffs. In our guide, we'll cover everything you need to know to get the most out of your Yae Miko, from building the best Artifacts and Weapons to important stat priorities and rotations.

Different Yae Miko Build Options

Yae Miko has multiple options for how you can build her: as a standard Electro Sub-DPS, Quicken Sub-DPS, or recently, a Sub-DPS for Stellar-Conduct. The build you choose can change what’s best for her. While Stellar-Conduct is recommended, Yae Miko can be played in multiple ways effectively.

Best Weapons for Yae Miko

Listed below are Yae Miko's best weapons. While weapons are listed in a priority order, what's best to build on your Yae Miko can vary depending on the team composition and the level of investment you want to put into Yae Miko.

Each build has detailed weapon calculations listed below our main weapon recommendations.

Kagura's Verity

Kagura Dance of the Sacred Sakura

Base ATK: 608

CRIT DMG: 66.2%

Using an Elemental Skill grants the Kagura Dance effect, increasing the wielding character's Elemental Skill DMG by 12% / 15% / 18% / 21% / 24% as well as their Stellar-Conduct DMG by 12% / 15% / 18% / 21% / 24% for 24s. Max 3 stacks. This character will gain a 12% / 15% / 18% / 21% / 24% All Elemental DMG Bonus when they possess 3 stacks.

Yae Miko's signature 5-Star Catalyst, Kagura's Verity, is her best in slot across all different playstyles. Granting up to 36% Elemental Skill & Stellar-Conduct DMG bonus, as well as 12% Elemental DMG Bonus. Kagura's Verity is also a decent stat stick and can be used on other characters. However, other 5-Star Catalysts are usually on par, and Yae Miko has very strong 4-Star Catalyst options available, which makes this weapon not necessary.
Vivid Notions

Falling Rainbow's Wish

Base ATK: 674

CRIT DMG: 44.1%

ATK is increased by 28% / 35% / 42% / 49% / 56%. When you use a Plunging Attack, you will gain the "Dawn's First Hue" effect: Plunging Attack CRIT DMG is increased by 28% / 35% / 42% / 49% / 56%. When you use an Elemental Skill or Burst, you will gain the "Twilight's Splendor" effect: Plunging Attack CRIT DMG is increased by 40% / 50% / 60% / 70% / 80%. The two effects above each last for 15s, and will be canceled 0.1s after the ground impact hits a target.

Both Vivid Notions and Reliquary of Truth can be almost equal in damage to Yae Miko's signature, as both weapons are decent stat sticks. Vivid Notions provides CRIT DMG and ATK, making it especially decent in Stellar-Conduct Teams. Reliquary of Truth provides a total of 104% Crit Value, as well as EM which can be useful to increase Skill damage through Yae's passive or increase reaction damage in Quicken Teams.
Surf's Up

Aqua Remembrance

Base ATK: 542

CRIT DMG: 88.2%

Max HP increased by 20% / 25% / 30% / 35% / 40%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12% / 15% / 18% / 21% / 24%. For the duration of the effect, once every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.

5-Star Catalysts with high Crit Value, such as Surf's Up or Tome of the Eternal Flow, can be decent options to use regardless of playstyle.
Echoes of the Heart

Echo of a Vow

Base ATK: 565

ATK: 27.6%

Triggering an Elemental Reaction increases the equipping character's Elemental Mastery by 60 / 75 / 90 / 105 / 120 for 12s, while triggering a Stellar Glimmer reaction increases their Stellar Glimmer reaction DMG dealt by 16% / 20% / 24% / 28% / 32% for 12s. The aforementioned effects can trigger even when the character is not on the field.

An Upcoming Snezhnaya craftable 4-Star, which at R5 can be almost on par with Yae Miko's signature weapon in Stellar-Conduct teams. Echoes of the Heart increases ATK, and after triggering an Elemental reaction, increases Elemental Mastery and Stellar DMG if a Stellar reaction was triggered.
The Widsith

Debut

Base ATK: 510

CRIT DMG: 55.1%

When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60% / 75% / 90% / 105% / 120%. Aria: Increases all Elemental DMG by 48% / 60% / 72% / 84% / 96%. Interlude: Elemental Mastery is increased by 240 / 300 / 360 / 420 / 480.

The Widsith is a 4-Star Catalyst providing CRIT DMG and every 30s a random effect for 10s increasing either Elemental DMG, Elemental Mastery, or ATK. Yae Miko can potentially make use of either of these effects, making The Widsith a decent option, regularly beating out other 5-Stars.
View Stellar-Conduct Weapon Rankings

This ranking was calculated in a Stellar-Conduct team with Sandrone and Odette, and reflects overall Team DPS, with an R5 The Widsith as the baseline.

Weapon Team DPS % of Baseline
Kagura's Verity 178,516 103%
Vivid Notions 178,473 103%
Reliquary of Truth 177,790 103%
Cashflow Supervision 176,713 102%
Echoes of the Heart R5 176,179 102%
Angelos' Heptades 175,916 102%
A Thousand Floating Dreams 175,595 101%
Tulaytullah's Remembrance 174,802 101%
Surf's Up (88% CV) 174,770 101%
Memory of Dust 174,683 101%
Skyward Atlas 174,673 101%
Lost Prayer to the Sacred Winds 174,661 101%
Echoes of the Heart R1 173,679 100%
Starcaller's Watch 173,476 100%
The Widsith R5 173,186 100%
The Widsith R1 172,208 99%
Wandering Evenstar R5 172,167 99%
Sacrificial Jade R5 171,715 99%
Blackcliff Agate RX 171,290 99%
Flowing Purity RX 171,134 99%
Oathsworn Eye RX 171,101 99%
Solar Pearl RX 171,095 99%
Sacrificial Jade R1 170,993 99%
Frostbearer RX 170,984 99%
Wandering Evenstar R1 170,934 99%
Dodoco Tales RX 170,674 99%
Eye of Perception RX 170,674 99%
Mappa Mare RX 170,262 98%
Clash of Kings R5 169,722 98%
Sacrificial Fragments RX 169,044 98%
Clash of Kings R1 168,622 97%
Hakushin Ring RX 168,275 97%

RX refers to weapons where the refinement level does not make a noticeable difference in damage. Such weapons provide effects like Elemental DMG which does not impact Yae Miko's Stellar-Conduct DMG. It should be noted that even in Stellar-Conduct teams, Yae Miko's skill does still deal Electro DMG, although the Stellar-Conduct DMG is usually the more impactful part.

View Quicken Weapon Rankings

This ranking was calculated in a Standard Quicken team and reflects overall Team DPS.

Weapon Team DPS % of Baseline
Kagura's Verity 62,856 107%
Reliquary of Truth 62,378 106%
Vivid Notions 60,261 103%
Surf's Up (88% CV) 60,135 103%
The Widsith R5 59,989 102%
A Thousand Floating Dreams 59,864 102%
Skyward Atlas 59,124 101%
Tulaytullah's Remembrance 58,713 100%
The Widsith R1 58,640 100%
Memory of Dust 58,447 100%
Cashflow Supervision 57,613 98%
Angelos' Heptades 57,513 98%
Starcaller's Watch 57,497 98%
Blackcliff Agate R1 57,382 98%
Mappa Mare R1 56,710 97%
Wandering Evenstar R1 56,341 96%
Hakushin Ring R1 56,323 96%
Flowing Purity R1 56,279 96%
Lost Prayer to the Sacred Winds 56,008 96%
Oathsworn Eye R1 55,891 95%
Solar Pearl R1 55,876 95%
Dodoco Tales R1 55,736 95%
Frostbearer R1 55,735 95%
Eye of Perception R1 55,610 95%
Sacrificial Fragments R1 55,423 95%
Ballad of the Boundless Blue R1 54,740 93%
Sacrificial Jade R1 54,521 93%
Fruit of Fulfillment R1 53,887 92%
View Standard Electro Weapon Rankings

This ranking was calculated in a mono-Electro team and reflects Yae Miko's personal DPS.

Weapon Personal DPS % of Baseline
Kagura's Verity 26,304 113%
Reliquary of Truth 25,010 107%
Vivid Notions 24,997 107%
Memory of Dust 24,590 106%
Skyward Atlas 24,281 104%
The Widsith R5 24,272 104%
Surf's Up (88% CV) 24,120 104%
Tulaytullah's Remembrance 23,708 102%
Angelos' Heptades 23,478 101%
Cashflow Supervision 23,457 101%
The Widsith R1 23,304 100%
A Thousand Floating Dreams 22,538 97%
Flowing Purity R1 22,440 96%
Oathsworn Eye R1 22,383 96%
Blackcliff Agate R1 22,365 96%
Solar Pearl R1 22,290 96%
Starcaller's Watch 22,188 95%
Lost Prayer to the Sacred Winds 22,110 95%
Dodoco Tales R5 22,091 95%
Eye of Perception R1 22,064 95%
Frostbearer R1 22,037 95%
Wandering Evenstar R1 21,233 91%
Mappa Mare R1 21,143 91%
Hakushin Ring R1 20,936 90%
Ballad of the Boundless Blue R1 20,894 90%
Sacrificial Fragments R1 20,836 89%
Fruit of Fulfillment R1 20,392 88%
Sacrificial Jade R1 20,348 87%

Best Artifacts for Yae Miko

Yae Miko in Stellar-Conduct teams acts as an Electro Sub-DPS. Often dealing 20 - 25% of the team's total damage, and as such investing in Yae Miko's personal DMG is usually the best option. Other party members that contribute less to total team DMG end up using Artifact sets that provide support effects.

Disenchantment in Deep Shadow

Disenchantment in Deep Shadow

2-Piece Set: ATK +18%.

4-Piece Set: Increases Superconduct Reaction DMG by 80%. When the equipping character attacks opponents affected by Superconduct, this attack's CRIT Rate is increased by 16%. An all-new blessing may be obtained as you make your way toward Snezhnaya...

The Disenchantment in Deep Shadow artifact set is meant to be used for Stellar-Conduct damage dealers. Providing ATK, Stellar-Conduct DMG, and 16% CRIT Rate against enemies affected by Superconduct or Stellar-Conduct.
Gladiator's Finale Gilded Dreams

Gladiator's Finale

2-Piece Set: ATK +18%.

4-Piece Set: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.

Gilded Dreams

2-Piece Set: Increases Elemental Mastery by 80.

4-Piece Set: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.

2-Piece Set Mixes with 2-Piece ATK, 2-Piece Electro DMG, or 2-piece EM sets can make for almost on-par alternatives to a full 4-piece Disenchantment in Deep Shadow set.

Listed below are our artifact recommendations for Yae Miko in a Quicken build.

Gilded Dreams

Gilded Dreams

2-Piece Set: Increases Elemental Mastery by 80.

4-Piece Set: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.

In Quicken (or Hyperbloom) teams, the 4-Piece Gilded Dreams set is usually the best option by a small margin to Golden Troupe, as it provides both ATK and Elemental Mastery.
Golden Troupe

Golden Troupe

2-Piece Set: Increases Elemental Skill DMG by 20%.

4-Piece Set: Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.

Golden Troupe is a decent option to use on Yae Miko, as it increases Elemental Skill DMG, which is the main source of Yae Miko's damage in most teams. When used on-field, Golden Troupe loses out on some of the Elemental Skill DMG bonus, making it slightly worse than other options.
Gladiator's Finale Gilded Dreams

Gladiator's Finale

2-Piece Set: ATK +18%.

4-Piece Set: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.

Gilded Dreams

2-Piece Set: Increases Elemental Mastery by 80.

4-Piece Set: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.

2-Piece Set Mixes with 2-Piece ATK, 2-Piece Electro DMG, or 2-piece EM sets can make for almost on-par alternatives to a full 4-piece Gilded Dreams or Golden Troupe set.

Listed below are our artifact recommendations for Yae Miko when building her as a general Electro Sub-DPS.

Golden Troupe

Golden Troupe

2-Piece Set: Increases Elemental Skill DMG by 20%.

4-Piece Set: Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.

Golden Troupe is usually Yae Miko's best option by a small margin, as it increases Elemental Skill DMG, which is the main source of Yae Miko's damage in most teams. When used on-field, Golden Troupe loses out on some of the Elemental Skill DMG bonus, making it slightly worse than other options.
Gladiator's Finale Gilded Dreams

Gladiator's Finale

2-Piece Set: ATK +18%.

4-Piece Set: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.

Gilded Dreams

2-Piece Set: Increases Elemental Mastery by 80.

4-Piece Set: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.

2-Piece Set Mixes with 2-Piece ATK, 2-Piece Electro DMG, or 2-piece EM sets can make for almost on-par alternatives to a full 4-piece Gilded Dreams or Golden Troupe set.

Yae Miko's Stat Priority

Sands of Eon: ATK % > Elemental Mastery
Goblet of Eonothem: ATK % > Elemental Mastery
Circlet of Logos: CRIT Rate / CRIT DMG
Substats: CRIT Rate > CRIT DMG > ATK % > Elemental Mastery
Sands of Eon: ATK % > Elemental Mastery
Goblet of Eonothem: Electro DMG > ATK % > Elemental Mastery
Circlet of Logos: CRIT Rate / CRIT DMG
Substats: Energy Recharge (Until Target) CRIT Rate > CRIT DMG > ATK % > Elemental Mastery >
Sands of Eon: ATK %
Goblet of Eonothem: Electro DMG > ATK %
Circlet of Logos: CRIT Rate / CRIT DMG
Substats: Energy Recharge (Until Target) CRIT Rate > CRIT DMG > ATK %

CRIT Rate / DMG, Electro DMG, and ATK % are usually the most important stats for Yae Miko. Bonus Elemental Mastery rolls are also not entirely wasted as they can increase Elemental Skill DMG through Yae Miko's passive Enlightened Blessing.

In Quicken/Hyperbloom and Stellar-Conduct teams, Elemental Mastery becomes a much better stat as both reactions benefit from increased Elemental Mastery. Although, ATK % is usually still slightly better.

In Stellar-Conduct teams, Elemental DMG bonus does not affect Stellar-Conduct DMG dealt by Yae Miko (although it is not entirely wasted, as Yae Miko's skill still deals Electro DMG). It is usually better to go for an ATK % Sands and Goblet. A single Elemental Mastery main stat can also be used instead, especially if it provides better sub-stats.

With Stellar-Conduct teams, the max CRIT Rate you should aim for can be less. Disenchantment in Deep Shadow provides 16% CRIT Rate, alongside Cryo Resonance providing 15% CRIT Rate when active, can drop the max required CRIT Rate to 69%. Cryo Resonance can sometimes be a bit inconsistent with 2 Cryo and 2 Electro characters, so a bit of extra CRIT Rate is not always wasted.

Recommended Stats for Yae Miko

Build recommendations assume a "decently built" level of artifact rolls alongside Yae Miko's best weapon. Using other weapons may increase or decrease certain stats relative to these recommendations.

HP: 16,000+
ATK: 2,400+ (Stellar-Conduct)
CRIT Rate: 69% (Stellar-Conduct)
CRIT DMG: 180%+
HP: 16,000+
ATK: 1,800+
CRIT Rate: 80%+
CRIT DMG: 160%+
HP: 16,000+
ATK: 1,800+
CRIT Rate: 80%+
CRIT DMG: 160%+
1.

Energy Recharge Requirements

When used in Quicken/Hyperbloom or as an Electro Sub-DPS, Yae's Elemental Burst can be worth using to deal damage if its increased on-field time does not cause a DPS loss; this happens when the main on-field DPS deals significantly more damage than other party members. In Stellar-Conduct teams with Sandrone, it is often better not to use Yae's burst at all.

While Yae's Burst has a very high energy cost of 90, it can be mitigated with characters such as Raiden Shogun and Fischl, or used every other rotation. If Yae is played on-field or has her C1 Yakan Offering, her ER requirements could also drop further.

Team Energy Required
Raiden Shogun 150% - 160%
Fischl (off-field) 130% - 140%
Fischl (on-field) 110% - 120%
2nd Electro (off-field) 160% - 170%
2nd Electro (on-field) 140% - 150%
No 2nd Electro ~200% +

Yae Miko's Talent Priority

Talent Priority: Yakan Evocation: Sesshou Sakura > Great Secret Art: Tenko Kenshin > Spiritfox Sin-Eater

Yae Miko's highest priority skill to level is her Elemental Skill, which is her main source of damage. Her Elemental Burst can also be leveled to increase its damage when played in teams where Yae's burst might be used often, such as in Quicken teams.

As an off-field Electro DPS, Yae Miko's normal attacks do not need to be leveled. However, Yae Miko can be used on-field to apply Electro and drive Quicken/HyperBloom teams, and in which case her Normal attacks can also be leveled to slightly increase their damage.

How to Play Yae Miko

Yae Miko is pretty simple and easy to play. Her main source of damage is her Elemental Skill, the damage of which can also be increased through her 4th Ascension Passive Enlightened Blessing, converting bonus EM rolls into Skill damage.

2.

Yae Miko's Elemental Skill

Yae Miko's Elemental Skill Yakan Evocation: Sesshou Sakura can deal off-field electro damage through summoning turrets. It can be cast 3 times, each cast summons a single turret: Sesshou Sakura. The more turrets on-field, the higher the damage dealt. The turrets stay on-field for 14s.

Placing the turrets close to each other will form a link; this link allows the turrets to level up their damage. Each turret will increase the overall damage. Any simple pattern will cause them to link, like a triangle shape, or even simpler, a straight line.

Linking the Sesshou Sakura.
3.

Yae Miko's Elemental Burst

Yae Miko's Elemental Burst Great Secret Art: Tenko Kenshin can deal an initial hit of AoE Electro DMG, and, based on the number of turrets nearby, up to 3 additional AoE Electro DMG hits consuming the Sesshou Sakura turrets.

Use this burst after using Yae Miko's skill for max damage. Using her burst also removes the turrets, but resets the Elemental skill's cooldown, requiring her to cast her Elemental Skill to summon new turrets. This process can be a bit clunky and take up some on-field time. Which is why in some teams, such as with Sandrone, it is often better to not use Yae Miko's burst at all.

4.

Stellar-Conduct Buffs

Yae Miko is one of few characters who received a Witch's Revelation Buff in version 6.7, unlocking new Stellar-Conduct abilities.

  • When Sesshou Sakura are at level 3, Yae Miko deals an additional hit. This damage is considered direct Stellar-Conduct DMG when in a Polestar Field.
  • Triggering a Super-Conduct or Stellar-Conduct reaction enhances the next Sesshou Sakura hit. This damage is considered direct Stellar-Conduct DMG when in a Polestar Field.
  • Yae Miko's Elemental Skill Sesshou Sakura turrets have their duration increased by 10s.
  • Using Yae Miko's Elemental Burst no longer removes the Sesshou Sakura turrets.

In Stellar-Conduct teams, Yae Miko can generate around 2 Stellar-Conduct stacks every 4s in the Polestar Field.

These buffs increase Yae Miko's damage in Stellar-Conduct teams. While also making it even easier to play, with the increased skill duration allowing for more flexible rotations, and her Elemental Burst no longer removing the Sesshou Sakura turrets makes rotations with her burst faster. Some of Yae Miko's constellations also have additional Stellar-Conduct effects.

Yae Miko's Best Constellations

Yae Miko has decent constellations, especially her C1 which can provide a decent increase to overall Team DPS. Around every single year, you can unlock a single constellation for free through the To Temper Thyself and Journey Far permanent event. This can increase Yae Miko's apparent value.

This ranking was calculated in a Stellar-Conduct team with Sandrone and Odette, and reflects overall Team DPS.

Constellation Improvement from Previous Total
C0 - 100%
C1 13% 113%
C2 10% 122%
C3 0% 122%
C4 0% 123%
C4 (Burst Rotation) -1% 121%
C5 (Burst Rotation) 0% 122%
C6 13% 135%

Yae Miko's burst in Stellar-Conduct teams with Sandrone is generally not used as the extra animation time and therefore on-field time reduces overall Team DPS, as the time spent would usually be better utilized by Sandrone. With Yae Miko's C4, the DPS loss becomes much less significant, and C5 makes using her burst neutral in effect.

This ranking was calculated in a Standard Quicken team and reflects overall Team DPS.

Constellation Improvement from Previous Total
C0 - 100%
C1 1% 101%
C2 4% 105%
C3 4% 109%
C4 7% 116%
C5 1% 117%
C6 16% 133%

This ranking was calculated in a mono-Electro team and reflects Yae Miko's personal DPS.

Constellation Improvement from Previous Total
C0 - 100%
C1 1% 101%
C2 19% 120%
C3 18% 138%
C4 9% 147%
C5 5% 153%
C6 55% 207%

Yae Miko's first constellation Yakan Offering significantly reduces her Energy Recharge requirements, often cutting Energy Recharge requirements in half. This effect may not always be useful in teams where Yae Miko does not use her Elemental Burst. Stellar-Conduct: in Stellar-Conduct teams, Yae Miko's C1 is a significant boost to the whole team's damage output, granting a 50% Electro & Stellar-Conduct DMG bonus when Yae Miko triggers a Superconduct or Stellar-Conduct reaction, or deals Stellar-Conduct DMG. It is recommended to get this constellation from the permanent To Temper Thyself and Journey Far event for Stellar-Conduct teams.

Yae Miko's second constellation Fox's Mooncall increases her elemental skill's damage while also granting Elemental Mastery to herself and the active character. This effect is especially valuable in Stellar-Conduct teams, where the EM buff can increase direct Stellar-Conduct damage dealt by characters like Sandrone.

Yae Miko's C3 & C5 increase Skill and burst Level respectively, which can have decent effects on her personal damage, but negligible effects on overall team damage.

Sakura Channeling provides a party-wide 20% Electro DMG bonus while Yae Miko's Elemental Skill is active. Additionally restores 8 energy every 5s, which can allow Yae Miko to burst every rotation with no ER investment in most teams. C4 also grants a 100% DMG bonus to Yae Miko's burst.

Forbidden Art: Daisesshou significantly increases Yae Miko's personal DMG, by allowing her skill to ignore 60% of enemy's DEF. Stellar-Conduct: since Stellar-Conduct damage ignores enemy defense, C6 additionally increases Yae Miko's direct Stellar-Conduct Crit DMG by 200%. Overall, C6 is usually Yae Miko's single largest personal damage increase, although in Stellar-Conduct teams, her C1 is just as large of a team damage increase.

Investment Priority: Constellation 1 > Constellation 2 >> Kagura's Verity

In Stellar-Conduct teams, Constellation 1 is Yae Miko's single best early investment, followed by her Constellation 2. A single constellation can also be obtained through the permanent To Temper Thyself and Journey Far event. Yae Miko's signature weapon Kagura's Verity is usually a much lower DMG increase compared to her constellations due to having so good alternatives.

Yae Miko's Best Team Compositions

To learn all about Yae Miko's synergies and best team compositions, check our dedicated Yae Miko team page below:

Changelog

  • 14 Jul. 2026: Guide updated for 7.0. Added Stellar-Conduct Builds & Teams.
  • 03 Jun. 2024: Reviewed for 4.7.
  • 11 Feb. 2024: Guide added.
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