Catcher Skills, Kit and Potentials
Introduction — Catcher
Catcher is a 4-star Physical Great Sword Defender Character in Arknights: Endfield. Our Catcher guide and best builds cover everything you need to know about Catcher's best builds including skills, potentials, Weapons, gear, team compositions and more. To learn more about Catcher, use the tabs above to switch to our build information for Catcher or their team compositions guide.
Catcher's Stats
- Main Attribute: Strength
- Sub Attribute: Will
Catcher's Promotion Materials
Listed below are the materials required for each individual promotion of Catcher:
| Promotion Level | Materials |
|---|---|
| Elite 1 |
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| Elite 2 |
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| Elite 3 |
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| Elite 4 |
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Catcher's Skill Upgrade Materials
Listed below are all the materials required to raise the level of one skill of Catcher. Please check our Catcher build guide for recommendations on skill priorities.
| Skill Level | Materials | |
|---|---|---|
| 2 to 9 (combined) |
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Basic Tactics & Timely Suppression
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Rigid Interdiction & Textbook Assault
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Basic Tactics & Timely Suppression
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Rigid Interdiction & Textbook Assault
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Basic Tactics & Timely Suppression
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Rigid Interdiction & Textbook Assault
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Catcher's Skills
An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals Stagger.
DIVE ATTACK:
Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
Basic Attack Sequence 1 Multiplier: 79%
Basic Attack Sequence 2 Multiplier: 87%
Basic Attack Sequence 3 Multiplier: 122%
Basic Attack Sequence 4 Multiplier: 160%
Finisher ATK Multiplier: 900%
Dive ATK Multiplier: 180%
When attacked while the said shield is raised, perform a retaliation bash that deals Physical DMG and applies 1 stack of Vulnerability to the attacking enemy.
DMG Multiplier: 400%
A powerful downward punch that deals Physical DMG to the enemy, while granting shields to self and another teammate (controlled operator prioritized).
DEF can further increase Shield points.
Sequence 1 DMG Multiplier: 55%
Sequence 2 DMG Multiplier: 225%
Base Shield: 810
Shield Increase per Defense: 5.06
Sequence 1 DMG Multiplier: 200%
Sequence 2 DMG Multiplier: 270%
Sequence 3 DMG Multiplier: 400%
Weakness Effect: 30%
Catcher's Talents
For every 10 Will, DEF +1.2.
Ultimate Textbook Assault improved: Final hit creates 3 shockwave(s), each dealing 45% ATK of Physical DMG.
Catcher's Factory AIC Skills
Assign to Control Nexus to grant all operators' Mood Regen +12%
Assign to Growth Chamber to slow Mood Drop of all operators in it by 18%
Catcher's Potentials
Battle skill Rigid Interdiction and ultimate Textbook Assault improved: After hitting the enemy, deals another strike that deals [300 + DEF×5] of Physical DMG.
DEF +20, Will +10.
Combo skill Timely Suppression improved: Shield duration +5s.
Ultimate Textbook Assault improved: Ultimate Energy cost -.
Battle skill Rigid Interdiction improved: Hitting an enemy while the shield is active returns 10 SP.
Catcher Voice Actors
Catcher Guide & Best Builds
To learn all about Catcher's best weapons, gear and builds, check our dedicated Catcher build guide below:
Changelog
- 11 Dec. 2025: Page added.
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