Catcher Guide and Best Builds
Catcher Guide & Best Builds
Welcome to our Catcher build guide for Arknights: Endfield. Catcher is a 4-star Great Sword Defender Character available in Arknights: Endfield who utilizes the Physical element.
In our Catcher guide, we'll cover everything you need to know to get the most out of your Catcher, from building the best Gear and Weapons, to important stat priorities and combos.
Catcher's Best Weapons
Former Finery
- Willpower +156 (9/9)
- HP +78% (9/9)
Efficacy: Mincing Therapy (4/9):
Treatment Efficiency +16%.
After a Protected operator takes DMG, the wielder restores the said operator's HP by [134 + Will×1.12].
Effect only triggers once every 15s.
OBJ Heavy Burden
- Strength +124 (9/9)
- HP +62.4% (9/9)
Efficacy: Tenacious Will (9/9):
Secondary Attribute +14%.
When the wielder applies Knocked Down or Weakened, the wielder gains DEF +50.4% for 15s.
Effects of the same name cannot stack.
Best Gear for Catcher
Eternal Xiranite
When the wearer applies Amp, Protected, Susceptible, or Weakened, other teammates also gain ATK +16% for 15s. This effect cannot stack.
- Body: Tide Surge Offpiece — Will, Intellect, Arts Intensity
- Hand: Eternal Xiranite Set — Will, Intellect, Ultimate SP Gain
- Kit 1: Eternal Xiranite Set — Will, Intellect, Ultimate SP Gain
- Kit 2: Eternal Xiranite Set — Will, Intellect, Ultimate SP Gain
Leveling Gear for Catcher
While the above gear set is the optimal choice, it might take you some time before you will be able to craft it. Below are some of the more early and mid-game sets that we recommend until you've reached the pinnacle of craftsmanship.
Armored MSGR
When the wearer's HP is below 50%, the wearer gains DMG -30% from all types of damage.
- Body: Armored MSGR Set — Strength, Will, HP %
- Gloves: Armored MSGR Set — Strength, Will, Attack %
- Kit 1: Armored MSGR Set — Strength, Will, Attack %
- Kit 2: Armored MSGR Set — Strength, Will, Attack %
Catcher's Skill Priority
It is likely that you will be playing Catcher specifically for his defensive benefits, instead of his ability to deal damage with his Basic Attack and Ultimate. As such, you will want to prioritize his Skill and Combo Skill over the remaining abilities, especially if you think you can get great value out of his high-cooldown Combo Skill.
How to Play Catcher
Catcher is a bit of an oddball, having a very defensive kit, with some of his skills functioning best in moments of high danger. His Battle Skill restores SP, and can also apply Vulnerable, but only if you time it correctly so Catcher gets hit while he raises his shield to protect himself and his allies.
His Combo Skill has a very high cooldown, relative to other Operators, and grants all allies a strong shield. The caveat? This skill only triggers if the Controlled Operator drops below 40% HP, or the enemy charges up a powerfull skill. Neither of these are reliable and on demand, but we foresee that some specific encounters might align perfectly with the cooldown on this ability, making Catcher more useful on some fights than others.
His Ultimate on the other hand is quite readily available, and applies Weaken to enemies, as well as knocking them down, which will also generate a Vulnerable stack. All in all, he has a very defensive kit, that might be incredibly useful in very niche situations, but unfortunately that makes him more of a specialist than an all-rounder - an odd combination for a very defensive character, who you would want to be consistent in protecting your team.
Catcher's Best Teams
To learn all about Catcher's synergies and best team compositions, check our dedicated Catcher team page below:
Changelog
- 11 Dec. 2025: Page added.
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