Expert Crafting in FFXIV

Last updated on Oct 02, 2023 at 12:00 by Shikhu 1 comment

Expert crafting in FFXIV is a more difficult type of crafting that players may experience at endgame. This guide will explain what expert crafting is, their various conditions and how best to tackle these difficult crafts.

1.

What is FFXIV's Expert Crafting?

Expert crafting in FFXIV is a more difficult type of crafting with a focus on manually crafting your items instead of macro crafting. These crafts have much higher progress and quality values than normal as well as a range of new conditions which you are expected to react to while manually crafting.

Making the most out of these conditions will be what gives you success. Expert crafts do take time to learn and it can take hours to fully understand.

Expert crafts also remove the Excellent and Poor conditions leaving you with the following:

  • Centered allows you to increase the success of RNG skills by 25% such as Rapid Synthesis Icon Rapid Synthesis.
  • Sturdy reduces the loss of durability by 50% for your next action.
  • Pliant reduces CP cost of your next action by 50%.
  • Malleable increases progress by 1.5x.
  • Primed makes your next buff last two more steps such as Innovation Icon Innovation.
  • Good works just like normal, increases quality by 1.5x
  • Good Omen guarantees that your next step will be a Good allowing you to better utilise it.

Each condition has a roughly 10-15% chance of appearing on any step but different crafts will have different conditions available. Right click(or press square) on an expert craft and select "Potential Conditions List" for a list of what conditions that craft has available.

1.1.

Endwalker Expert Crafts

Endwalker currently has three sets of three expert crafts available. That being the "Water Otter" sets". The first and third sets are used to build a landmark on your Island Sanctuary. The second set is used to craft a Smaller Water Otter Fountain Icon Smaller Water Otter Fountain which is an outdoor furnishing with the same design as a landmark you can set on your island.

Each craft has 3 crafters available to craft that item making it easy to divide your specialists up.

2.

Increasing your Reliability With Expert Crafting

When you first begin to expert craft you may find that your reliability on these items has room for further improvement. Here is some general advice on how to improve your expert crafting reliability:

  • Practice makes perfect. It took many experienced crafters days to fully get a hang of the system when it released so it may just take you time to build up experience, especially if you have spent your crafting career macro crafting everything.
  • Make sure you are crafting on a specialist. This gives you extra stats and new skills to help improve your chances of a successful expert craft.
  • Have Crafter's Delineation Icon Crafter's Delineation's available to use for your specialist skills.
  • Have HQ food and potions at the ready. These generally want to be food that buffs your control and CP as well as a CP potion. You may find that craftmanship food works better for you. It can depend on your stats.
  • Use the in game trial synthesis. Expert crafting can be painful when you fail crafts seemingly out of your control. Trial synthesis will help you get practice in before materials are lost saving you gil.
  • On your first chances to. Make a note of the quality gained from Byregot's Blessing Icon Byregot's Blessing with buffs and also with a good condition so that you know if you need to fish for a good at the end of your craft or not.
3.

Crafting your Expert Crafts

Below you will find each of the three main stages of expert crafting. Opener, Quality and Finisher. Click on the relevant section to learn more.

Opening Phase Quality Phase Finishing Phase
3.1.

Opening Phase for Expert Crafting

This guide will focus on opening with Muscle Memory Icon Muscle Memorywhich allows you to quit early if a craft goes badly. The goal with this phase is to be 1-2 reliable skills away from finishing the craft with Basic Synthesis Icon Basic Synthesis. Bad luck can ruin this so if at least one Rapid Synthesis Icon Rapid Synthesis occurs under Muscle Memory Icon Muscle Memory's buff you can still recover later.

Start your craft with Muscle Memory Icon Muscle Memory and apply Veneration Icon Veneration unless a condition you can benefit from appears. You want to limit how many skills you use so that the Muscle Memory Icon Muscle Memory buff does not expire.

Condition Advice
Centered, Sturdy or Normal Just use Rapid Synthesis Icon Rapid Synthesis. Nice and simple.
Malleable Check the calculations tab or use Final Appraisal Icon Final Appraisal to ensure you do not finish the craft early. After that use Rapid Synthesis Icon Rapid Synthesis.
Pliant and Primed Use Manipulation Icon Manipulation if possible unless Muscle Memory Icon Muscle Memory is close to wearing off. If so use Rapid Synthesis Icon Rapid Synthesis. It is better to use Manipulation Icon Manipulation on Pliant than it isPrimed.
Good Rapid Synthesis Icon Rapid Synthesis or Intensive Synthesis Icon Intensive Synthesis if you need to. Otherwise Tricks of the Trade Icon Tricks of the Trade or Precise Touch Icon Precise Touch.
Good Omen Rapid Synthesis Icon Rapid Synthesis generally speaking, Good Omen simply allows you to prepare for a Otherwise Tricks of the Trade Icon Tricks of the Trade or Precise Touch Icon Precise Touch.

Keep repeating until Veneration Icon Veneration runs out. You can make up for any missing progress with Malleable conditions later in the craft.

Here is an example of the opener:

3.2.

Quality Phase for Expert Crafting

In this phase the aim is to get to 10 stacks of Inner Quiet as quickly and as efficiently as possible so that the majority of your CP can be used in the final phase.

To start with, if you did not use Manipulation Icon Manipulation and your durability is lower than you feel comfortable with then apply Manipulation Icon Manipulation now. Some people may not feel comfortable with less than 20 durability while others may be okay with 10, it is entirely up to preference and experience.

You may also want to use Heart and Soul Icon Heart and Soul now so that you can benefit on normal conditions during this phase.

Condition Advice
Normal Prudent Touch Icon Prudent Touch is going to be your main action but you may consider Manipulation Icon Manipulation if you are
low on durability or Innovation Icon Innovation if you have a lot of IQ stacks.
You can also use your free Tricks of the Trade Icon Tricks of the Trade or Precise Touch Icon Precise Touch from Heart and Soul Icon Heart and Soul.
Centered, Malleable If you still need progress, go for Rapid Synthesis Icon Rapid Synthesis. If not just treat it as a Normal condition.
Sturdy You can use Basic Touch Icon Basic Touch and combo into Standard Touch Icon Standard Touch and Advanced Touch Icon Advanced Touch if you get very lucky. It is essentially a
cheaper Prudent Touch Icon Prudent Touch. The other option is Prudent Touch Icon Prudent Touch so that you can slowly gain back durability over time.
Pliant You want to use this for your big CP skills. Manipulation Icon Manipulation is the go to or Preparatory Touch Icon Preparatory Touch if you have the durability to spare. Otherwise just treat it as a Normal condition.
Primed Manipulation Icon Manipulation if you do not have any stacks remaining, Innovation Icon Innovation is also a really good skill to use here.
Good Precise Touch Icon Precise Touch is generally the best option but if you have low CP or feel like you need more then you can use Tricks of the Trade Icon Tricks of the Trade.
Good Omen Prudent Touch Icon Prudent Touch and just treat things as a normal skill if early in the craft especially if you plan on following up with a Tricks of the Trade Icon Tricks of the Trade, otherwise you could prepare buffs such as Innovation Icon Innovation to gain more out of the Good next step. Late craft you may also want a Great Strides Icon Great Strides to then roll into Precise Touch Icon Precise Touch or even Preparatory Touch Icon Preparatory Touch for a large amount of quality.

Once you reach 10 stacks of Inner Quiet, you want to progress to the final phase.

3.3.

Finisher Phase for Expert Crafting

Once you have 10 stacks of Inner Quiet you can move to the Finisher phase. This will involve you using all of your remaining CP to gain the majority of your quality and then apply buffs to finish the craft.

As a general rule keep 106CP and 25 durability to the side to end the craft. the full amounts you need may vary such as needing only 99CP if you can end the craft with a Basic Synthesis Icon Basic Synthesis or needing 35 durability if it will take you two synthesis skills to end a craft.

In this stage, Good Omen is incredibly useful to allow you to plan ahead by buffing skills pre-emptively or even giving you extra touches under Innovation Icon Innovation because you do not need to Observe Icon Observe into Focused Touch Icon Focused Touch combo you can use any touch and then Precise Touch Icon Precise Touch

To use up the remainder of your CP you want to apply Innovation Icon Innovation if it is not already on and then either spam Trained Finesse Icon Trained Finesse if you have a lot of CP but not a lot of durability. Or you can combo two lots of Observe Icon ObserveFocused Touch Icon Focused Touch which is a really powerful combination and also allows you to fish for Good, Pliant and Sturdy procs such as in the below example.

Some examples of adjustments you may want to make are:

Once you are down to the CP you left to the side. You can end with something such as the example below which also uses Careful Observation Icon Careful Observation and Crafter's Delineation Icon Crafter's Delineation to fish for a good proc.

4.

Changelog

  • 28 May 2023: Updated to 6.4.
  • 23 Mar. 2023: Guide added.
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