Guide to Finding Runes in Diablo II Resurrected

Last updated on Oct 22, 2021 at 12:16 by Oxygen 3 comments

This page discusses where to find and how to create runes in Diablo 2.

TABLE OF CONTENTS OF THIS PAGE
1.

Diablo 2 Rune Finding

There are many sources of Runes in Diablo 2:

  • Random drops from monsters
  • Random drops from containers such as chests, barrels, and loose rocks
  • Rewards for destroying Mephisto's Soulstone as part of the Hell's Forge quest in Act 4
  • Rewards for completing the Rescue on Mount Arreat quest in Act 5
  • Upgrading Runes by combining lesser Runes through the Horadric Cube
  • Trading with other players

For a full list of Runes and general information, refer to our Runes guide.

1.1.

Runes as Drops from Monsters and Containers

Most monsters have a very slight chance of dropping a single Rune when killed. The chance for a drop as well as the type of Rune dropped depends on a number of factors, including the level of the area, the rarity of the Rune, the type and rank of monster killed, as well as the number of players in the game. The same factors also apply to containers. Magic Find does not improve the chance of finding Runes as they are not treated as Magic items.

Much like other items, more powerful high-level Runes may begin to drop as you progress through the various Acts and difficulties of the game. There are a few exceptions to this however, which will be discussed below. The following table shows where the different Runes may begin to drop. Note that the list is cumulative; where Zod may drop, so may every other Rune.

Act, Difficulty Runes That May Drop
Act 1, Normal No Runes
Act 2, Normal El, Eld, Tir, Nef
Act 3, Normal Eth, Ith, Tal, Ral
Act 4, Normal Ort, Thul, Amn, Sol
Act 5, Normal Shael, Dol
Act 1, Nightmare Hel, Io
Act 2, Nightmare Lum, Ko
Act 3, Nightmare Fal, Lem
Act 4, Nightmare Pul, Um
Act 5, Nightmare Mal, Ist
Act 1, Hell Gul, Vex
Act 2, Hell Ohm, Lo
Act 3, Hell Sur, Ber
Act 4, Hell Jah, Cham
Act 5, Hell Zod
1.1.1.

Rune Drops From the Countess

The first exception to the above table relates to the Countess, an Act 1 boss ruling from the depths of the Forgotten Tower located in the Black Marsh. Whereas Runes do not normally appear so early in the game, the Countess has a unique drop table that causes her to always drop at least one Rune. In the Nightmare difficulty, she may also drop Runes that are otherwise inaccessible at this point in the game, although only rarely. This makes her a popular boss to farm.

The following table shows the Runes which may drop from the Countess in each of the difficulties. Note that each Rune does not have an equal chance of dropping; higher Runes are significantly more rare.

Difficulty Special Rune Drop Table for the Countess
Normal El, Eld, Tir, Nef, Eth, Ith, Tal, Ral
Nightmare Everything above, plus Ort, Thul, Amn, Sol, Shael, Dol, Hel, Io
Hell Everything above, plus Fal, Lem, Pul, Um, Mal, Ist
1.1.2.

Rune Drops From Level 85 Areas

Starting in the Hell difficulty, each Act features a number of level 85 areas where any item, including Zod, has a chance to drop. These areas are the second exception to the normal Rune dropping rules. Many of these areas are regularly farmed by players for this reason.

Here is a list of level 85 areas in Diablo 2:

Act 1
  • The Mausoleum
  • The Pit 1 and 2
Act 2
  • The Maggot Lair 1, 2 and 3
  • The Ancient Tunnels
Act 3
  • The Forgotten Temple
  • The Ruined Fane
  • The Disused Reliquary
  • The Sewers 2
Act 4
  • The River of Flame
  • The Chaos Sanctuary
Act 5
  • The Worldstone Keep 1, 2, and 3
  • The Throne of Destruction

Further, Hell Bovines in the Secret Cow Level/Moo Moo Farm may also drop any Rune despite being only level 81.

1.1.3.

Rune Drop Chance

The following table shows the approximate drop rate for mid- to high-level Runes in one-player games for different categories of normal "white" monsters. The Ghost column includes ghost-like monsters such as Wraiths, Willow Wisps, and Finger Mages. The Desert column includes Swarms and Vultures only. Each additional player in the party increases the listed chance by about 10%.

Rune Chance (Ghosts) Chance (Quill Rats) Chance (Hell Bovines) Chance (All Other) Chance (Desert)
Pul 1 in 59136 1 in 94389 1 in 121304 1 in 181956 1 in 341167
Mal 1 in 86542 1 in 138134 1 in 177522 1 in 266283 1 in 499280
Um 1 in 88703 1 in 141584 1 in 181956 1 in 272933 1 in 511750
Gul 1 in 122912 1 in 196187 1 in 252128 1 in 378191 1 in 709109
Ist 1 in 129813 1 in 207201 1 in 266283 1 in 399424 1 in 748920
Ohm 1 in 175589 1 in 280267 1 in 360182 1 in 540273 1 in 1013012
Vex 1 in 184368 1 in 294280 1 in 378191 1 in 567287 1 in 1063663
Sur 1 in 237428 1 in 378972 1 in 487033 1 in 730549 1 in 1369779
Lo 1 in 263383 1 in 420400 1 in 540273 1 in 810410 1 in 1519518
Jah 1 in 318908 1 in 509027 1 in 654171 1 in 981256 1 in 1839856
Ber 1 in 356143 1 in 568458 1 in 730549 1 in 1095823 1 in 2054668
Cham 1 in 478363 1 in 763540 1 in 981256 1 in 1471885 1 in 2759784
Zod 1 in 1248427 1 in 1992682 1 in 2560876 1 in 3841314 1 in 7202464

The following table shows the same information for containers, champions, and various unique and boss types.

Rune Chance (Containers) Chance (Champions) Chance (Uniques) Chance (Super Uniques) Chance (Bosses) Chance (Minibosses)
Pul 1 in 41224 1 in 75815 1 in 35254 1 in 18215 1 in 11225 1 in 10055
Mal 1 in 60330 1 in 110951 1 in 51592 1 in 26656 1 in 16427 1 in 14716
Um 1 in 61836 1 in 113722 1 in 52881 1 in 27322 1 in 16837 1 in 15083
Gul 1 in 85684 1 in 157580 1 in 73275 1 in 37859 1 in 23330 1 in 20900
Ist 1 in 90494 1 in 166427 1 in 77388 1 in 39984 1 in 24640 1 in 22073
Ohm 1 in 122406 1 in 225114 1 in 104678 1 in 54084 1 in 33329 1 in 29857
Vex 1 in 128526 1 in 23370 1 in 109912 1 in 56788 1 in 34995 1 in 31350
Sur 1 in 165515 1 in 304395 1 in 141544 1 in 73131 1 in 45066 1 in 40372
Lo 1 in 183608 1 in 337671 1 in 157017 1 in 81125 1 in 49993 1 in 44786
Jah 1 in 222316 1 in 408857 1 in 190118 1 in 98228 1 in 60532 1 in 54227
Ber 1 in 248272 1 in 456593 1 in 212316 1 in 109696 1 in 67599 1 in 60559
Cham 1 in 333474 1 in 613285 1 in 285178 1 in 147342 1 in 90798 1 in 81341
Zod 1 in 870298 1 in 1600548 1 in 744255 1 in 384532 1 in 236964 1 in 212283
1.2.

Runes From Quest Rewards

Two quests yield Runes as a reward: the Hell's Forge in Act 4 and the Rescue on Mount Arreat in Act 5.

1.2.1.

Runes From the Hell's Forge

Upon destroying Mephisto's Soulstone, a Rune randomly selected from a small pool of Runes will drop depending on the difficulty. Each Rune from the pool has an equal 1 in 11 chance of dropping; rarity has no incidence here. The following table shows the pool of Runes that can drop in each difficulty.

Difficulty Rune Drop Table for the Hellforge
Normal El, Eld, Tir, Nef, Eth, Ith, Tal, Ral, Ort, Thul, Amn
Nightmare Sol, Shael, Dol, Hel, Io, Lum, Ko, Fal, Lem, Pul, Um
Hell Hel, Io, Lum, Ko, Fal, Lem, Pul, Um, Mal, Ist, Gul
1.2.2.

Runes From the Rescue on Mount Arreat

Upon talking to Qual-Kehk after completing the Rescue on Mount Arreat, three Runes will appear in your inventory as a reward (or drop nearby if your inventory is full): Tal Rune Tal Rune, Ral Rune Ral Rune, and Ort Rune Ort Rune. These Runes can be used in a 3-socket shield of inferior, normal, or superior quality to create the Ancient's Pledge Rune Word. The same Runes are rewarded in each of the difficulties.

1.3.

Upgrading Runes Through the Horadric Cube

Runes can be upgraded into Runes of a higher tier using the Horadric Cube. The following table shows the input required to transmute a given Rune into the following Rune.

Horadric Cube Input Transmutation Output
3 El Runes Eld Rune
3 Eld Runes Tir Rune
3 Tir Runes Nef Rune
3 Nef Runes Eth Rune
3 Eth Runes Ith Rune
3 Ith Runes Tal Rune
3 Tal Runes Ral Rune
3 Ral Runes Ort Rune
3 Ort Runes Thul Rune
3 Thul Runes +1 Chipped Topaz Amn Rune
3 Amn Runes + 1 Chipped Amethyst Sol Rune
3 Sol Runes + 1 Chipped Sapphire Shael Rune
3 Shael Runes +1 Chipped Ruby Dol Rune
3 Dol Runes + 1 Chipped Emerald Hel Rune
3 Hel Runes + 1 Chipped Diamond Io Rune
3 Io Runes + 1 Flawed Topaz Lum Rune
3 Lum Runes + 1 Flawed Amethyst Ko Rune
3 Ko Runes + 1 Flawed Sapphire Fal Rune
3 Fal Runes + 1 Flawed Ruby Lem Rune
3 Lem Runes + 1 Flawed Emerald Pul Rune
2 Pul Runes + 1 Flawed Diamond Um Rune
2 Um Runes + 1 Topaz Mal Rune
2 Mal Runes + 1 Amethyst Ist Rune
2 Ist Runes + 1 Sapphire Gul Rune
2 Gul Runes + 1 Ruby Vex Rune
2 Vex Runes + 1 Emerald Ohm Rune
2 Ohm Runes + 1 Diamond Lo Rune
2 Lo Runes + 1 Flawless Topaz Sur Rune
2 Sur Runes + 1 Flawless Amethyst Ber Rune
2 Ber Runes + 1 Flawless Sapphire Jah Rune
2 Jah Runes + 1 Flawless Ruby Cham Rune
2 Cham Runes + 1 Flawless Emerald Zod Rune
2.

Changelog

  • 11 Oct. 2021: Guide added.
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