Fire Staff Guide and Builds for New World

Last updated on Oct 22, 2023 at 12:30 by Lemoni 8 comments
General Information

Welcome to our guide for Fire Staff, a weapon in New World. Within these pages, you will find everything required to understand how best to play with this weapon in both PvE and PvP.

1.

Fire Staff Overview

The Fire Staff is a magical weapon that scales with Intelligence and deals Fire Damage. This weapon excels at dealing burst damage from range and supporting your team through raw damage output. The weapon lacks utility and has limited options for mobility. When looking at ranged damage builds the Fire Staff tends to fall behind, but it has some of the highest magical damage output in the game. In PvP it can be a force to be reckoned with by harassing light armor players and bursting them down when they are not expecting it. In PvE it can be one of the most beginner friendly weapons to use in New World. Nonetheless, if you are looking for the typical RPG mage feel, the Fire Staff is certainly a great option!

2.

Builds

In general you will typically see a Fire Staff as a primary weapon, which limits its build diversity. It will most commonly be paired with an Ice Gauntlet in PvP to focus on damage output and give you some options for survivability. The Fire Staff itself has a few options for builds, but it generally focuses upon the same three abilities. If you wish to solely focus on your Fire Staff, you could choose to use something like a Rapier for mobility and extra defensiveness.

2.1.

Standard

  • Pillar of Fire Pillar of Fire — This allows you to target an area that hits all enemies within its radius. It can provide fantastic burst damage on a single target or clumped groups. This can be difficult to land at times, which makes some players choose Flamethrower Flamethrower.
  • Fireball Fireball — This is the largest source of burst damage the Fire Staff has to offer. When using Empowering Fireball Empowering Fireball on a weapon this will deal massive damage to a single target, but will be best used when aiming at large clumps of enemies. It is important to note it leaves an AoE on the ground that will continue to hit enemies for up to 9 seconds.
  • Burn Out Burn Out — This is a highly debated ability. While it is the Fire Staff's only mobility option, it comes with a long casting animation. Nonetheless, it can damage targets and can be used to finish off enemies who are trying to runaway, or deal AoE damage. It also applies a damage over time effect.

This is the standard Fire Staff build if you are not wanting to use Flamethrower Flamethrower in PvP.

2.2.

Flamethrower

  • Flamethrower Flamethrower — This ability can be freely activated and de-activated, it will last until your mana bar is empty. It provides fantastic damage output, it can critically hit, proc attunment effects, and leaves a stacking DoT. While some players do not think this is a serious ability, it is certainly a consistent option that will result in fantastic damage when used properly and can be better than something like Pillar of Fire Pillar of Fire

If you feel comfortable with positioning and knowing when to use Flamethrower Flamethrower, this is the standard PvP option.

2.3.

Meteor

This build can be used if you have a healer in your group, or are simply looking for pure damage output and do not want to have to deal with the awkwardness of Burn Out Burn Out.

3.

Secondary Weapons

3.1.

Ice Gauntlet

For more detailed information on Ice Gauntlet usage and other aspects of its gameplay, please refer to our Ice Gauntlet guide.

3.1.1.

Ice Spike Build

This is best paired with a Fire Staff when looking for burst options. It can easily execute low health enemies with Ice Spikes Ice Spikes to secure kills, but also has great AoE damage output through Ice Storm Ice Storm. Since the Fire Staff's mobility can be limited and awkward, Entombed Entombed can be a very good survivability option too. In all, this secondary option is focused on maximizing kill potential.

3.1.2.

Support Ice Gauntlet

If you are looking to primarily use your Fire Staff and not swap weapons frequently. This build will use the Ice Gauntlet for defensive peel, utility, and still maintain great AoE damage through Ice Storm Ice Storm. By having Ice Shower Ice Shower in the build, you can keep enemies at range, or use it to lock down enemies who are trying to escape and secure a kill. It also works very well when trying to buy time or block off a chokepoint. Once again Entombed Entombed is your ultimate escape and can be used as a life saving ability.

3.1.3.

Pylon

A build like this can be useful in PvE combat, but has plenty of PvP viability. It would be recommended to use Entombed Entombed instead of Ice Shower Ice Shower. Pylon builds are a bit more of a niche build but it can be very strong when using it properly and placing your Pylons in a way that will take advantage of Pylon Burst Pylon Burst. In all it is build with high AoE damage output! This is not the most commonly used build, but it can be used to see high overall damage numbers.

3.2.

Blunderbuss

For a thorough breakdown on the Blunderbuss and how it can be used, please refer to our Blunderbuss guide.

The Blunderbuss offers burst damage, AoE, anti-healing, and some subtle movement. Additionally, it deals Fire damage, making it the perfect complement to the Fire Staff.

3.3.

Rapier

Rapier is a great option if you want to focus on pure Fire Staff damage and only have your secondary available for defensiveness and mobility. It is not commonly builty in this way, but it can be a fun alternative if you are feeling good with your Fire Staff output. For more on how to effectively use your Rapier, please refer to our Rapier guide.

Rapier is the top PvP secondary as it offers defensiveness and mobility with all of its abilities to help escape enemies and reposition. Riposte Riposte will stun targets and completely block and incoming attack. Evade Evade allows for dodging abilities, a quick invulnerability frame, and a way to get haste and stamina back. Fleche Fleche dashes a far distance to escape and quickly reposition.

4.

Attributes

4.1.

Damage

350int150con

In most cases playing 150 Constitution will give you the best damage output for PvP and still provide a good amount of survivability. This can also flex well universally into PvE content. If you are looking to maximize damage you could play as low as 100 Constitution, or lower in PvE.

5.

Important Perks

5.1.

Ability Perks

In general, Fire Staff ability perks are not commonly used other than Empowering Fireball Empowering Fireball. This is the absolute best perk and will almost always put on your weapon.

5.2.

Weapon Perks

  • Flame Attunement Flame Attunement — This perk will apply to any ability used and add a large amount of damage to light and heavy attacks. This is a high value perk and should always be taken since it will also work with Flamethrower Flamethrower
  • Keen Keen — A great damage option to increase critical hit chance.
  • Vicious Vicious — Use for maximum damage output if you have Keen Awareness Keen Awareness on ring.
5.3.

PvP Perks

  • Health Health — This provides free damage reduction against all sources and is one of the most beneficial PvP options.
  • Shirking Heals Shirking Heals — Incredible source of self-healing and allows for great survivability regardless of build.
  • Shirking Fortification Shirking Fortification — Can be a great complement to Shirking Heals Shirking Heals. Will add increased armor to improve overall defensiveness.
  • Freedom Freedom — This will allow you to play more aggressively by reducing the duration of crowd-control. You should play with either 3 or 5 stacks.
  • Elemental Aversion Elemental Aversion — Use this perk for elemental damage reduction from weapons like the Fire Staff.
  • Refreshing Refreshing — This can be an optional third perk when you want a source of cooldown reduction in your build.
  • Harnessing Perks — Stack these for increased damage if you chose to forgo defensive options.
  • Mortal Empowerment Mortal Empowerment — This will be the preferred option for maximum damage output in PvP.
5.4.

PvE Perks

  • Elemental Aversion Elemental Aversion — It provides great defense in mutated expeditions to help mitigate magical effects.
  • Physical Aversion Physical Aversion — Only projectiles that do physical damage will be mitigated by this perk. As such, it can be useful in PvE as another potential option--it also provides a small amount of PvP value--but Elemental Aversion Elemental Aversion and enemy ward perks are certainly more defensive options.
5.5.

Jewelry Perks

5.5.1.

Amulet

  • Health Health — This is the standard pick for all builds, it is free health that will add to the defensiveness of your kit.
  • Stamina Recovery Stamina Recovery — This is a backpocket save when being focused and taking heavy damage. You will receive a burst of stamina that will allow you to potentially get a quick dodge that can save your iife and continue the fight.
  • Thrust Protection Thrust Protection — This acts as a third perk option that provides more defensiveness against Bows, Muskets, Blunderbusses, Spears, and Rapiers.
  • Flame Protection Flame Protection — This acts as a third perk slot that provides more defensiveness against Fire damage, which will be prevalent in Season One. Great Axes, Hatchets, and Swords.
  • Shirking Empower Shirking Empower — Use this if you do not care about your defenses and want maximum damage output.
5.5.2.

Ring

5.5.3.

Earring

6.

Artifacts

6.1.

Weapon

6.2.

Armor

6.3.

Jewelry

7.

Heartrune

When using a Fire Staff, Minor Heartrune of Stoneform Minor Heartrune of Stoneform should be used to get the most out of your damage. This will help with survival from melee and ranged enemies.

There are two viable upgrade options:

Alternatively, Brutal Heartrune of Detonate Brutal Heartrune of Detonate makes you more vulnerable, but will result in a massive AoE burst of damage. If you want an offensive Heartrune option.

Brutal Heartrune of Cannon Blast Brutal Heartrune of Cannon Blast will serve as an optimal Fire damage option that deals single target and AoE damage.

7.1.

Heartrune Usage Tips

Stoneform is best used as an anti-cc button. Try your best to save this for moments where you have been stunned, rooted, or about to be knocked down, so that you can escape.

While this does provide a hefty defensive buff. The most important piece of it is being predictive. Use it proactively before abilities like Shockwave Shockwave or Petrifying Scream Petrifying Scream since it prevents you from being CC'd or staggered. This is also great for pushing through doors to get into fort, or other choke points. The same logic should be applied in PvE to various mechanics that may stun or root you.

Stoneform will drop all debuffs currently active. This can be great against a ranged player that is running Crippling Powder Burn Crippling Powder Burn. It will remove the slow and the DoT.

Do not waste Stoneform by holding it too long. While it is a valuable cooldown, heartrunes charge extremely fast for healers. All of the healing we do charges the heartrune, so it is great if you can spread your heals to many allies to get maximum charge. Use it when you feel it can be useful. Do not waste a life by not using it.

7.1.1.

Detonate

If you are using a Fire Staff you can combine Detonate with Burn Out Burn Out and hit enemies with a large burst of damage because they can be hit with the Fire Staff ability and detonated almost simultaneously. This can be a clever way to catch an enemy while their guard is down. If timed properly you can essentially "deliver" the explosion to your enemies.

Try to avoid using Brutal Heartrune of Detonate Brutal Heartrune of Detonate while you have low health or are being focused on. The goal is to start the ability and wait a short duration and attempt to dive in right as the ability detonates so you can catch enemies off guard and not be bursted down.

You can activate your Detonate and then use Entombed Entombed. It will not deal damage unless you are out of the Tomb, but if you pop out right before it detonates, this can be a great way to stall out large groups of enemies.

In PvE do not waste free Detonates. It will charge incredibly fast. Use it on cooldown for boss fights and whenever there are large packs of enemies.

8.

Gems and Consumables

When gemming your Fire Staff it is important to understand empowerment. When using something like Runeglass of Ignited Opal Runeglass of Ignited Opal this provides a Fire empowerment. In New World there is a maximum capacity for empowerment. Since the Fire Staff has a numerous amount of empowerment sources, it is important to note that you can use Runeglass of Sighted Opal Runeglass of Sighted Opal to provide a flat ranged damage increase that does not count as empowerment. This is what should be done to maximize damage, but if you do not care and want to simply use Fire Runeglass that will still provide a damage increase.

For more detailed information on how to properly use Gems in your Fire Staff builds, please refer to our Fire Staff Gems and Consumables Guide.

8.1.

Gems

Remember, Runeglass can only be slotted into armor pieces that are not jewelry items, and weapons.

8.1.1.

Weapon Gems

When you are in a damage build you will use Runeglass of Ignited Opal Runeglass of Ignited Opal in your weapons.

It should be noted that in PvE, when using Flamethrower Flamethrower builds, it can be advantageous to use Runeglass of Ignited Diamond Runeglass of Ignited Diamond since your stamina will quickly regenerate while Flamethrower Flamethrower is active and it will be DPS loss to dodge and restart the cast every time.

8.1.2.

PvP Gems

In PvP combat your optimal resistance distribution is dependent on the second weapon you have chosen and the focus of your build.

In most cases it will be optimal to hit a 20 (Slash)/10 (Physical)/7.5 (Elemental) defensive split. You will reach 20% Slash resist through Slash Protection Slash Protection. To reach this you can use:

8.1.3.

PvE Gems

In PvE combat, more specifically mutators, elemental resistance is the main concern. It is also important to just use Ignited Runeglass because this will always increase Flamethrower Flamethrower damage. You can use the following gems in your gear:

  • Elemental Resistance Gem x8 + Amulet Protection Perk (Based on mutator elemental effect)
8.2.

Consumables

For more information on how to manage your cooldown hotbar, what consumables to use, what foods should be eaten, or tips on how to be more effective with your consumables in PvP and PvE, please refer to our Fire Staff Gems and Consumables guide.

9.

Rotation and Gameplay

9.1.

Ability Priority List

  • Use Fireball Fireball as your highest priority ability for damage output or for finishing off targets.
  • (If Taken) Use Pillar of Fire Pillar of Fire as a secondary damage ability for burst or when an AoE opportunity presents.
  • (If Taken) Activate Flamethrower Flamethrower when targets are vulnerable or lower health. This can also be used for quick damage and to stack damage over time.
  • Heavy attack with Fire Staff for cooldown reduction and as a filler while priority abilities are on cooldown.
  • Use Burn Out Burn Out to escape, finish off enemies, or apply AoE damage pressure.
  • Repeat
9.2.

Secondary Weapon Gameplay

To learn how to use your second weapon properly, and complete rotation, please refer to our PvE and PvP build pages:

10.

Gameplay Tips

10.1.

Ability Weaving

When using abilities like Fireball Fireball it is important to be "weaving" attacks. Before this is casted you should be charging up a heavy attack. Right as that attack leaves your staff weave it into Fireball Fireball to launch two projectiles and do a burst of quick damage. This same concept can be applied to something like Pillar of Fire Pillar of Fire when done correctly.

10.2.

Flamethrower Usage

Since this ability does not have a true cooldown it can be confusing when it should be used. In most cases, this can be used as a filler between Fireball Fireball usage, or if enemies are clumped together. It can be used very quickly to simply apply a DoT to the target too. It is also important to note that it can be used on a stunned player to apply one tick before breaking the stun effect. Otherwise, this can be a great tool to pressure healers and stack up a free DoT that will help to generate your Heartrune quickly. In AoE scenarios where enemies are clumped by something like a Gravity Well Gravity Well it is recommended to use Fireball Fireball and then try to use Flamethrower Flamethrower to hit as many targets as possible and spread DoT's for Heartrune generation.

10.3.

Burn Out Usage

When using Burn Out Burn Out try your best not to use this right in front of enemies, especially those who are using weapons with crowd-control potential. Typically this will be used to preemptively escape. Or when targets are closing in on you but are still relatively far away. It can be used offensively when you outnumber enemies, targets are low health, or to "deliver" a Brutal Heartrune of Detonate Brutal Heartrune of Detonate.

10.4.

ABC

Always Be Clicking: Always be attacking and only stop when you absolutely have to. This is easy to weave between abilities as you can. A build like this has many more abilities used that should be prioritized. But if you have a moment where you can sneak a light attack in you certainly can. Abilities take the priority always. This is also another great way to freely charge your heartrune.

10.5.

Movement

Effective movement is incredibly important in a build like this, especially when playing in medium. Do not panic and use your entire stamina bar, exhaust yourself, and the die. You can take advantage of jumping, diving (going prone while moving), and changing direction by quickly moving your mouse or taking advantage of quick inputs on your movement keys.

There are many movements in New World that will stagger you in place for a moment when quickly changing direction. If you move left and right or if you jump left and right you will notice there is a moment where you will be standing still. To prevent this you will need to use a key input while your character is in the animation. For example, if you hold your left directional key and jump then right before you land you hit your right directional key and jump, you will quickly jump left and right. If you simply run left and right using your directional keys your character will respond similarly. To avoid this you can move left and then right before you pivot to go right, hit the backward directional key and instantly follow up with your right directional key. If you continue doing this back and forth you will avoid the sliding animation.

10.6.

PvE Positioning

Be sure to always stand behind your target while using Flamethrower Flamethrower to increase damage by hitting from behind. This will not applying to any other attacks on the Fire Staff.

11.

FAQ - Fire Staff

11.1.

What Runeglass Should I Be Using?

For maximum damage it is important to use Runeglass of Sighted Opal Runeglass of Sighted Opal. This will provide a flat damage increase that will not go over the empower cap. If you are playing strictly with Flamethrower Flamethrower or not optimizing your empowerment, you can use Runeglass of Ignited Opal Runeglass of Ignited Opal.

11.2.

Should I Be Heavy or Light Attacking?

In almost all cases it will be better to try and get a heavy attack out for the large amount of cooldown reduction it provides. You want to use as many abilities as possible and this will allow you to do so.

11.3.

Should I Use Meteor Shower or Incinerate?

Typically Meteor Shower Meteor Shower is not worth using. It can be used for some free AoE damage, but this ability locks you in place to do extremely sub-par damage. In almost all cases it is a less optimal choice than other abilities because you will be more vulnerable.

Incinerate Incinerate can provide a very potent burst of damage. But it is very easy to recognize when the ability is coming and dodge quickly. When dodging toward the caster a player can get in melee range, avoid the ability, and hit you for free due to the animation it locks you into. It is not recommended to be used in most builds.

12.

Changelog

  • 22 Oct. 2023 (PvP builds page): Guide updated for expansion.
  • 22 Oct. 2023 (PvE builds page): Guide updated for expansion.
  • 22 Oct. 2023 (gems page): Guide updated for expansion.
  • 22 Oct. 2023 (perks page): Guide updated for expansion.
  • 22 Oct. 2023 (abilities page): Guide updated for expansion.
  • 22 Oct. 2023 (this page): Guide updated for expansion.
  • 30 Mar. 2023 (perks page): Updated tiers for Season One.
  • 30 Mar. 2023 (abilities page): Updated abilities and passives after Season One rework.
  • 30 Mar. 2023 (this page): Updated builds, heartrunes, gems, and perks.
  • 29 Mar. 2023 (gems page): Updated PvP and PvE Gems.
  • 27 Jan. 2023 (PvP builds page): Guide added.
  • 27 Jan. 2023 (PvE builds page): Guide added.
  • 27 Jan. 2023 (gems page): Guide added.
  • 27 Jan. 2023 (perks page): Guide added.
  • 27 Jan. 2023 (abilities page): Guide added.
  • 27 Jan. 2023 (this page): Guide added.
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