Jump to content
FORUMS
Damien

Low Budget Druid Beast Midrange Standard

Recommended Posts

Guest HoppingGiraffe

Wow, this deck is amazing on the early ranks! It pretty much counters all the c'thun decks, they can't even get to 10 mana. Thanks!

Share this post


Link to post
Share on other sites

hi i dont have druid of flame.. what beast i should put for raplacment? thanks.

Jungle Panther is the closest replacement.

Share this post


Link to post
Share on other sites
Guest Tgus

What would u suggest as an alternative to mounted raptor?

Share this post


Link to post
Share on other sites

What would u suggest as an alternative to mounted raptor?

Try another beast, to keep the beast synergy around the deck.

 

Maybe huge toad?

Share this post


Link to post
Share on other sites
1 hour ago, revengeanceful said:

Druid of the Flame isn't Standard-legal any more, is it?

It is from Blackrock Mountain, so it still can be played in standard. 

Share this post


Link to post
Share on other sites
Guest Usefanoek

I like this deck. Just killed a rank 16 priest on turn 5.  I placed a savage combatant right on the first turn (ring & innervate) and only used buffs on that minion, hero power and some removal spells.  Thank you very much for sharing this deck.

Share this post


Link to post
Share on other sites
Guest Jupperware

Having a lot of fun with this deck. 3-0 isn't conclusive, but it is fun! Thanks

Share this post


Link to post
Share on other sites

Fun deck. I replaced the Darnassus Aspirants with a second Mounted Raptor and a Jungle Panther. Aside from making the deck more beast-y another sticky minion and another stealthy minion can't hurt, given what the deck is trying to do. Can't wait to try Enchanted Raven in this deck!

Share this post


Link to post
Share on other sites
On 5/31/2016 at 3:53 PM, revengeanceful said:

Druid of the Flame isn't Standard-legal any more, is it?

You must be thinking of Druid of the Fang. That was a pretty good card...

Share this post


Link to post
Share on other sites

I created a account here just to show my gratitude to the creator of this guide!
Im a new player (2 days ago i got all my classes to lvl 20 xD) and didnt consider ranked yet until yesterday.
Was looking for some low budget decks and this one seemed most interesting, the aggro paladin seemed to have some flaws imo, the others didnt rly catch my interest.

Although i dont follow this build 100% due to not having the adventure cards its still awesome, as u can see from my link i replaced Druid of the Flame and Mounted Raptor with 1x Jungle Panther, 1x Mark of Nature, 1x Fandral Staghelm.
I got Fandral Staghelm from i card pack and  thought it fitted in nicely..

Currently im at 20 win and 4 loses. Thankyou!

Spoiler

2a0b809.pngMidrange Beast.png


 

Share this post


Link to post
Share on other sites
On 10/27/2016 at 9:35 PM, Markjje said:

I created a account here just to show my gratitude to the creator of this guide!

I'm glad to hear that it's working for you! Great job and welcome to the forums :)

Share this post


Link to post
Share on other sites

Can we quit calling this 'low budget' while we have a beast druid, which is said to be able to reach legend for only 940 dust.

I mean I am not saying this deck is expensive, just saying 'supposedly' more expensive copy of this deck is cheaper.

Share this post


Link to post
Share on other sites
49 minutes ago, FanOfValeera said:

Can we quit calling this 'low budget' while we have a beast druid, which is said to be able to reach legend for only 940 dust.

I mean I am not saying this deck is expensive, just saying 'supposedly' more expensive copy of this deck is cheaper.

Low budget doesn't only mean dust, but also in terms of adventures. You need the Curator for the normal version. Since it comes from Karazhan, it is not counted in the dust count, but it still requires purchasing at least 3 wings of the adventure.

Share this post


Link to post
Share on other sites
54 minutes ago, Blainie said:

Low budget doesn't only mean dust, but also in terms of adventures. You need the Curator for the normal version. Since it comes from Karazhan, it is not counted in the dust count, but it still requires purchasing at least 3 wings of the adventure.

I see, thanks for the explanation

Share this post


Link to post
Share on other sites
Guest BertusBadeend

Thanks for the great guide! I just started playing hearthstone 2 days ago, got all heroes to lvl 10 and spent all coins on card packs which got me an orange one, so I got the entire deck together except for 1 Druid of the Claw, the Druid of the Flames and Mounted Raptor

They wont let me craft Druid of the Flame and Mounted Raptor because they say I have to do some adventures first and since I spent all my gold and dust on getting the rest of the deck (except for 1 Druid of the Claw), it will take a while before I can aquire these cards.

What cards can you recommend as temporary replacement for these cards? I know they are unique in their own way but there has to be something better than my current 2 Ironfur Grizzly and an Oasis Snapjaw.

I hope you can advise me on what to put in the deck while I save for the required coins to get into the adventures.

Keep up the good work!

<3

Share this post


Link to post
Share on other sites
1 minute ago, Guest BertusBadeend said:

Thanks for the great guide! I just started playing hearthstone 2 days ago, got all heroes to lvl 10 and spent all coins on card packs which got me an orange one, so I got the entire deck together except for 1 Druid of the Claw, the Druid of the Flames and Mounted Raptor

They wont let me craft Druid of the Flame and Mounted Raptor because they say I have to do some adventures first and since I spent all my gold and dust on getting the rest of the deck (except for 1 Druid of the Claw), it will take a while before I can aquire these cards.

What cards can you recommend as temporary replacement for these cards? I know they are unique in their own way but there has to be something better than my current 2 Ironfur Grizzly and an Oasis Snapjaw.

I hope you can advise me on what to put in the deck while I save for the required coins to get into the adventures.

Keep up the good work!

<3

Huge Toads, Dire Wolves AlphaJungle Panthers, second Stranglethorn Tiger or Stampeding Kodos. You could also try Ancient of War.
Druid of the Flame should be your priority.

Share this post


Link to post
Share on other sites
1 hour ago, positiv2 said:

Huge Toads, Dire Wolves AlphaJungle Panthers, second Stranglethorn Tiger or Stampeding Kodos. You could also try Ancient of War.
Druid of the Flame should be your priority.

Thanks for the quick response! Decided to sign up on the forum with my HotS username, since I've been over at that part of the forum as well :)

Those cards seem easier to obtain and will get them while I save up coins to do the adventures and get the real deal :)

Thanks again! <3

Share this post


Link to post
Share on other sites

I decided to go with the Dire Wolves Alpha. I don't see the need of extra stealth and the random 1 damage at death is kinda meh to me. I think the adjacent +1/+1 works really well with Violet Teacher. I just got the 2nd Druids of the Claw and the first Dire Wolves Alpha. When I get the daily 100 gold I have my deck complete for now :)

EDIT: Just completed the chicken dinner for 300 gold. Got my 2nd wolves and put the panter in :))

Edited by MadDictator

Share this post


Link to post
Share on other sites

53 games into it with as only difference having a Jungle Panther instead of the Mounted Raptor (yes I bought some adventures!) and moved from rank 25 (start) to 16, but I am still waiting for my first win against hunter.

Whatever I try, my minions keep either being instakilled by charge+devine shield units and 'if you have a beast do 5 damage instead' and otherwise they just melt to the endless stream of secrets. I'm at the point that I'm afraid to play any minions or attack anything. Minions keep getting sent back to my hand or die to '2 damage to all enemies'.

Do you guys have any hints on how to approach games vs hunter with this deck?

Share this post


Link to post
Share on other sites

I noticed the Darnassus Aspirants not giving me any great advantage as they are usually taken out instantly and if they remain on the board they have no synchronicity with Mark of Y'saarj. Also I noticed being just a few points of damage short to finish the opponent off. After watching some games played by Kolento (basically the mastermind behind the various Druid Beast decks on this site), I replaced the Darnassus Aspirants by Enchanted Ravens and replaced my Jungle Panther (as I don't own Mounted Raptor yet) by Stranglethorn Tiger. The Enchanted Ravens really give me a bigger edge during the early game and allow me to spend mana way more efficiently than with the 2 drop Darnassus Aspirants which have to compete with Druid of the Saber, Mark of Y'Saarj, Power of the Wild and Wrath.

If you feel you are struggling playing the first 3 turns mana efficient, I would highly recommend the Aspirants :)

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Doom in the Tomb is now live and the update comes with all-new 1,000 Win Portrait Rewards and 23 cards that are temporarily stepping out of Wild back into Standard. Note that the cards will remain in Standard until the next major update and exact end dates and times will be announced in the weeks ahead.
      Blizzard (Source)
      A new Hearthstone update has just arrived, featuring the “Doom in the Tomb” Hallow’s End event, Wild cards temporarily returning to Standard, portrait rewards for dedicated Hearthstone players, and much more!
      New Event - Doom in the Tomb!

      Pack your torches and latch your helmets, Heroes. The Headless Horseman has infiltrated Uldum’s deserted desert tombs, outfitted himself with powerful relics, and has set his sights on besting the battling Leagues! The new Doom in the Tomb event starts today, October 8, and will last until October 30. Here’s what’s in store:

      Week 1: Doom in the Tomb, Part 1
      Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2
      E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await!

      Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel
      Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds!

      Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack Dual-Class Heroes

      The Dual-Class Arena Hallow’s Eve dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, anyone who logs in during each of the first two weeks will receive one Arena Ticket per week! This event coincides with our normal Arena rotation. The new Arena sets in rotation are as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs Hex & Flex Bundles

      Hex Bundle
      If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle
      Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD. Standard Shake-Up

      Starting with today’s patch and lasting until our next major update, 23 cards from across Hearthstone history are temporarily stepping out of Wild and back into Standard. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action. These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards you'll still receive these event copies, and when the event ends they'll disappear.
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan 1,000 Win Portrait Rewards

      The time has come for dedicated Hearthstone players to flex their Hero mastery! We’re introducing new portraits earned by achieving 1,000 Ranked or Arena wins with each class. Wins earned before this update goes live will retroactively count towards these totals.

      Fire Mage Jaina

      Wanderer Rexxar 

      Lightforged Uther

      Corrupt Garrosh 

      Shan'do Malfurion

      Shadow Gul'dan 

      Warchief Thrall 

      King Anduin 

      GGCap'n Valeera
      Game Improvements and Bug Fixes
      Hearthstone has upgraded to a new version of Unity. [Android] As a result, Hearthstone will no longer support the ATC texture format. Users who are using ATC will re-download a different texture format. [iOS] As a result, Hearthstone will no longer support devices running iOS 8 or earlier versions. Fixed a bug with The Storm Bringer that would sometimes display incorrect attack or health for the transformed minion. Fixed bug with card text on Shadows created by an opponent's Shadow of Death. [Tombs of Terror] Lucky Spade no longer adds multiple copies of cards discovered from Power of Creation and similar cards. [Mobile] Memory optimizations have been made. Ghost card FX adjusted to reduce memory. [iOS] Collection manager animations disabled on devices with 1.5GB RAM or less. The limited-time Hallow's End community event is now live through October 30.
    • By Stan
      Blizzard today announced a new event coming to the game on October 8. It's called Doom in the Tomb. Check out what's in store for Hearthstone this month!
      UPDATE
      Placeholder for tweet 1180177096972222464 Blizzard (Source)
      Legends have told of dangers lurking within the Haunted Temple of Uldum and the grand ancient treasures they conceal. Of course, “treasure” was all anyone had to mention to get Reno and Rafaam on board, and now their sights are set on acquiring the temple’s powerful artifacts for their own campaigns!
      It won’t be an easy task, though. While our Heroes and Villains battle to push deeper through the Haunted Temple, the Headless Horseman has resorted to a nefarious contingency and opened a sealed sarcophagus full of WILD terrors. Now it will be up to you to aid the conquests of good, or E.V.I.L, in a race to uncover the tomb’s precious secrets and escape the doom in the tomb!

      Step into the Haunted Tomb
      The spooky spelunking adventures begin at 10:00 AM PT on October 8 and end at 9:00 AM PT on October 30 – three weeks packed full of new activities to participate in:

      Unique Tavern Brawls

      Week 1: Doom in the Tomb, Part 1 Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2 E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await! Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds! Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack
      Treasures from the Tomb!

      23 cards from across Hearthstone history have been unsealed from Wild and unleashed by the Headless Horseman! Until our next major update, these cards are stepping out of Wild and will be playable in Standard matches. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action.
      These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards, you'll still receive these event copies. When the event ends they'll disappear, just like the Headless Horseman himself!
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan
      Dual-Class Arenas
      The Dual-Class Arena Hallow’s End dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, weeks 1 and 2 of this event will award Arena Tickets on login! This event will also coincide with our normal Arena rotation. The new Arena sets in rotation will be as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs
      Hex & Flex Bundles

      Hex Bundle: If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle: Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD.
      Legendary Quests and Login Rewards
      Begin your Quest: A new Legendary Doom in the Tomb quest* will be unlocked at the start of each week during the event, in addition to your normal daily quests. These new quests will reward you with either card packs from one of the current standard sets, or a hefty sum of Gold! * Legendary quests will replace an existing normal quest if your quest log is full, so we recommend that you have a spot open when this event goes live. Legendary Login Rewards: Login any time during the event (10/8-10/30) to earn a bundle of 5 Hearthstone card packs! 2 Saviors of Uldum packs 2 Rise of Shadows packs 1 Rastakhan’s Rumble pack
    • By positiv2
      This thread is for comments about our Tombs of Terror Brann Bronzebeard guide.
    • By positiv2
      This thread is for comments about our Tombs of Terror Elise Starseeker guide.
    • By Starym
      Today we get a look at some of the smaller stuff coming up in Hearthstone's future, including new events like dual-class arenas, 23 old cards returning to standard (Ragnaros and N'zoth were mentioned), new class portraits for 1000 wins, and plenty of quality of life improvements!
      Behind the Doors (source)
      While we’re constantly recruiting lackeys, tinkering with experimental tech, and delving into dusty tombs to bring you new Hearthstone expansions and Adventures, we’re also hard at work on some awesome, albeit less flashy, new stuff. In this blog we’ll shine a light on some of the smaller, but still exciting new features, events, and changes coming to Hearthstone in the near future.

       
      Adding More Events

      After the overwhelmingly positive response to the recent Fire Fest-E.V.I.L. event, we’re looking for more opportunities to introduce even more large-scale in-game events with rewards, themed Tavern Brawls, and changes that could temporarily (or permanently!) create fun new Hearthstone experiences for players.
      We’re starting off with a new event in just a couple weeks featuring Dungeon Run-inspired Tavern Brawls, dual-class Arenas, Legendary quest rewards, and some meta-shifting changes outlined in the “Shaking up Standard Play” section below.
      We’ll have more to share on this sensationally spooky event on October 4, but in the meantime . . . try not to lose your head!
       

      Shaking up Standard Play

      Now that the Saviors of Uldum Standard ladder experience has solidified, we think it’s a great time to throw a wrench or two (or twenty-three) in the gears. We’re going to be pulling some of the most popular and game-changing cards from across Hearthstone history, including
      Ragnaros the Firelord and N'Zoth, the Corruptor, out of Wild and dropping them back into Standard for a limited time. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get them into the action.
      We’ll be sharing more details (including the full list of 23 cards) in a blog update on October 4. Stay tuned!

      1,000 Win Class Portraits
      Looking ahead, we want to continue celebrating personal successes and milestones for all you dedicated Hearthstone players. Our next major update will introduce some really cool new portraits that you can earn by earning 1,000 wins with each class. Wins earned before this update goes live will retroactively count towards these totals. Take a look at a couple of examples below and start stacking up those wins!



      Quality of Life Improvements
       
      Alternate Search Terms
      We want it to be easier to quickly find the cards you’re looking for while deckbuilding, so we’re adding alternate search terms for some hard-to-type cards. We’ll be adding common misspellings and simplified versions of leetspeak card names (found on some Mech minions). For example, searching “snip” or “snap” will now show you SN1P-SN4P. While this feature will only be enabled for a few commonly misspelled cards at first, we’ll be able to add even more alternate search terms as needed.
      This feature will also support languages other than English. For example, SN1P-SN4P in Latin American Spanish is “CL1C-CL4C”, so searching “clic” would return the expected results. Quest Changes
      While not included in our next major update, here’s a preview of some of the changes we’re making to quests a little further down the line.
      We’re cutting some of the less popular daily quests and tuning down some of their requirements to make them quicker and easier to complete. We’ll also be adding some new quests to the pool to mix things up! We split most daily quests into two buckets: Easy (50g) and Slightly More Difficult (60g). Rerolling a Slightly More Difficult (60g) quest (like Play 10 Beasts) always gives you an Easy (50g) quest, so players can be guaranteed to get an Easy quest every day if they want. We love  Murlocs and Pirates as much as anyone, but it should be your choice if you decide to complete their quests.
      We’re excited to be bringing these new features, events, and other changes to Hearthstone soon. Please let us know what you think on social media or the official Hearthstone forums. Until then, we’ll see you in the Tavern!
×
×
  • Create New...