Long Sword High Rank and Endgame Builds for Monster Hunter Wilds

Last updated on Oct 13, 2025 at 13:00 by Wordup

Learn everything about the best Long Sword builds for High Rank as well as endgame builds for Long Sword in Monster Hunter Wilds including the best skills to focus on as well as the best weapons, best armor all to help you progress through High Rank.

Welcome to our Monster Hunter Wilds build guide for the Long Sword in both High Rank as well as endgame. Listed below you will find the best builds for the Long Sword both for progressing through the earlier stages of High Rank as well as the best builds for Long Sword at endgame.

To skip straight to the endgame builds, click the button below!

1.

Long Sword Changes in Title Update 3

>Title Update 3, released on September 29th, heralded the arrival of the Final Fantasy XIV crossover event - and an additional monster to hunt: Omega Planetes and the harder version of the encounter, Omega Savage.

A quick breakdown of Long Sword changes on this page as of the title update are as follows:

  • The ideal meta set remains a combination of the Rey Dau Gamma and Zoh Shia set, due in particular to the extra comfort needed for the difficult Omega encounter. The Omega set is more tailored toward group play with the Omega Resonance skill (though this does work with Support Hunters), and is too conditional to make it into generalist sets.
  • Talismans remain the chase goal for your endgame gearsets - with rank 7 and 8 having access to skill combinations that, if lucky, can outperform craftable options.
1.1.

Arch-Tempered Monsters and Gamma Sets

Traditionally the most powerful armor sets available in Monster Hunter, in Wilds the Gamma sets are being released with each Title Update. These grant access to the Lord's Soul 3-set bonus - a powerful additional cheat death effect - while coming with a slightly higher budget for strong skills. The sets currently released are:

  • Rey Dau - this set focuses on Latent Power, which while a generally less appealing skill comes on very efficient pieces. Due to this combined with the comfort of Lord's Soul, this is included in the recommended Endgame build.
  • Uth Duna - this set features Peak Performance prominently, which is generally very difficult to optimize. Despite that, the Legs allow for some interesting build opportunities, and a comfort set has been added including it in the Endgame section.
  • Nu Udra - Currently unreleased, but will be arriving during Title Update 3 on October 21st.
2.

Endgame Talismans for Long Sword

Added as a bonus update during Title Update 2, hunts against monsters that are 9 star and above can now also reward appraisable talismans. These can come with skill and decoration slots otherwise unobtainable from the smithy, and should you be lucky enough, can push your build to the next level. Rolling a perfect talisman is an extremely big time investment, so sometimes it's best to just look out for options that are good enough. Big ticket skills to look out for are:

  • Attack Boost
  • Master's Touch
  • Razor Sharp
  • Critical Eye
  • Handicraft

Acquiring any of these skills - especially alongside a weapon decoration slot - outpaces any other option available to craft. If you can't get hold of these though, generally a Counter Charm III, Challenger Charm II or Exploiter Charm II will suffice, depending on preference. Remember that when you slot in a talisman that provides weapon skills, you may need to adjust your decorations to still pick up provide the desirable armor skills.

3.

Long Sword Starter Armor Set - HR 10

The first set you should aim to be crafting as you begin your journey into High Rank is a mixture of pieces to keep access to Quick Sheathe while grabbing as much offense and comfort as possible to farm hunter ranks efficiently.

As your access to decorations will still be quite limited, while appealing it's not worth the time to go out of your way to farm them as the ones you're on the look out far can be crafted with melding points quite early on. Once you gain access to some of these decorations though, it opens up room to start pivoting to more offensive pieces without relying on the Alloy Set to fill out gaps.

Gear Decorations
Weapon Wyvern Blade "Verde" I N/A
Head G. Ebony Helm N/A
Chest G. Arkveld Mail N/A
Gloves G. Arkveld Vambraces N/A
Waist G. Ebony Coil N/A
Legs Alloy Greaves α N/A
Talisman Sheathe Charm II N/A

Note - until Sheathe Charm is at level 2, use Alloy Coil α in your Legs slot.

This set will be more than sufficient to farm up some hunter ranks and progress through the chapters to unlock more difficult enemies. You have an option between either Wyvern Blade Verde or Rey Tonitrus II as they both use Rathian parts, though the extra Affinity on the Poison Long Sword alongside status build-up being quite fast for the weapon type makes it the recommended option.

Your priority hunts are Rathian and Ajarakan early to craft both your weapon to bring it up to blue sharpness, and to level your Sheathe Charm to level 2, allowing you to shift away from Alloy Coil α as early as possible. The 2-piece Guardian Ebony Set brings 2 points in Burst and a slight bump in power (though the main benefit comes from the first point), and the Arkveld set also heals when you pop wounds, adding a good amount of comfort on top.

3.1.

HR 10 Armor Set Skills and Set Bonuses

  • Quick Sheathe - Level 3
  • Burst - Level 2
  • Flayer - Level 2
  • Critical Status - Level 2
  • Poison Duration Up - Level 1
  • Blight Resistance - Level 1
  • Bleeding Resistance - Level 1
  • Flinch Free - Level 1
  • Guardian's Pulse - 3-piece
  • Ebony Odogaron's Power - 2-piece
  • Guardian Arkveld's Vitality - 2-piece
4.

Long Sword Mid-Game Armor Sets - HR 20-40+

As you progress through High Rank and unlock stronger monsters, we can start to to form a build closer to the final endgame sets and cutting Low Rank armor pieces. This comes in two stages, with the first being available as you reach 6 star hunts opening up more Alpha and Beta sets, and the second with access to Gore Magala at 40+.

We've separated these two stages into the tabs below depending on what gear you currently have access to:

5.

Long Sword Mid-Game HR Sets

HR20-39 Build HR40+ Build
4.1.

Long Sword HR20-39 Build

Gear Decorations
Weapon Wyvern Blade "Blood" I N/A
Head G. Ebony Helm α N/A
Chest G. Arkveld Mail N/A
Gloves G. Arkveld Vambraces Sheath
Waist G. Ebony Coil β N/A
Legs Mizutsune Greaves β N/A
Talisman Sheathe Charm II N/A

This set still maintains the 2-piece from Arkveld for some comfort, though it's time to start looking at more offense and move away from it as you get closer to endgame. With the addition of Mizutsune's set, the legs provide an extremely efficient way to reach Burst level 5 early. While ordinarily stacking this is inefficient, the stronger alternatives like Weakness Exploit aren't easy to max out in the mid-game, so this is a great alternative.

By this stage you should have pivoted to a Sheathe Charm II which can be paired with a single Sheath decoration to maintain your level 3 Quick Sheathe. Wyvern Blade "Blood" I from Rathalos is an excellent catch-all mid-game craft that will last through to the end-game, providing Critical Boost, high raw and solid sharpness.

Your priority hunts after unlocking them becomes Rathalos, Guardian Ebony Odogaron and Mizutsune in that order to pick up these crafts. This set should bring you toward the end of the High Rank unlocks at 35+, allowing you to access the most powerful sets available.

4.1.

HR 20-39 Armor Set Skills and Set Bonuses

  • Burst - Level 5
  • Quick Sheathe - Level 3
  • Critical Boost - Level 3
  • Flayer - Level 2
  • Earplugs - Level 1
  • Blight Resistance - Level 1
  • Guardian's Pulse - 3-piece
  • Ebony Odogaron's Power - 2-piece
  • Guardian Arkveld's Vitality - 2-piece
4.2.

Long Sword HR 40+ Mid-game Build

After unlocking Gore Magala and High Rank Arkveld you can start gathering Hunter Symbol III, opening up crafts to move toward a much more focused offensive setup. By now you should have 3 Sheath decorations to keep it active, though if not you have the option to directly meld them.

Gear Decorations
Weapon Stahlrecht
  • Critical III
  • Critical II
  • Handicraft I
Head Xu Wu Helm β
  • Mighty
  • Physique
Chest Arkvulcan Mail β
  • Counterattack
  • Mighty
Gloves G. Arkveld Vambraces β
  • Sheath
  • Sheath
  • Sheath
Waist Gore Coil β
  • Counterattack
  • Mighty
Legs Gore Greaves β
  • Chain
  • Sane
  • Sane
Talisman Exploiter Charm II N/A

In a fully optimized set a lot of comfort is sacrificed to leverage as much damage as possible. You always want to max out Weakness Exploit while having one slot free to get a single point of Burst, as it gives the biggest returns without needing heavy investment.

Using the Gore Magala set alongside some Sane decorations grants a large 15% Affinity bonus when recovering from Frenzy, which is automatically applied with the 2-piece effect. Other skills picked up here each have their reasons to round out the set, so you can click for notes on each here below.

  • Maximum Might - Click for Notes Gives a 30% Affinity bonus when at full Stamina, which is incredibly efficient for the investment so long as you play around it. This is the best way to push yourself close to 100% when you overcome Frenzy.
  • Consitution - Click for Notes While there aren't enough slots to fully max this, reducing the cost of using Foresight Slash to maintain Maximum Might more consistently is a good way to spend the remaining decoration slot.
  • Adrenaline Rush - Click for Notes Gives a strong raw attack boost when successfully using Foresight Slash, which is a big payoff when played correctly. Since you will already be maxing out other 3-slot skills that have high value, this is the best last option. Counterstrike can also be considered here if you're using Iai Spirit Slash more frequently, but this is easier to play around.

The Gore Magala weapon is also your best monster-related craft, giving a high amount of raw, white sharpness and affinity. It also comes with Dragon element which is a more universal counter. As decorations are a bit harder to come by, some options in place of what's suggested if you don't have access to Critical Boost are:

  • Razor Sharp - simplest way of extending your sharpness bar, but needs 3 points to really feel it.
  • Master's Touch - affinity is high enough that this is very efficient, though requires using your 3-slot.
  • Handicraft - less efficient than the above two but can be slotted in as an extra.
  • Attack - really needs you to reach 4-5 points to get the full value out of it, but is a solid offensive alternative.
  • Enhancer - while it's quite easy to get to red gauge, this gives you more room to use Crimson combos without needing to worry about it. More of a comfort pick.
4.2.

HR 40+ Armor Set Skills and Set Bonuses

  • Critical Boost - Level 5
  • Weakness Exploit - Level 5
  • Adrenaline Rush - Level 4
  • Critical Element - Level 3
  • Maximum Might - Level 3
  • Constitution - Level 3
  • Quick Sheathe - Level 3
  • Antivirus - Level 3
  • Burst - Level 1
  • Handicraft - Level 1
  • Flinch Free - Level 1
  • Gore Magala's Tyranny - 2-piece
5.

Long Sword HR 50+ Endgame Armor Set

After reaching Hunter Rank 50, you unlock access to the entire suite of current endgame monsters as well as any event quests that appear throughout each title update. Currently we have a curated primary endgame build, and any variant builds included in the tabs below.

6.

Long Sword Endgame Sets

AT Rey Dau
Optimal Build
Lord's Soul Duna
Alt. Comfort Build
Entry to Endgame
Build
6.

Arch-Tempered Rey Dau Armor Set

While the Arch-Tempered Rey Dau set is focused around the less desirable Latent Power, the Lord's Soul effect is worth it. The skill spread across the set is solid, and combining it with the added comfort of 2-piece Zoh Shia makes it a flexible loadout even for challenging hunts like Omega.

Gear Decorations
Weapon Blazing Rafel
  • Mastery III
  • Critical II
  • Critical I
Head Numinous Crown β
  • Chain
  • Mighty
  • Sheath
Chest Rey Sandmail γ
  • Sheath
Gloves Rey Sandbraces γ
  • Challenger
  • Challenger
Waist Rey Sandcoil γ
  • N/A
Legs Numinous Greaves α
  • Counter
  • Sheath
Talisman Counter Charm III N/A

In particular due to the dual value of Lord's Soul providing 5% Raw while the cheat death is available, this set provides an excellent mix between offense and comfort. The Rey Dau 3-piece is enough to activate this, leaving room to grab efficient off-pieces to round out the skills we're looking for. That means the Zoh Shia 2-piece adds both comfort and efficient Counter and Agitator points, leaving us with a lot of spare decorations to round out skills.

While Latent Power isn't our go-to pick, these pieces grab it very efficiently so it's used. Decoration slots and Talismans are instead used to fill out Agitator to 5, while making sure to cap out both Counter and Maximum Might at 3. As always with Long Sword, the 1-slot decorations are reserved for Quick Sheathe as a mandatory pickup.

Some alternative skills to consider if you want to tailor the build to your playstyle are:

  • Weakness Exploit - Click for Notes Provides a significant boost to Affinity when hitting weak points. If you're good at hitting these consistently, but aren't as good at being aggressive when a monster is enraged, this is a good alternative to switch to. This can be done by moving decorations and your Talisman around.
  • Counterstrike - Click for Notes Currently this is taken due to the efficiency of the charm providing level 3, and can be maintained during the hyper armor of many Long Sword attacks. If you're struggling to maintain this throughout a hunt, consider switching to alternatives.
  • Adrenaline Rush - Click for Notes Gives a strong raw attack boost when successfully using Foresight Slash, which is a big payoff when played correctly. As this is a 3-slot skill it comes at a heavy cost and can only take two points using the charm, but if you use a more evasive playstyle it can suit very well.

When it comes to weapon decorations however you're much more limited in how many you can slot in, with the Zoh Shia sword having one of each slot size. You will generally be using Master's Touch or Razor Sharp III in the 3-slot, then two Critical Boost decorations in the 2-slot and 1-slots.

5.1.

Arch-Tempered Rey Dau Armor Set Skills and Set Bonuses

  • Agitator - Level 5
  • Latent Power - Level 5
  • Critical Boost - Level 3
  • Maximum Might - Level 3
  • Quick Sheathe - Level 3
  • Counterstrike - Level 3
  • Evade Extender - Level 2
  • Recovery Speed - Level 2
  • Whiteflame Torrent - Level 1
  • Master's Touch - Level 1
  • Burst - Level 1
  • Elemental Absorption - Level 1
  • Rey Dau's Voltage - 2-piece
  • Zoh Shia's Pulse - 2-piece
  • Lord's Soul - 3-piece
6.

Long Sword Lord's Soul Comfort Endgame Armor Set

With the addition of Uth Duna Gamma pieces, while the overall set is fairly undesirable the Legs have opened up a lot of room to build for comfort and flexibility. This allows for activation of Lord's Soul without fully committing to Rey Dau and Latent Power, and provides a wealth of extra 1-slot decorations for customization.

Gear Decorations
Weapon Blazing Rafel
  • Mastery III
  • Critical II
  • Critical I
Head Rey Sandhelm γ
  • Chain
Chest Lagiacrus Mail β
  • Counter
  • Counter
  • Free 1-slot
Gloves Rey Sandbraces γ
  • Tenderizer
  • Tenderizer
Waist Lagiacrus Coil β
  • Mighty
  • Counter
  • Free 1-slot
Legs Duna Wildgreaves γ
  • Throttle
  • Free 1-slot
  • Free 1-slot
Talisman Counterattack Charm III N/A

Combining two Rey Dau pieces the extremely Uth Duna Legs allows you to comfortably activate Lord's Soul while effectively covering your Quick Sheathe requirement immediately. This leaves room for well itemized Lagiacrus pieces to pick up the 2-piece and some easy points of Weakness Exploit and Maximum Might.

Decorations are spent finishing up Weakness Exploit, Mighty and Counter while making sure to grab the high value point in Burst. One 3-slot decoration is free, with your choice being either a second point in Agitator or a single, efficient point in Latent Power to capitalize on the Rey Dau 2-piece. Your Talisman is best served on Adrenaline Rush due to it providing 3 points compared to most other skills only granting 2.

When it comes to weapon decorations however you're much more limited in how many you can slot in, with the Zoh Shia sword having one of each slot size. You will generally be using Master's Touch or Razor Sharp III in the 3-slot, then two Critical Boost decorations in the 2-slot and 1-slots.

5.1.

Lord's Soul Comfort Armor Set Skills and Set Bonuses

  • 4 Free 1-slot Decorations
  • Weakness Exploit - Level 5
  • Critical Boost - Level 3
  • Maximum Might - Level 3
  • Quick Sheathe - Level 3
  • Counterstrike - Level 3
  • Evade Extender - Level 2
  • Stamina Surge - Level 2
  • Whiteflame Torrent - Level 1
  • Master's Touch - Level 1
  • Burst - Level 1
  • Agitator - Level 1
  • Latent Power - Level 1
  • Lord's Soul - 3-piece
  • Rey Dau's Voltage - 2-piece
  • Leviatha's Fury - 2-piece
6.

Long Sword Standard Endgame Armor Set

This set is easy to build regardless of Event Quest rotations, making use of the Lagiacrus armor set. It pairs this with the tried and true Gore Magala 2-piece to reach consistently high Affinity levels while maintaining premium skills.

Gear Decorations
Weapon Blazing Rafel
  • Mastery III
  • Critical II
  • Critical I
Head Lagiacrus Helm β
  • Chain
  • Counter
  • Free 1-slot
Chest Gore Mail β
  • Tenderizer
  • Free 1-slot
Gloves G. Arkveld Vambraces β
  • Sheath
  • Sheath
  • Sheath
Waist Lagiacrus Coil β
  • Counter
  • Counter
  • Free 1-slot
Legs Gore Greaves β
  • Tenderizer
  • Sane
  • Sane
Talisman Counterattack Charm III N/A

As you reach full endgame status most comfort is sacrificed for one goal - reach 100% Affinity to make use of the very efficient management of Master's Touch. The best way to do this is maxing out both Weakness Exploit and Maximum Might, while grabbing the 2-piece Gore Magala to activate Antivirus. This pairs well with Lagiacrus pieces for highly efficient skill pairings, and while Azure Bolt isn't a particularly good bonus, it is free. Lastly, always make sure to save one 3-slot decoration to cover the efficient point in Burst.

This also allows you to use the added Counter Attack Charm III talisman for some efficient Adrenaline Rush points. Leftover slots are spent on the mandatory Quick Sheathe for Long Sword, and Counter decorations in 2-slots. Finally, the build is so well budgeted that you have 3 entire 1-slot decorations to spare, allowing you to fill in with comfort skills like Constitution or Divine Blessing depending on preference.

The Zoh Shia weapon becomes the strongest crafted weapon available, providing excellent raw, high sharpness and some Dragon element on top of base affinity. The skill is reasonably good as well, though not enough to beat out well crafted Artian weapons.

When it comes to weapon decorations however you're much more limited in how many you can slot in, with the Zoh Shia sword having one of each slot size. With the extremely heavy investment into affinity, Master's Touch is your best sharpness option and should always be placed in the 3-slot. For the other two, Critical Boost is by far the best option available in both the 1-slot and 2-slot, but can't be maxed out.

5.1.

HR 50+ Armor Set Skills and Set Bonuses

  • Weakness Exploit - Level 5
  • Critical Boost - Level 3
  • Adrenaline Rush - Level 3
  • Maximum Might - Level 3
  • Counterstrike - Level 3
  • Quick Sheathe - Level 3
  • Antivirus - Level 3
  • Evade Window - Level 2
  • Whiteflame Torrent - Level 1
  • Master's Touch - Level 1
  • Burst - Level 1
  • Flinch Free - Level 1
  • Gore Magala's Tyranny - 2-piece
  • Leviathan's Fury - 2-piece
6.

Artian Weapons for the Long Sword

Artian Weapons are the strongest weapons available at the endgame and are worth the investment if you're willing to grind out the ideal rolls. While the Zoh Shia Blazing Rafel weapon is extremely good, if you're looking to have a fully complete set crafting a strong Rarity 8 Dimensius is your ultimate goal.

Your options on what primary attribute are any element option if you're countering a specific monster, though Paralysis is a universal raw option if you want something open for use against any monster type. Aim to use Attack base parts to craft the weapon, and then ideally you're looking for the following reinforcements:

  • Sharpness Boost +30
  • Attack Boost +5
  • Attack Boost +5
  • Attack Boost +5
  • Attack Boost +5

These can shift around some depending on which base parts you used, and it's not the end of the world if you end up with a mix. Aim to avoid Element reinforcements if possible.

For the 3 decoration slots, there are a few options available to Artian weapons due to the extra flexibility provided by 3-slots. Some key picks are:

  • Critical Boost III recommended - Long Sword loves Affinity, and this just makes it better.
  • Master's Touch recommended - most efficient Sharpness option when paired with our high Affinity builds.
  • Critical Boost II - can slot into the third to max out the skill.
  • Razor Sharp III / Handicraft I - alternative to Master's Touch if you're looking for a more consistent cadence to your Sharpness management.
  • Mind's Eye III - this is a bit more complicated. This effectively makes your damage much more consistent if you're not good at hitting weak hitzones. This makes your maximum potential slightly lower, but drastically improves your room for error. Very efficient if you can fit it in.
6.1.

Element Counters

The absolute strongest options still involve using element counters on specific monsters, as these come at no cost to raw power on Artian weapons. You still want to aim for the same all-attack infusions, though having a Long Sword of each element available for match-ups is your ultimate goal. The one exception to this is Thunder, in which the Lagiacrus weapon Heaven's Thunder will slightly outperform Artian offerings. Below are some drop-down lists of monsters countered by each element:

7.

Changelog

  • 11 Oct. 2025: Updated for Title Update 3, no meta build changes. Added Talisman section.
  • 28 Jul. 2025: Updated for Uth Duna Gamma sets, added Lord's Soul comfort set.
  • 11 Jul. 2025: Updated Standard Endgame build to include Lagiacrus pieces for more efficient skills.
  • 06 Jul. 2025: Updated for Title Update 2 build changes. Added a third Endgame set for Seregios alternative.
  • 08 May 2025: Updated with Arch-Tempered Rey Dau sets.
  • 08 Apr. 2025: Updated for Title Update 1.
  • 14 Mar. 2025: Guide added.
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