Void Gauntlet Weapon Guide and Builds in New World
A magical weapon that can self heal and recover Mana from life. This weapon can be played as a melee Mage or as a supporting weapon for a group. This weapon is currently not released, but is available for testing on the PTR.
Void Gauntlet Overview
The Void Gauntlet is a magical weapon that scales with Intelligence and Focus and deals Void Damage. This weapon specializes in close-range buffs and dealing damage-over-time or mid-range debuffs and healing. This weapon has a built-in 20% damage leech on its ranged Heavy attack.
Void Gauntlet Strengths and Weaknesses
Decent self-healing
Strong against Ancient-type foes
Lack of big damaging abilities
Lack of crowd control
Mana mostly recovered by sacrificing life
Void Gauntlet Attributes
The Void Gauntlet scales primarily with Intelligence and secondarily with
Focus. If you want to scale more with Focus, you can use an
Amber gem to convert the Void Gauntlet's damage partially to
Nature damage and that converted damage will scale with primarily
with Focus.
Mana
The Void Gauntlet is a magical weapon and uses Mana to attack and use its
Abilities. Light Attacks cost 2 Mana and Heavy Attacks cost 5 Mana. Mana does
not regenerate while you are attacking, but you can use Mana potions to recover
quickly. The Void Gauntlet also has a special way to recover Mana called
Harvest Essence. Holding Block will not cause you to block attacks but will
instead convert your life into Mana at a rate that scales with weapon damage.
This allows you to use the Void Gauntlet to quickly recover Mana at the cost
of life. Fervent Thirst can help you restore some Mana against
debuffed
foes; however, it only works with Ranged Light attacks so it will not work
with Void Blade.
Recommended Void Gauntlet Builds
While the Void Gauntlet is still in beta there are likely to be several changes to its functionality. That said, the following build does a good job of making you feel like a Mage-Knight. Since this is a melee build we recommend using Heavy Armor and pairing it with either the Life Staff, Fire Staff, or Ice Gauntlet. Depending on which other weapon you pick will determine your attribute spread. Pairing with Life Staff we recommend at least 100 Intelligence, 200 Focus, and 100 Constitution. If paired with the Fire Staff or Ice Gauntlet go for at least 250 Intelligence and 100 Constitution.
For Abilities we recommend Void Blade,
Oblivion, and
Orb of Decay as this provides the best mix of melee power and some
minor
ranged damage and healing. In PvP,
Petrifying Scream might be a bit
better than Orb of Decay to help stick on elusive foes.
We recommend taking the following mastery points:
Fortified Blade
Withering Oblivion
Vicious Void
Refreshing Frailty
Refreshing Precision
Keen Confidence
Forsaken Pact
Keen Humility
Leeching Agony
Voidcaller
Refreshing Harvest
Draining Orb
Slowing Orb
Efficient Harvest
Leeching Blade
Empowering Proximity
Void Gauntlet Abilities
The Void Gauntlet, like all other Weapons, has six abilities; however, you can only use three abilities at any give time on your action bars. While you can spend Mastery Points on more than 3, it is a waste of points since respeccing is rather cheap to do. Many Void Gauntlet abilities apply a debuff called Disintegrate. This debuff deals 5% weapon damage per second and reduces damage absorption by 5% for 8 seconds and can be stacked up to 3 times.
Petrifying Scream — Unleash a Void-infused scream, dealing 100% weapon damage, staggering and inflicting Root to enemies 5 meters in front of you. Disables enemy movement for 2 seconds. This ability has a fast cast time and has a rather wide hit box.
Void Blade — Summon a blade of Void energy that converts your basic attacks to melee. Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage. Both attacks inflict Disintegrate on successful hits. This ability has a 15-second duration. This ability turns the Void Gauntlet into a melee weapon that has a similar feel as the Hatchet. This ability has a base cooldown of 25 seconds so unless you lower the cooldown with masteries like
Refreshing Frailty or
Refreshing Precision there will be a sizable 10-second window where you are forced to play as ranged. Note that while Void Blade is active you will be able to block by holding Right Click but will be unable to use Harvest Essence. Pressing the ability a second time or sheathing your weapon while it is active will cancel the Void Blade.
Oblivion — Summon a circular rift of Void energy at your feet that deals 30% weapon damage per second to enemies and grants Empower to self and friendlies, increasing damage by 20% 5-meter radius and 6-second duration. This ability drops down a large swirling purple circle that does damage over time and Empowers you while Weakening foes you hit with attacks.
Baleful Tether — Fire a projectile that tethers you to an enemy, Weakening it and Empowering you by 4% per second (20% maximum). The tether ends if the target moves beyond 15 meters and has a 10-second duration. This ability requires precise aim and does not do any damage. It can be somewhat nice for the reduced cooldown offered from
Tethered Refresh but seems somewhat lacking at the moment.
Orb of Decay — Fire an unblockable orb that passes through enemies, deals 100% weapon damage and inflicts Disintegrate. At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5 seconds. Healing scales exclusively with Focus. This ability fires out an orb that travels a distance and then travels directly back to where it was originally cast. If you move out of the way you are likely to miss the return healing orb. The final mastery
Detonating Orb seems good for burst damage but the healing is less than the orb itself would provide un-detonated. While this orb does phase through walls and enemies it does not appear to do damage if it phases through a wall.
Essence Rupture — Fire a projectile that inflicts Essence Rupture for 10-seconds, healing anyone that hits the target for 20% of the damage done. Does not apply to damage-over-time. Another ability that requires precise aim, this ability seems to be more for party support to help add some additional healing when hitting a target.
Void Gauntlet Mastery Overview
Like all other Weapons, the Void Gauntlet has two Mastery Trees. You can spend Mastery Points in either Tree but must have a Mastery from the preceding row to select deeper Masteries. Likewise, if a Mastery has a vertical line connecting it to a Mastery above it then you must first select the higher Mastery in order to unlock the lower ones. These-linked together Masteries typically support Abilities which are denoted by a square-shaped icon.
While you can unlock all six Abilities at once, you will only be able to place three Abilities on your action bar at a time. It is unwise to invest in more than three Abilities, because it is easy to respec when needed.
Annihilation Tree
This tree focuses on getting up close and personal with your Void Gauntlet
and critical hits. Void Blade makes your attacks melee,
Petrifying Scream roots foes in front of you, and
Oblivion
drops down an area of effect that empowers friendlies while weakening and
damaging foes.
Keen Humility and
Keen Confidence boost
your crit
chance while
Refreshing Precision and
Leeching Agony take
advantage of those crits. The Ultimate Mastery,
Voidcaller, causes
you
to exude an aura that heals allies and damages foes after hitting several
times with abilities and each basic attack with Void Blade does count.
Decay Tree
This tree focuses mostly on supporting and healing. Baleful Tether
weakens a single foe while empowering you,
Orb of Decay can do some
decent damage while also providing a nice heal over time. Lastly,
Essence Rupture can provide a group some additional healing based off
the damage they do. The Ultimate Mastery,
Glimpse of the Void, allows
you
to reset all your Void Gauntlet cooldowns by first hitting six times with
abilities within ten seconds of each other. All the Void Gauntlet abilities
did count for a stack of Glimpse of the Void except Oblivion and Void Blade
provided a stack for each basic attack hit. This could provide an easy way to
keep a high uptime on Void Blade as long as you are hitting things.
Void Gauntlet Perks
Every Weapon Ability in New World has a corresponding Perk that can be found on armor and Void Gauntlets. Most perks scale in power with the Gear Score of the item they are on. You can only benefit from one instance of a Void Gauntlet Ability Perk at a time. These can be rare to find on gear and are mostly just a bonus.
Putrefying Scream — On successful hit, Petrifying Scream inflicts Disease, reducing the target's healing by a percentage for 10s. This Perk is absolutely massive for PvP, as it is one of the few ways to reduce healing. Since this scales up to a staggering 50% reduction at Gear Score 600, landing a Petrifying Scream can help guarantee a kill on a foe.
Voracious Blade — While below 50% health, successful Void Blade hits heal self for a percentage of the damage done. This scales up to 30% at Gear Score 600 and is rather nice for helping keep yourself alive. This perk is nice overall if you are using Void Blade.
Nullifying Oblivion — On activation, Oblivion removes limited duration buffs from enemies within its radius. It is not clear yet exactly what buffs will be affected by this Perk and we will update once we know more.
Slowing Tether — On successful hit, Baleful Tether inflicts Slow, reducing the target's move speed by a percentage for 3s. For PvP this could be a nice Perk help you slow down a foe.
Diminishing Orb — On hit, Orb of Decay reduces the duration of the target's buffs by a percentage. It is not clear yet exactly what buffs will be affected by this Perk and we will update once we know more.
Empowering Rupture — On killing blow of a target you have afflicted with Essence Rupture, gain Empower, increasing your damage by a percentage for 5 seconds. This Perk is not bad for leveling or solo play, as you can consistently proc it. In PvP or group play, you will struggle to land a killing blow so this Perk is significantly less useful.
Leveling
We will update this section once this weapon is closer to being released.
Void Gauntlet Weapon Combinations
- Life Staff — Also scaling with Focus, the Life Staff is a
natural compliment to the Void Gauntlet.
Sacred Ground can help keep you healthy while you stand your ground and cut down foes with Void Blade. For this combo you would want to scale Focus and use an Amber gem in your Void Gauntlet. A downside of this combo would be the lack of movement ability.
- Ice Gauntlet — The Ice Gauntlet does a great job locking
down
and area with
Ice Storm and the Void Gauntlet can wade right into that area with Void Blade and Oblivion to dish out some serious damage. For this combo you want to scale Intelligence. A downside of this combo would be the lack of movement ability.
- Fire Staff — The Fire Staff provides some great ranged
damage
and burst.
Burn Out provides you the ability to get out or into trouble quickly, which can help the Void Gauntlet get into range to hit with Void Blade. For this combo you want to scale Intelligence. The downside of this combo is the lack of crowd control.
Can I use the Void Gauntlet without Scaling Intelligence?
Yes, the Void Gauntlet also scales with Focus as a secondary stat so you could scale Focus and pair this with the Life Staff. We recommend using an Amber gem in the Void Gauntlet to convert some of the damage to Nature damage and to scale more with Focus.
Where do you Get the Void Gauntlet?
You can get your first Void Gauntlet either from killing enemies or from
chests. If you do not find one then you can craft it for yourself at the
ArcanaBench. To craft one of your own you will need
Death Motes
which can be Harvested from Blightroot, Blightcrag, and Blightmoth.
For more information about crafting, check out our
Crafting guide.
Changelog
- 19 Nov. 2021: Perks added.
- 12 Nov. 2021: Guide added.
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