Catcher Skills, Kit and Potentials
Introduction — Catcher
Catcher is a 4-star Physical Great Sword Defender Character in Arknights: Endfield. Our Catcher guide and best builds cover everything you need to know about Catcher's best builds including skills, potentials, Weapons, gear, team compositions and more. To learn more about Catcher, use the tabs above to switch to our build information for Catcher or their team compositions guide.
Catcher's Stats
- Main Attribute: Strength
- Sub Attribute: Will
Catcher's Promotion Materials
Listed below are the materials required for each individual promotion of Catcher:
| Promotion Level | Materials |
|---|---|
| Elite 1 |
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| Elite 2 |
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| Elite 3 |
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| Elite 4 |
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Catcher's Skill Upgrade Materials
Listed below are all the materials required to raise the level of one skill of Catcher. Please check our Catcher build guide for recommendations on skill priorities.
| Skill Level | Materials | |
|---|---|---|
| 2 to 9 (combined) |
|
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Basic Tactics & Timely Suppression
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Rigid Interdiction & Textbook Assault
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Basic Tactics & Timely Suppression
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Rigid Interdiction & Textbook Assault
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Basic Tactics & Timely Suppression
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Rigid Interdiction & Textbook Assault
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Catcher's Skills
BASIC ATTACK:
An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals Stagger.
DIVE ATTACK:
Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
Multipliers
Basic Attack Sequence 1 Multiplier: 79%
Basic Attack Sequence 2 Multiplier: 87%
Basic Attack Sequence 3 Multiplier: 122%
Basic Attack Sequence 4 Multiplier: 160%
Finisher ATK Multiplier: 900%
Dive ATK Multiplier: 180%
Raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP.
When attacked while the said shield is raised, perform a retaliation bash that deals Physical DMG and applies 1 stack of Vulnerability to the attacking enemy.
Multipliers
DMG Multiplier: 400%
COMBO TRIGGER: When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP.
A powerful downward punch that deals Physical DMG to the enemy, while granting shields to self and another teammate (controlled operator prioritized).
DEF can further increase Shield points.
Multipliers
Sequence 1 DMG Multiplier: 55%
Sequence 2 DMG Multiplier: 225%
Base Shield: 810
Shield Increase per Defense: 5.06
Swings the greatsword to perform 2 consecutive slashes to deal Physical DMG and apply Weaken, followed by a powerful downward slam that deals massive Physical DMG and applies Knock Down to all enemies within the area of effect.
Multipliers
Sequence 1 DMG Multiplier: 200%
Sequence 2 DMG Multiplier: 270%
Sequence 3 DMG Multiplier: 400%
Weakness Effect: 30%
Catcher's Talents
For every 10 Will, DEF +1.2.
Ultimate Textbook Assault improved: Final hit creates 3 shockwave(s), each dealing 45% ATK of Physical DMG.
Catcher's OMV Dijang Skills
Assign to Control Nexus to grant all operators' Mood Regen +12%
Assign to Growth Chamber to slow Mood Drop of all operators in it by 18%
Catcher's Potentials
Battle skill Rigid Interdiction and ultimate Textbook Assault improved: After hitting the enemy, deals another strike that deals [300 + DEF×5] of Physical DMG.
DEF +20, Will +10.
Combo skill Timely Suppression improved: Shield duration +5s.
Ultimate Textbook Assault improved: Ultimate Energy cost -.
Battle skill Rigid Interdiction improved: Hitting an enemy while the shield is active returns 10 SP.
Catcher Voice Actors
Catcher Guide & Best Builds
To learn all about Catcher's best weapons, gear and builds, check our dedicated Catcher build guide below:
Changelog
- 15 Mar. 2026: Updated Catcher gear recommendations for version 1.1.
- 11 Dec. 2025: Page added.
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