Omni-Gearing for Melee Jobs

Last updated on Apr 20, 2022 at 02:00 by Eve 1 comment

This page contains the all of the information for gearing multiple jobs that fall under the Melee role category.

TABLE OF CONTENTS OF THIS PAGE
1.

Omni-Melee Best-in-Slot

The melee DPS in this game fall into one of three categories - Maiming, Striking, and Scouting. Maiming includes Dragoon and Reaper, Striking includes Monk and Samurai, and Scouting is only technically a melee, since they have the same Role Actions, but they share gear with no one. Ninja need not be included for this reason. Below, we have gearsets designed to be used if you want to flex between the two Maiming or the two Striking DPS with minimal need to re-meld gear.

The buttons linked below will lead you to the job specific gearing pages.

1.1.

Shared Best-in-Slot for Dragoon and Reaper

Dragoon and Reaper share the exact same stat considerations, and their best weapons have identical stat spreads, which allow for identical stat tier hits. As such, the two jobs actually just use the exact same gearset. The only difference is that Reaper melds a single Quickarm Materia X into their weapon to maintain the slightly-faster GCD spin that they prefer to use without impacting any shared gear pieces.

1.2.

Shared Best-in-Slot for Monk and Samurai

Monk and Samurai share much of the same stat priority, as Critical Hit Rate reigns supreme. As such, modifying the best set for Monk to be compatible with Samurai's best set costs only a very small amount of outgoing damage. The two sets share every piece of gear with identical melds, and they simply need to swap weapons (obviously) and headgear to both be essentially optimal. The Monk set is only about 0.5% weaker than the optimal set for them.

2.

Changelog

  • 20 Apr. 2022: Guide added.
Show more
Show less